[PFS/DMK] 0-05 Mists of Mwangi (Inactive)

Game Master Kludde


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In danger? For sure, with so many of these monkeys around. They came form everywhere. Will... Will you help him?

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

"we will try to save your master but first you must help us please leave this area and find safety with the others." Lexia says in hopes of getting the man away from her as quickly as possible.

Making her way to the storage area"after we check this room we should be able to investigate the main exhibit room without fear of something attacking us from behind" she says eagerly opening the door.


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Maldroog covers himself up with a few shreds of clothing, then hurries his way out of the room.

Imperia has already moved on to the storage room by then. This simple room of unadorned stone is piled floor to ceiling with boxes and crates, allowing room for only a few small corridors between these towers of dusty, mothballed exhibits. The contents of the boxes are no doubt interesting to those studying history, but nothing that would aid against a horde of monkeys.

Faintly in the distance, jungle sounds - the screeching of monkeys - can be heard.

So, who has the obsidian kukri, actually?

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

At the moment, Dobar has it. He picked it back up before I could after the fight with the first monkey-men and I never asked to hold onto it again.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Lexia frowns at the sub par contents in the room "shall we continue to the grand hall? Sounds like what ever is happening is reaching a climax" she says looking down at her blood covered blade.

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

Not trusting the paladin's powers of observation, Parumartish enters the storage room to inspect it himself.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


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Parumartish confirms that the storage room is indeed filled to the brim with objects that didn't make the cut to be placed into the museum exhibit. Surely, some of these objects would be quite interesting to the sapphire sage, but maybe for a less foggy day.

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

"Yes, we must save these poor folk from themselves. I fear the scars of the evil done this night will not be waved away so easily."
Azura cocks her head, listening to sounds from ahead.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

nodding her head in agreement Lexia hurries to the final room with a look of dedication on her face whispering the 11 great deeds of of the inheritor for inspiration .

I hope what ever on the other side is evil I got to use smite eventually lol


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The jungle sounds are clearly coming from the main exhibit. Listening at the door, the sound is clearly that of a troop of monkeys being very excited about something.

-Posted with Wayfinder

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Lexia opens the door


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The door at the end of the long hallway leads to a grand hall, wherein the Blakros Museum shows off its finest collections. Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.

A veritable host of savage primates is cavorting madly around the ziggurat. Apes, baboons, monkey are all present, but a terrifying howl scatters the revelry, and the primates scatter into the mists, to make way for a large Gorilla. The gorilla thumps his chest while the other primates throw around museum objects and throw them on the floor.

Mind you, the gorilla has 10ft reach

---
Parumartish
Dobar

---
Da'Tunga
---
Imperia
Azura
---

Initiative:

Dobar: 1d20 + 3 ⇒ (12) + 3 = 15
Imperia: 1d20 + 3 ⇒ (3) + 3 = 6
Parumartish: 1d20 + 11 ⇒ (16) + 11 = 27
Azura: 1d20 + 2 ⇒ (2) + 2 = 4
Da'Tunga: 1d20 + 2 ⇒ (8) + 2 = 10

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

Reluctantly, Parumartish pulls himself away from the wealth of knowledge in the storage room. Perhaps I can come back here once this ordeal has been resolved, he thinks with a wistful sigh.

He follows his companions down the corridor to the Grand Exhibition Hall listening to the sounds of the jungle and trying to anticipate what they will find, but when Lexia opens the door, his imagination is proven inadequate. The grandeur of the scene before him is truly impressive and instills a genuine feeling of awe in the wizard, which is immediately replaced with a greater sense amazement, as well as a healthy bit of fear, when the obvious king of this jungle scene appears.

"Well..." he says almost to himself, "that is certainly something." Looking to Lexia he adds, "After you."

Parumartish will delay until after Lexia.


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36 Hours have passed. Dobar, I've put you under outside control until you check back in.

Dobar looks at Imperia and says Well?

(Delaying until after Imperia's move)

For better flow of actions: whoever is the third player to act, also gets to post an action for Dobar, unless (1) you forget or (2) Dobar checks in (of course)

Da'Tunga bashes on his chest, and move to the side.

