[PFS] GM Derek W's The Wardstone Patrol #5-02
(Inactive)
Game Master
Derek Weil
Current Map
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
Hey ho! Johann's now updated to Level 4.
Technic Siege/Full Map
Still waiting for Dimitra and Gunther... I'm going to put up the intro/briefing tomorrow or Monday. Please post at least soon after that.
Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})
Here I am.
I had to set up dropbox, as I never had it before.
But now all is well.
HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Sorry, totally forgot to dot, I am almost ready, will post and adjust profile after that.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
So I have a chance to play a PFS module this weekend, and Johann is the only character I have in the level range. Do you expect we're likely to get into the first conflict in this game before then? If so, I should probably play a pregen.
Technic Siege/Full Map
That could probably work - there's a little more story before you're thrown to the dire wolves here.
That would put you 2 levels above some of the other players here. That's not usually too much of a power gap, but if Johann keeps on getting farther ahead, I may request you bring another character into these games.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
Yeah, I've got some other characters on their way up too, but none at this level yet.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
Wait, I know what to do -- I'll run Johann at slow advancement for this level. I can switch at any level, right?
Technic Siege/Full Map
Yeah, that is absolutely true! You just have to stick with it for the given level, but you can change at each one, if you like.
HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Dimitra bought 2 flasks of holy water
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
I'll post my purchases by tomorrow night. So we're fine on Johann doing a module tomorrow then?
Technic Siege/Full Map
Yes, I have no problem. Will hold off on moving into this encounter until after, though.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
I'm back! Had lots of fun. Still level 4. Will post more after dinner and a party tonight.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
Used 4 AF, 1 acid, crafting to replace. Also buying 6 holy water. Ready to go!
Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})
Sorry, a little bit of updating.
Now Gunther has +1 Mithrial Chain Shirt, and some weapon blances and Alchemist Fire.
The cold iron short sword was from last adventure, since he thought he might need a backup weapon against Fae. (he was wrong, but it does come in handy).
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
I would like to take this opportunity to offer my congratulations. Walter is pregnant with Naurin's baby. Mazel tov! Let that be a lesson for you kids, there is such a thing as too much life linking.
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Range of a vermleks inflict mass is only 30'. Cl 3 and range is 25+5' every 2 levels. That means none of them have range to malfeas, and only 1 could reach dimitra.... GM, is there something else at work here and I should take it, or is dimitra up and able to run away?
Technic Siege/Full Map
Oh, snap! You're right. They only can reach 30', not 40! So Dimitra, you only take damage from that first inflict & Mal is safe. Walter, on the other hand, needs to make his saves...
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
That's good, because Malfeas was about to leave her there to die, and now she can run away on her own!
HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
You evil, evil man. Kisses!
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Hey, if my character wouldn't help you, the least the player can do is rules lawyer you into safety, :D
HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
Dimitra would graciously bow to Malfeas, if she had any ooc knowledge ;-)
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
OK, I did a bit of research and figured out that channeled positive energy to heal won't affect the verms at all, because they have negative energy affinity which means channel energy treats them as if they are undead, and they are damaged by positive energy. So if you channel to harm undead, Naurin, they will be damaged. If someone uses CLW on them offensively, they'd be damaged. Of course we may not know this IC.
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Interesting. Thanks, Johann.
HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
I will be out of country till Tuesday, hope to have a wifi connection in hotel, feel free to gmpc Dimitra if necessary.
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
That was Walter's 500th post!
Whoop whoop!
(501 now....lol!)
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Naurin's at 470 - pretty close. My top is Norine, at 707. 1453 for GM FurtiveZoog. Each one, a veritable work of fine art. (Except this one.)
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Top PC is Mez at 495, with Malfeas close behind at 487. I have a few in the low 400/high 300 as well. My GM visage is up around FZ's, and I'm only a few hundred away from 5000 posts... sheesh, I talk too much, lol
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
Wuliem is at (673 posts)and I started him after Walter.
I really enjoy them both!
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
Question: Does cold iron make it masterwork?
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
No, but the additional cost for cold iron and the additional cost for MW are separate costs; it's double the base price + 300.
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Yeah, cold iron is cheap.
Technic Siege/Full Map
Ok, faction notes: The mission has opportunities for SIlver Crusade, Cheliax, and Sczarni if you want to pursue them. No Prestige is tied to this, just small boons on the Chronicle Sheet. Naurin needs to generally act heroic and be a do-gooder. Dimitra would need to be on the lookout for new underworld contacts for Uncle Guaril. Now, was there an NPC here with a checkered past?
As for loot - you get what I listed in the game thread. 10 flasks of holy water is it, but it's free. Any cold iron weapon from the CRB you can buy, though, since the fort is well-stocked that way.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
I will probably need them. I'll be carrying a flask in each hand, guiding my pony with my knees.
