SPECIAL ABILITIES
-------------
Forewarned (Su): Parumartish can always act in the surprise round even if he fails to make a Perception roll to notice a foe, but he is still considered flat-footed until he takes an action. In addition, he receives a bonus on initiative checks equal to 1/2 his wizard level (minimum +1). At 20th level, anytime he rolls initiative, assume the roll resulted in a natural 20.
Prescience (Su): At the beginning of his turn, Parumartish may, as a free action, roll a single d20. At any point before his next turn, he may use the result of this roll as the result of any d20 roll he is required to make. If he does not use the d20 result before his next turn, it is lost. Parumartish can use this ability a number of times per day equal to 3 + his Intelligence modifier.
DEFENSE
-------------
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 8
Fort +2, Ref +5, Will +2
OFFENSE
-------------
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
STATISTICS
-------------
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Spell Sponge
Skills Climb +7, Knowledge (arcana) -1, Knowledge (history) -1, Knowledge (nature) -1, Knowledge (planes) -1, Knowledge (religion) -1, Perception +8, Spellcraft -1, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ Alertness (grants master Alertness feat when within arm's reach), improved evasion, share spells, empathic link
SPECIAL ABILITIES
-------------
Familiar
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level.
Poison (Ex)
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save. The save DC is Constitution-based.
PFS Bookkeeping:
Faction Osirion
Experience 4
Fame 6; Prestige 6
Past Scenarios