SFS 1-06 A Night in Nightarch (Inactive)

Game Master Saashaa

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Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burnham drags his sword from the half-orc and looks toward the rest of his team. Those lights must be burning themselves out. The team has to end this quickly.


1-02 maps

Ref green: 1d20 + 1 ⇒ (8) + 1 = 9
Ref red: 1d20 + 1 ⇒ (3) + 1 = 4

Both Drow stumble and fall. One rolls around a little, while the other tries to get to his feet and stumble away. (This provokes an attack from Oshari)

MEANWHILE....the doors to the elevator close. And the lift bot moves to the center of the room.

Round 3
bold may go

Green 17
Kapteyn
Red 7
Blue
Vomation
Oshari
Burnham

Purple

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burnham moves forward and steps around Oshari. It looks like one drow is getting away, so he drops his sword and summons his reaction cannon back to his hands. Then he fires on the fleeing drow.

By my count Oshari's got 2 AoOs and his regular attack coming.

Reaction Cannon, Light v KAC: 1d20 + 7 ⇒ (6) + 7 = 13 ... damage: 1d10 + 4 ⇒ (3) + 4 = 7 P 90' Penetrating 6 rounds

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian fires at the drow.

attack: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d6 + 1 ⇒ (4) + 1 = 5

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
GM Sasha wrote:


Both Drow stumble and fall. One rolls around a little, while the other tries to get to his feet and stumble away. (This provokes an attack from Oshari)

Storm Doshko: 1d20 + 5 ⇒ (5) + 5 = 10, E: 1d8 + 4 ⇒ (7) + 4 = 11

Oshari takes a few swings at the drow.

Storm Doshko vs Red: 1d20 + 5 ⇒ (6) + 5 = 11, E: 1d8 + 4 ⇒ (1) + 4 = 5


1-02 maps

Despite the inability for the drow to see, their erratic movements cause all but Vomatian to miss their attacks. Vomatian's shot hits red as it flees from Oshari.

Green stumbles to his feet and blindly flies as well.

The lights above slowly begin buzzing more and more loudly.

The lift bot rolls down the center, getting closer to the elevator.

The elevator seems to be moving behind the closed doors.

Round 4
bold may go

Green 17
Kapteyn
Red 12
Blue
Vomation
Oshari
Burnham
Purple

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn steps up and fires on Red, hoping to take this one out before the other gets up.

Tactical Semi-Auto Pistol: 1d20 + 5 ⇒ (13) + 5 = 18 vs. KAC
Piercing Damage: 1d6 + 2 ⇒ (6) + 2 = 8


1-02 maps

Kapteyn's shot hits the drow in the back and brings him down.

Round 4
bold may go

Green 17
Kapteyn
Red 20
Blue
Vomation
Oshari
Burnham

Purple

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn fires another round at the fleeing drow. He hesitates a second, then he drops his reaction cannon and chases the drow. His sword leaps to his hand while he runs.

Reaction Cannon, Light v KAC: 1d20 + 7 ⇒ (16) + 7 = 23 ... damage: 1d10 + 4 ⇒ (6) + 4 = 10 P 90' Penetrating 6 rounds

If rough terrain is still active, Reflex v DC 17: 1d20 + 3 ⇒ (1) + 3 = 4

That will either leave Burnham prone or a square short of the drow.


1-02 maps

Burnham's shot takes down the last drow.

We are still in rounds

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn watches the drow go down with some satisfaction. He looks the others over. "Is anyone hurt?" Then the elevator catches his eye. He slings his rifle over his shoulder while he steps to the door.
He summons his sword and punches the elevator call button.

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None
Burnham Kenyon wrote:
Burn watches the drow go down with some satisfaction. He looks the others over. "Is anyone hurt?" Then the elevator catches his eye. He slings his rifle over his shoulder while he steps to the door.

Oshari shakes his head as he grips the doshko in his hands.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"That bot is still coming. Should We make the ground a bit less hospitable to it?"


1-02 maps

A faint light pops up behind the elevator summoning button, but nothing else seems to change.

Vomatian takes cover behind the shelves. "I don't know how much longer these lights are going to last. Judging by how long the ride took us to come down, these lights are going to burst and this whole place is going to be dark before whoever it is makes it down here."

Based on your previous experience you think that you've got 2 minutes before the elevator arrives back. After 6 more seconds, the lights buzzing comes to a cacophonous head and the bulbs burst.


1-02 maps

Anything special over those 2 minutes? If not, place yourselves and remember, the lights will be out.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

In the quiet dark, Burn hears the forklift and Kapteyn's comment finally registers.

"Did any of you activate the forklift or program it to move?"

I'm thinking we might want to check the robot before the lift gets here.


