
GM Alice |

Hahaha! I can't believe you got a crit on an improvised thrown rapier... That is the funniest thing!
Arithas' thrown rapier not only skewers the climbing man in the side, but knocks him off the wall entirely, gasping for breath and grasping at the blade now protruding from his spleen. The man's eyes roll back and he collapses on the ground, bleeding out.

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Round 1 action
Trig continues his song while he sweeps his quarterstaff low at the halfing's knees.
Q-staff 1d20 + 2 ⇒ (1) + 2 = 3 .... damage 1d6 + 2 ⇒ (5) + 2 = 7 x2 B
The staff fouls on Li's shoulder before it really gains any momentum.
Guys, don't forget the inspire courage bonuses.
Thanks, Alice! You are too kind.
Nice, Krash! That couldn't have come at a better time. Meanwhile I don't think Trig has hit with his quarterstaff at all in any of the games.

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Frustrated that he can't roast the scary halfling without finishing off Li (if it isn't too late already), Bendaxalon summons fire in his hand with a thought, careful not to open himself to an attack as a result.
Using Pyromaniac gnome alternate spell-like ability produce flame.
Cast defensively (Abendego Spellpiercer, Combat Casting): 1d20 + 4 + 2 + 4 ⇒ (20) + 4 + 2 + 4 = 30 Success

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Elysia, seeing the blonde throwing acid about, is enraged.
"Look here scab, acid hurling is my gig and you're breaking union rules! Throw something else!"
She then throws an acid splash at the non-union labour (a/k/a blonde).
1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13 for 1d3 + 1 ⇒ (1) + 1 = 2 damage.
Elysia is bluffing. She does not belong to a union. She also has no bluff skill.
Poe flutters off, above to safety and a better vantage point. She never sticks around when the people start doing acid.

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Khale's face twists in anger as the mad halfling shoves Li. He lashes out with his kukri in a complicated series of attacks which end with a powerful slash across his throat!
Attack, kukri, inspired: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Attack, kukri, inspired (confirm): 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage, kukri, inspired: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage, kukri, inspired (if crit): 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

GM Alice |

These lucky crits! Although I'm secretly happy because I don't want to kill anyone. :) I came very close to TPKing my friends playing this encounter... Ledford packs a punch! Fear the halfling barbarian!
Larkin: dead
Ledford: dead
Deandre: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Initiative: Bendaxalon | Elysia | Khale | Triccio | Arithas* | Li* | Enemies*
* = Next round
Status
Elysia: 2/7
Khale: 10/13
Li: -4/13 (stable, prone, unconscious)
Trig: 7/9
All allies: +1 to attack/damage and against fear saves
Bendy summons forth a globe of fire with a blink and a subtle gesture, too quick for the blonde halfling to follow. Elysia meanwhile attempts to force her will upon the proletariat once more, but the mass of allies in front of her make it quite hard to do so. That said, the walls of the alleyway are starting to gleam in places, the grime of ages seared away.
Khale's rage takes over him as he inflicts the halfling with a mortal wound, slitting his throat and cutting through the windpipe with a terribly fierce slice. The halfling chokes and gags, unable to form words anymore, his greataxe clanging to the ground just before he does. His blood mixes with Li's... that's not healthy, yo!
The red-haired woman looks quite angered that her men have both been taken down, and she grunts in disgust. "Useless! What a waste of money!" Clicking her fingers, the woman suddenly splits into two--or rather, there's a mirror image of her standing just beside her; it's difficult to know which is the real one! Taking out her frustration, both images of the woman lash out at Khale from different directions; unsure of where to block, the paladin scores a nasty stab in his torso for his troubles. (You take 3 damage.) She steps backward, shouting, "Halli! You'd better not mess up like those idiots did!"
Halli only giggles in response. Her eyes locked on Elysia's, she calls out in a high-pitch voice, "Youuu... don't want acid...? Then why not thiiiis!??" With a flash of arcane energy she conjures a translucent bolt of force that effortlessly zooms past all those in between them and rams Elysia right in the chest, winding her severely. (You take 5 damage.)

