
DM Kludde |

Neither Roary nor Derrick find any traps. Roary does hear some kind of rummaging in the next room (to the west). Some wild creatures, perhaps.

DM Kludde |

The remnants of a once-working brewery are neatly organized around this large, warehouse-like room. Huge metal colanders, giant steel pots, enormous fermenting vessels, and a massive steam boiler stand covered in cobwebs and dust, their edges coated in rust and their support joints and screws popping and bending under years of neglect. At the west end of the room, the floor slopes down to large roller-doors that are chained and boarded shut and the northeast corner of the room holds three tables covered in empty bottles, faded labels, and broken glass. High above the room, thick oaken rafters span north to south and support enormous wooden arches that reach up thirty feet above the floor to the ceiling, the roof pock-marked with holes and bird’s nests.
A loud barking! Three dogs run in from behind the fermenting vessels, foaming at the mouth...
Init, Torrian: 1d20 + 3 ⇒ (19) + 3 = 22
Init, Roary: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Kynn: 1d20 + 3 ⇒ (10) + 3 = 13
Init, Random: 1d20 + 2 ⇒ (8) + 2 = 10
Init, dog: 1d20 + 1 ⇒ (7) + 1 = 8
---
Torrian
Roary
Kynn
Random
---
Dog
Dog
Dog
---

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Kynn spins around at the sound of barking, immediately raising his hands and snapping out his fingers.
Magic Missile
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
If you need me to, I will step aside to get a clear shot past Roary

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Random draws his bow as he moves over to the tables. He tries to jump atop, but his momentum fails him, and he teeters back to the ground. He gamely tries again and gamely fails again.
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9
Two move actions to try to get to, and on top of the table. Should be in the square to the right of the L-shaped table and above the northwestern-most vat.

DM Kludde |

Kynn hurts one of the rabid dogs, while Random makes it - with some clumsiness - to the top of a table.
---
Torrian
Roary
Kynn
Random
---
Dog (3)
Dog
Dog
---

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Are these looking like stray, possibly-rabid dogs, or do they seem cared for?
Torrian throws a dart at one of the dogs, trying for the one already wounded.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
If they don't count as having "acted" yet in this combat...
Sneaky Damage: 1d6 ⇒ 5

DM Kludde |

Torrian's dart catches the dog in the throat, causing the foaming and bubbling to come out two opening.
One thing you have to know about PFS: the dogs always have rabies...
--
Torrian
Roary
Kynn
Random
---
Dog -Dead
Dog
Dog
---

DM Kludde |

Can someone post for Roary?

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Roary takes his turn and kills everything. :)
Roary steps up between the two closest fermenting vessels, and brings his falchion down on the dog standing between them.
Move 2 squares south. If that dog's dead already, he'll move 4 squares south and attack the most southern dog.
2H power attack: 1d20 + 5 + 5 + 1 - 2 ⇒ (14) + 5 + 5 + 1 - 2 = 23
Damage: 2d4 + 8 + 6 ⇒ (3, 2) + 8 + 6 = 19

DM Kludde |

Roary doesn't quite kill everything, but settles for a single dog.
The final dog moves up to roary to bite him, but misses.
Attack: 1d20 + 2 ⇒ (3) + 2 = 51d4 + 1 ⇒ (1) + 1 = 2
--
Torrian
Roary
Kynn
Random
---
Dog -Dead
Dog
Dog
---

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Random draws his sword as he rounds the vat and hops down to flank the last dog.
Move 30' to end in the square just south of the dog.
Attack: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

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Sry guys.. It didnt update my game page..
Roary will swing at the other dog..
1d20 + 9 ⇒ (1) + 9 = 10 but slips and misses horribly..

DM Kludde |

Random easily slays the last dog, ending the threat -- for now.
--
Torrian
Roary
Kynn
Random
---
No threat...
---

DM Kludde |

You basically all have 1 full round of actions before the next thing hits - you can use it to heal, etc. Roll me perception checks if you want to see what's coming for you.

