[PFS] GM Fez's Carrion Hill Gameday VI Table 2 (Inactive)

Game Master Nathan Hartshorn

Map

Group use:
  • 10 potions cure moderate wounds
  • 5 potions of lesser restoration
  • scroll of see invisibility
  • scroll of invisibility purge
  • dose of dust of appearance
  • Mayor Heggren

    Keeper Myre

    Keeper Hyve

    Keeper Crove


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    Can't see the door from the outside, but from where you are you can see the door.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Thanks. Sorry for all the mess we made trying to figure out how and where to move and all

    Parrym calls out: "I'll open a door here!"


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    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    FREE ACTION-Amiri Rages (10/12)

    Once again, Amiri sees herself upon a cake...however, possibly due to to the horror of the monstrosity before her, it is not quite the same cake. Tiered and flowered, it is a grand masterpiece to behold!
    She looks down and sees that she is wearing an extravagant gown of the purest white.cue Madonna's "Like a Virgin"

    Esmerelda Balcescu, the flawless planner, is laying out the final buffs upon the wedding party.
    Narayan Singh ushers the last few guests to their designated places, narrowing his eyes as he scans the area for any who would disrupt the ceremony.
    Parrym glides low on Meneldnor bearing the platinum ring she would wear, flower petals softly floating down as they pass down the aisle.
    Inspector Pendergast, clasping her arm, leads her down the aisle. As they stop before the altar, he raises her veil and kisses her on the cheek, giving the blushing bride away.
    Imhakaru, the stately paladin stands ready to preside over the ceremony in the center of the altar.

    All of the groomsmen and bridesmaids stand equally with her on the bride's side...across from them, a horrid creature.

    "Does anyone have any objections as to why this battle should not occur? Speak now or forever hold your peace!"
    Pendergast swiftly stabs Crove to eliminating any threat of trouble trouble from him.

    "Something old..." Her Large Bastard Sword
    "Something new..." The new Longsword they found
    "Something borrowed..." the platinum ring
    "And Imhakaru!

    "Amiri, do you take this abomination, to slash, and hew...until death do you part?"

    "I do!"

    MOVE ACTION: "Amiri's walk down the aisle"

    FORT SAVE 22/Rage/Protection vs evil: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

    Nervousness gets the best of her and makes her a bit sick

    L/Bastard Sword/rage/bull str/sickened: 1d20 + 10 + 1 - 2 ⇒ (16) + 10 + 1 - 2 = 25

    DMG: 2d8 + 10 + 1 - 2 ⇒ (3, 8) + 10 + 1 - 2 = 20

    To hit is 1 less...its +9 while raging not +10


    In its stunned state you still get it.

    Amiri's slash rips open a new cut in the monster's flesh, riding high on its body, its elephantine feet stomping in agitation.

    Order 3rd Round
    Narayan, Esmerelda, Pendergast
    Spawn of Yog-Sothoth -71
    Parrym, Amiri

    Delay: Imhakaru

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Narayan begins to grow weary despite Esmeralda's infusion of Strength, but until this beast is broken, he will not falter.

    Mighty Punch!: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
    Magic Bludgeoning & Acid: 1d8 + 11 + 2 + 1d6 ⇒ (5) + 11 + 2 + (3) = 21
    Phoenix's Beak: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
    Magic Bludgeoning & Acid: 1d8 + 8 + 2 + 1d6 ⇒ (7) + 8 + 2 + (6) = 23
    Distancing Side Kick: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
    Magic Bludgeoning & Acid: 1d8 + 8 + 2 + 1d6 ⇒ (4) + 8 + 2 + (6) = 20
    Final Knee: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 Spending Ki
    Magic Bludgeoning & Acid: 1d8 + 8 + 2 + 1d6 ⇒ (8) + 8 + 2 + (3) = 21

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    Esmerelda casts a protection from evil spell on Narayan, before stepping back to make room for Parrym. Once outside the immediate threat, she takes a moment to get sick on the stairs.

    Dark Archive

    [retired]

    Double move into the hallway, beast in sight.

    My, my. Miss Amiri is practically *glowing*! And Mr. Singh is an inspiration of form and function. How Miss Parrym can cartwheel on the wing in these confined spaces is impressive. And I hope one day I can claim as much experience as Miss Esmeralda has clearly shown. Hmm... Where's that silly fox-man?


