[PFS] DM PatheticWretch presents Emerald Spire (The Tower Ruins, Table 2) (Inactive)

Game Master PatheticWretch

COMBAT MAP


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Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee grunts and moves back to the barricade and starts tearing it down.

"They know we coming" she mutters to the others.


The Pathfinders tear down enough of their barricade to pass and work their way up the dark inner staircase of the tower. At the end is a closed door.

Please place your tokens on the bottom right part of the map (there's a tower stairway there). Put in your marching order and let me know if there are any other preparations you want to make.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee initiates her aspect of the Bull to increase her strength for the coming fight. +2 to STR for 1 min

Sovereign Court

3.1

Sara grips her torch and dagger as she follows behind Luralee, ready for trouble

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

This is single file up the stairs, right?

Ilarien makes sure her crossbow is loaded and follows behind Anya. "Duck if I give you the word, all right? There's at least one of the rateaters up there, and I'm not that good at shooting past people."


Yes, single file. I'll wait until tomorrow to see if anyone else has any buffs and then we'll get going tomorrow.

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

"Let's finish this."

I'm good to go.

Sovereign Court

Female Elf Wizard (diviner) 2

Thinking it might be necessary in the near future, Anya intones the words to a warding spell and follows the others up the stairs, her pair of sunrods in hand. Casting shield.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau will try to slip into the lineup somewhere in the middle, though if he slows folks down too much (speed 20), he won't object to being passed up. Just won't forgive being passed over, lol.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"I don't think there's anything left behind us, so we won't need that much of a rearguard. Davorin, you, 'Lee, and Sara should go in front, since you can move faster'n me or the gnome. If you can get through the door, don't stop--if we get pinned in place, whoever's up there can take us one at a time."


The group tries the door at the top of the stairs, but it seems to be locked securely.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

"Need iron bar...pass it up to open door" Luralee says to the others.

Assuming they pass it up to her she will use it to pry open the door...

STR: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

if not successful...

STR: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20

Sovereign Court

3.1

aid another: 1d20 ⇒ 2

Sara tries her best to help Luralee but the limited space along the stairs prevent her from doing much.


Luralee pries the door open, and they can hear a short cry of alarm on the other side.


With the door pried off one hinge, the group decides what to do next.

You can move through the doorway, though it is still shut.
We're in initiative.

ROUND 1 (BOLD MAY ACT)

Devorin
Ilarien
Luralee
Gneau
Sara
Anya

DM:

initiative anya: 1d20 + 7 ⇒ (1) + 7 = 8
initiative devorin: 1d20 + 2 ⇒ (17) + 2 = 19
initiative gneau: 1d20 + 1 ⇒ (13) + 1 = 14
initiative ilarien: 1d20 + 3 ⇒ (16) + 3 = 19
initiative luralee: 1d20 + 4 ⇒ (12) + 4 = 16
initiative sara: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee pushes the door open and enters the room...

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien holds. "What's up there?"


This strange chamber pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the southern section of wall.

Luralee pushes the door open and enters, but apparently the two creatures inside were not quite prepared to hit her.

An arrow strikes the door post to her left, and a goblin lunges in fanatically to attack.

Another creature, not a goblin, lurks in the corner. This ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The crouching shadow’s ears are large and floppy, draping shoulder-length, adding to the creature’s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing’s wheezy pig-like nose. Its panting mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath.

ROUND 1 (BOLD MAY ACT)

Goblin
Big guy
Devorin
Ilarien

Luralee
Gneau
Sara
Anya

dogslicer: 1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 1
longbow: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 2 ⇒ (1) + 2 = 3

Sovereign Court

3.1

Sara moves into the room and stares at the ugly creature for a moment What on earth is that thing, before thrusting her weapon directly at the goblin

attack w power attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

GM, what knowledge check is it to identify the creature?

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

Hearing the sounds of combat at the top of the stairs, Davorin rouses the party with a song and advances upwards.

