Anya is a delicate-featured young elflady, six feet tall and slim with almond-shaped azure eyes and long platinum-blond hair. Achingly beautiful, she is quick to smile, but her attention seems to be drawn less to people and more toward old tomes and ancient relics. Smooth porcelain skin is complemented by unbound platinum-blond hair that frames her face and flows over her shoulders like a cloak, reaching her knees before tapering off. She dresses primarily in richly-embroidered, blue and white robes, tailored to fit her form and held together at the waist with a sash. A finely-crafted black choker adorns her throat, supplemented by several necklaces of fine silver chains. She wears a considerable amount of jewelry, with two platinum studs in the arch of each ear, a rain-drop shaped sapphire earring in each lobe, and several gold bracelets on each arm, along with a signet ring engraved with her personal mark: an open book appearing to take wing like a bird.
Languages: Common (Taldane), Elvish, Sylvan, Draconic, Orc, Goblin, Celestial, Aklo
HP 12
AC 10 Touch 10 Flat-footed 10
BAB +1 CMB -1 CMD 9
Initiative +7 Concentration +7
School specialization abilities:
Forewarned: Anya can always act in the surprise round even if she fails to make a Perception roll to notice a foe, but she is still considered flat-footed until she takes an action. In addition, she receives a bonus on initiative checks equal to 1/2 her wizard level (minimum +1). At 20th level, anytime she rolls initiative, assume the roll resulted in a natural 20.
Prescience: At the beginning of Anya's turn, she may, as a free action, roll a single d20. At any point before her next turn, she may use the result of this roll as the result of any d20 roll she is required to make. If she does not use the d20 result before her next turn, it is lost. She can use this ability a number of times per day equal to 3 + her Intelligence modifier.
Traits:
Warrior of Old: Anya still remembers her militia training from childhood, and receives a +2 trait bonus to initiative as a result.
Fashionable: Anya gains Diplomacy as a class skill as a result of her time spent in Taldan society, and receives a +1 trait bonus to Bluff, Diplomacy and Sense Motive checks as long as she is wearing more than 80gp in clothing and jewelry.
Equipment: Choker (bonded item - takes amulet slot), jewelry (80gp in necklaces, earrings, bracelets and studs), signet ring, explorer's outfit, dagger, sheath, wizard's spellbook, modified wizard's kit (masterwork backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), 10 sunrods, wand of infernal healing (50 charges), 2 potions of cure light wounds, 1673gp
Encumbrance:
Str 7 Light load -- 23 lbs. or less
Medium load -- 24-46 lbs.
Heavy load -- 47-70 lbs.
With masterwork backpack, Str counts as 8 Light load -- 26 lbs. or less
Medium load -- 27-53 lbs.
Heavy Load -- 54-80 lbs.
Boons and Vanities: River Kingdom Notoriety: Tales of your adventures in the Emerald Spire have reached the ears of Echo Wood's local power brokers, and they have granted you the opportunity to claim land to develop as you see fit at the low cost of 2 Prestige Points. Refer to the "Land Rush" Chronicle sheet, select a parcel of land that is adjacent to another parcel you own, and list the selected plot of land below. You immediately gain any bonuses tied to the land. Your first parcel must be the hex marked "A." You may only purchase one plot of land with this boon, but each additional Chronicle sheet awarded as part of the Emerald Spire Superdungeon allows you to purchase more land.
Hex Selected: A
Benefit: None
Date: 13APR2017
Goblin Bane: By slaying Grulk, the goblins' bugbear leader, you have removed the immediate goblin threat in the area as well as allowing safe passage deeper into the Emerald Spire. The terror you have hewn has made a resounding impact to the other goblin tribes nearby. You gain a +2 bonus on Intimidate checks made against humanoids of the goblinoid subtype.
Vanity:
Faction: Sovereign Court
Scenarios completed: First Steps Part II (1 XP, 2 fame, 2 PP, 419 gp [5gp day job roll]);
-Bought
2 potions of cure light wounds (100gp)
Emerald Spire: The Tower Ruins (3 XP, 4 fame, 4 PP, 1398gp [1 gp day job roll])
-Bought
Masterwork backpack (50gp)
Dagger (1gp)
Wand of infernal healing (2PP)
-Sold
Common backpack (half value for 1gp)