[PFS] DM AM's The Night March of Kalkamedes [4-19] [Tier1-2] Table 2 (Inactive)

Game Master overfiend_87

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Master of Gaming and Grognardia Current map
Otieno wrote:

"Shh, it's okay, girl. We'll be quick about it and I'll be with you the whole time," Otieno says, patting his wolf on the back of her neck.

[dice=Handle Animal]1d20+3

Does having Otieno's "strengths altered" mean he gets a bonus on this roll because his Charisma is usually so awful? :)

Afraid not. Only physical strength not force of will or strength of personality.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin allows Kalkamedes some slack in the rope to see what he does.

(Do to limitations of my work PC, I will have to adjust my icon a little latter today.)

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Tomas takes his time looking for something that would serve as a torch.

He turns to the Pathfinders and says: "I think I might pass through those doors wearing this cloak of resistance! It might be an idea for someone who can use it to take the wand, if possible.

The Exchange

Halfling Slayer 1

Cormac facepalms at thomas and pulls a torch from his pack and hands it to him.

Let's take it easy shall we, slow and steady and all that

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin secures the rope to the base of the statue, then removes the wand and walks over to Cathetel. "Are you able to identify this?"


Master of Gaming and Grognardia Current map

All Kalkamedes is doing is walking into the door. There's a good chance you can open it if you're strong enough...plus you might as well read the tabs as I'm sure our Alchemist friend here would tell you all what the statue says.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

After insuring that the rope is safely secured to the statue base, Thallin moves over to the large door and begins inspecting it for traps.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Disable Device: 1d20 + 7 ⇒ (4) + 7 = 11 (Apply this if the door is trapped.)

(Apply the following if the door is not trapped.)

After a carful inspection of the door, Thallin uses the wand of enfeeblement on himself and attempts to push open the door.

Wand of Enfeeblement: 1d6 + 1 ⇒ (5) + 1 = 6 (Voluntarily failing save.)
Wand of Enfeeblement: 1d6 + 1 ⇒ (2) + 1 = 3 (Voluntarily failing save.)

(This should make Thallin's effective strength (5).


Master of Gaming and Grognardia Current map

Str check: 1d20 ⇒ 17

At first it appears after being so weakened that Thallin would be unable to move the massive iron doors however he somehow manages to force the door open with such relative ease.

You see a new much larger hallway, leading to a balcony that stops at the end with a massive metal cage shaped like demon's head hanging over this massive dark shaft with no bottom in sight. the cage has a menacing maw filled with incisor-like fangs hanging open large enough for you to walk into. The head is hanging from a number of iron-chains that are attached to a mechanism above the head. There is a small console on the north edge of the bridge that bears a single lever.

Kalkamedes walks straight into the metal maw and just stands there, seemingly waiting patiently.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"An elevator?"

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin slides the wand into his belt, then retrieves the rope from the base of the statue. Do to his weakened condition, and Kalkamedes’s eagerness, the Magus is virtually dragged behind the sleepwalker as he makes his way to the metal cage.

Looking a little concerned about the safety of the old machine, Thallin starts carefully inspecting the device.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11 (Searching for traps and (or) anything else that might indicate the device is dangerous.)

“Does anyone know anything about engineering?”


Master of Gaming and Grognardia Current map

As Otieno pointed out, it is indeed an Elevator. The lever there operates it, but it there is only enough room to hold 4 people at a time.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

After regaining his strength, Thallin moves into the cage and waits patiently to see who else is willing to test-out the old elevator.

The Exchange

Halfling Slayer 1

Cormac moves forward I am by far the lightest and I am a pretty strong climber - I will test out the elevator

Cormac pulls the lever.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"I doubt Luna would brave that technological contraption without me by her side, so we'll come down on the next trip."


Master of Gaming and Grognardia Current map

It does state 4 medium size creatures so I'm willing to allow Cormac to ride, however if he wishes he can climb down and use the lever for everyone else. If you have and if not I suggest you buy the pathfinder kit, use some pittins and rope and such to make the climb easier. It's VERY deep however as you cannot see the bottom.

Grand Lodge

We have five Pathfinders, a wolf, and a sleepwalker, so it'll take two trips.

