[PFS/DMK/YSK] 6-15 The overflow archives (Inactive)

Game Master Kludde

Maps and handouts


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Dark Archive

Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]

Sorry, I'm a bit confused - so our movement choices in this room are to a) swim at half speed with a successful swim check, b) use 4 squares of movement per square of "deep bog", or c) a DC 10 climb check and...acrobatics to hop from one animal to the next throughout the room, or no other roll required?


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a and b are right. c would just be like scaling a wall, so you'd be climbing the taxidermic pieces on the wall (and lose you dex bonus while doing so). Beats me why anyone would do that (unless you have a climb speed)

Dark Archive

Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]

I'm assuming DC 10 for calm water
Swim (DC 10): 1d20 + 3 ⇒ (7) + 3 = 10

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Iskim makes his way into the room, past Scarlet, drawing his blade once more. Once he finds his footing, he readies an attack against the strange creatures.

Move action: Move 10' (40' normal speed) into the room

Readied action:
If an opponent comes into range, Iskim will swing his greatsword at them.

Standard action: Attack
Attack (Greatsword, Power Attack): 1d20 + 4 - 1 ⇒ (5) + 4 - 1 = 8
Damage (Greatsword, Power Attack): 2d6 + 4 + 3 ⇒ (3, 2) + 4 + 3 = 12

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Skarn swims forward to be able to glimpse at the fairies, then orders one of them. "They intend to betray you. Kill it before it kills you!"

Swim DC 10?: 1d20 + 1 ⇒ (9) + 1 = 10

Casting murderous command, Will DC 15 negates.

Finally, Skarn orders Fianna to attack.

Success is automatic on the Handle Animal check.


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Fianna obeys her master and companion, swimming into the room. The she-wolf has a hard time adapting to this environment at first, but them is able to find a way forward.
Swim: 1d20 + 6 ⇒ (1) + 6 = 7
Swim: 1d20 + 6 ⇒ (10) + 6 = 16
Double move, but the first one fails.


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Will: 1d20 + 5 ⇒ (17) + 5 = 22

Skarn tries to turn of the fairies onto the other, while Fianna has a hard time moving up. Iskim takes up a defensive position.

Ĉu vi havas iun indikon kion ĝi diras?

Sylvan:

Do you have any clue what he's saying?

---
Rasamoro
Iskim
Adrianna
Skarn
Bones
---
Gormandelle
---
Scarlet
---
Tooth fairy
Tooth fairy
---

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

The spell description actually speaks of a "mental urge", and does not require the target to understand the caster's language. My description was purely for flavor.

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Adrianna tries to swim in to get a better position...but she didn't like the waterlogged room at all!
Swim: 1d20 + 2 ⇒ (3) + 2 = 5
Swim: 1d20 + 2 ⇒ (20) + 2 = 22

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

perception: 1d20 + 9 ⇒ (20) + 9 = 29

Moving into the room, Bones points to the cage, "There's a man in the birdcage! Can you not see toothless fellow partially submerged surrounded by the stuffed birds?"

The cleric fires a icicle at one of the Tooth fey.

icicle range touch: 1d20 + 3 ⇒ (18) + 3 = 21
cold damage if hits: 1d6 + 1 ⇒ (2) + 1 = 3


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My reaction was also just for flavour. The creature made the save

Whle Adrianna swims closer, Bones hits one of the faeries with an ice blast, almost completely freezing the creature

---
Rasamoro
Iskim
Adrianna
Skarn
Bones
---
Gormandelle
---
Scarlet
---
Tooth fairy- Green (3)
Tooth fairy - Blue(3)
---

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Swim: 1d20 + 6 ⇒ (16) + 6 = 22
Rasamoro as well started to swim closer to birdcage.

cannot update map since I am via phone till evening


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Lady Gormandelle - clearly the creature from the riddle - fires her crossbow at Iskim as the latter struggles forward

Crossbow, Iskim: 1d20 + 7 ⇒ (11) + 7 = 181d6 ⇒ 1

---
Scarlet
Rasamoro
Iskim
Adrianna
Skarn
Bones

---
Gormandelle
Tooth fairy - Green (3)
Tooth fairy - Blue
---

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Delays


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In that case, I'm going to resolve the tooth fairies turns (I made a mistake above)

The tooth fairies fly up to Fianna. One tries to take one of the snarling teeth with the pliers, but a defensive swat of the beast quickly ends that plan. The other just tries to pinch the wolf, but is too careful.

