[PFS] GM Derek W's The Wardstone Patrol #5-02 (Inactive)

Game Master Derek Weil

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Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

"I ... heard some disconcerting whispering, too," Naurin looks around, embarrassed and lacking confidence. But, she thinks, "That does sound more like Malfeas' style - 'in your face'..."

She scrutinizes Malfeas and her other comrades cautiously (though reading people was always just about what she worst at).
Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5
And it still is.

Edit: "You have a good notion, Johann..." "Leave it to the gnome to think of the tricky answer!" Naurin thinks, before reproaching herself for the uncharitable comment and stereotype.

"The whispering of demons, trying to set us against each other, perhaps?"

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter continues to scan the area for any magical effects in action.

By Abadar, calm yourselves and resist this foolery!

intimidate: 1d20 + 11 ⇒ (6) + 11 = 17


Technic Siege/Full Map

Dimitra:
"Well now, what a coincidence! I have heard of your uncle, though it's been many a year since I've dealt with his associates. I'd be happy to be of service. By the bye, you wouldn't happen to be involved in the family business, would you? I will make out a list of names, Old friends would would be ever so grateful for an introduction to Uncle Guaril. If you're so inclined, that is."

More Will Saves!:
Naurin: 1d20 + 2 ⇒ (4) + 2 = 6
Dimitra: 1d20 + 3 ⇒ (12) + 3 = 15

Naurin: 1d20 + 2 ⇒ (5) + 2 = 7
Dimitra: 1d20 + 3 ⇒ (9) + 3 = 12

1=Naurin, 2=Dimitra: 1d2 ⇒ 2
Sorry "gals"!

Naurin and Dimitra feel a deep anger welling up directed at the other party members. Sir Ilivan curls up in the fetal position on the ground.

Soon after, Dimitra begins to gnash her teeth and growl at the rest of the team. It looks as though she might leap at someone at any moment!

You each have one round's worth of actions to intervene!

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter reaches quickly into his pack,
producing a sturdy-looking pair of manacles.

He whispers, By Abadar's Guidance!

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

I have +8 vs. Charms and Compulsions... No? Dang.

Now see what you have done, Wuliem?! :-P

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

It is catchy!...lol


Technic Siege/Full Map

AH, it IS a compulsion affect. Still a DC 18, so even the exrta +6 doesn't put you over the top. And with Dimitra failing, things could get interesting for a minute...

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

"Does anyone have a way to ward their minds? Someone must be causing them to react this way!"

Johann pulls his pony about and mentally searches through his extracts and potions, trying to remember what he has that might help. Can't think of anything... Sorry.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

At least it isn't Malfeas, Johann, Walter... Naurin, fortunately, lacks combat effectiveness.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

When Dimitra goes feral, Malfeas groans, thinking the bards mental defenses were stronger than that. ”Well, they say to always put a rabid animal down, so… and in a flash, Malfeas sends two arrows into the unexpecting bard, dropping her like a sack of potatoes.

attack: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (4) + 5 = 9
attack: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (4) + 5 = 9

Derek:
Using blunted arrows and shooting non-lethal, so -4 from the to hits, still get her FF AC. Since NL=HP, she goes unconcious. Curious what kind of reaction this'll get :D

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter looks in shock at Malfeas, as he spits the Bard!

He rushes over to her, attempting to place the manacles onto her wrists.

touch AC: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Walter also wonders if Malfeas has been compelled to do it.

sense motive: 1d20 + 8 ⇒ (17) + 8 = 25

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Lol! Thank you Malfeas. Although Dimitra will probably have something to say about that after she heals.

GM:
"Well, thanks for agreeing to my request. We all do some work for the family now and then. Family being family and such. You know how it goes, don't you?

I am happy to introduce your friends to Uncle Guaril. One hand washes the other right?"

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas doesn’t seem to be under any compulsion, nor does he seem concerned over the condition of Dimitra. Taking a bit of creative license GM :D

When Walter manacles Dimitra, he notices that she isn’t bleeding anywhere, and groans slightly as the inquisitor manipulates her arms.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

After binding Dimitra hehe, Walter stands and straightens his shoulders as he faces Malfeas.