The Exchange

Halfling Slayer 1

Cormac will climb down, using his pitons and rope as he goes to climb down, taking 10 (at +6-1 for a 15 total) to descend and pull the lever.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Otieno coaxes Luna onto the lift. "Here we go, girl. Nice and easy.


Master of Gaming and Grognardia Current map
Cormac Polmar wrote:
Cormac will climb down, using his pitons and rope as he goes to climb down, taking 10 (at +6-1 for a 15 total) to descend and pull the lever.

Cormac grips onto the wall, but makes no progress as he finds that the walls are a very difficult to scale.

You failed the roll, but not enough to fall just to not make any progress...unless someone can boost your skills. Also I thought you were healed up earlier with the wand before entering the Black Edifice as your hp is saying 4/12.

Luna is a lot more calm after passing that strange magical aura by the door. Luna seems a bit on edge, but nothing like earlier as she travels down in the cage.

The Exchange

Halfling Slayer 1

Cormac decides to take a chance and climb more aggressively, hoping he doesn't get hurt too bad should he fall.

Climb: 1d20 + 5 ⇒ (20) + 5 = 25


Master of Gaming and Grognardia Current map

I should've asked...how much rope does Cormac have? It's a 200ft drop...Actually I'll just say you made it so you don't have to make 50 rolls or something.

After arriving at the bottom of the shaft you see a small tunnel only wide enough for one person at a time. As you make your way, you all find a large cavern with palm-sized shards of jagged steel jutting from halfway up the walls which are bathed in a dark green light. A set of natural rock columns support the chamber's ceiling, which rises to a height of twenty feet. A small tunnel leads to the north-east and there are several rounded alcoves branching off from the main cavern.

As you come to the first Alcove, Kalkamedes continues to walk on forward but you hear a weak voice call out to you all.
"Thank the gods! Please, brave heroes! Save me from this prison!" the voice belongs to a gnome wearing threadbare cloths and a unkempt mane of fuchsia hair. "The Thrallkeepers imprisoned me centuries ago to use my fey essence to power their magic. I'm lucky to be alive with all their experiments on me. All I wish to do is to be free and taste the fresh air once again, die at last and perhaps travel back in spirit to the First World from where I came from."

As he looks at Kalkamedes he calls over to the sleeping man.
"Is that you Johanis? Over here! Free your old pal, Koth'Vaul!" he calls but to no avail as Kalkamedes continues to pull you towards the other end of the cavern. "Wait, I know what is wrong with him. He is a decendent of my pal, Johanis. He must be a tenth-generation of his line! I, him and my sister traveled here centuries ago, but when the Thallkeepers caught us, Jonis was the only one to escape and swore that he would mount a rescue one day. He must be drawn down here because of Johanis' love for my sister."

Knowledge Local DC 18:
Any Gnome trapped for more than a year should be vulnerable to Bleaching, an affliction that Gnomes suffer over time when they fail to partake in new experiences and sensations. Koth’Vaul appears to be perfectly healthy.

Knowledge Planes DC 20:
Koth’Vaul is not a common Gnome name, but has linguistic roots in Abyssal and unlikely to be one for a Gnome.

open both if you get 28+

Knowledge Planes DC 28+:
The name Koth’Vaul is the name of a specific demon known as the Lying Horns, an outsider who tempts mortals into corruption.

Knowledge History DC 15:
The Thrallkeepers vanished along with the runelords thousands of years ago. Koth’Vaul’s claim that Kalkamedes is the tenth-generation descendant of Johanis is biologically impossible for a human.

Knowledge Arcana and Planes DC 20:
The wards that surround Koth’Vaul are designed to imprison outsiders, which should not stop a simple Gnome from walking across them. The wards used to be more powerful, but faded over time.

open both if you get 25

Knowledge Arcana and Planes DC 25:
The circle is specifically attuned to contain a creature strongly attuned to chaos, evil, or both. The wards used to be far more powerful, but have degraded over time.

The Exchange

Halfling Slayer 1

knowledge Local: 1d20 + 5 ⇒ (7) + 5 = 12

Cormac stares...

Welp, I'm out, this is all gibberish to me

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"What's he talking about?"