Controlled Inspired Rage for +2 Dex.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau moves forward and casts Bane on the fellow with the bow. will dc 14 resists


Sara sweeps into the room and decapitates the lone goblin, leaving only the other creature.

Davorin inspires the rest of the group with an ancient song, while Gneau casts a spell on the bow-wielding enemy.

ROUND 1 (BOLD MAY ACT)

Big guy (bane)
Devorin
Ilarien
Luralee
Gneau
Sara
Anya

will save: 1d20 + 3 ⇒ (10) + 3 = 13

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien double-moves up the stairs.
I can't edit the map from my phone.

-Posted with Wayfinder

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Back at a computer, so I moved myself up. Is it still difficult terrain on the stairs and in the room?

Sovereign Court

Female Elf Wizard (diviner) 2

Anya advances up the stairs with her compatriots.

She can't really get into the room without getting closer to the furball up there, so uh, delay?


Sorry to leave in the middle of the action...I'm back!

Ilarien and Anya races up the stairs.

The large goblinoid sneers and fires an arrow toward Gneau, who is leading the charge into the room.

The missile strikes true, and Gneau looks in horror as it protrudes from his back. It is all he can do to remain on his feet. staggered

ROUND 2 (BOLD MAY ACT)

Big guy (bane)
Devorin
Ilarien
Luralee
Gneau (-10 hp, staggered)
Sara
Anya

EVERYONE IS UP!

longbow: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Scimitar: 1d20 + 4 ⇒ (13) + 4 = 17...DMG: 1d6 + 4 ⇒ (4) + 4 = 8
Luralee moves forward and strikes at the bugbear with her scimitar hoping her feral bull boost helps her connect...

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau takes a step back and activates his healing judgment, fast healing 1. "By the blessing of Arshea, I shall survive to put an end to you!" He stands ready to resume his role as soon as he's no longer staggered. (ie next round, since it works at the beginning of his turn, i assume his first point will come next round)

Sovereign Court

3.1

Sara also moves forward to engage the creature

"Stay with us Gneau!"

attack: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

Davorin keeps singing and rushes into the room only weave a joke so horrible into his performance, that the hulking brute feels personally assaulted.

Hideous Laughter on the bugbear.


Luralee quickly rushes toward the bugbear. Her blow glances off the creature's armor, causing no harm.

Gneau calls upon his deity to close his wounds, and knows help is on the way. will gain 1 hp at start of your next round, as you said.

Sara also moves forward to engage the creature, though her caution keeps her from offering more than a probing strike.

Davorin tries a different tactic, casting a spell on the enemy to disable him. And it works! The creature loses all control, falling on the ground, laughing hysterically. That only worked because of your spell focus!

ROUND 2 (BOLD MAY ACT)

Big guy (bane)
Devorin
Ilarien
Luralee
Gneau (-10 hp, staggered)
Sara
Anya

This should be quick! Ilarien and Anya are up!

will save: 1d20 + 3 ⇒ (11) + 3 = 14

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Ilarien shoves her way through the rubble on the floor. Another double move...man, I hate this terrain.

Sovereign Court

Female Elf Wizard (diviner) 2

Acid splash into melee: 1d20 - 4 ⇒ (8) - 4 = 4
1d3 ⇒ 3

The elven diviner flicks a glob of acid toward the large furry thing, but in her haste to avoid hitting allies, her aim is off and it spatters harmlessly against the ceiling.


As the bugbear ponders its impending death, the idea sounds so funny that he remains writhing on the floor, laughing uncontrollably.

ROUND 3 (BOLD MAY ACT)

Big guy (bane)
Devorin
Ilarien
Luralee
Gneau (-10 hp, staggered)
Sara
Anya

EVERYONE IS UP!

will save: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

Davorin maintains his song and moves in for the kill.

Attack, vs prone: 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Folio re-roll + 4 gm stars: 1d20 + 5 + 4 + 4 ⇒ (2) + 5 + 4 + 4 = 15
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Really..? At least the BBEG is laughing until the start of my next turn.

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee strikes at the downed figure once more...

