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Taking a 5' step back, Walter points to the gladiator closest to him.
Approach!
School enchantment (compulsion) [language-dependent, mind-affecting]; Level antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1; Domain devil (evil, law) 1, toil 1
CASTING
Casting Time 1 standard action
Components V
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
DESCRIPTION
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.
Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.
Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.
Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.
Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.
If the subject can't carry out your command on its next turn, the spell automatically fails.
DC 14 Will
AoO: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 221d8 + 4 ⇒ (5) + 4 = 9

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Attack, inspire, bless: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Damage, inspire: 1d6 + 1 ⇒ (3) + 1 = 4
Dimitra shoots another arrow at Helkit's animal.

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Gunther swings again at his foe, trying to land a solid blow.
Power Attack: 1d20 + 7 + 1 + 1 - 1 ⇒ (20) + 7 + 1 + 1 - 1 = 28
Damage: 2d6 + 4 + 3 + 1 ⇒ (4, 3) + 4 + 3 + 1 = 15
Confirm Crit: 1d20 + 7 + 1 + 1 - 1 ⇒ (3) + 7 + 1 + 1 - 1 = 11
Crit Damage: 2d6 + 4 + 3 + 1 ⇒ (6, 5) + 4 + 3 + 1 = 19
Can't confim a crit worth a d---!

GM Derek W |

Gunther cuts down a gladiator and Dimitra wound the animal more.
The final gladiator throws down his flail and shouts:
"I yield!"
The beast goes over by Helkit and licks her face, then turns to you and growls quietly.
Out of combat!
-Posted with Wayfinder

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"Walter, stabilize Helkit and the others!" Naurin implores.
When she is sure that the match is won by the Pathfinders and there is no going back on the yielding, Naurin will gather everyone, friend and former foe, around her, grab her flaming holy symbol of Iomedae and, holding it high, will channel healing energy until everyone is fully recovered.

GM Derek W |

Please excuse the somewhat heavy-handed ending, but I wanted to wrap things up and I realized I had omitted information earlier to your detriment...
Walter and Naurin are able to stabilize their foes. When revived, Helkit meets with you just outside the Arena.
Dimitra confronts her about the information found in Deremin's logbook.
"You fought well. Congratulations. Now, here’s what I know," she says quietly. I’ve hired out muscle to whoever’s after Guaril Karela. I don’t know who’s at the top of the operation; I’ve only dealt with intermediaries, but one of those really gave me the feeling that he knew much more about the operation than anyone else. I don’t think he’s one of the ones working against Karela, but he seems to have more of an interest in it beyond money. I’ve had some people looking for him since, but it’s like he vanished or went up in smoke — oddly appropriate for a man who asked that I call him ‘Torch.’"
After revealing this incredibly important detail, Helkit takes her leave of you. You return to Holgarin Smine's smithy where he congratulates you on your success. He offers to craft you each a new weapon (see chronicle boon).
As for Dimitra, her "family" is very disturbed by her discovery, but also very grateful for her efforts...
The End!