Sajan Gadadvara

Malfeas Rayne's page

540 posts. Organized Play character for Mezegis.


Full Name

Malfeas Rayne

Race

Human

Classes/Levels

Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6

Gender

Male

Size

Medium

Age

24

Alignment

Lawful Neutral

Languages

Common, Elvish

Occupation

Mercenary

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 19
Charisma 7

About Malfeas Rayne

PP spent on Wand of Mage Armor (46/50), Wand of CLW (48/50)

Male Human Monk (Zen Archer) 14
LN Medium Humanoid (human)
Init +8; Senses Perception +11
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Defense
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AC 18, touch 18, flat-footed 15
HP: 27
Fort +6, Ref +7, Will +9
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Offense
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Speed 40 ft.
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 19, Cha 7
Base Atk +2; CMB +4; CMD 21
Feats: Dodge, Improved Unarmed Strike, Perfect Strike (2d20) (4/day), Improved Initiative, Point Blank Shot, Precise Shot, Deadly Aim, Point Blank Master
Traits: Vagabond Child (Disabled Device), Reactionary
Skills: Acrobatics +8, Perception +11, Sense Motive +10, Stealth +9, Disabled Device +10(+12), Profession: Mercenary +8, Climb +8, Escape Artist +7, Know: Religion +6, Know: History +6
Languages Common
Other Gear Cloak of Resistance +1 1 1lbs
Outfit (Explorer's) 1 8lbs
Acid (Flask) 2 2lbs
Alchemist's Fire (Flask) 2 2lbs
Antiplague (Vial) 1 0lbs
Antitoxin (Vial) 1 0lbs Special: +5 alchemical bonus to Fortitude saves against poison for 1 hour
Arrows (Blunt/20/Alchemical Silver) 1 3lbs Special: 10 hp/inch, hardness 8
Arrows (Blunt/20/Cold Iron) 1 3lbs Special: 30 hp/inch, hardness 10
Arrows (Flight/20) 2 6lbs
Arrows (Flight/20/Alchemical Silver) 1 3lbs Special: 10 hp/inch, hardness 8
Arrows (Flight/20/Cold Iron) 1 3lbs Special: 30 hp/inch, hardness 10
Rope (Silk/50 ft) 1 5lbs Special: 4 hp, DC 24 Strength check to burst
Signal Whistle 1 0lbs
Smelling Salts 1 0lbs
Wand of Cure Light Wounds 1 0lbs
Wand of Mage Armor 1 0lbs
Longbow +1 (Composite/Strength Rating+2) (3 lbs.)
Backpack (Masterwork) (4 lbs.)
Masterwork Thieves tools

2558 GP, 3 SP, 7 CP
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Dodge: +1 dodge bonus to AC. If you lose your Dex bonus, you lose this as well.
Flurry of Blows +2/+2 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (4/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to hit and damage at targets within 30 feet
Precise Shot: You do not suffer the -4 to fire into melee
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Deadly Aim: -1 to hit, +2 damage
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Flurry math:
Flurry of Arrows within 30' is +10/+10 for 1d8+6 damage per arrow.
Basic ranged shot within 30' is +11 for 1d8+5
Subtract 1 to hit and damage at targets outside of 30'

History:
So you want to know about Malfeas eh? Well, you ain't some lady I'm tryin to sack, so you won't be getting some sob story about how hard my life's been. Well, My name isn't really Malfeas, but I'll be dead before I tell you the real one. I was born to a wench and a has-been adventurer. They didn't care what I did, as long as I didn't do it around them, so of course, I feel in with the wrong crowd. It started simple enough, a little larceny, some B&E, and before long I was mugging drunks in alley's. I made my first kill at the age of 11, mugging went wrong... so much blood. I almost went straight there, but my boys kept me going.

I'd probably be dead now if I hadn't have met the Master. He saw me lift some food cart, and beat me into submission before I knew what hit me. He gave me a choice, jail time, or be taught by him and go straight and narrow... said he saw amazing potential in me... Well, given those options, I obviously went straight. By the time I was 15, I was number 1 in my class, by the time I was 20, I was besting some of the weaker trainers. Master declared I was ready to begin life anew, and he set me up with an adventuring group, lead by a paladin of Mitra. Well, first night out on our mission, Mr. High and mighty comes to me, says he can see the dirt on my soul, and I needed to repent to him. Bugger that, I did my time repenting every day for 8 years in blood, sweat, and tears. Told him to bug off, and he drew steel. Well, I booked it. One thing about them plate wearers, can't run for dung. Well, I knew where they were going, so I waited in ambush. Figured, a dead man tells no tails. I'd snipe him from the tree's and disappear before the rest could react. I'd come back a few days later, tell some BS story, and continue on my new life. Well, Mitra s*+%e on that plan. Paladin-boy stumbled as I took my shots and only one hit. Well, I knew I could never go back there, and came up with the moniker you know me as, and became a merc for hire. That how I got here, right? You want me for a job, and you know I'll get it done.