Pilla Linuveshi

Esmerelda Balcescu's page

68 posts. Organized Play character for Thrawn007 (RPG Superstar Season 9 Top 16).


Race

Human Medium 5| HP 33/33 | AC 19/T14/FL16 | Fort 2/ Ref 5/Will 5 | Perc +4, Init +3 | Story 15/16 | Spells 1st 5/5, 2nd 2/3

About Esmerelda Balcescu

Esmerelda Balcescu
Human (Varisian) medium (storyteller) 5 (Pathfinder RPG Occult Adventures 30, 95)
CG Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 33 (5d8+5)
Fort +2, Ref +5, Will +5; +1 trait bonus vs. charm and compulsion
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Offense
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Speed 30 ft.
Melee +1 starknife +7 (1d4+1/×3)
Special Attacks archmage arcana, bardic performance 16 rounds/day (inspire competence +2, inspire courage +2), spirit (Archmage, 1 influence)
Medium (Storyteller) Spells Known (CL 5th; concentration +9)
2nd (3/day)—bull's strength
1st (5/day)— borrow skill (DC 15), burning hands (DC 15), identify, protection from evil
0 (at will)—dancing lights, detect magic, detect psychic significance[OA], grave words[OA], prestidigitation, read magic
Note: Spells gained from Archmage (bull's strength, burning hands, dancing lights) suffer from 10% spell failure chance if they have somatic components unless a swift action is spent)
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Statistics
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Str 10, Dex 16, Con 10, Int 12, Wis 11, Cha 18
Base Atk +3; CMB +3; CMD 17
Feats Arcane Amor Training, Lingering Performance[APG], Point-Blank Shot, Weapon Finesse,
Traits performer's surprise, varisian tattoo
Skills Bluff +8, Diplomacy +12, Heal +4, Knowledge (arcana) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +4, Perform (sing) +12, Sense Motive +4, Spellcraft +9, Use Magic Device +12
Languages Azlanti, Common, Varisian
SQ diminished spirit, location channel (5 rounds), spirit surge 1d6, versatile surge
Combat Gear wand of cure light wounds, wand of detect secret doors, wand of enlarge person; Other Gear +1 mithral chain shirt, +1 starknife, cloak of resistance +1, lesser talisman of beneficial winds[OA], lesser talisman of freedom[OA], lesser talisman of warrior's courage[OA], ring of protection +1, candle (5), chalk, concealable thieves' tools[UI], incense (oa)[OA] (5), masterwork backpack[APG], mirror, spell component pouch, trail rations (7), waterskin, 799 gp, 9 sp, 4 cp
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Archmage Arcana (Su) Gain more spell slots and add 1 wizard spell per spell level to spell list.
Diminished Spirit (Ex) After seance, start with 2 influence.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Location Channel (DC 22) (Sp) Allies ask question of dead, as call spirit using your body. Can end early with 1/rd will save.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Storyteller’s Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Versatile Surge (Su) Spirit surge can be used after fail any ability check, skill check, or save.