Master of Gaming and Grognardia Current map

The gnome groanes as he gets impatient.
"Please, just free me. I need to escape this terrible place. You just need to smash the symbols on the circle around me and I'll be set free." he states, but continue to look at Kalkamedes who it still attempting to head to the other end of the cave

assuming you are holding him back

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

(I will allow Kalkamedes to continue. As fare as the knowledge checks, we will have to wait for Cathetel. He seems to be the most knowledgeable.)

"As interesting as this is, it will have to wait until we have resolved the sleepwalker's problem."

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Tomas, slightly ill at ease in the poor light, watches Thallin for signs of anything happening with Kalkamedes

I have none of the relevant Knowledge Skills.

I do have cleats (awarded from my last adventure) which might be useful for making up a smooth surface.

I'm not sure of the mechanics of award sheets - do you automatically own what you get or only the chance to purchase them when you can?


Master of Gaming and Grognardia Current map

I'll wait for a few more posts but are you ignoring the Gnome and following Kalkamedes or attempting to save him first?

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Knowledge Local: 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge Planes: 1d20 + 4 ⇒ (12) + 4 = 16
Knowledge Arcana: 1d20 + 7 ⇒ (15) + 7 = 22

Can anyone aid on those, or am I really the only person here with ranks in Knowledges :(

Actually that brings up a good point, can you aid another knowledge checks?


Master of Gaming and Grognardia Current map

Anyone can aid as, if you don't have the knowledge the max you can reach is DC 10 and you only need DC 10 to get a +2 aid. However you have pointed out the first check that should raise eyebrows and the second-to-last which will, again, raise a few eyebrows.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin turns to the group, while momentarily delaying Kalkamedes's advancement. "Do we want to hold up here, or press on and comeback to deal with this gnome's problem?"

Aid another Knowledge Local (Untrained): 1d20 + 2 ⇒ (3) + 2 = 5
Aid another Knowledge Planes(Untrained): 1d20 + 2 ⇒ (9) + 2 = 11
Aid another Knowledge Arcana (Untrained): 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Aid another Knowledge (local) untrained: 1d20 ⇒ 4
Aid another Knowledge (planes) untrained: 1d20 ⇒ 1
Aid another Knowledge (arcana) untrained: 1d20 ⇒ 3

"I'm afraid this is beyond my area of expertise. As I said before, my job was getting you here. It's up to the rest of you to figure out what 'here' is."

He looks at the gnome and frowns. "I think you might have us mistaken for someone else."

Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11

"If you are a prisoner here, we'll set you free if we can."

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

I'd like to wait to see what Kalkamedes does, rather than going round smashing things bringing God knows what consequences.

Koth'Vaul - if we get out of this place alive we'll make sure you come with us.

The Exchange

Halfling Slayer 1

Cormac goes over to the Gnome and jus tasks What in the blue blazes are you even talking about?


Master of Gaming and Grognardia Current map

Koth'Vaul was about to re-iterate, however seeing as the majority of the party is following Kalkamedes heading to the other end of the cavern he gives a hideous sneer.

"Dammit you fools! You should've released me!" and with that his face contorts into a strange foreign shape and he grows into a massive, horned demonic entity with four arms and leering down at Cormac who had gotten close, but still outside of the circle this creature is trapped in.

This, is what he now looks like.

Knowledge Planes DC 16:
His appearance is that of a Galbrezu Demon, one of the most powerful kind that lurk in the abyss often granting wishes to people, however these wishes are often twisted into somekind of vile mockery like bringing a loved one back to life, only for them to return as a vampire or if you used a term "make me out of gold" you would be turned into a statue of solid gold. There are many tales of these beasts and what ends they go to.

He attempts to reach for Cormac, but his claws strike an invisible barrier and he roars in rage.
"Illvaster! Destroy these interlopers!" as he says this the large pool in the cave begins to churn and out comes a black dragon, it's eyes beaming down on your all as it lets out a roar. Accompanied at it's side are several loose limbs, animated by somekind of necromatic magic. These various hands or hand-like appendages must have once belonged to creatures who died here many eons ago.

