[PFS] DM PatheticWretch presents Emerald Spire (The Tower Ruins, Table 2) (Inactive)

Game Master PatheticWretch

COMBAT MAP


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Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee goes full defense as a means to protect the others behind her and herself...

Sovereign Court

3.1

Sara, seeing the sunrod light up the room, drops her knife and torch and draws her spear instead. She sidesteps the construct, then brings down her spear with all her might.

Free action=drop items; move action=draw spear; non-action=5-foot step; std attack

attack: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 4 - 1 + 2 ⇒ (5) + 4 - 1 + 2 = 10 dang it
damage: 1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12


Anya tosses a blob of acid through the door, sizzling the creature, while Luralee takes up a defensive position to shield the others. Sara continues to do the heavy lifting in this battle, Striking the creature soundly, though her attack does not do the damage she had hoped.

Turning its attention from Luralee to the one hurting it, the construct lifts a heavy metal arm and brings it down hard on top of Sara's head. The fighter reels as she sees stars. 13 dmg from crit

Round 4 (bold may act!)
Skizzerz -17 hp (unconscious)
Clanky (-17 hp)
Ilarien
Sara (-13 dmg)
Anya
Gneau
Devorin
Luralee (-5 hp)

Everyone is up!

slam: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 4 ⇒ (4) + 4 = 8
slam: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau again tries to hit it from around the corner.

to hit: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4

His flail clangs into the doorjamb and rattles his own bones a bit.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee yells back to the others..."Sara took hit on head...looks bad..." and attacks once more with her scimitar...

Scimitar: 1d20 + 3 ⇒ (16) + 3 = 19...DMG: 1d6 + 3 ⇒ (1) + 3 = 4

Sovereign Court

Female Elf Wizard (diviner) 2

ranged touch into melee: 1d20 - 4 ⇒ (8) - 4 = 4
1d3 ⇒ 3

Anya attempts to launch another glob of acid at the construct, but misses badly.


Gneau and Anya can't find an opening to hit the construct, but Luralee can. She presses her scimitar firmly into some gears, the the thing starts to crackle and fizzle.

Round 4 (bold may act!)
Skizzerz -17 hp (unconscious)
Clanky (-19 hp)
Ilarien
Sara (-13 dmg)
Anya
Gneau
Devorin
Luralee (-5 hp)

Ilarien, Devorin, and Luralee up!

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Drop back and let it come to us!" Ilarien delays.

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

Davorin activates his wand and cures Luralee's wounds.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Heeding Ilarien's words, he then scampers up on the table.

Sovereign Court

3.1

Sara drops as the automaton lands a heavy blow on her hand, knocking her agaisnt the table behind her. She collapses unto the floor as her life force slowly ebbs away...

Round 3 stablisation check: 1d20 - 2 ⇒ (6) - 2 = 4
Round 4 stablisation: 1d20 - 3 ⇒ (6) - 3 = 3 Oh come on!

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Scimitar: 1d20 + 3 ⇒ (20) + 3 = 23...DMG: 1d6 + 3 ⇒ (3) + 3 = 6
If it can be crit...?: 1d20 + 3 ⇒ (18) + 3 = 21...DMG: 1d6 + 3 ⇒ (5) + 3 = 8

Luralee attacks the metal foe and then takes a step back...

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Luralee, since this is all difficult terrain I don't think you can take a 5' step--moving back, you'd take an AoO. OTOH, that hit should come close to dropping it. I hope.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

you are correct- i had forgotten, she will take the AoO then


Ooops, I hadn't noticed that blow dropped Sara. Yeah, she is just dropped where she was last round.

Ilarien delays her actions while Devorin heals Luralee. Luralee, with renewed vigor, responds by dealing the creature a massive blow, though again her weapon does not damage it quite as much as she had hoped.

Correctly sensing that Luralee is a big threat, it steps toward her and slams into her with an armored fist. It continues to zap and crackle and seems close to being destroyed.

Round 5 (bold may act!)
Skizzerz -17 hp (unconscious)
Clanky (-31 hp)
Ilarien
Sara (-13 dmg)
Anya
Gneau
Devorin
Luralee (-5 hp)

Party is up!

slam: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Female Elf Wizard (diviner) 2

ranged touch: 1d20 - 4 ⇒ (2) - 4 = -2
1d3 ⇒ 3

Anya flicks another acidic glob wide for lack of anything more productive to do.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau makes another attempt to hit the construct...

to hit: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

and again slams the doorway rather than the target.

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

Davorin hops down from the table while re-drawing his sword and attacks the construct.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee strikes at the construct once more...

Scimitar: 1d20 + 3 ⇒ (17) + 3 = 20...DMG: 1d6 + 3 ⇒ (5) + 3 = 8

so close to a crit


Davorin and Luralee combine their efforts to destroy the creature. But whatever was zapping and crackling inside discharges in an explosion as it goes down!

Arcs of electricity branch out toward the three closest Pathfinders.