---
Imperia
Azura
Parumartish
Dobar

---
Da'Tunga
---

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

Azura takes a cleansing, calming breath and again makes use of the cloth in the hopes of sparing innocent bloodshed. She leaps, spins and twirls, whirling the cloth through the air like a geisha's fan.

Perform(Dance): 1d20 + 8 ⇒ (14) + 8 = 22
Begin 7th round of Bardic Performance, focusing again with the cloth.


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Azura spins herself again into a blur of blue. The mists recede a bit, but the Gorilla keeps thumping its chest. This looks to be a regular gorilla, rather than a cursed human.

The idol! The idol is the cause of all this! Destroy it before it gets you all! a voice suddenly screams out from atop the Ziggurat.

---
Imperia
Azura - Counterdance
Parumartish
Dobar

---
Da'Tunga
---

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

At the frantic voice's mention of the idol, Parumartish suddenly remembers something he read before coming here; It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan ... a brave tribe of the Mwangi called the Jambala Jaeg ... created ritual knives, crafted out of bone handles and obsidian blades, to slay the demons inside the Tik Taan.

"The obsidian blade!" he exclaims, "Dwarf, give it to me."

As soon as he is handed the strange kukri, he quickly crosses the room to the foot of the ziggurat and begins a spell.

Please let them keep this beast distracted...

Dobar doesn't seem one to question the wizard about magic, so I figure he'll give the blade back without argument. If the hand-off takes a move, then he doesn't actually cast his spell until next round, otherwise...

Parumartish casts grease (DC 16) into the 10-ft. square occupied by Da'Tunga.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Lexia pauses at the spectacle before her If I knew that museums were like this maybe I would have came to one she thought until the giant gorilla started to thump its chest finally putting two and two together the paladin prepares herself for combat.

"we cannot let the beast pin us down in this hallway" Imperia says with a hint of anger in her voice seeing the party delay out of fear. Stepping into the grand exhibit hall Imperia runs further south before grinding her boots into the ground readying her sword in a defensive stance and yelling "I tire of this monkey business have at thee you over grown ball of fur" this is going to hurt she thinks to herself.

5ft free E then move S,S, E followed by smite and total defense which all together should boost my ac by 7?

the plan?:
next turn the monkey moves to engage me I provoke a Aoo (if not hurt too badly) Dobar and azura move into position hopefully a flanking one and attack. Paru casts acid and tries to find idle of course this is all assuming it does not fall on its face in the grease spell lol.

Dobars actions?:
hearing the wizards words Dobar tucks the obsidian sword into Parumartishs belt? before grabbing out his melee weapon and preparing himself for combat

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

Oh and it was the SW corner of the ziggurat that I moved to. So if we label the square's 1-10 vertically S to N and label them A-I horizontally W to E (and if I'm picturing this correctly), I am at the square on the SW corner, (D,4), of the ziggurat and Lexia moved to (B,3).


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Not a bad idea, labelling the map now

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

The floor below the Gorilla becomes slippery, and the simian falls backwards unceremoniously. Imperia moves into the room and takes a defensive stance, while Dobar draws forth his war hammer.

Da'Tunga stands back up, and takes an aggressive stance, ready to pound whoever foolish enough to step into range.

---
Imperia - Move and total defense/smite
Azura - Counterdance
Parumartish - Cast grease and move
Dobar - Draw and give knife, draw warhammer
---
Da'Tunga - Stand up - readies action
---
Imperia
Azura
Parumartish
Dobar

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Seeing the monkey stumble Imperia decides to seize the opertunitey to strike

power attack: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 2d6 + 9 ⇒ (5, 1) + 9 = 15 + singing and extra smite damage if applicable
sorry for the lack of rp but I'm at a movie theater and apparently it's frowned upon for texting In one

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

"Master Aldain? Is that you? Where is the idol?" Azura moves into the room and scans for the object they must destroy.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23 If she finds it, she will point it out for Paru.

I think that's all I can do this round, move to D5 to defend Paru if he is attacked, I vote to send Dobar in to help Lexia.

