Orc Seeker

Luralee Worgbear's page

140 posts. Organized Play character for qwerty1971.


Full Name

Luralee Worgbear

Race

Half Orc

Skills:
//Nature+7/Spellcraft+4/Heal+2/SM+2/Survival+8

Classes/Levels

Druid 6 | Ranger2 (HP:61/61)(AC: 21 FF: 19T: 14)(F: +14/ R: +11 W: +12)(Init: +3)(Perception: +9)

Gender

Female

ATK:
Melee: +1 adamantine flambard +10/+5 | 1d10+14

Alignment

NG

Deity

Feronia

Languages

Common, Orc, Druid, Sylvan

Strength 20
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Luralee Worgbear

Luralee Worgbear
Female half-orc druid (bear shaman, nithveil adept) 6/ranger (divine tracker, trapper) 2 114768-20
NG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +9
Aura deflection aura (2 ft.)
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Defense:

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AC 21, touch 14, flat-footed 19 (+5 armor, +1 deflection, +2 Dex, +1 insight, +2 natural)
hp 61 (8 HD; 6d8+2d10+16)
Fort +14, Ref +11, Will +12; +4 bonus vs. spell-like and supernatural abilities of fey
Defensive Abilities sacred tattoo[APG]

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Offense:

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Speed 30 ft.
Melee +1 adamantine flambard +10/+5 (1d10+14/19-20) or
dagger +9/+4 (1d4+9/19-20) or
darkwood club +10/+5 (1d6+9) or
machete +9/+4 (1d6+9/19-20)
Ranged shortbow +8/+3 (1d6/×3) or
throwing axe +8 (1d6+5)
Special Attacks combat style (natural weapon[APG]), favored enemies (evil outsiders +4, humans +2), wild shape 3/day

[dice=CLB ATK+DA+PBS]1d20+9[/dice]...[dice=DMG]1d8+6[/dice]

[dice=+1 Adamantine Flamberd]1d20+10[/dice]...[dice=DMG]1d10+14[/dice]
[dice=+1 Adamantine Flamberd2]1d20+5[/dice]...[dice=DMG]1d10+14[/dice]

[dice=Shilleligh]1d20+10[/dice]...[dice=DMG]2d6+10[/dice]
[dice=Shilleligh2]1d20+5[/dice]...[dice=DMG]2d6+10[/dice]


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Druid Spells:

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Druid (Bear Shaman, Nithveil Adept) Spells Prepared (CL 8th; concentration +11)
3rd—greater longstrider[ACG], greater magic fang (2), protection from energy[D]
2nd—aspect of the bear[APG], barkskin, barkskin[D], bear's endurance, lesser restoration
1st—ant haul[APG] (DC 14), liberating command[UC], shield[D], shillelagh (2, DC 14)
0 (at will)—create water, detect magic, enhanced diplomacy, stabilize
D Domain spell; Domain Protection (Defense domain[APG] subdomain)

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Active Buffs:

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* Barkskin: 80/80 minutes
* Shillelagh: 8/8 minutes
* Prot. Energy: 80/80 minutes

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Statistics:

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Str 20, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +9; CMD 25
Languages Common, Druidic, Orc, Sylvan

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Feats and Traits:

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Feats Endurance, Improved Natural Attack (bite), Natural Spell, Power Attack, Shapeshifting Hunter[UC], Skill Focus (Knowledge [nature]), Wild Speech[UM]
Traits fate's favored, magical knack
FCB: +2 to Natural Armor in Wildshape (6/6)

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Skills=49:

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Skills Acrobatics +7, Appraise +1, Bluff +3, Climb +9, Diplomacy +5, Disable Device +15, Fly +6, Handle Animal +3, Heal +7, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +8, Perception +9, Profession (herbalist) +7, Ride +6, Sense Motive +8, Spellcraft +4, Stealth +6, Survival +7, Swim +9

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Magic Items Placement:

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(Belt Slot) belt of giant strength +2
(Body Slot) ----------
(Chest Slot) ----------
(Eyes Slot) ----------
(Feet Slot) ----------
(Hands Slot) ----------
(Head Slot) ----------
(Headband Slot) ----------
(Neck Slot) ----------
(Shoulder Slot) Shawl of Life Keeping (10 HP)
(Wrist Slot) ----------
(Ring Slot 1) Ring Protection +1
(Ring Slot 2) ----------

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Other Gear:

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Combat Gear wand of cure light wounds, wand of endure elements (50 charges), acid, alchemist's fire, ambrosia (per vial)[ARG], antiplague[APG], antitoxin, holy water, soul stimulant[UE]; Other Gear +1 wild darkleaf cloth lamellar (leather) armor[UC], Shawl of Life Keeping (10 HP), +1 adamantine flambard, arrows (20), dagger, darkwood club, machete, shortbow, throwing axe, belt of giant strength +2, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, ring of protection +1, backpack, bandolier[UE], belt pouch, blanket[APG], flint and steel, holly and mistletoe, masterwork thieves' tools, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 322 gp, 8 sp, 5 cp

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Special Abilities:

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+2 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Animal Speech (6 minutes, 2/day) (Su) Standard action to touch animal and grant it the ability to speak any language the druid knows.
Bear's Totem Transformation (Standard Action, 6 minutes/day) (Su) At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent),
Bear's Totemic Summons (Su) At 5th level, a bear shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of t
Darkvision (60 feet) You can see in the dark (black and white only).
Deflection Aura (6 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Druid (Bear Shaman, Nithveil Adept) Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +4) (Ex) +4 to rolls vs. evil outsiders foes.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Natural Spell You can cast spells while in Wild Shape.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Shapeshifting Hunter Add your druid and ranger levels for favored enemy
Track +1 Add the listed bonus to Survival checks made to track.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (6 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Planned Progression:

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1-6 Druid
6-8 Ranger
8+ Druid

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Wildshape:

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Defense
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AC 32, touch 12, flat-footed 31 (+5 armor, +1 deflection, +1 Dex, +1 insight, +11 natural, +4 shield, -1 size)
hp 61 (8 HD; 6d8+2d10+16)
Fort +14, Ref +10, Will +12; +4 bonus vs. spell-like and supernatural abilities of fey
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 40 ft.
bite +12 (4d6+13), 2 claws +10 (2d6+11 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks combat style (natural weapon[APG]), favored enemies (evil outsiders +4, humans +2), wild shape 3/day
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Statistics
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Str 24, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +12 (+16 grapple); CMD 27
Skills Acrobatics +6 (+10 to jump), Climb +11, Disable Device +14, Fly +3, Handle Perception +9, Ride +5, Stealth +1, Swim +11
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Special Abilities
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+2 natural armor in Wild Shape Add +1/3 to the druid’s natural armor bonus when using wild shape.
Shield Spell
Greater Magic Fang
Strong Jaw

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PP Spent:

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0 spent

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Background:

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X

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Scenarios:

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0-03 murder silk caravan: Silken Way Map- +2 to survival and track when in the Zho Mountains or the Silken Way.
emerald spire 1***: Goblin bane- +2 to intimidate vs goblinoids.
8-99 solstice scar A gm
0-01 Silent Tide: +2 to Knowledge planes checks regarding devils.
dragons demand1***GM: Scalefriend Boons.
dragons demand2*** GM: Day at the Action (USED)/Dragonfoe boon
dragons demand 3** GM: Dragon Slayer / Friend of the Green
dragons demand 4***: Ally of Belhaim- Greenfriend- Skill Focus- Nature./ Debt of Shadow
5-25 Vengeance at Sundered Crag: +5 to influence Chelish nobles, official or Hellknights.
6-03 Technic Siege

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