Initiative:

Otieno + Luna: 1d20 + 6 ⇒ (3) + 6 = 9
Cormac: 1d20 ⇒ 17
Cathetel Tivon: 1d20 + 4 ⇒ (6) + 4 = 10
Tomas Kellner: 1d20 + 2 ⇒ (6) + 2 = 8
Thallin Quin: 1d20 + 6 ⇒ (9) + 6 = 15

Kalkamedes 1d20 + 1 ⇒ (17) + 1 = 18

ILLVASTER 1d20 + 1 ⇒ (18) + 1 = 19

Crawling Hands 1d20 ⇒ 6

The hands are actually diminuative, but I've kept them bigger so that you can see them. The Dragon is indeed quite small for a Dragon and is only Medium-sized

Order:

Illvaster
Kalkamedes - 23
Cormac
Thallin Quin
Cathetel Tivon
Otieno + Luna
Tommas Kellner

Crawling Hands

Illvaster moves straight for Kalkamedes and attempts to take a bite out of him.

Bite: 1d20 + 7 ⇒ (18) + 7 = 25

damage: 1d8 + 5 ⇒ (5) + 5 = 10

Kalkamedes ignores the creature and continues to march down to the other end of the cave provoking another attack, but not caring as he appears to near his destination.

Bite: 1d20 + 7 ⇒ (19) + 7 = 26

damage: 1d8 + 5 ⇒ (8) + 5 = 13

The Exchange

Halfling Slayer 1

Cormac quickly studies the creature, takes a step to get a good shot and then whips a bullet at the Dragon.

Someone needs to circle around to protect Kalkamedes!

PBS Sling Attack on Studied Target: 1d20 + 7 ⇒ (9) + 7 = 161d3 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

As the black dragon unleashes its deadly attack upon Kalkamedes, Thallin imbues his bow with magical energy and firs a an arrow at the black beast. After considering his position Thallin moves to a more tactical location.

(Free action) Imbue Composite longbow (+1) with arcane pool, (Standard action) Take a shot at the black dragon, (Move action) Move 20'

(Attack) Composite Longbow: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23 (+4 Dex, +1 Enchantment, +1 Point blank shot (Feat).

(Damage): 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

With a shrill whistle, Otieno commands Luna to do what wolves do best: circle around their prey to attack as part of a group.

Luna readies an action to attack the dragon as soon as someone else does (hopefully with a flanking bonus).

Luna bite attack: 1d20 + 2 ⇒ (20) + 2 = 22 +2 more with flank.
Luna critical confirm?: 1d20 + 2 ⇒ (1) + 2 = 3 +2 more with flank.
Luna bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
Luna trip attack: 1d20 + 2 ⇒ (4) + 2 = 6 +2 more with flank.

Meanwhile, the elf moves northward around the cavern's edge and fires an arrow before the wolf gets into melee range.

Otieno longbow attack: 1d20 + 4 ⇒ (7) + 4 = 11
Otieno longbow damage: 1d8 ⇒ 1


Master of Gaming and Grognardia Current map

Cormac's attack bounces off the barrier surrounding the already raging and irritated demon.

Thallin's arrow goes in deep, but appears to do very little damage to the creature whilst Otieno's arrow bounces off near it's horn. You notice that there is a Mithral band wrapped around the horn on it's head.

Luna goes at it, tearing into it's scaled hide and tearing off a scale.

Perception DC 15:
You notice that the scale Luna just peeled off turned into a rotten and aged scale when it wasn't origonally when she bit into it.

Order:

Illvaster - 6
Kalkamedes - 23
Cormac
Thallin Quin
Cathetel Tivon
Otieno + Luna
Tommas Kellner
Crawling Hands

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Tomas moves to the Demon, with Luna flanking, draws his greatsword (free action) and using two hands aims a powerful blow to the area exposed by the torn off scale.

Attack: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Apologies for the hold up, have been stocktaking :(

Cathetel takes a step back in fear as the demon reveals itself, but regains control of himself, and immediately hurls a bomb at the most threatening enemy, which just happens to be the black dragon his friends were attacking.

Ranged Touch Attack (Bomb): 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Master of Gaming and Grognardia Current map

don't worry, I've been slow recently as I just came back to work after having a 2 week holiday because the managers was getting moaned at by upper management for me not taking holidays (and at that time I had worked up over 52 hours overtime) so returning to work straight into three 8 hour shifts has just shattered me.

@Tomas you forgot to roll your damage

2d6 + 3 ⇒ (1, 4) + 3 = 8

Tomas strikes the beast hard with his blade, cutting deep into the beast, but it remains standing and fighting.