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

If I can possibly amend that action, if Azura has any move action from round 1, she will move, cast Daze DC 14 on Da'Tunga and then look for the idol. =)

AOO's to cover Paru
AOO to cover Paru: 1d20 + 2 ⇒ (11) + 2 = 13
AOO to cover Paru: 1d20 + 2 ⇒ (15) + 2 = 17

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

if nobody disagrees. If they do then I take it away

dobar?:
5ft free move to A9 then acrobatics move to area B10 followed by sneak attack or normal if he doesn't make it.
acrobatics aoo: 1d20 + 7 ⇒ (1) + 7 = 8
acrobatics= move thru enemy: 1d20 + 7 ⇒ (11) + 7 = 18
attack: 1d20 + 2 ⇒ (20) + 2 = 22
warhammer: 1d8 + 3 ⇒ (1) + 3 = 4sneak attack: 1d6 ⇒ 5

confirm crit 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d8 + 2 ⇒ (8) + 2 = 10 add one to that forgot two handed
and cause its a times 3 1d20 + 2 ⇒ (10) + 2 = 12 damage: 1d8 + 3 ⇒ (4) + 3 = 7


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Azura works her haunting spells on the gorilla, while scanning the room for other traces of evil. In a far corner of the room, she sees something moving beneath the fog.

Will save: 1d20 + 2 ⇒ (17) + 2 = 19

The spell hits the gorilla, who shrugs it off, and deliver a wild swing at Imperia, who is closing in with a raaaargh. The reckless assault causes an opening that the Gorilla uses to slam the brave paladin. The paladin, in turn, open a wide gash in creatures' fur, blood gushing out.

Readied attack: 1d20 + 3 ⇒ (4) + 3 = 7
AOO, Imperia: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (4) + 2 = 6

---
Imperia - Power attack Take 6 damage
Azura - Daze
Parumartish
Dobar - Action proposed (Parumartish to decide)
---
Da'Tunga (18)
Idol
---
Imperia
Azura
Parumartish
Dobar

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

I guess your response to Azura's roll answers my question in discussion about the location of the idol.

Obsidian blade in hand, Parumartish ascends the ziggurat to free the captive elf and survey the room for the idol where Azura indicated.

Paru's Perception: 1d20 + 7 ⇒ (11) + 7 = 18


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This ziggurat is described as 20ft high, 10ft wide at the base. Quite steep indeed, so I'll have to roll climb checks.

Climb,move1: 1d20 - 2 ⇒ (7) - 2 = 5
Climb,move2: 1d20 - 2 ⇒ (1) - 2 = -1

The wizard struggles to gain any altitude against the ziggurat, managing only a few step before losing his balance, and dropping back down again. DC 5 climb for the ziggurat

Dobar tries to wiggl egis way past the Gorilla unseen, but a mighty whack in his direction tells him he was not subtle enough. The wild swing misses, though, leaving an opening for a whack back. Hitting the gorilla on the head as it stoops over, the magnificent creature goes down with a dry-sounding 'thunk'.

AOO: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 2 ⇒ (1) + 2 = 3

Imperia feels a sudden queasiness coming up, that she cannot define. Please make a DC 12 Will save

---
Imperia - Power attack Take 6 damage
Azura - Daze
Parumartish - Climb
Dobar - Thunk gorilla
---
Da'Tunga (Down)
Idol
---
Imperia
Azura
Parumartish
Dobar

---

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Taking grim satisfaction in the fall of the ape Imperia raises her sword for the finishing blow as a wave of nausea washes over her.

will: 1d20 + 1 ⇒ (19) + 1 = 20

"Sleep now and may the inheritor guide you in death where you failed at life" She says shaking off a slight discomfort, bringing down her sword in a shimmering arc.

damage, power attack: 4d6 + 9 + 1 ⇒ (5, 6, 2, 2) + 9 + 1 = 25
ummm fort save 35 or die?


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Smite first, ask questions later

Imperia, with a simple gesture, lobs the head off the simian.

---
Imperia
Azura
Parumartish
Dobar

---
Da'Tunga (Down)
Idol
---

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

Oh that was stupid of me... I didn't see the height in the original description. Whatever, I'm just going to double move to (G,7).