1-02 maps

"I did," Vomation says.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

The big exoguardian shrugs. "Okay then. Let's set up around the elevator. When the doors open, we slag anything inside. We'll probably get one shot while the lights are on inside the elevator. After that Oshari's our eyes in the dark, but Kapteyn and I will try to stay close and keep whoever comes through the door illuminated. Everyone good with the plan."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn nods - which means rotating Their head forwards.


1-02 maps

When the elevator doors open a young drow woman
sporting a mohawk and wearing spike-shouldered armor
steps into view. For a split second, she just stands there, her head tilted to the side as she angrily glares at the dead half-orcs on the floor. She angrily shoves a half-orc standing next to her, uttering “Stupid, useless half-orcs!” before she ducks behind the little cover the elevator has.

Init:
Burn init: 1d20 + 2 ⇒ (5) + 2 = 7
Kapteyn init: 1d20 + 2 ⇒ (12) + 2 = 14
Oshari init: 1d20 - 1 ⇒ (1) - 1 = 0
Vomatian init: 1d20 + 2 ⇒ (8) + 2 = 10

Villyth init: 1d20 + 5 ⇒ (10) + 5 = 15
Red init: 1d20 + 3 ⇒ (6) + 3 = 9
Green init: 1d20 + 3 ⇒ (1) + 3 = 4

Villyth peaks from her cover and sends a shot at Burnham.

1d20 + 18 ⇒ (10) + 18 = 28
Bam!: 1d20 + 9 ⇒ (19) + 9 = 28
P: 1d8 + 3 + 1d8 ⇒ (8) + 3 + (3) = 14

Round 1
bold may go

Villyth
Kapteyn
Vomatian

Red
Burnham
Green
Oshari

The lights of the elevator provide dim lighting in the elevator and the squares adjacent.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

I don't see the new enemies on the map.

The novian tries to frighten off one of the boss' minions.

fear, Will DC 17 vs. whichever of Red or Green is closer.
Frightened Rounds: 1d4 ⇒ 4

They then move carefully away from the elevator.

Kapteyn also prepares to nudge luck in Their direction.

The next time Villyth rolls a natural 20 against Kapteyn or Kapteyn rolls a natural 1, They will cast uncanny luck. The new roll will be 1d20 ⇒ 5.


1-02 maps

Dang! I was thinking I forgot something. I'll remedy that when I get up tomorrow morning.

Will: 1d20 ⇒ 16


1-02 maps

From his position, Vomation activates his exocortex to lock on to green and then fires.

Pew: 1d20 + 5 ⇒ (19) + 5 = 24
P: 1d6 + 1 ⇒ (6) + 1 = 7

One of the half-orcs bolts in fear into the darkness of the room.

Round 1
bold may go

Villyth
Kapteyn
Vomatian
Red feared
Burnham
Green 7
Oshari

The lights of the elevator provide dim lighting in the elevator and the squares adjacent.


1-02 maps

Reaction Cannon, Light v KAC: 1d20 + 7 ⇒ (14) + 7 = 21 ... damage: 1d10 + 4 ⇒ (3) + 4 = 7 P 90' Penetrating 5 round
1d100 ⇒ 40

Burnham fires a shot from his reaction cannon into the shoulder of the remaining half-orc. It grunts and falls.

Round 1
bold may go

Villyth
Kapteyn
Vomatian
Red feared
Burnham
Oshari

The lights of the elevator provide dim lighting in the elevator and the squares adjacent.


1-02 maps

With the grunts down, Oshari rushes into to throw Villyth off her ranged game.

Storm Doshko vs Red: 1d20 + 5 ⇒ (3) + 5 = 8
E: 1d8 + 4 ⇒ (1) + 4 = 5

...but she is very dodgy.

Villyth points her gun at Oshari but tries and to stab him with a surprise knife.

1d20 + 18 ⇒ (19) + 18 = 37
Stabby: 1d20 + 5 ⇒ (19) + 5 = 24
stab stab: 1d4 + 3 + 1d8 ⇒ (1) + 3 + (1) = 5

Round 2
bold may go

Villyth
Kapteyn
Vomatian
Red feared
Burnham
Oshari 5

The lights of the elevator provide dim lighting in the elevator and the squares adjacent.

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn moves to put Villyth back in sight and starts another round of hardlight spheres.

Ranged Attack: 1d20 + 5 ⇒ (13) + 5 = 18 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 6
plus Reflex DC 16 for dazzled 1 round

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Given our positions I feel like nothing will change before Burnham goes and feel okay about using this window to post even though it's not quite my turn.

Oshari needs support.

Burnham decides the most effective way to do that is to open a second front. He dashes to the second elevator door and presses the button to open it. Along the way his sword springs into his hand.

Move as shown. I assume it's a move action to open the door.


1-02 maps

Yes, you are correct Burnham.


1-02 maps

Vomatian shoots again.
pew: 1d20 + 5 ⇒ (5) + 5 = 10
p: 1d6 + 1 ⇒ (1) + 1 = 2

Oshari takes takes another shot.