Pliers, Steal, Fianna: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Pliers, Fianna: 1d20 + 9 ⇒ (2) + 9 = 11

---
Scarlet
Rasamoro
Iskim
Adrianna
Skarn
Bones

---
Gormandelle
Tooth fairy - Green (3)
Tooth fairy - Blue
---


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Fianna growls and counterattacks, attempting to give the tooth fairy a taste of the wolf's teeth.
Bite, PA: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 6 ⇒ (3) + 6 = 9

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Swim: 1d20 + 1 ⇒ (11) + 1 = 12
Swim: 1d20 + 1 ⇒ (17) + 1 = 18

Skarn wades forward in the water, trying to reach the main room.
Double move.

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Swim: 1d20 + 2 ⇒ (18) + 2 = 20
Swim: 1d20 + 2 ⇒ (9) + 2 = 11
Adrianna continues to move into the room, looking for a good place to fight...

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

OK so lots of climb and acro needed it seems?
Tailor this as needed, the idea is to try get past and then flank and attack, of this round its just moving thats fine
Seeing her friends now engaged and the nasty creatures in range...

Scarlet scampers onto the nearest stuffed animal
Climb 1d20 + 4 ⇒ (18) + 4 = 22

Flips acrobatically across the room on the mounted trophies...
Acrobatics 1d20 + 8 ⇒ (18) + 8 = 26

Uses her momentum to pass the evil leprechaun as she flips past it...
Acrobatics to avoid AOO 1d20 + 8 ⇒ (8) + 8 = 16 vs CMD

Then claws from a flank.
Attack 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage 1d4 + 1d6 ⇒ (3) + (6) = 9


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Fianna snaps back, but apparently the terror of losing teeth is too much for the wolf. Skarn and Adrianna swim on in the water.

I didn't get an exact count, but my gut feeling says there's at least two move actions in that climb-acro-acro combo

Scarlet nimbly moves through the room using the taxidermic pieces, then moves past the tooth fairy with grace.

---
Scarlet
Rasamoro
Iskim

Adrianna
Skarn
Bones
---
Gormandelle
Tooth fairy - Green (3)
Tooth fairy - Blue
---

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Cool - wasn't sure as it was climbing, then acro to move, and across ofdd diagonals - so I threw it to the GM to work out how that ended :p

Dark Archive

Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]

Swim (DC 10): 1d20 + 3 ⇒ (15) + 3 = 18

Iskim swims toward the nearest fairy and swings his blade at the thing.

Move action: Move 5', as indicated on map
Standard action: Attack fairy
Attack (Greatsword (2H), Power Attack): 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Damage (Greatsword (2H), Power Attack): 2d6 + 4 + 3 ⇒ (5, 5) + 4 + 3 = 17


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Iskim simply cleaves a faerie in two pieces. The pliers hit the water with a splash.

---
Scarlet
Rasamoro
Iskim
Adrianna
Skarn
Bones
---
Gormandelle
Tooth fairy - Green (3)
---

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones moves 5ft further into the room and cast a bless spell.

Bless +1 to hit & save vs fear for all allies


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Can I get an action for rasamoro?

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro swam to a strange fey and used his katana to attack.

Swim: 1d20 + 6 ⇒ (18) + 6 = 24
Katana: 1d20 + 5 ⇒ (6) + 5 = 11 DMG: 1d8 + 4 ⇒ (5) + 4 = 9

It was hard to find solid point to stand, so he missed.