    Narayan's weakening blows lead to the toughened skin of the Spawn stopping him in all but a single kick. The monster cries out in near glee those terrible syllables once more, "YOG-SOTHOTH!"

    It lashes out with tentacle and tooth, looking to exsanguinate Narayan and Amiri.

    Who gets the tooth?: 1d2 ⇒ 1

    Snap (Narayan)!: 1d20 + 17 - 6 ⇒ (9) + 17 - 6 = 20
    Lash (Narayan)!: 1d20 + 16 - 6 ⇒ (7) + 16 - 6 = 17
    Crack (Narayan)!: 1d20 + 16 - 6 ⇒ (19) + 16 - 6 = 29
    Whip (Amiri)!: 1d20 + 16 - 6 ⇒ (16) + 16 - 6 = 26
    Squeeze (Amiri)!: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
    Confirm (Amiri): 1d20 + 16 - 6 ⇒ (2) + 16 - 6 = 12

    Who gets the grab?: 1d2 ⇒ 1
    Grab (Narayan)!: 1d20 + 19 + 4 - 6 ⇒ (2) + 19 + 4 - 6 = 19
    Damage (Narayan): 1d6 + 4 ⇒ (1) + 4 = 5
    Damage (Amiri): 2d6 + 8 ⇒ (3, 4) + 8 = 15

    The tentacles whip about the room, destroying the furniture, pulping the corpses, and striking Amiri and Narayan.

    Order 3rd Round
    Narayan, Esmerelda, Pendergast
    Spawn of Yog-Sothoth -91
    Parrym, Amiri

    Delay: Imhakaru

    Liberty's Edge

    Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

    I'm posting before my turn comes up because I'll be running our local game day and may not be on the rest of the day. Don't want my turn to hold things up, especially when it's so simple.

    With the effects of her story waning, Esmerelda continues the next part of her story of heroes overcoming unknown beasts of the deep. Lingering song runs out, so putting back up bardic performance for +2 hit/dmg/sv vs will

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Parrym opens the "secret" door, and, her eyes on Amiri, she invokes Ketephys and casts Shield Other.
    The rings on the fingers of Amiri and Parrym glow, and a Divine Link is created.
    Amiri feels an aura of protection around her.

    Amiri: you have +1 deflection bonus to AC ; and +1 resistance bonus to all your saves (this does not count if you already have this type of bonus in one or the other case).
    GM of the cool hat: so long as we are withing 45 ft, Parrym takes 50% of the hit point damage Amiri takes (it is split 50/50). HP dam' but not Con' drain etc.

    Silver Crusade

    male Male ""Human"" Paladin Bard 2/2| 32/32 HP Init +6 AC 20(24) F:8 R:12 W:10 Perc +8 SM +1 Perf. 9/9 LoH 4/4

    The silly fox man fell off the face of the earth but has somehow looped around - so sorry all.

    Frustrated by some unseen force impeding his actions, Imhakaru finally comes to.

    "Aha! Time to shine, the light of the sun shall burn this abomination from the world!"

    Imhakaru smites it, and double moves around attempting to dance past the writhing tentacles.

    acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

    Buffed AC: 28


    F Barbarian 4 (HP:53/53) (AC:18 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +10; CMD 20 (FORT:+8 REF:+3 WILL:+4)(INIT:+2) (PER:+8)

    FREE ACTION:Amiri lets go of ther Bastard sword and
    MOVE ACTION:Draws the Magical Longsword they found in the mushroom cave. Gripping it with two hands, she swings it at the disgusting creature, once again putting the icing on the cake with
    NO ACTION (-2 to hit/+6 DMG): Power Attack and
    SWIFT ACTION (+2 DMG): Powerful Blow.

