Elysia Skyfrond
PFS# 68668-2
Female Elf Wizard 1
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +0, Ref +1, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Quarterstaff +0 (1d6/x2)
Ranged Longbow +1 (1d8/x3)
Wizard Spells Prepared (CL 1):
1 (3/day) Summon Monster I, Color Spray (DC 16), Grease (DC 17), Grease (DC 17)
0 (at will) Acid Splash, Read Magic, Detect Magic
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Statistics
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Str 10, Dex 12, Con 10, Int 20, Wis 10, Cha 11
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Spell Focus (Conjuration)
Traits Dangerously Curious, Warrior of Old
Skills Appraise +9, Knowledge (arcana) +9, Linguistics +9, Perception +3, Sense Motive +1, Spellcraft +9 (+11 to determine the properties of a magic item), Use Magic Device +5; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Goblin, Kelish, Shoanti, Undercommon
SQ +3 to appraise checks, acid dart (8/day), arcane bonds (poe, raven), elven magic, empathic link with familiar, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Other Gear Dagger, Longbow, Quarterstaff, Wizard's kit, 7 elven trail rations, 40 GP
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Special Abilities
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+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Acid Dart (8/day) (Sp) 30' Ranged touch attack deals 1d6+0 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).