[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

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Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I really appreciate the invite. :)

However, I have run that series already, so I'll have to pass. Would love to be considered in the future, though.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

I would, but I am in way to many games right now and am trying to wittle them down through attrition...

Thanks for the offer though!

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

I've already played in that one. It's a really cool one though so I recommend playing it if you haven't already.


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I'll be travelling from March 9 to March 20, and I'll be completely off-line during that period. Until that time, Iwill gave only sporadic internet from my phone, which is not quite enough to make extensive posts. On the 21st, everything should be back to normal.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thanks for the heads up! Enjoy your trip!

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Have a good time! Thanks for the note!

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Haven't had a chance to check my chronicles, Perhaps tomorrow night. Where is this trip taking you if you don't mind me asking.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

So I'm 1 point shy of the 16 for the res spell, but I have plenty of gold to cover the cost.

Edit: I don't know if we are still planning to do Eyes of the Ten, but there is a new seeker arc that is coming out that can be played after Eyes....if we all survive that is.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Bruce, please let's all split the cost of the Res spell. We're likely to all need this at some point, and I'd just as soon we all contribute.

Also, I'm still loving this group. I'd love to do eyes of the ten and anything else we can! Fun!

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

I'm up for splitting the cost and all the rest as well :-)

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Ditto

Edit: And just like Jelani, if you decide to spend gold instead of PP on the restorations, having Thistle to cast the spell for you saves you some money. Still have to pay the material component cost, but not for the spellcasting service.


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Back!

So, Thistle is going to cast the spell?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Bad news... I used up all 5 of my level 4 castings for the "day". If Thistle casts the spell, we gotta rest. Thistle is more than willing though! I'll leave it up to the group to decide if we want to rest, but it seems like that would be a pretty good idea. That is what I would vote for.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Rest is fine for Fellgrim ...

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

From the restoration spell description.

This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.

A long rest is mandatory.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Just FYI - I can't actually cast raise dead yet - but I can RP as if I was the one. Bruce knows what resources to take off of his sheet for it. I'll be happy to cast both Restos, which saves you around 400ish gold I think.

Do we want to finish this level with Bruce having 1 negative level? I don't mind. If there is no mechanical negative to waiting a week, then we can always have Alfred take care of us for a week down here until Thistle can cast the second one. I'm fine either way.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

I would be fine with that if Bruce is. There is some overlap in ability between Bruce and Fellgrim ... although Bruce tends to have better stats on these.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I don't see a reason not to rest for a long period.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Forgot to say "Welcome back, Kludde!" Hope you had a fun trip. :)


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Thanks! I had a great experience - I did a ten-day Vipassana meditation course at the local center in the mountains. Basically spending ten days of living like a Birmese monk, exploring the murky depths of the soul. It was surprisingly tough - not relaxing at all - but well worth the effort.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Wow...that sounds intense!

You probably gained a level of monk!

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Master mold? Are we fighting Sentinels?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

That sounds amazing! I'll admit I'm a little jealous. What a cool experience that must have been.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Future note on Adamantine Weapon Blanch:
Weapon Blanch: These alchemical powders have a gritty consistency. When poured on a weapon and placed over a hot flame for a full round, they melt and form a temporary coating on the weapon. The blanching gives the weapon the ability to bypass one kind of material-based damage reduction, such as adamantine, cold iron, or silver. The blanching remains effective until the weapon makes a successful attack. Each dose of blanching can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time, though a weapon made of one special material (such as adamantine) can have a different material blanch (such as silver), and counts as both materials for the first successful hit.

These do not count against hardness. You still have to buy the solid Adamantine to get through that.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Hmmm...maybe I need an example of how this applies.

If they have DR/adamantine, then I'm bypassing their DR. Are you saying these just have hardness, not DR/adamantine?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

This is the prime example of why hardness is stupid on creatures. Hardness was created for objects, not mobs. I wish someone at Paizo would realize that and fix it.

-Posted with Wayfinder

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

I think that's the point...to make certain creatures really hard to damage. Any competent party will have some way to bypass normal forms of DR, but hardness will be a real challenge for most people since adamantine weapons are so expensive.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

These ones just might be DR/Adamantine, that's really for the GM to know. Just put it out there as a reference for when creatures have hardness instead of the DR/Adamantine, which means carrying the adamantine arrows that tend to be a lot more expensive then the blanched ones.

Edit: There is also the cluster shot feat that helps with that as well.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Roger that...all good to keep in mind.

I'll have to buy some of both later on.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

craft bows day job: 1d20 + 20 ⇒ (20) + 20 = 40

Another great level! Thanks again! I can't believe how close we are getting to the end of this thing. 4 more levels?

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Craft Alchemy: 1d20 + 27 + 1d8 ⇒ (13) + 27 + (6) = 46

Will give you the total after boons have been applied later.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Ditto - I gotta check my boons and such, here is the Roll at least.

There are bonuses to the roll and to how much gold gets awarded based on the land grants. I just can't remember exactly what they are.

Base Diplomacy (caravan) day job: 1d20 + 18 ⇒ (9) + 18 = 27

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

No day job for Jelani...maybe he should work on the railroad. He can apply with his past hammering experience. Or maybe he can write a song....

:P

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

I forget...should we be leveling after this one, or is it one more?

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

I have 27 XP...that's level 10, right?