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Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Torrian will draw his short sword and try to slip into the shadows away from his fellows, in the hopes of being able to flank whatever comes at them next...
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

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Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Random sheathes his sword. "Well, I would have thought those dogs would have alerted anyone else around here. We must be in the wrong place."

DM Kludde |

Hidden among the rafters are a group of goblins. Get the longshanks! one cries. Yes, we make fight! They be food!
There's four of them in total, and they manage to get a couple of shots in before the adventurers can react
Attack, Shortbpw, Torrian: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 161d4 ⇒ 3
Attack, Shortbpw, Random: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
There's four of them in the ceiling. They're out of melee reach, unless you have reach weapons. I'll draw a map later (on the train again), but for now just assume they're right above you
---
Torrian
Roary
Kynn
Random
---
Gob
Gob
Gob
Gob
---

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Roary takes out a potion of enlarge and gulps it down, rising to in range of the gobo's.. "No, you be food! RawR!"

DM Kludde |

Longshanks! the goblins cry out in surprise Shanks too long!

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Heh heh!
Torrian curses as his stealth fails him and the arrow strikes home. He switches his shortsword to his offhand and hurls a retaliatory dart at a goblin.
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

DM Kludde |

As Rpary gets bigger and bigger, Torrian throws a dart at a ceiling gob, causing the little fiend to squeak Ack! He throw spiky at me! Throw spikies back!
---
Torrian
Roary
Kynn
Random
---
Gob
Gob
Gob
Gob
---

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Random nocks an arrow and lifts his bow to the rafters. He puts an arrow into one of the little beasts.
Attack, masterwork, deadly aim: 1d20 + 3 + 1 - 1 ⇒ (14) + 3 + 1 - 1 = 17
Damage: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

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Kynn raises his hands and shards of lightning leap from his fingertips.
Elemental Ray,Ranged Touch: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Balls, I can just not roll high enough to hit a thing!

DM Kludde |

Random's arrow hits another goblin That one pricey too! Let's make all like pincushion!
Kynn shoots an elemental ray, but his aim is too low.
The goblins fire their arrow
Short bow: 1d20 + 4 ⇒ (18) + 4 = 221d4 ⇒ 4
Short bow, Random: 1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 3
Short bow, Roary: 1d20 + 4 ⇒ (3) + 4 = 71d4 ⇒ 1
Short bow, Kynn: 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 4
Roary gets an AoO
---
Torrian
Roary
Kynn
Random
---
Gob (4)
Gob (5)
Gob
Gob
---

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Damage 3 = 13/16
ASF (low 15 fails): 1d100 ⇒ 43
Random uses his free hand to make unusual gestures at the goblins. "Ave-way of ater-way!" A splash of water douses one of the goblins on his perch.
CMB bull rush to push one of the goblins off the rafters: 1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7

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AoO: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
He then attacks, at a different one if his AoO killed one..
Attack: 1d20 + 11 ⇒ (20) + 11 = 31
Confirm: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Crit Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13

DM Kludde |

Random tries to knock a goblin off the rafters with a well-place splash of water, but only manages to get the goblin very wet. Roary proceeds to poke once, twice, and two dead goblins bodies come crashing down.
Two more to go!
---
Torrian
Roary
Kynn
Random
---
Gob (4)
Gob (5)
Gob - Dead
Gob - Dead
---

DM Kludde |

Kynn's missile proves to be a lot more effective than Torrian's dart. It slams into a goblin, which comes crashing from the rafters.
The final goblin fires his short bow at Kynn in retaliation
Attack: 1d20 + 4 ⇒ (5) + 4 = 91d4 ⇒ 3
---
Torrian
Roary
Kynn
Random
---
Gob - Dead
Gob (5)
Gob - Dead
Gob - Dead
---

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Roary hacks at it..
1d20 + 11 ⇒ (18) + 11 = 29
confirm: 1d20 + 11 ⇒ (18) + 11 = 29
dam: 2d6 + 10 ⇒ (6, 4) + 10 = 20
dam: 2d6 + 10 ⇒ (4, 1) + 10 = 15

DM Kludde |

Roary makes short work of the final goblin, splitting its skull with a single hack of the blade.
Combat over

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The second arrow slams home, driving Kynn to his knees.
Well that could have gone better he gasps, collapsing unconscious while fumbling in his pouch.
The second hit takes me to 0 HP, though there is a CLW potion in the belt pouch, if one of you would be so kind as to pour it in my mouth I'd be obliged.