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I can't believe it either, but it was fantastic! Khale, nice crit! Lol to Elysia's post
Amazed at the luck he had with the rapier, Arithas takes a flask out of his many pockets and prepares an explosive cocktail. He aims at the red head, and lobs it over his teamates.
Bomb: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 6 ⇒ (2) + 6 = 8+7 splash

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Relieved at the opportunity to protect Li, Bendaxalon moves over to guard his still form, then shoots a small gout of flame at the remaining foes in the narrow alley.
Spellcraft vs. DC 16: 1d20 + 6 ⇒ (6) + 6 = 12 Failure
Move 5' NE
Cast burning hands E (Draconic bloodline, Pyromaniac alternate racial trait): 2d4 + 2 ⇒ (1, 1) + 2 = 4 (Reflex DC 14 for half)

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The halfling down, Trig drops his useless quarterstaff gladly and unslings his bow. He fluidly nocks an arrow as he raises the bow overhead, then he drops it down on his target, the blond spellcaster.
Short bow 1d20 + 3 ⇒ (16) + 3 = 19 ... damage 1d6 + 1 ⇒ (3) + 1 = 4 ... (x3, 60' (19 arrows))
"Shoot, shoot, shoot the spellcaster."
Still singing. 2 of 7 rounds used

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"He is climbing up the building!"
Although he has been unsuccessful in this endeavor in the past, Arithas knows that the climbing man must be stopped. He draws his rapier, aims, and throws it at the man, attempting to knock him off balance.
[dice=Attack]1d20+6
[dice=Damage]1d6+2
[dice=CritConfirm]1d20+6 Oh yeah!!! Who's the alchemist?!
[dice=CritDamage]1d6+2
You. Da. Man!

GM Alice |

I want to get this done so I'm going to roll for Khale.
Deandre Reflex: 1d20 + 1 ⇒ (3) + 1 = 4
Halli Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Deandre Reflex: 1d20 + 1 ⇒ (10) + 1 = 11
Halli Reflex: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative: Bendaxalon | Elysia | Khale | Triccio | Arithas* | Li* | Enemies*
* = Next round
MAP
Status
Elysia: 2/7
Khale: 10/13
Li: -4/13 (stable, prone, unconscious)
Trig: 7/9
All allies: +1 to attack/damage and against fear saves
Bendy, you have THE worst burning hands luck I've ever seen.
Bendaxalon heroically moves forward to protect the fallen monk, spraying a gout of weakly-burning flames onto the enemy. Both copies of the front-most woman reel back in pain, while the other in the mist whimpers and shudders at the effect. Elysia remembers that she, too, is a spellcaster, and flings a splatter of slippery grease at the two women; the front-most falls over but the back-most is much too nimble for that.
Khale Attack: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Hit Chance (1 is real, 2 is mirror image): 1d2 ⇒ 1
Damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Khale steps forward and makes the most of the woman's time on the ground; in the moment before her death he asks for surrender and she simply spits in his face. Needless to say, he makes it quick and painless.
Trig Miss Chance (21+): 1d100 ⇒ 7 Sorry, buddy.
With the red-head on the ground Trig fires what seems to be a very well-aimed arrow, but it looks like the enshrouding mist clouded his judgement (get it?) and the arrow sails harmlessly by.
Arithas Miss Chance (21+): 1d100 ⇒ 79
Luckily, however, Arithas is a much better aim - and his bomb explodes right in the face of the blonde woman who never stops laughing madly. There's an eerie silence afterwards, with nothing at all moving...
Combat over, woo!

GM Alice |

With the ambush defeated, the party collects their senses and has a breather. Li is awoken, perhaps by a gentle touch of magic from Triccio, although he has seen better days; indeed almost all of you could do with a good, long bed rest.
You return back to the Grand Lodge to report your successful mission completion to Venture-Captain Ambrus Valsin just as the sun disappears behind the walls of Absalom. He thanks you for carrying out the requested tasks, assuring you that not every mission for the Pathfinder Society involves running errands about Absalom. He also congratulates you for proving your skill and responsibility and promises you a new assignment in the near future to take them beyond Absalom's unassailable walls--"I believe Drandle Dreng wants you to pay a visit to Escadar, actually..."
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Back in the current day, the group fondly remembers their exploits, the highs and lows, and are glad they have chosen the life of a Pathfinder. Perhaps some day they'll have the good fortune to be brought together again!
Thanks for playing all!