DC 11 Reflex: 1d10 ⇒ 9 Gneau, Luralee, and Davorin, please make this save. If you make it, you take 0 dmg, otherwise you take 9

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien blinks at the concussion and flash. "Boy, good thing I wasn't closer. Thanks! Everyone OK?"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

reflex dc 11: 1d20 + 1 ⇒ (16) + 1 = 17

Gneau dodges nimbly out of the way of the arcs of power, avoiding the damage from them... "Wow, that was close! I don't know what that thing was.. but I don't want to meet another one!"

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

REF vs DC 11: 1d20 + 4 ⇒ (14) + 4 = 18 Luralee moves out of the way of the explosion and then rushes over to check on Sara.

Sovereign Court

Female Elf Wizard (diviner) 2

Knowledge (arcana): 1d20 + 9 ⇒ (18) + 9 = 27

"Some sort of construct, I'd think...." Anya remarks as she takes a closer look at the thing's wreckage.

Sovereign Court

3.1

Sara is still unconscious and bleeding to death...

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none
Sara Laerdes wrote:
Sara is still unconscious and bleeding to death...

A minor detail, easily overlooked in the heat of combat.

"Say, didn't that elf go in there?" Ilarien slogs forward through the strewn rubble on the floor, looking for Sara.

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

Reflex: 1d20 + 1 ⇒ (19) + 1 = 20

"I'll help her..."

Davorin taps Sara with his wand.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

What's your status, Sara?


All three of the Pathfinders in close proximity to the discharge manage to escape without harm, fortunately.

Davorin moves over and heals Sara when he notices her groaning on the ground.

Searching the room, the goblin has a wand, 95 gold, leather armor, and a small masterwork falchion.

spellcraft DC 16:
wand of cure light wounds with 20 charges

I think that puts Sara down 4 and Luralee down 5, right? Where to next?

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

"Does anyone know what this stick does?" Luralee asks the others holding up the goblin magic stick.

Sovereign Court

Female Elf Wizard (diviner) 2

Anya takes a closer look at the wand.

Spellcraft: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28

"Looks like it would heal wounds like the ones Sara took," she notes.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

"Good then we can use it on ourselves without spending our stuff" Luralee grunts out and then taps the more injured Sara first before tapping herself with it...

CLW Sara: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Luralee: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau picks up the small falchion and swings it a few times clumsily... "Not my style of weapon, but it might come in handy... and just the right size!" He tucks it in his belt.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Let's just keep moving in this direction. There's a door right there." Ilarien reloads her crossbow and trudges through the room to near the door. "After you, Lee!"

Sovereign Court

3.1

Sara groans as she awakens, rubbing her head where the automaton hit her. She looks around at the party, noting the wands in both Luralee's and Davorin's hands.

Maybe this half-orc is different after all...

"Thank you...both of you"

While Gneau tests out his new weapon, Sara collects hers where she dropped them and lights another torch, then moves to follow Ilarien

"Let's go"

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee moves past the others to the front once more with her shield in front of her. She checks out the door for any visible traps...
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
and then tests to see if it is locked...


Luralee tests the door, and not finding it locked or trapped, opens it.

This curving hall has been badly damaged, but there are intact doors to the north, east, and south, as well as a large doubledoor leading west to the core of the tower. The southeast corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

See map...three doors out.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Start south, and work our way around."

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee moves to the southern door and repeats the process...

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

and then tests to see if it is locked, if not she opens it with shield up...


Luralee opens the unlocked door.

A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around.

The scroll tube on the table contains a sheet of parchment on which is drawn a complicated magical sigil in iridescent green ink.

DC 15 Linguistics:
You recognize the sigil as an identifying mark similar to an arcane mark. The sigil is labeled “Six” in Azlanti.

Sovereign Court

Female Elf Wizard (diviner) 2

"Let me take a closer look," Anya says. She murmurs the words to a cantrip detecting magical auras, then advances to look the scroll over.

Linguistics: 1d20 + 9 ⇒ (7) + 9 = 16
Spellcraft: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

"Let's bring the scroll with us for now. We can glean it's significance once there're no more goblins trying to kill us."

Sovereign Court

Female Elf Wizard (diviner) 2

Anya glances at the damphir. "Well, I think it might be part of a series. The sigil is the number 'six' in Azlanti, so it would stand to reason that there are a 'one'-through-'five'."

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Not to mention possibly more."

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

"Me wonders if these parts here go to that thing we fought earlier...looks the same to me...which door next?"


Okay, so there is a passageway and a door to the west and a double-door to the north...which way? 2 votes please.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee stands by the double doors to the north...voted north

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

I think we should explore open passageways before closed doors, so west?"

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Door to the north. That tunnel looks like a bad place to fight in, so I want to make sure of our backtrail before we go in." Ilarien stops as she realizes she just agreed with the half-orc. Still a good idea, no matter who else has it.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"I guess I'm outvoted... but I'll watch to the west as you open those doors, just in case."

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

"North it is then."

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee checks over the door for anything odd...
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

and then checks to see if it is locked before opening it...

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