Nice idea, although a wink or some such would have been nice!

He smirks at him.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

"I don't know what you mean? I must have grabbed the wrong arrows or something." responds Malfeas as deadpan as he can muster. That is clearly a lie ;)

He then adds, ”Can we collect the weakminded and get moving? The longer we stay here, the stronger the effect it seems.”

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

"Someone want to help me put Sir Ilivan back on his horse too?" Gunther asks as he grabs the curled up knight.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Like I said, it was a good thing Malfeas didn't go crazy... Or did he?

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Stop groping Dimitra in inappropriate places Walter!

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Yes Walter, stop groping Dimitra in inappropriate places.
Leave it to the half-orc not to know the appropriate places to grope a woman.

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas feels an uncontrollable urge to facepalm over the fact that HE is one of the mature ones in this demon infested area...

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Yes, did Walter really make his save....hahahaha!

Walter finishes binding Dimitra Hehe.
He then nods to Malfeas' suggestion.

Aye, they will recover their wits...eventually.


Technic Siege/Full Map

A few moments after Mal's arrows knock Dimitra senseless Naurin returns to her senses and Sir Illivan becomes alert. He straightens himself and shakily tries to mount his mare, slipping in his stirrup on the first try and nearly falling back on the ground. He waves off Gunther and any any others who attempt to help him, incoherently mumbling that he is fine.

GM roll:
Bluff: 1d20 + 15 ⇒ (10) + 15 = 25

Sense Motive DC 25:
He is *not* fine. In fact, he is clearly hiding something, perhaps a painful memory?

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

sense motive: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

When it looks like the others have settled down and returned to their senses, Malfeas produces his curative wand to one of the many who could use it, ”I believe the activation phrase is Iwan T’hew Taget Tup if you’d like to revive feisty pants over here.”

Rolling for ease
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

so 2 charges look good… Why can’t I roll that on damage ;_;

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Dimitra regains her consciousness, only to notice that she can't move her hands. She glares at Malfeas and growls "So not only do you speak ill of me, you also decide to shoot me! What are you?! Are you all working for that bastard Torch? Or are you in league with the demons?"

She tries to wriggle free from her manacles while shouting at the rest of the group, but does not succeed right away.

Escape Artist: 1d20 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Malfeas chuckles over the outburst, ”No, I don't work for Torch, I don’t work for anyone but myself, and currently the Pathfinder Society pays well. You were, and still possibly are, under the effects of some demonic mind screw, so I’m going to give you the benefit of the doubt here, and understand you aren’t thinking straight.” crouching low so that he can look up into Dimitra’s eyes, a very serious and stoic expression on his face”And if I wanted you dead, you know me well enough to know that you would not have awoke just now. Now stop fidgeting with these manacles, or next time I might grab the wrong arrows when I end your tantrum.”

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Naurin slowly shakes her head, trying to clear it. "Ugh, my head. I don't know which is worse, the whispering I heard before or Malfeas' voice now."

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13
I couldn't get 25, but maybe a Nat 20 would have got me something.

"Just guessing, but Sir Ilivan doesn't seem so good, either, judging by his faltering."

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter--sternly--eyes his companions.
He seems to especially glaring at Dimitra and Malfeas.

When you folks are done, perhaps we can continue this foolishness?
And please Dimitra, do not scratch my manacles.

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9

Gunther shrugs at Sir Illivan's actions, and continues to scout ahead, tracking their prey.


Technic Siege/Full Map

Everyone returns to their senses, and Walter is able to remove the manacles from Dimitra's wrists. The group continues to follow the demons' trail, Walter and Gunther in the lead. Sir Ilivan follows some distance behind, obviously deep in thought.

After a few miles you reach a dry, narrow gulch that follows a dried-up creek bed appears to have been the site of numerous battles. Rusted weapons, broken arrows, and the occasional skull are strewn about the landscape. The walls of the gulch narrow, creating a natural choke point.

In the distance you see a group of figures. As you close to about 80 feet you can make them out. There are 8 captured crusaders and three demons. Two dretches and a fiery brimorak! The demons immediately take aggressive action!

