Damiel Morgethai

Arithas Elethen's page

213 posts. Organized Play character for Krash4031.


Full Name

Arithas Elethen 81531-2

Race

Elf

Classes/Levels

Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Gender

Male

Size

Medium

Age

115

Special Abilities

Alchemy, Bombs, Mutagens

Alignment

Chaotic Good

Deity

Nethys

Languages

Elven, Common, Celestial, Draconic, Gnoll, Sylvan

Occupation

Alchemist

Strength 10
Dexterity 15
Constitution 10
Intelligence 20
Wisdom 10
Charisma 10

About Arithas Elethen

Arithas
Male Elf Alchemist 3
CG Medium Humanoid (Elf)
Favored Class:
Alchemist
Init +4; Senses: Perception +8, low-light vision
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DEFENSE
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AC 15, Touch 12, flat-footed 13 (+2 Dex, +3 armor)
H{ 18
Fort +3, Ref +5, Will +1 (+3 vs enchantment, +2 vs poison)
CMD 14
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OFFENSE
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Speed 30 ft.
Melee Rapier +2 (1d6, 18-20x2)
Longspear +2 (1d8, x3, reach)
Ranged Bomb +4 8/day (2d6+5+6splash DC 16, x2, range 20)
BAB +2
CMB +2

Prepared Extracts:

1:

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STATISTICS
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Str 10, Dex 15, Con 10, Int 20, Wis 10, Cha 10
Feats: Extra Bombs, Throw Anything, Extra Discovery, Point Blank Shot
Traits Indomitable, Warrior of Old
Skills:

Acrobatics +2
Appraise +9
Bluff +0
Climb +0
Craft (Alchemy) +14
Diplomacy +0
Disable Device +8
Disguise +0
Escape Artist +2
Fly +2
Heal +6
Intimidate +0
Knowledge (Arcana) +11
(Nature) +11
Perception +8
Perform 0
Ride +2
Sense Motive +0
Sleight of Hand +7
Spellcraft +11
Stealth +5
Survival +0
Swim +0
Use Magic Device +6

Formulae Book:

1: 5/day DC 16
Bomber's Eye
Cure Light Wounds
Enlarge Person
Targeted Bomb Admixture
Shield
Touch of the Sea
Blend
Reduce Person
Identify

Discoveries:

Precise Bombs: Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
Explosive Bombs:The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.

Equipment:

Scholar's Outfit
Rapier
Studded Leather
Alchemist's Kit (APG)
Muleback Cords
Longspear
Spring Loaded Wrist Sheath
Wand of Cure Light Wounds (47 charges, wrist sheathe)

Background:

Arithas has spent most of his life in Augustana, in Andoran. His family owns an alchemist's shop there, and that is where he learned his trade. His father taught him to make various potions to cure numerous ailments. Arithas wanted more from alchemy though, and he soon discovered that he could create better things using his innate magical powers.
He learned how to make extracts, spells in the form of a bottle that he could use to enhance his abilities. From reading he discovered how to make bombs, explosive firey cocktails (losing his eyebrows a few times in the process).He even learned out to make mutagens that could change his form into something stronger, faster, or tougher. He quickly learned more than his father could dream of teaching him, making him independent and self-reliant.

One day, while he was demonstrating to his father the things that he had learned, a cry rose up from the city walls, "Yellow sails on the horizon!" Slavers from Okeno were headed to take vengeance on the pirate-hunter fleets of Augustana. While the city watched the naval battle from the land, one of the yellow-sailed galleys separated itself from the conflict. The ship moved closer to the bay, attacking the port with its ballistae. When the galley was close enough, they launched boats to come aboard.

With much of the city's protector's fighting in the bay, Arithas and many other of the city's men took it upon themselves to repel the invaders. Arithas fought using his new found abilities. He drank an extract that made him able to throw bombs even farther, and a mutagen that allowed him to throw them with greater accuracy. Soon, the slavers were retreating, but not without a few of the townspeople; among them a friend of Artithas.

When the battle was over a man approached him and told him the news of his friend. Arithas became enraged, and started for the water, threatening to swim to the galley to save his lost companion. The man stopped him and told him there were better ways to exact revenge than suicide. The man told him of the Pathfinder Society, and that the Andorans within the Society sought to bring freedom to all. The man told him that with training from the Society, he could save his friends and the townspeople later, though it would take time. Along the way, Arithas could master alchemy, a long-time goal of his.

With his father's blessing, and a hatred of slavery, he set out to serve Andoran by joining the Pathfinders with the purpose of freeing slaves around the world, and mastering alchemy in the process.

PFS Stuff:

PFS ID 81531-2
Fame 12
Prestige 10
Gold 2565 gp
Experience 7

Chronicles
First Steps Part III(Intro)
First Steps Part II (Intro)
First Steps Part I (Intro)
The Snows of Summer (AP)
Rise of the Goblin Guild (Season 4)
Fangwood Keep (Module)