Reaction Cannon, Light v KAC: 1d20 + 7 ⇒ (6) + 7 = 13 ... damage: 1d10 + 4 ⇒ (2) + 4 = 6 P 90' Penetrating 4 rounds

Villyth gets bludgeoned by the hardlight spheres. She gets dodgey and stabby.

1d20 + 18 ⇒ (12) + 18 = 30
Stabby: 1d20 + 5 ⇒ (20) + 5 = 25
stab stab: 1d4 + 3 + 1d8 ⇒ (2) + 3 + (4) = 9

Round 3
bold may go

Villyth
Kapteyn
Vomatian

Red feared
Burnham
Oshari 19

The lights of the elevator provide dim lighting in the elevator and the squares adjacent.

Advocates

NG Nuar Law Officer Robot Dad Nanocyte 3 | 25/30 SP 24/24 HP 4/4 RP | EAC 14 KAC 16 | Fort: +6 Ref: +0 Will: +4, +1 vs bleed, disease, poison, sleep | Perc +8/+10 Sense Motive +10 Darkvision 60 ft | Stealth +1/+3 Speed 30 | Nanite Surge 3/4 | Current form: Storm Doshko | Active Conditions: None

Oshari steps to one side as he swings. "Stand STILL, damnit!"

Step
Storm Doshko, Static, Flanking w/ Burnham vs EAC: 1d20 + 5 ⇒ (13) + 5 = 18, 1d8 + 4 ⇒ (2) + 4 = 6

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian shoots at Villyth. But his gun jams.

"Dank ferrik"

attack: 1d20 + 4 ⇒ (1) + 4 = 5

damage: 1d6 + 1 ⇒ (3) + 1 = 4

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

Kapteyn unleashes a barrage of spheres at the boss.

Ranged Attack: 1d20 + 5 - 3 ⇒ (9) + 5 - 3 = 11 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 2
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (16) + 5 - 3 = 18 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 8
plus Reflex DC 16 for dazzled 1 round

Ranged Attack: 1d20 + 5 - 3 ⇒ (6) + 5 - 3 = 8 vs. KAC
Bludgeoning Damage: 1d8 ⇒ 6
plus Reflex DC 16 for dazzled 1 round


1-02 maps

Will wait until tomorrow to see if Burnham posts.


1-02 maps

Burnham drops the cannon and moves up while drawing his sword to flank with Oshari.
Sword v KAC: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 7 ⇒ (1) + 7 = 8

Villyth gets bludgeoned by the hardlight spheres, and wounded by Oshari and Burnham. She gets more dodgey and stabby.

1d20 + 18 ⇒ (13) + 18 = 31
Stabby v KAC -2: 1d20 + 5 ⇒ (9) + 5 = 14
stab stab: 1d4 + 3 + 1d8 ⇒ (1) + 3 + (1) = 5

Round 3
bold may go

Villyth 26
Kapteyn
Vomatian

Burnham
Oshari 24

Dataphiles

Male Verthani Mechanic 3 | SP 21 HP 22 RP 4 EAC 14; KAC 15 Fort +4; Ref +5; Will +3; Perception +6 3

Vomatian clears the jam in his pistol and shoots. But his shot goes wide.

attack: 1d20 + 4 ⇒ (7) + 4 = 11

damage: 1d6 + 1 ⇒ (3) + 1 = 4


1-02 maps

Storm Doshko vs Red: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
E: 1d8 + 4 ⇒ (4) + 4 = 8

Oshari takes takes another swing. Burnham did a well.

Sword v KAC: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
damage: 1d8 + 7 ⇒ (5) + 7 = 12

Villyth gets burned and slashed and that brings her down.


1-02 maps

Having found the weapon shipment and dealt with Villyth, you leave Apostae with the weapons without further trouble.

You receive the following message from Venture-Captain Naiaj on your way back to Absalom Station.

“Congratulations on your successful mission, Starfinders. With these new arms, the Society can undertake more difficult field missions. This day is just one more step toward recovering from our recent woes. Return to Absalom Station at once for a full debriefing. Following this, I’ll see about getting your next assignment ready."

Second Seekers (Sarmak)

CN novian enhanced witchwarper 4 | SP 19/24 HP 24/24 | RP 7/7 | EAC 16; KAC 16 | Fort +2; Ref +6; Will +2 | Init: +2 | Perc: +0, SM: +0 | Speed 5 ft., fly 30 ft. (average) | Spells 1st-4/5, 2nd-2/3 | Infinite Worlds 1st-5/5, 2nd-1/3 (Seek the Breach 3/3) | Micronova 1/1 | 1 Reroll | Active conditions: None

"These dwellers in the darkness could not withstand Our light."

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn nods agreement. Another mission without a team fatality. He spends most of the short return trip cleaning his gear and laboriously writing a very short report.

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