Sorry for delaying everyone


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Rasamoro moves forward - slowly - and strike out with his katana. He also strikes wide.

The tooth faerie tries to wrench a tooth from Scarlet with its pliers.
Steal, Scarlet : 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17

Scarlet, Rasamoro and Skarn get an AoO on the faerie

If the faerie survives:

The faerie manages to pull a tooth from Scarlet's mouth.

Stolen teeth wrote:


Stealing a tooth deals 1 point of Charisma damage and 1 point of bleed damage. If the stolen tooth is reattached within 10 minutes and the character receives any amount of magical healing, the tooth reattaches, the bleed damage ends, and the Charisma damage is cured.

The water-pixie weaves an enchantment, and tries to bring Rasamoro to her side

Conc, defensive: 1d20 + 12 ⇒ (15) + 12 = 27

Charm person on Rasamoro, DC 17 will save with a +5 bonus to negate

---
Scarlet
Rasamoro
Iskim
Adrianna
Skarn
Bones

---
Gormandelle
Tooth fairy - Green (3)
---

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet hisses and lashes with her fingernails once more...

/Flanking.
Attack 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage 1d4 + 1d6 ⇒ (4) + (5) = 9


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Scarlet scratches as the tooth fairy approaches, and bats it out of the sky before it makes contact.

Would've been fun, though :)

---
Scarlet
Rasamoro
Iskim
Adrianna
Skarn
Bones

---
Gormandelle
---

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic
DM Kludde wrote:

Would've been fun, though :)

---

This scenario is a raft of crazy :p

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

Swim: 1d20 + 1 ⇒ (16) + 1 = 17
Skarn wades forward and strikes the strange fey with his cold iron morningstar.
Cold Iron Morningstar: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (2) + 2 = 4


HP 51/51 | AC:19 T:11 FF:17 CMD: 23 | F+9 R+7 (evasion) W+3 (+4 Enchantment) | Init +2 | Perc +5 (low-light, scent)

Swim: 1d20 + 6 ⇒ (9) + 6 = 15

Skarn's she-wolf follows her master, biting at the same creature.
Bite, PA: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 6 ⇒ (3) + 6 = 9 if successful: Trip: 1d20 + 4 ⇒ (14) + 4 = 18

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Adrianna swims in a little further, backing up her comrades.
swim: 1d20 + 2 ⇒ (14) + 2 = 16
swim: 1d20 + 2 ⇒ (12) + 2 = 14
I don't want to get in the way, so she will move up and stand by!

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Remember everyone is blessed +1 to hit!!!

Bones wades forward and sends another Icicle at the fairy.

icicle range touch w/-4 melee +1 bless: 1d20 + 3 - 4 + 1 ⇒ (5) + 3 - 4 + 1 = 5
cold damage if hits.: 1d6 + 1 ⇒ (5) + 1 = 6


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Skarn wades in and hits Gormandelle, but Fianna is too taken aback by the pixie's row of mismatched teeth that he misses. Adrianna moves up, and Bones decides to attack the first world creature from afar, but misses.

---
Scarlet
Rasamoro
Iskim

Adrianna
Skarn
Bones
---
Gormandelle (4)
---

Dark Archive

Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]

Swim (DC 10): 1d20 + 3 ⇒ (11) + 3 = 14

Iskim swims along the wall and swings at the remaining fae.

Move action: Move 20', as indicated on map
Standard action: Attack fae
Attack (Greatsword (2H), Power Attack): 1d20 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Damage (Greatsword (2H), Power Attack): 2d6 + 4 + 3 ⇒ (1, 4) + 4 + 3 = 12

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

Rasamoro striked Gormandelle as well with his katana:

Attack: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 DMG (cold iron): 1d8 + 4 ⇒ (5) + 4 = 9


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Iskim and Rasamoro swing at the nixie, but the creature dives out of the way, having the adventurers hit only air.