DM Kludde |

Kynn, I don't understand, the attack roll was a 9?

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I failed to note that, I just saw the damage and assumed that it had hit. Ignore the collapsing part, but I still take the potion.
P.S. Sorry, I thought that I posted this yesterday, but apparently forgot the all important Submit button.

DM Kludde |

Yea, that submit button gets stuck sometimes. I think they need to replace the spring
The abandoned brewery is - for now - abandoned again, save for a group of pathfinder and couple of dead dogs and goblins. Dogs? Goblins hate dogs, but that's probably why they were up in the rafters.
There a door on the north side, leading to the only unexplored portion of the brewery.

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Roary will move his large self into the unexplored area..
Perc: 1d20 + 9 ⇒ (15) + 9 = 24

DM Kludde |

The kegs in this room are almost all cracked or broken in some way, and all are empty. Trash stands piled in the northwest corner of the room in front of a crumbling fireplace. An open door in the east wall gives ingress to a landing of downward- leading stairs.
There seems to be some kind of mechanical contraption linked to the stairs.

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"Hey! It's some sort of contraption! Torrian, can you tell how it contraps?" Random examines the contraption with an untrained eye.
Aid another: 1d20 ⇒ 5
Not sure the skill in use, so pick the appropriate modifier, if any applies: perception +5, dungeoneering +7; actually those are the only ones that would actually let him aid another with that roll.

DM Kludde |

There appears to be a mechanical booby trap here: a number of kegs are linked to a cord, triggered to fall upon the unwary trespasser.
Disable device to disarm

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"Couldn't we just step back and shoot the cord with an arrow? I know that would make alot of noise, but it might keep you from being squished.."

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Random regards the kegs as Torrian goes to work. "Ah. So you get doused with alcohol, and then no one will listen to you because you smell like a drunk... what a brilliant means to keep your base secret! I might have to borrow that for my secret base..." His eyes grow wide with realization. "Er, if I had one! Which I don't! Of course. Heh. I mean, what kind of person would have a secret base?! Right?" He nods, satisfied that he's diffused any suspicion. Whew! That was close...

DM Kludde |

This brick-walled room is fifty feet long and twenty-five feet wide and the ceiling stands twenty feet tall. Abandoned metal braces, likely once used to hold up shelves of items, are studded along the north and south brick walls. A fresh, new- looking wooden door is closed on the south wall. The entire room smells of unwashed flesh and possesses a faint, sickly- sweet odor. The room is unbelievably hot, a sharp contrast to the cold brewery above. Makeshift shelves stand on east and west ends of the room, some of them sparsely filled with books. A large, round wooden table sits in the middle of the room, surrounded by chairs. Along the entire length of the north wall are stacked cages, jars, buckets, bottles and various bits of masonry, all teaming with a wide variety of insects.
There's a man sitting next to the fire, unaffected by the heat, while two of his companions are sweating profusely.
Init, Torrian: 1d20 + 3 ⇒ (4) + 3 = 7
Init, Roary: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Kynn: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Random: 1d20 + 2 ⇒ (17) + 2 = 19
Init, V: 1d20 + 2 ⇒ (15) + 2 = 17
--Surprise round (standard action only)
Random
---Surprised:
Vermund
Agent
Agent
---
Roary
Kynn
Torrian
---1st Round
Random
---
Vermund
Agent
Agent
---
Roary
Kynn
Torrian
---