    +1 Longsword(aberration-bane)=+3//BAB=+4//Rage/Bull STR(26)=+8//Bardic PRF=+2//Sickened=-2//Power Attack=-2: 1d20 + 3 + 4 + 8 + 2 - 2 - 2 ⇒ (4) + 3 + 4 + 8 + 2 - 2 - 2 = 17
    DMG- LS(1d8+3 +2d6)//1.5 STR(+12)//PA(+6)//PB(+2)//Bardic PRF(+2)//Sickened(-2): 1d8 + 3 + 12 + 6 + 2 - 2 + 2d6 ⇒ (1) + 3 + 12 + 6 + 2 - 2 + (1, 6) = 29

    What a crappy to hit roll for all that!

    Parrym, I've taken 15 pts DMG if we are splitting it


    Imhakaru is swatted at for his acrobatics.

    Swat!: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
    Confirm: 1d20 + 16 - 6 ⇒ (20) + 16 - 6 = 30
    Grab: 1d20 + 19 + 4 - 6 ⇒ (2) + 19 + 4 - 6 = 19
    Damage: 2d6 + 8 ⇒ (6, 3) + 8 = 17

    The tentacle lashes him, but doesn't stop him from getting into position.

    Amiri's aim is just off, allowing the creature to continue its thrashing.

    Order 4th Round
    Narayan, Esmerelda, Pendergast
    Spawn of Yog-Sothoth -91
    Imhakaru, Parrym, Amiri

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    His chest heaving from his exertions, Narayan bats at the tentacles, trying to drive his way through them to the Beast's heart. Suddenly pausing in the midst of battle, he delivers a single precisely aimed kick.

    Mighty Punch!: 1d20 + 13 + 1 + 2 + 2 ⇒ (1) + 13 + 1 + 2 + 2 = 19
    Magic Bludgeoning: 1d8 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
    Vicious Headbutt: 1d20 + 13 + 1 + 2 + 2 ⇒ (5) + 13 + 1 + 2 + 2 = 23
    Magic Bludgeoning: 1d8 + 8 + 2 + 2 ⇒ (5) + 8 + 2 + 2 = 17
    Quick Knee: 1d20 + 8 + 1 + 2 + 2 ⇒ (4) + 8 + 1 + 2 + 2 = 17
    Magic Bludgeoning: 1d8 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20
    Sudden High Kick: 1d20 + 13 + 1 + 2 + 2 ⇒ (20) + 13 + 1 + 2 + 2 = 38
    Magic Bludgeoning: 1d8 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13
    Confirm: 1d20 + 13 + 1 + 2 + 2 ⇒ (7) + 13 + 1 + 2 + 2 = 25
    Extra Damage: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18 Also if this thing feels fear, it is shaken for Rounds: 1d4 + 5 ⇒ (4) + 5 = 9

    Dark Archive

    [retired]

    Sickened cancels out Bard Song; Range/Cover cancels out my Dex/BAB; –4 in melee; Spend 2 points of Inspiration

    "Stand... Very... Still... Miss Amiri..."

    5 foot step directly behind Amiri.

    Molotov Cocktail: 1d20 - 4 + 1d6 + 1 ⇒ (16) - 4 + (1) + 1 = 14 (vs Touch)
    2d6 ⇒ (6, 6) = 12 Acid 2d6 ⇒ (4, 3) = 7 Fire

    Dark Archive

    [retired]

    Ooo! If it's not too late, Move Action: Study for +2 Attack


    Pendergast's bomb and Narayan's high kick collide with the beast, bringing it down once and for all. Combat over!

    As the spawn dies, it roars in outrage and then quickly slops away into a foul-smelling mess, leaving behind only a noxious, crusty stain of white powder on the ground. Eerily, its death is marked by a sickening sigh that seems to shudder up from the very earth itself, as if something even deeper under Carrion Hill were mourning the spawn’s death. As the sigh reverberates, it is taken up by an even greater noise from the skies above Carrion Hill as wheeling storms of crows descend back to the city’s rooftops, cawing and shrieking and cackling in a cacophony that lasts for hours.

    DC 15 Kn. (religion):
    Old legends say of how some birds act as psychopomps—entities who conduct spirits or souls to the Great Beyond. The fact that the birds carry on for so long indicates that a powerful soul indeed has moved on—a soul that the birds were not able to carry away.

    In any event, with the spawn slain, the Carrion Hill Horror comes to an end and life begins to return to normal. Mayor Heggry honors his promise to award you, and in the light of their vanquishing of the hidden danger presented by the Keepers of the Oldest, he increases the award by an additional 3,000 gp, as well as words of praise to Venture-Captain Beaurigmand Trice.