The nixie swims backward a bit, then fires her crossbow at Iskim, landing a bolt in the arm of the rage.

Crossbow, Iskim: 1d20 + 7 ⇒ (11) + 7 = 181d6 ⇒ 6

-
Scarlet
Rasamoro
Iskim
Adrianna
Skarn
Bones

---
Gormandelle (4)
---

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Seeing a chance open, Adrianna draws a javelin from her back and heaves it at the nixie.
Ranged: 1d20 + 4 ⇒ (8) + 4 = 12
damage?: 1d6 + 2 ⇒ (4) + 2 = 6

Dark Archive

Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]

Iskim follows the fae and swings once more.

Move action: As indicated on map
Swim (DC 10): 1d20 + 3 ⇒ (7) + 3 = 10

Standard action: Attack fae
Attack (Greatsword (2H), Power Attack): 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Damage (Greatsword (2H), Power Attack): 2d6 + 4 + 3 ⇒ (1, 5) + 4 + 3 = 13


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Adrianna's arrow flies wide, but Iskim strikes true, and cleaves the small skull of the nixie with great force.

Combat over!

Detect Magic:

One of the stuffed meadowlarks floating in the cage is actually a highly realistic feather token (bird)

The man in the cage is familiar: it is none other than Virml!

That's strange though, didn't you see him go upstairs from the entry hall to the scriptorium?

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet moves to the cage "If you are here, locked in a cage, then who was that walking around wearing your face?" she enquires as she gets to work on the lock.

Disable Device - take 10 for '20', or take 20... I reckon we aren't in a huge rush.

Dark Archive

Male Nagaji Bloodrager (Aberrant Bloodline) 2 [ HP 22/22 | AC 19/T12 (No FF - Uncanny Dodge) | Fort +5 (+2 vs. poisons), Ref +2, Will +0 (+2 vs. mind-affecting effects) | Init +3 | Perception +7 ]

"The fox...?"


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Scarlet manages to disable the lock on the cage, and free the - now mostly toothless - Virml. He looks miserable and says It's all my fault. I took a dare from my peers, and pilfered this scroll from the understacks. It contained a long riddle, which I read aloud. The scroll split in pieces, all over the place and a fox-man appeared. He was so... convincing. He convinced me to search the understacks, saying he was looking for something, not completely clear to me what. Books on the first world? Does that make sense?

When he found what he was looking for, he locked me in this cage, and left me to these faeries that he summoned using a fragment of the scroll. They took all my teeth!

Then the water level started to rise...

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

"We have to find the other you! Before it wreaks havoc on the entire city!!" Adrianna says as she starts to move towards the door.

As the group makes its way back up, she asks Virml, "What did the fox find? Do you remember?"


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I'm not sure, some arcane-looking tome. He kept muttering something about getting revenge on a fey that trapped him

Dark Archive

Male Human (Jadwiga) Oracle (Spirit Guide) 7 Barbarian 1 | HP 72/72 | AC:23 T:15 FF:18 CMD: 16 | F+9 R+10 W+7 | Init +5 | Perc +10

"A cunning fox indeed. Do you know what his plans are? And do you know what caused the water level to rise?"


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The big fish upstairs was squirting the water that floods all the rooms

Dark Archive

N Male Human Kensai4/SwordSaint2 Init +4; AC23, Touch 18, FF 16, CMD 25/18; hp 45/45; Fort +8, Ref +5, Will +4; Perception: +2; Arcane pool: 4/4; Effects: none

May be if we read the riddle loud again, the fox will return? We have several parts of scroll. Do you remember how many was there?, asked Rasamoro.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones takes a moment to reattach what teeth he can for the man as the group decides what to do.

-Posted with Wayfinder


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The fox was holding three parts of it when he left. He used one to summon those awful faeries, they stole all of my teeth!

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