Scimitar: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15...DMG: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

Gneau heals a point of damage and steps in to strike at the laughing foe.

to hit: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Gneau, if this is still difficult terrain I don't think you can reach it and still attack.

Ilarien slogs forward again, drawing her axe as she closes.

Another double move, but at least I can attack next round.

Sovereign Court

Female Elf Wizard (diviner) 2

Acid splash into melee: 1d20 - 4 ⇒ (5) - 4 = 1
1d3 ⇒ 2

Anya flings another glob of acid at the bugbear, and misses wildly again.

Sovereign Court

3.1

Sara attempts to strike at the bugbear again...

attack: 1d20 + 4 - 1 + 4 ⇒ (3) + 4 - 1 + 4 = 10
damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Davorin delivers a clean blow with his weapon, as does Luralee.

Gneau fires an arrow at the creature, but finds it a smaller target while prone. Based on your position on the map, it looks like you're firing an arrow? There doesn't seem to be any room around him to attack, so I'll guess so. Also, don't worry about difficult terrain in the tower...it's better up here.

Ilarien trudges forward, preparing to assist in the carnage.

Anya and Sara are less successful in their attacks.

Finally, the enemy overcomes the spell and finds itself surrounded by enemies.

"Yield! I yield!" he says as he drops his bow.

ROUND 3 (BOLD MAY ACT)

Big guy (bane) (-19 hp, surrendering)
Devorin
Ilarien
Luralee
Gneau (-9 hp)
Sara
Anya

EVERYONE IS UP!

will: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

sorry - couldn't see map, didn't know I couldn't get to him...

Gneau moves closer to take a look at the surrendered fellow... keeping his weapon in hand in case it's a ruse.

+1 hp healed

Sovereign Court

Female Elf Wizard (diviner) 2

Anya glances down the stairs they had just come up and then joins the others on the eastern half of the room.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"We'll take your surrender. Throw down the rest of your weapons."


The bugbear complies, raising his hands while he continues to bleed from a few wounds.

Sovereign Court

3.1

Sara grimaces "Are we really going to accept his surrender? He wouldn't have done the same if our positions were reversed" She takes out some rope and begins tying the bugbears hands. "Still, if we have to do this, lets make sure it cant do any mischief"

After tying the bugbear up, Sara proceeds to thoroughly pat it down to make sure it doesn't have any hidden devices or tools

Grand Lodge

Female
ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14
Half Orc
Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8
Druid 6 | Ranger2 (HP:61/61)(AC: 24 FF: 22 T: 14)(F: +14/ R: +11 W: +12)(Init: +5)(Perception: +9)

Luralee keeps her scimitar levied against the bugbear as he is tied up in case he makes any sudden moves...

"is there anyone or anything else here... speak now..." she asks him.

Dark Archive

Male Damphir Skald (Urban Skald) 3 - HP: 21/21 - AC: 16, T: 11, FF: 15 (+1 dodge bonus when adjacent to 2 or more allies) - Fort/Ref/Will: +5/+3/+4 (+2 vs disease and mind-affecting effects, +4 vs bardic performance and sonic or language-dependent effects) - Perception: +0 - Initiative: +3 - Raging Song: 9/16 - Spell-Like Abilities: Charm Person: 0/1, Command: 0/1 - Spells: 1st: 3/4

"Well, I think that was it. Let's take this bugger and our loot and leave"

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"We can turn it over to the authorities in Fort Inevitable." The dwarf takes a minute to look at the glowing core of the tower. "That's odd. I wonder what it is?"

-Posted with Wayfinder


The Pathfinders decide what to do with the bugbear, who does not seem to have any tricks up his sleeve. They take a small cache of treasure as payment for their trouble.

The bugbear makes report of a wizard infiltrating the levels below, which sounds like it is worth reporting to their superiors. With the bugbear leader surrendering and most of the goblins slain, the Pathfinders return to Fort Inevitable and make a report of their findings.

Well done! The last battle was anticlimactic on the other table, too. Bugbear was killed in one hit with a huge crit! That's pretty much it. I'll get chronicles done next week.

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