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

Azura begins to sing her wordless melody, urging her companions to victory. She holds her spear at the ready as she moves in to threaten the idol, pointing at it with the spearhead.

Begin 8th round of Bardic Performance: Inspire Courage and move to E9. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

AOO if it provokes: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
AOO if it provokes: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


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With the threat of the gorilla now gone, the adventurers circle like vultures around the wooden idol. Parumartish and Azura close in, while Dobar moves under the cover of Azura and bring his war hammer to bear. The sound of stone on stone marks a blow that missed.

Attack: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 61d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

The idol remains eerily silent, an evil grin spanning its face. Azura suddenly feel her spear shaking in her hands.

Oddly fitting for a bard. I'll need a DC 13 Will save, Azura.

---
Imperia - Finish gorilla
Azura - Inspire courage
Parumartish - Move
Dobar
---
Idol
---
Imperia
Azura
Parumartish
Dobar

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

Will Save: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10 Uh oh...


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Shaking and trembling, then bending, Azura's spear seem to have a life of its own. It twists and turns, then stops again. What remains is a useless, curled up shaft, and a spear no longer wieldable.

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

Azura gasps in shock and anger, gaping at her destroyed weapon, faltering in her vocal performance.
"Why that little wood-warping son of a knick-knack!" It wasn't expensive to replace, but she would be less able to defend her comrades without her longspear. She cast the misshapen mess aside and narrows her eyes in determination, drawing the be-ribboned whip at her belt, uncoiling it's length in one tiny flick of her wrist, the soft crack echoing through the vast hall as she launches into her wordless song again.

Drop ruined weapon, draw whip, and begin the bardic performance anew, 9th round.

AOO to aid AC if adjacent allies are attacked: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
AOO to aid AC if adjacent allies are attacked: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
+4 to AC

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

seeing that her fellow pathfinders have matters in hand fighting the stationary idol Imperia starts to scale the pyramid in her heavy armor.I now know why in the stories that the knight always had stairs when saving the damsel in distress she thought as she made her way up the ledge.

taking 10 for climb checks should see me barley making it


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The idol! Destroy the idol before the monkeys find a new champion! the elf on top of the Ziggurat screams as Imperia climbs up the Ziggurat.

Climbing is at one-half speed, so double move would bring you up 10 feet, or halfway there

---
Imperia - Double climb
Azura - Performance
Parumartish
Dobar

---
Idol
---

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

Prescience: 1d20 ⇒ 1

Parumartish reaches the idol and brings the black blade to bear, but the weapon is unfamiliar, and the wizard wields it clumsily.

Obsidian Kukri Attack: 1d20 - 2 - 4 ⇒ (8) - 2 - 4 = 2

Cut to Dobar (maybe...):

"Ha!" the Dobar exclaims at the wizards sad attempt at melee combat. "S'pposed ta look more like this, lad," he says placing both hands firmly on his warhammer before taking a swing at the idol.

Warhammer Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Warhammer Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Cut to Idol.


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Dobar feels a sensation similar to that felt by Azura, but manages to resist the effects of the baleful influence. Instead, he smack the hammer down, right on top of the idol. Although it was a solid hit, there is no discernible damage to the wooden figure.

Dobar, Will save: 1d20 + 2 ⇒ (16) + 2 = 18

---
Imperia - Double climb
Azura - Performance
Parumartish - Dagger attack
Dobar - Hammer
---
Idol
---
Imperia
Azura
Parumartish
Dobar

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

continuing her climb even after hearing the scholars words Imperia lets out a exhausted chuckle. maybe it would give me the chance to humble the wizard she thought another giggle escaping her mouth.

continue climbing taking 10


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The idol keeps its evil grin as Imperia reaches the top of the Ziggurat. The evil is still bound to the altar, and looks at Imperia nervously what? what are you doing?

---
Imperia - Reach the top
Azura
Parumartish
Dobar

---
Idol
---

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

Prescience: 1d20 ⇒ 10

Parumartish prepares to swing at the idol again, but foresight has a way of changing the future. Instead, noticing the bard's weapon has been destroyed, he calls to her, "Azura, I am not likely to succeed at destroying the idol. It would probably be better for you to take this," and he offers her the ancient kukri.

