[PFS] GM Derek W's City of Strangers Parts I & II #01-51 & 52 (Inactive)

Game Master Derek Weil


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Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Gunther, you should be able to get safely in to be directly to the right of the man since the wall should provide cover and so prevent AoO when moving from Walter's space to that space.

Grand Lodge

Male Urban Ranger 4 (AC 21 w/extract 17 {t12,f15}; HP 35/36; Fort: 6, Ref: 7, Will: 3 ; Init: +2; Percep: +8 {+9 vs traps})

The man 5' Stepped in front of Walter, as I read his move (Map needs updating). I may be incorrect, but if not, that means Walter has the only spot to melee attack from.

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

My mistake. Yeah, I missed that and was working on the outdated map when I made my move... I would also be in melee range, then, not crossbow range. Perhaps we could retcon it, then, to missing with a xbow bolt from where I am.

Sovereign Court

Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8

Walter will move back 5' if able to do so...and had some prompting.


Technic Siege/Full Map

Ok, Walter and Mal both go before this guy anyway, so...

Dimitra continues her song. Walter takes a step back and Gunther (who delayed) slides in front of him and takes his sap to the man.

Sap: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The man collapses to the floor!

Out of combat!

Silver Crusade

F Human (Varisian) Oracle of Life 3 (Dual: Lame/Legalistic) HP24/27 NL0 | AC18* T11* FF17* | CMB+3 CMD14* | F+4* R+3* W+2* (*+2 if evil; +8 v charms & compulsions)| Init+1 SPD35 | Perc-2 SM+2
Other:
Shortspear: +3/1d6+1; LXbow: +4/1d8/19-20

Naurin rushes forward to save the life of the woman (if not already dead), misguided or not. She flips her over, sits on her back, and casts a curative spell on her. This effort, too, may be misguided, however well intentioned...
Cure Light Wounds: 1d8 + 3 ⇒ (6) + 3 = 9

Naurin then draws a dagger, ready to collect more locks of hair and to give her dramatic speech once more warning of the dangers of not leaving Kaer Maga and the Shadow Lodge - though she will mostly rely on Walter to provide the right level of intimidation!
Intimidate (Aid Another): 1d20 + 4 ⇒ (10) + 4 = 14
Eh, good enough.


Technic Siege/Full Map

Naurin revives the fallen enemies, and when questioned they begin to speak, although they don't provide much information.

"Well, we've heard the Shadow Lodge movement is expanding! By now there could be chapters in Almas, Whitethrone and Sothis. And many more will certainly follow. By now we count several hundred among our members, both current and former Pathfinders all. we've never met any of them in person outside who's here in Kaer Maga. This was to be the center of it all: our answer to the Grand Lodge. We're sorry about your friend Collgardie, though. Kormiggon was worried he'd cause trouble so he sent Pratt after him. Pratt was too late, and that made for a big mess, obviously! Still, you must beleive us: the Decemvirate has immense power, but either it refuses to use it or doesn't know how. The society could be so much more!"

The prisoners are being honest and speak of little else when quesitoned further. Kormiggon stubbornly refuses to answer your questions when confronted, but his letters do all the talking for him. They confirm the detials you've learned and will be well-received in Absalom.

The Shadow Lodge memmers heed Naurin's warning and flee the city, as do the goblins. You explain to Dakar that you've destroyed the Shadow Lodge in Kaer Maga. When Naurin shows him the hair of your foes, he is well pleased with your efforts and thanks you for fulfilling his request. Now you make the long journey back to Absalom, boletered by your success, but worried about the coming struggle with the Shadow Lodge dissenters.

The End!

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