Illvaster returns and attack in common and takes a bite out of Tomas.

bite: 1d20 + 7 ⇒ (18) + 7 = 25

damage: 1d8 + 5 ⇒ (3) + 5 = 8

oops, forgot the crawling hands.

The crawling hands make their advancement. One attacking Luna and the other attacking Kalkamedes.

attack vs Luna: 1d20 + 5 ⇒ (3) + 5 = 8

attack vs Kalkamedes: 1d20 + 5 ⇒ (17) + 5 = 22

1d1 + 1 ⇒ (1) + 1 = 2

CMB: 1d20 + 0 ⇒ (4) + 0 = 4

Kalkamedes contiues to walk on, ignoring the crawling, rotting appendege of a unknown creature as he advances deeper into the cave and stops before something, getting down on his knees and just remaining there doing nothing. It seems whatever has been attracting him here, he has just reached.

Order:

Illvaster - 14
Kalkamedes - 25
Cormac
Thallin Quin
Cathetel Tivon
Otieno + Luna
Tommas Kellner

Crawling Hands

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Luna continues to chew on the dragon while Otieno takes a shot at the disembodied arm harassing the sleepwalker.

Otieno longbow attack: 1d20 + 4 ⇒ (13) + 4 = 17
Otieno longbow damage: 1d8 ⇒ 2

Luna bite attack: 1d20 + 4 ⇒ (15) + 4 = 19
Luna bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
Luna trip maneuver: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin moves alongside Otieno and fires an arrow matching the druid’s target.
(Move action) Move 20’, (Standard action) Attack the hand that attacked Kalkamedes.

(Attack) Composite Longbow: 1d20 + 6 ⇒ (19) + 6 = 25
(Damage) Composite Longbow: 1d8 + 4 ⇒ (8) + 4 = 12

The Exchange

Halfling Slayer 1

Cormac stands his ground and whips another bullet at the dragon

PBS Sling Attack: 1d20 + 7 ⇒ (14) + 7 = 211d3 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Cathetel hurls another one of his explosive devices.

Attack (Bomb): 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Master of Gaming and Grognardia Current map

Cormac's bullet smashes against the creature, but seems to bounce off harmlessly off the creature's thick scales.

Thallin's arrow pierces and pins the clawed hand to the ground, destroying it with a single shot.

Cathetel's bomb goes off, once again striking the creature hard as the fire goes off and burns it's flesh, releasing a rancid stench.

Otieno's arrow fires at the other hand, but it just misses slightly where as Luna bites in deep at the dragon again.

Order:

Illvaster - 25
Kalkamedes - 25
Cormac
Thallin Quin
Cathetel Tivon
Otieno + Luna
Tommas Kellner
Crawling Hands

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Tomas withdraws his greatsword and strikes again at at different angle into the area of flesh exposed when Lunu tore the monster's scale off.

Attack: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10

Immediately afterwards he takes a 5-foot step back around the other side of the rock by the monster.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)
Tomas Kellner wrote:

Tomas withdraws his greatsword and strikes again at at different angle into the area of flesh exposed when Lunu tore the monster's scale off.

[dice=Attack]1d20 + 1 + 2
[dice=Damage]2d6 +3]

Immediately afterwards he takes a 5-foot step back around the other side of the rock by the monster.

You're remembering the +2 bonus on attacks you get from flanking, right?


Master of Gaming and Grognardia Current map

Tomas's strike hits true and cuts deep into the scales of this dragon and cutting up it's hide.

The remaining clawed hand attacks Luna again and latches on to it's leg, grappling it with the long finger-like appendaes of this otherworldly being's hand.

attack: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d1 + 1 ⇒ (1) + 1 = 2

CMB: 1d20 ⇒ 16

Illvaster attacks Luna and bites deep into the wolf's back with it's serrated teeth.

Bite: 1d20 + 7 ⇒ (18) + 7 = 25

damage: 1d8 + 5 ⇒ (1) + 5 = 6

Kalkamedes is still simply sitting down by another circle, similar to the one the Demon is inside of, however there is nothing going on from what you can see.

Order:

Illvaster - 35
Kalkamedes - 25
Cormac
Thallin Quin
Cathetel Tivon
Otieno + Luna
Tommas Kellner

Crawling Hands

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