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Derek, were there other 1st level potions for purchase? I keep forgetting to buy a potion of expeditious retreat and/or longstrider.
Who wants the other potions? Shield of Faith should go to the frontline group, probably. I could use the potions of Cure Moderate Wounds, since I heal 2 points more for each die and that could be important if we get the Life Links working properly this time.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
there are no potions of expeditious retreat, as it's a personal spell. Not sure about longstrider. *checks* Yup, same thing. You can get a scroll, or you can just carry the extract that Johann will give you.
Also shield, which Johann will give to Gunther.
I'm spending 15 minutes to prepare extracts, including Shield and Bomber's eye, filling in the slots I left empty.
Everyone should take at least one bottle of holy water. Dimitra had two, and used one. That leaves 5, and if no one minds, Johann will take all 5 (or 6 if Dimitra doesn't want to replace hers).
Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})
If cold iron weapons are available here at the fort, then Gunther will buy 20 cold iron arrows so he doesn't have to use Mal's.
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Thanks, Johann. I get confuzzled about the whole potion and 'personal spell' thing. Oh well, too bad. That would be a good reason not to have bought one so far, though. :P
We could probably also buy you more flasks of holy water, if allowed.
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Hey Derek,
What type of swarm was it, just for curiosity? Immunity to fire is a real tough one, and - if it can't be outrun - it would be interesting to be able to figure out how to do it (without an alchemist, that is).
One thing that I don't get about swarms is that the high touch AC still applies, even though you are not still trying to hit one critter but the whole square.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
My guess is that the Touch AC reflects trying to catch a large enough concentration of swarm critters to do full damage instead of just splash damage.
But why does missing the concentration of critters mean your bomb goes wide? And what about flying swarms? the skeptic asks.
Well, let me see, the answer is... *points behind you* Look! A swarm of puppies! *runs away*
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Naurin Ferrick Phren wrote: ..."That does sound more like Malfeas' style - 'in your face'..." Sometimes being a jerk has its advantages, lol
Technic Siege/Full Map
What you passed up:
Subtier 3–4 (CR 5)
TAINTED WASP SWARMS (2) CR 3
Wasp swarm (Pathfinder RPG Bestiary 275)
hp 31 each
AC 15 Touch 15
Immune: Weapon damage
TACTICS
During Combat The wasps mercilessly sting anything in reach,
though they abandon the chase once there are no targets
within 200 feet.
SPECIAL ABILITIES
Vulnerable to Holy Water (Ex) Due to their having spawned
directly from the Worldwound, these wasps take damage
from holy water as though they were evil outsiders.
Subtier 6–7 (CR 8)
WOUNDWASP SWARM CR 8
AC 21 Touch 21
DR 10/good Immune: Weapon damage Resistance: Fire 10
Hellwasp swarm (Pathfinder RPG Bestiary 3 146)
CE Diminutive vermin (extraplanar, swarm)
hp 90
TACTICS
During Combat The wasps mercilessly sting anything in reach,
though they abandon the chase once there are no targets
within 200 feet.
SPECIAL ABILITIES
Vulnerable to Holy Water (Ex) Due to their having spawned
directly from the Worldwound, these wasps take damage
from holy water as though they were evil outsiders.
F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
If good energy - not just holy water - did damage to them, then a lot of cure spells and channel energies could be applied. Even hitting with all 10 flasks of holy water, doing 2d4 each only amounts to 50 pts of damage, though.
At least those seem like they are vulnerable to fire. I've heard of parties considerably higher than 6-7 nearly getting wiped out by hellwasp swarms, not having the right spells and such.
Technic Siege/Full Map
Nice move, Mal. When I played this scenario my cleric ended up grappling the party member that went nuts. So a non-lethal attack essentially gets to the same place. Now, I have to wait until tonight to update, since I don't have the pdf at work.
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
And they say there's no PvP in PFS, pshaw!
HP 33/33 | Ac 17 T 13 FF 14 | I+4 | Fort+3 Ref+9 Will +5 (+1 vs enchantments)| P+7 | Bluff +20 Diplo& Intimidate +16 Sense Mot +18 | BP 11/19 | Spells 4/6+1/4
On April 2nd Dimitra wrote: You evil, evil man. Kisses! I have said it before and will say it again Mal:
You evil, evil man. Kisses!
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
Nice move Malfeas!
Although, it did look like it hurt...lol!
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Maybe if my little songbird asks nicely, I'll even let her use my Wand of CLW to cleanse some of the NL damage. :D
Come to think of it, I don't think my CLW wand has seen any use at all since it was bought a few levels ago. I'd like to thank my melee distractions for taking all the hits and not risking any scars to my beautiful face... :D
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
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