Sorry Mal, no way to get your 300' shot in as written.

Initiatives:
Malfeas: 1d20 + 8 ⇒ (5) + 8 = 13
Walter: 1d20 + 4 ⇒ (10) + 4 = 14
Dimitra: 1d20 + 3 ⇒ (9) + 3 = 12
Gunther: 1d20 + 1 ⇒ (20) + 1 = 21
Johann: 1d20 + 1 ⇒ (7) + 1 = 8
Naurin: 1d20 + 1 ⇒ (7) + 1 = 8

Brimorak: 1d20 + 7 ⇒ (3) + 7 = 10
Dretches: 1d20 ⇒ 5

Round 1:
Gunther <<
Walter <<
Malfeas <<
Dimitra <<
Brimorak
Johann
Naurin
Dretches

Map is on google docs and should be fully editable. Gunther, Walter, Mal and Dimitra are up! The guards are tied up and effectively helpless. The back dretch looks as though he will menace the prisoners and not the party first.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

I'm not able to edit it.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Upon viewing the foul demons, Walter prays to Abadar for protection.

spell:
Shield of Faith
School abjuration; Level cleric/oracle 1, inquisitor 1; Domain agathion 1, glory 1

CASTING
Casting Time 1 standard action
Components V, S, M (parchment with a holy text written on it)

EFFECT
Range touch
Target creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).

As a swift action, he also pronounces judgment!

judgment:
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.

Walter then moves forward 30', drawing his cold iron falchion!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Grumbling over the vision and how close they have to get to determine the nature of the "group of figures", Malfeas waits to see what Dimitra does before he sends two cold iron arrows at the flat footed Brimorak.

Attack 1: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 4 ⇒ (1) + 4 = 5
More if Dimitra sings :D

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Gunther moves forward 30', pulling out his bow, and sends a cold iron arrow at the brimorak also.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 7


Technic Siege/Full Map

Mal, are you saying that you would delay until Dimitra acts? I'm treating it that way, otherwise I have to take your action first since you beat her initiative.

Gunther closes in, but his shot is hurried and results in a miss. Walter casts his spell, pronounces his judgement, and gets closer as well.

Dimitra begins a bardic performance.

Mal's first arrow *just* buries itself in the demon's hide. The second follows close behind, and the creature howls in rage!

The demon chants and suddenly its sword is alight with flame! (free action guys) Then it chants some more and both Walter and Gunther feel their armor growing quite warm!

Will saves from Gunther and Walter, please.

Spellcraft DC 17:
HEAT METAL
School transmutation [fire]; Level druid 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Target metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lbs. of metal/level, all of which must be within a 30-ft. circle
Duration 7 rounds
Saving Throw Will negates (object); Spell Resistance yes (object)
Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher.

A creature takes fire damage if its equipment is heated. It takes full damage if its armor, shield, or weapon is affected. The creature takes minimum damage (1 point or 2 points; see the table) if it's not wearing or wielding such an item.

On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, and causes more damage, as shown on the table below.

Round Metal Temperature Damage
1 Warm None
2 Hot 1d4 points
3–5 Searing 2d4 points
6 Hot 1d4 points
7 Warm None
Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, heat metal deals half damage and boils the surrounding water.

Heat metal counters and dispels chill metal.

Round 1:
Gunther
Walter
Dimitra
Malfeas
Brimorak (17 damage)
Johann <<
Naurin <<
Dretches

Mal, don't feel too bad. If you *had* taken a shot at 350' the dretches just would have started to CDG the prisoners that much sooner. Johann and Nauirn may go.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Will: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17


Technic Siege/Full Map

OOPS! I didn't read the range on that spell guys!

Walter and Gunther's armor feels fine, but instead they see a flame spout up in the brimorak's off hand.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

I don't seem to be able to move my character, either.

Naurin moves forward and towards the center of the group - out of Malfeas' line of fire because, well, you know - and causes her wand of bless to spring into her hand, waving it and causing it to Bless the group.

Please move Naurin 5' west diagonally and then 10' more.