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Yep, you should all be exactly level 10. Four more to go, the next one is the 'pleasure garden'. Sounds easy, eh?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Ok, quick recap (mostly for myself)

I now own the following Hexes on the Land Rush:

  • A
  • B1
  • B2
  • B3
  • B4
  • B5
  • B6
  • C2
  • C3
  • C5
  • G
  • F

The G hex was the booming settlement, which gives me +2 to dayjobs and a 50% bonus on the day job check result

Using my roll, and all my hexes, my day job result is a 32, which is 75 gold. With the 50% bonus that takes it 112.5.

Thanks again so much, well done as always DM Kludde!

Looking forward to the pleasure cruise. :) Its about time these characters get some R&R in this crazy spire! /gullible


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Chronicles are up!

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Leaving for Florida today. I should be able to keep up on posts. If I miss a day, that is why. Thanks for the Chronicle!

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Couple of highlights of my level up.

Level 5 spells!

Added: Breath of Life, Cure Light Wounds (Mass), and Ghostbane Dirge (Mass)

Hopefully the Breath of Life spell means no more PC deaths... Even if Jelani Rage dies, I can bring him back with the Breath of Life.

*Whew*

Can't wait!

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Very nice. With my lost casting levels, I just picked up 4th level spells.

I've now got DRagon's Breath I can imbue in an arrow, plus named arrow and emergency force sphere.

I'm sure they'll come in handy!

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Flying home from Florida today! Back to normal tomorrow. Hopefully will still get a post up tonight

-Posted with Wayfinder

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Woohoo!!

Finally caught up with my profile and everything...

Couple of notes I want to mention:

Thistle now has the scent ability thanks to his deaf oracle curse.

My initiative penalties are going away as my curse progresses, so my initiative is at +4 now instead of +2,

Also just wanted to mention Thistle's archon's aura buff spell, which gives enemies negatives if they get to close to me (or I get to close to them) and they fail a will save. I am going to try to make it a point to make that more useful moving forward, I always forget about it.

As I mentioned before, I also have level 5 spells now. I can cast breath of life, mass cure light wounds, and mass ghostbane dirge. The first and last of those three could be incredibly useful.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Heeeeeey Jelani - I was looking at your character sheet. You are a bloodrager level 6 right? So unless I am missing something (good chance...) you should be able to cast 1 level 1 spell per day, and you should know 2 of them, right?

If that is the case, I just wanted to suggest THIS LITTLE BEAUTY

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

I don't have a high enough charisma to cast spells.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

A pink and green ioun stone would give you a +2 to charisma, allowing you to cast up to level 2 spells. If you put it in your wayfinder it would also give you the added bonus of a bonus to your will save.

Just throwing it out there! Between that spell, and also possibly being able to cast shield on yourself, could be useful.

You could also focus your belt on either strength or constitution, and be able to cast bears endurance or bull's strength on yourself once you got to level 2 spells, which isn't far off if you are adding more levels of bloodrager.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Good suggestions!


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Thistle Voltare wrote:

That one really sucked for me, compared to the last two deaths. The first time you died (and Bruce) I felt like I should have been able to stop it, had I done things differently. This time I felt helpless. The only thing that could have saved you was making your will save, or bad INT damage rolls to give us more time to kill the plant. That was brutal...

I've also never really played at these levels. I can see why so many people have the theory of skipping a "traditional healer" in favor for another combat oriented, or skill oriented class. Healing just can't keep up, and healing is useless against some of the really high level "save or suck" stuff. Would be better just to kill things faster sometimes it seems.

From a DM perspective, I can only say that 2d4 int damage is really brutal. In any party, the front-liner will definitely not be the one with high intelligence, so there's very few scenarios in which you're not looking at a character death in two rounds if the front-liner fails the will save. There's not much a healer can be expected to do about that.

As said before, that restoration spell is golden, since it prevents Jelani from rising as a zombie on the way back.

Caranthir Silverhand wrote:
Dang...that stinks. Yeah, may as well go back now. Can I ask what actually killed him? I know that having Con go to 0 kills you outright, but not other stats. Was that a special ability of the enemy to kill that way? Or was it that it started changing him into a zombie? Just curious on that one. Anyway, back to town it is. And Thistle, I think you are being too hard on yourself, and I certainly wouldn't trade in-combat healing for another damage dealer. You have saved our butts more times that I can count. And Caranthir is good at math.

Special attack of the yellow musk creeper:

As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round (Though the specimen on this level was super-charged and did 2d4 - DMK). When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie.

Jelani wrote:


+1, Thistle is great. This isn’t your fault.

+2. I'll take a flavorful character like Thistle over a run-of-the-mill healbot any time of the day. I've seen a lot of ridiculously overpowered characters that smash through everything without breaking a sweat, and it honestly isn't a lot of fun to GM for (and I can't imagine it being a lot of fun to play those characters in the long run). This group is nicely balanced, with each having his own strengths and weaknesses. The combats are challenging, but the downside of 'challenging' is that sometimes things go wrong.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Just want to point out (in case the tone didn't come over the post properly) that im not unhappy or upset, just bummed I couldn't stop it from happening. This group and dungeon is awesome. :)

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

I know the feeling, I was playing a higher level life oracle and got nauseated, nothing I could do but keep the life link going as one of the characters got killed. I had a cleanse spell and even though it says it removes nauseated you can't cast it while nauseated which I found rather frustrating at the time since it is a target you. Looked into and it's listed for things like ACs and familiars that have the share spell ability.

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