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About Naurin Ferrick PhrenNaurin Ferrick Phren A fey foundling who dreams of being a Celestial, but has nightmares in Infernal and Sylvan. Physical Description: Naurin is a muscular, female human, 5'10" tall and about 160 lbs. She has medium-length dark brown hair and deep green eyes which have, upon close inspection, flecks of silver and gold. Her dress is a brown and green traveler's outfit, and she wears a large, heavily-laden backpack and has a darkwood buckler strapped to her left arm. She walks, with a pronounced hobble from a right leg fixed straight and foot turned inward. She recently gave up her shillelagh (a walking stick) as a 'crutch' and took up the morningstar, then shortspears, ... but it is the unused longsword on her back to which she feels the most kinship. Pathfinder number and stats:
PFS Number: 92489-3 XP: 8
Character backstory:
While Naurin dreams of being a celestial, like an aasimar, the truth is that Naurin is a fey foundling, rumored to have been born of a diabolical tiefling and a fey-bloodlined cleric of Desna, a rumor supported by her inborn knowledge of the Infernal and Sylvan languages. Whether this relationship was the fault of a damning contract, a tragedy, or merely a misbegotten love affair is unknown. Equally unknown is the reason for her abandonment, although Naurin suspects it was caused by her deformities. Her lame right leg is her ever-present deformity. Hidden under her clothes is a pair of grotesque, vestigial bat wings, fused to her back, black but with the iridescence of coal, or of black oil on water. Growing up in the chaotic environment of Cayden Cailean orphanages, Naurin has a strong desire to do good but an equally strong desire to have order. Bullied because she was so different, Naurin never was able to fight back since fighting was against the rules and she would always follow the rules - even when no one else did, and even at great personal cost. She despises ‘luck’, thinking that things should happen or not happen according to reason and determinable laws. Self-taught in mathematics and other arcana, she takes comfort in the orderly precision and predictability found in math. She also despises travel, blaming her bad leg, although she is obligated to do so to both as a Pathfinder and to do good in the world. (That Desna is a goddess of travel and luck doubtlessly fuels Naurin’s animosities.) She is decidedly not a devotee of the green, but has some instinctual knowledge of nature and the fey, whether she likes it or not. Early on, Naurin discovered that not only did she prefer to have order and truthfulness, she actually became physically ill if she broke her word. (Despite being an orphan and not being able to afford ink, her fellow orphans and wardens were always very disturbed when Naurin used her own blood in inking her promises and ‘contracts’.) She found, however, that she could also vow to herself and summon great personal strengths to keep her vows. As Naurin grew up, she found she had a strange, mysterious connection to what seems to be the power of life itself, and was easily able to magically heal her own bumps and bruises (and finger pokes) and those of her compatriots. While such efforts at healing only made her more estranged in the orphanage, she attracted the attention of her wardens, who also acted as scouts for the Pathfinder Society, which takes in so many of the talented and estranged.
Character sheet:
Female Human Oracle of Life 3 (Dual-Cursed - Lame/Legalistic) LG Medium Humanoid (Human) Init: +1, Senses: Perception: -2 Languages: Common, Infernal, Sylvan, Varisian ================================================= DEFENSE ================================================= AC 18, Touch 11, Flat-footed 17, CMD 14 HP 27 (2HD) Fort: +4, Ref: +3, Will: +2 (+8 v charms & compulsions) ================================================= OFFENSE ================================================= Speed: 15 ft. (3 Squares) Morningstar +3 (1d8+1) Melee Dagger +3 (1d4+1/19-20) Ranged Dagger (thrown) +3 (1d4+1/19-20) Face: 5 ft. Reach: 5 ft.
Known Oracle Spells (CL 3 rd):
Feats
Revelations
Skills:
Possessions: Total Equipped: 99.28 lbs. (Medium Load - 50-100 lbs.)
Signal Whistle
Caltrops (2)
Bandolier
Wrist Sheath (Spring Loaded) (R): Wand of Cure Light Wounds
Backpack (MW) (34.5 lbs.): Grappling Hook, Hammer, Pitons (6), Rations (Trail/Per Day)(5), Rope (Silk/50'/Knotted), Whetstone, Torch (1), Waterskin (4), Waterproof bags (2)
Pouch (Belt)(2.28 lbs.): Candle (5), Chalk (5), Fishhook (3), Flint and Steel, Holy Symbol (Wooden/Iomedae), Inkpen (2), Ink (1 oz.)(1), Sewing Needle, String (50 ft.)(3), Coins (see below) Healer's Kit Scroll Box: Parchment (4), Rice Paper (5)
At 'home':
Traits
Archetypes
Special Attacks
Special Qualities
Abilities, Equipment, and Money remaining:
0-level spells: At Will. 1st-level spells: 1/6 per day (-5 PfE on each) Channel (Su): 5/5 per day Legalistic morale bonus: 1/1 per day Air Crystals
Wand of Bless: 45/50 (46; -1 Arena)
Scrolls: Scrolls of Comprehend Languages (2), Detect Evil, Detect Good, Diagnose Disease (2), Lesser Restoration, Magic Weapon (2), Purify Food & Drink, Read Magic (2) Money: 72.57 gp
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