+1 to attacks, which stacks with Inspire Courage, and +1 vs. fear, which doesn't so stack.

Liberty's Edge

M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21

Johann urges his pony forward, stopping between Walter and Gunther to toss a bottle of holy water at the nearest dretch.

"Kill the weak ones first! We must save the captives!"

ranged touch attack, 3rd range interval, bless and inspire: 1d20 + 6 - 4 + 1 + 1 ⇒ (14) + 6 - 4 + 1 + 1 = 18

damage if that hits with inspire: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter feels fine....

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Yes, that's exactly what I meant Derek :D They had an 18 AC flatfooted, sheesh, that means their AC will be like 20 now that it has gone. Brutal.


Technic Siege/Full Map

Nope, I lied. The 18 hit their *normal* AC! But I did look at flat-footed late last night, so if I had initially ruled a miss, I would have fixed it. And welcome to Tier 3-4!

Naurin blesses the group and Walter lobs a flask of holy water, which badly burns the closer dretch!

The dretch near the back raises its weapon and slays the prisoner to the south if it!

The other dretch closes in on Gunther via a double move!

Round 2:

Gunther <<
Walter <<
Dimitra <<
Malfeas <<
Brimorak (17 damage)
Johann
Naurin
Dretch 1 (unharmed)
Dretch 2 (9 damage)

Gunther, Walter, Dimitra and Malfeas are up!

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Was it a CDG? Those are full round actions, and Malfeas would try and shoot the dretch to interrupt it.

Malfeas growls as the prisoners begin to fall, and lobs two cold iron arrows at the dretch that is slaying the prisoners. Not on my watch! Dead prisoners are bad for business.

Attack: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 211d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Attack: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 201d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Technic Siege/Full Map

It is a CDG. And how do you interrupt it? It's not a 1 round casting spell. For example, a full-attack is a full round action. You can't interrupt it out of initiative order with a ranged attack. It would provoke an AOO, but no one is threatening the dretch. If I am misunderstanding, please let me know! I really want you guys to save as many prisoners as possible! In any event, dretches are small creature but I'm going ot rul he gets no cover because helpless prisoners are likely to be collapsed on the ground..

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

I was getting the full round action/Full round spell rules mixed up. Ignore me :D You have the right of it.

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

While singing Dimitra nudges her horse to move forward towards Walter and readies her wand of enlarge person. When she is in range she points the wand toward him and mumbles "palakihin" causing Walter to grow to double size!

Use Magic Device: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Enlarge person is a full round cast, so unless Walter doesn't move, it would fizzle when he runs away from it. Just a heads up, since I've seen that happen in a lot of games recently.

The Exchange

HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Active Spells:
Heightenend Awareness, Heroism

Thanks, I always thought casting from a wand was a standard action, appears I was wrong. Walter, you stay put for now ;-)

Luckily the spell has a range of 25 ft and the target is designated when the spell comes into effect. An actual fizzle is therefore not possible, but still something to keep in mind.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Spells cast from a wand are standard actions.

Walter grins--wickedly--as he reaches his enlarged height!

He looks directly at the beast before him, swinging his cold-iron falchion with resolve!
favored enemy! Inspire courage, and bless...did i forget any...lol!
melee: 1d20 + 5 + 2 + 1 + 1 ⇒ (19) + 5 + 2 + 1 + 1 = 282d6 + 6 + 2 + 1 ⇒ (5, 1) + 6 + 2 + 1 = 15
crit chance: 1d20 + 5 + 2 + 1 + 1 ⇒ (19) + 5 + 2 + 1 + 1 = 282d6 + 6 + 2 + 1 ⇒ (3, 5) + 6 + 2 + 1 = 17

After making blood mist out of it, Walter moves ahead with his usual stern face aimed at the remaining enemy!

By Abadar's Scales, you filth will be obliterated!

knowledge planes: 1d20 + 10 ⇒ (16) + 10 = 26

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Gunther will ignore the dretch closing on him, counting on Walter to deal with it, and fires a cold iron arrow at the dretch slaying the prisoners.

Attack: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Man, my dice are cold!

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