    Without a way to contact Doctor Trice you are forced to walk through the Ustalav country side, a perilous journey itself, but you make it back to the Vodavani Lodge in Caliphas. Adventure over! I'll need a d20 roll from everyone please. If you get a 19 or 20 roll an additional d4. It looks like I still need day job rolls from Imhakaru, Narayan, and Parrym as well. I'm working on chronicles now. Is anyone on slow track? Amiri, are you applying this to a level 1 character?


    Pendergast, I've already got all the info I need for your chronicle here

    If anyone is wondering the spawn started with 10 negative levels and regained 2 for each soul it consumed from the 5 who summoned it here. If you had left things lie for 12-16 hours it would have started finding and consuming the keepers and regaining power.

    Liberty's Edge

    Glad we didn't decide to stop and rest. I like when that gets rewarded.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    " It figures that the door Parrym opened was a cell! Speaking of cells, Inspector, do you think it's safe enough now to go let that Morlan fellow that you talked to earlier out of his cell now?..."

    Dark Archive

    [retired]

    He can't fail that Religion check, and so will relay that uneasy knowledge to the party.

    "Something tells me the Crows should handle Morlan."

    Boon?: 1d20 ⇒ 19
    W00T!: 1d4 ⇒ 1


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    congrats on the boon!

    Dark Archive

    [retired]

    And I didn't even use Inspiration ^_^

    Dark Archive

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    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    "Long live Ketephys! The Un-Natural have been vanquished!"


    Amiri

    Esmerelda

    Imhakaru

    Narayan

    Parrym

    If there are any issues with the chronicles let me know and I'll fix it ASAP.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    Trivial as it may be, but am I technically responsible for replenishing Amiri's arrows out of the gold I earned?

    Dark Archive

    [retired]

    Nope. That's one benefit of playing a Pregen over a regular character. Anything you consume is on the Pregen, not your actual character.

    Especially useful for Level 1 Pregens vs Rebuilding your own Level 1.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    The funny thing is, I have recently thought of a better build for my level 1 and will most likely rebuild him. How much of a pain is that?

    Dark Archive

    [retired]

    Grab a new sheet of paper, total up your gold from all Chronicles (minus whatever you spent on consumables) and draft up a new character, essentially.

    Dark Archive

    Female Halfling | Cleric (Herald Caller) 4 | 27/27 HP | Init +0 (+2 during Surprise round) | Perc +15 (+1 for Meneldor) | SM +7 | AC 14 T 11 FF 14 | CMB +1 CMD 11 (FF 11) | F +6 R +2 W +8 (+2 vs. Fear) | Channel 2d6 DC16 7/7

    Perfect (for the Chronicle).

    Thanks a lot!

    Great fun...


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    Thanks for having me GM Fez...very well run adventure! Great interpretation of Pendergasts augury writing. It was a lot of fun to adventure and interact with everyone here!

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Looks good - noticed there was a typo when I put in my info at the start though. Narayan is my -6. (I'm happy to write the gameday people if you've already submitted it)


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    I will send them a note, though they'll likely catch it themselves, they're quick on it. Glad you guys had a good time.

    Dark Archive

    [retired]

    What game are you running next?


    Don't know really. Decided to run these mods on a whim, see if I couldn't get some people some boons. I'm not even signed into the Flaxseed GM stuff.


    Female Human Barbarian 4 (HP:45/45) (AC:20 Touch:12 FF:16*)Amiri cannot be caught flat-footed, CMB +8; CMD 20 (FORT:+6 REF:+3 WILL:+2)(INIT:+2) (PER:+8)

    This was a pretty damn good story, and you told it really well! Judging by the damage output of Narayan, it seems these modules aren't made tough enough. Sometimes you want a good ole dungeon crawl with a healthy bump of monsters to chop through. The implied danger presented by the Chaos Beast was interesting, glad we had someone who could conjure an earth elemental...I really did not want to have to make the FORT save! Thank you all for having me it was a blast!

    Silver Crusade

    Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

    Definitely a lot of fun! I'll be keeping an eye out for any other tables you put up!

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