My bad, I meant to say double move to (G,9) a couple posts back not (G,7) LOL. Oh well, I wouldn't have hit the idol before anyway and if I have to move this turn, I wasn't planning on using my standard to attack anyway.


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So you mean to stay put at G7?

---
Imperia - Reach the top
Azura
Parumartish - hands the kukri to Azura
Dobar
---
Idol
---

Scarab Sages

Male Human (Keleshite) Wizard 2 | HP: 16/16 | AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort/Ref/Will: +2/+2/+3 | Init: +11 | Perception: +8 | Sense Motive: +2

No, I'll use whatever action is necessary to get me to (G,9) since I've been writing as though that's where I was.

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

Maintaining her lilting song, Azura takes the Kukri and offers it for Dobar to use. She then lashes out with her whip, trying to knock the idol prone and make it more vulnerable.

Trip attempt with whip: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
AOO to aid AC: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
AOO to aid AC: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Did we lose Dobar completely? Anyway, I vote for him to try and use the dagger and Azura will try and offset the negatives by tripping the idol.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

agree with azure for actions

if something bad doesn't happen:
Imperia reaches the summit of the temple breathing heavily body shaking from fatigue. Completely ignoring the panicked look on the face of the elf Imperia cuts the bindings of the sacrificial alter "leave now your servents require your attention ... I have a evil totem to destroy" the palidin says angrily as she begins her descent downwards towards her endangered allies.
If I have any movement actions left I will take 10 for the decent


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Azura, with simplicity, turn the idol on its side. Dobar proceeds to reach down at it and ram the kukri into the idol.

Attack: 1d20 + 2 ⇒ (10) + 2 = 121d4 + 1 ⇒ (2) + 1 = 3

The idol tries to crawl back up, providing another opening for Dobar to splinter wood. With a well-aimed stab, Dobar manage to split the idol down the grain leaving it motionless on the floor.

Attack: 1d20 + 2 ⇒ (19) + 2 = 211d4 + 1 ⇒ (3) + 1 = 4
Confirm: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 191d4 + 1 ⇒ (2) + 1 = 3

Combat over, idol defeated

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

wow what is with dobar and crits lol

With a momentous heave Imperia raises herself to the alter. Trembling from exhaustion the paladin makes her way to the captive elf sparks erupting from the ground as the great sword drags along it. Ignoring the desperate pleas from the captive Imperia raises her now heavy sword in both hands over her head.

saying a few words between exhausted breaths. "This is going to hurt you more than it will hurt me" before bringing her sword down on the bindings.

looking down on her allies she gives herself a few moments of thought much different from the temple but if all missions go like this I should be fine before starting the climb down from the over sized museum display.


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Thank god you managed to stop that idol Nigel exclaims. With the mists slowly dissipating, and the monkeys behaving less wild (but they're still escaped monkeys), the danger has passed.

Nigel is incredibly grateful for the help provided by the society. As a token of good faith, he presents a masterfully crafted spear, once the possession of a Chelaxian prince, to be included in the collection of the Pathfinder society. He also present the adventurers with a ioun stone, a small enchanted jewel that can enhance the abilities of the wearer. This has a special interaction with the 'Wayfinders' you Pathfinders seem to be so fond of he explains sometimes creating enhanced effects. Sadly, this stone is of somewhat inferior quality pointing to the crack in the stone so no such synergy is present. Still, I believe it might come in handy.

This is the conclusion of the adventure. I will report and get the chronicles your way when I find the time to finalise them. Congratulations!

Liberty's Edge

Female Musetouched Aasimar HP 21/21 | AC 22, T 13, FF 19 | Bard 3 | AC 19,T 13,FF 16 |HP 21|Fort +2,Ref +6,Will +2| Init +5 | Percep +5, Sense Motive(VP Sing) +12

Azura takes the beautiful antique spear gently with a twinge of regret that she would be turning it over to the relic vaults shortly.
"Thank you Master Aldain, I hope this marks the beginning of an improved relationship with the Society. I am glad we could come to your aid this day, I only regret we were too late for some."

Thanks so much for the great game! Will you be running any more soon?

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