Ranger

Gunther Judsson's page

287 posts. Organized Play character for Craig Mercer.


Classes/Levels

(AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

Gender

Male Urban Ranger 4

About Gunther Judsson

Gunther Judsson
Male human (ulfen) ranger (urban ranger) 4 (Pathfinder RPG Advanced Player's Guide 129)
NG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 36 (4d10+8)
Fort +6, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee +1 greatsword +8 (2d6+5/19-20) or
club +7 (1d6+3) or
cold iron shortsword +7 (1d6+3/19-20) or
sap +7 (1d6+3 nonlethal)
Ranged mwk composite longbow +7 (1d8+3/3)
Special Attacks combat style (archery), favored enemy (evil outsiders +2)
Ranger (Urban Ranger) Spells Prepared (CL 1st; concentration +2)
1st Magic fang
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Statistics
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Str 16, Dex 14, Con 12, Int 14, Wis 13, Cha 12
Base Atk +4; CMB +7; CMD 19
Feats Fast Learner[ARG], Power Attack (-2/+4), Precise Shot, Quick Draw
Traits devotee of the green, observant
Skills Climb +10, Disable Device +11, Handle Animal +3, Heal +5, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +8, Linguistics +3, Perception +8, Profession (gambler) +6, Ride +6, Sense Motive +9, Spellcraft +6, Stealth +9, Survival +8, Swim +7
Languages Abyssal, Common, Draconic, Skald, Sylvan
SQ favored community (Absalom +2), hunter's bond (wolf named Fenris), track +2, trapfinding +2, wild empathy +5
Combat Gear cold iron arrows (30), cold iron arrows (20), alchemist's fire (2), antiplague, weapon blanch (silver); Other Gear +1 mithral chain shirt, +1 greatsword, arrows (20), club, cold iron shortsword, mwk composite longbow (+3 Str), sap, cloak of resistance +1, backpack, bedroll, belt pouch, flint and steel, mess kit, silk rope (50 ft.), soap, thieves' tools, torch (10), trail rations (5), waterskin, 438 gp, 8 sp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Favored Community (Absalom +2) (Ex) +2 to rolls when in Favored Community (Absalom).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Fenris
Male wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (+4)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee bite +2 (1d6+1)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Power Attack
Tricks Attack, Attack, Attack Any Target, Down, Flank, Heel, Sneak, Stay
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6; Racial Modifiers +4 to survival when tracking by scent
SQ attack, attack any target, down, flank, heel, sneak, stay
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Stay [Trick] The animal will stay where it is.
Trip (Ex) You can make a trip attempt on a successful attack.