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Reflex: 1d20 + 4 ⇒ (12) + 4 = 16 take 2
Did it fly by or is it in melee with me?
If in melee..
Rage PA: 1d20 + 13 ⇒ (17) + 13 = 30
Dam: 2d4 + 17 ⇒ (4, 3) + 17 = 24
In ranged.. Throw Javelin
1d20 + 7 ⇒ (5) + 7 = 12
1d6 + 7 ⇒ (3) + 7 = 10

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Reflex: 1d20 + 1 ⇒ (13) + 1 = 14Whew! Damage=2
Kynn uses the convenient bulk of Roary to hide behind.
Dragon? Well that is unexpected! Torrian, get on his other side.
Move Kynn out and down, ending up in line with the Dragon, but all the way against the east wall. I believe that I shall pull out the scroll and start reading

DM Kludde |

Torrian manages to hide behind Roary, who himself manages to dodge the cold blast quite well. Torrian lodges his dart beneath a dragon scale, causing an annoyed screech from the dragon. Kynn moves out and down (which way is that in the metric system?) as the tiny dragon foolishly turn his claws to Roary. It manages to lodge it jaws onto the barbarian, and rakes him with a claw, only to get an enraged power attack in retaliation. Like a buzzing fly, the white dragon get swatted down, and when the mist dissolves, the dragon is a crumpled mess on the floor.
All attack DR corrected
Bite: 1d20 + 7 ⇒ (13) + 7 = 201d4 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Claw: 1d20 + 7 ⇒ (18) + 7 = 251d3 + 2 - 2 ⇒ (2) + 2 - 2 = 2
Claw: 1d20 + 7 ⇒ (3) + 7 = 10
Combat over.
The cold iron door to the south of this room is warded by powerful and rare magic, only used to hide the most dangerous monsters or artefacts. And beyond the scope of this adventure ;-)
A further search of the underground areas of the brewery yield a series of notes and journals detailing Caggrigar’s journey to the Worldwound with an elite team of Shadow Lodge agents. Vermund, the blight druid whose sole interest seems to be his insect collection, was left in charge after Melkorka Skur took the remaining reliable agents and set out for the Keep of the Huskarl King.
Among the notes is a single, unfinished letter from Caggrigar to someone who is identified only by the name "The Spider", somewhere in Almas. The letter talks about the “great power” contained within the keep that the Shadow Lodge could “harness and train” to take down the Grand Lodge in Absalom once and for all. The end of the unfinished letter mentions the failure of “our illustrious leader” and hints at support should the Spider wish to usurp control of the lodge entirely.
Congratulations! That concludes part II of this adventure, hope you enjoyed. Everyone on board for part III?

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Im gtg for the last one..
"Ive had dealings with this Spider before.. Sneaky fellow there.. Ok so who's up for finishing this thing and cleaning out this Keep up north?"

DM Kludde |

The next game will be hosted here
Just dot in when you're good to go