
|  Tomas Kellner | 
 
	
 
                
                
              
            
            Wrote yesterday's posts after a hard day and long evening at the pub. I understand why I get attacked twice (it's on the map). Regarding armour: that listed on my character sheet link is what I was wearing on my last adventure. With gold earned I upgraded to chainmail. The idea was, I could dispense with shield and use my greatsword two-handed. I meant to explicitly say earlier that I would be wearing it. Anyway, I didn't, so I'll take the damage if I have to.
Thallin, I don't think the link says what Tomas is wearing, only what he is carrying. I'm not using herolabs. I work things out on paper then update to charactersheet.co.uk online docs service.

|  Thallin Quin | 
 
	
 
                
                
              
            
            
Thallin, I don't think the link says what Tomas is wearing, only what he is carrying. I'm not using herolabs. I work things out on paper then update to charactersheet.co.uk online docs service.
(No problem, I was just trying to help.)

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            Its hard to know exactly, but to the tree's on the map count as difficult terrain? IE, can Cathetel make a 5 foot step SW and then throw a bomb at the man exactly east of that new position?
Sadly it is difficult terrain. According to the adventure: "The thick trees and ground cover make this area difficult to navigate, and any squares containing a tree or brush are treated as difficult terrain." however this also gave them a bonus to their stealth check when getting ready to ambush you.
Wrote yesterday's posts after a hard day and long evening at the pub. I understand why I get attacked twice (it's on the map). Regarding armour: that listed on my character sheet link is what I was wearing on my last adventure. With gold earned I upgraded to chainmail. The idea was, I could dispense with shield and use my greatsword two-handed. I meant to explicitly say earlier that I would be wearing it. Anyway, I didn't, so I'll take the damage if I have to.
Thallin, I don't think the link says what Tomas is wearing, only what he is carrying. I'm not using herolabs. I work things out on paper then update to charactersheet.co.uk online docs service.
I was basing the AC on the info below your name so I believed both were hits. Could you ammend it for the future?

|  Cathetel Tivon | 
 
	
 
                
                
              
            
            Unfortunately then, that leaves me unable to make an attack without provoking an AoO, so I think I'll just take the total defence action and then move into the bush to prevent getting flanked again.

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            DM - am I unconscious or staggered?
Staggered. I thought it was meant to be unconcious when non-leathal=total HP, but it's only when it exceeds it.

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            Forgot to roll for Kalkamedes
1d20 + 1 ⇒ (7) + 1 = 8
Revised Order:
Otieno 
Thallin Quin 
Cathetel Tivon
Kalkamedes
Tomas Kellner 
Cormac 
Bandit 1 - 15 KOed
Bandit 2 - 5
Bandit 3
Bandit 4
Bandit 5
Bandit 6
Also I've numbered them for clarity now. Also I didn't realise you had rolled sneak attack so I've also updated that one of them are KOed. Their numbers aren't too high anymore.
One of their men is badly wounded from Otieno and his tag-team with Luna and another falls down with a single attack from Thallin whilst Cathetel dives to the side
AoO: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage non-leathal: 1d6 + 2 ⇒ (4) + 2 = 6
AoO: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage non-leathal: 1d6 + 2 ⇒ (3) + 2 = 5
Why do the dice do this when I'm a GM? Maybe I'm meant to be an evil overlord...speaking of which I've not played War of the Overworld in a while...hmm...

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Tomas take a diagonal 5ft step back within my move turn to the square behind Bandit 1.[ooc]Asssuming ... this provokes no AoO[/oooc

|  Thallin Quin | 
 
	
 
                
                
              
            
            (Assuming the area you are trying to step into is not difficult terrain, a 5' step never provokes an attack of opportunity. Normally I wouldn't involve myself in another players turn. Because you stated you were new to pathfinder, I would like to submit the following information for consideration. If you are already familiar with the following, please disregard.)

|  Otieno | 
 
	
 
                
                
              
            
            Good ideas, and remember that total defense is only a standard action, too, for when you're really just trying to survive.

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Isn't my problem here: any standard action costs me -1 lethal as soon as it's completed (PFS-CORE) and the clock on my demise then starts ticking at a hit a round? If I can take any kind of offensive action without subsequently falling unconscious, dying - I'll do it. Hell, if I can cause a few hits before I fall unconscious, I'll do that too

|  Otieno | 
 
	
 
                
                
              
            
            Isn't my problem here: any standard action costs me -1 lethal as soon as it's completed (PFS-CORE) and the clock on my demise then starts ticking at a hit a round? If I can take any kind of offensive action without subsequently falling unconscious, dying - I'll do it. Hell, if I can cause a few hits before I fall unconscious, I'll do that too
That's only if lethal damage brought you down to zero hit points. As I said before, though, nonlethal damage really isn't a big deal. You get one action (standard or move) with no penalty right now.

|  Tomas Kellner | 
 
	
 
                
                
              
            
            'only non-lethal to 0' - Got it!Give me a few minutes to think of something (unless kalkamedes is going to do something?).

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Tomas use his 'quick-draw' feat to take hold of the already loaded light bolt-repreating crossbow.
He fires off two bolts at Bandit 3 - over the unonscious 3- and 3 at Bandit 4. He drops the bow and readies his greatsword!

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            (Assuming the area you are trying to step into is not difficult terrain, a 5' step never provokes an attack of opportunity. Normally I wouldn't involve myself in another players turn. Because you stated you were new to pathfinder, I would like to submit the following information for consideration. If you are already familiar with the following, please disregard.)
** spoiler omitted **
** spoiler omitted **
As Cathetel mentioned, he's in difficult terrain so you can't 5ft step which was why it provoked and the bandits KOed him.
Tomas use his 'quick-draw' feat to take hold of the already loaded light bolt-repreating crossbow.
He fires off two bolts at Bandit 3 - over the unonscious 3- and 3 at Bandit 4. He drops the bow and readies his greatsword!
You're standing next to a few people so you can't do a ranged attack without provoking an attack of oppitunity.

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Returning to start again where Toma begun ...
Tomas will 'fight defensively', with his greatsword (free-action(quick-draw) - targeting bandit 2 to start with.

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Clearly labouring under the effort, shaky on him feet, Tomas heaves a barely controlled slice at the bandit
greatsword: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            Clearly labouring under the effort, shaky on him feet, Tomas heaves a barely controlled slice at the bandit
I believe you are flanking so you also gain a +2 making that a hit. Also I hope the damage is right but when I tried to load your character sheet it wouldn't load.
damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9
Revised Order:
Otieno 
Thallin Quin 
Cathetel Tivon 
Kalkamedes 
Tomas Kellner 
Cormac
Bandit 1 - 15 KOed 
Bandit 2 - 14 Koed 
Bandit 3 
Bandit 4 
Bandit 5 
Bandit 6
Due to the change in actions, the bandit you attacked is now KOed by Tomas. Which other bandit do you wish to focus on? i moved you on the map for the 5ft if you want to fire off the bullet at another character. Just was which and I'll keep your roll.

|  Tomas Kellner | 
 
	
 
                
                
              
            
            I believe you are flanking so you also gain a +2 making that a hit. Also I hope the damage is right but when I tried to load your character sheet it wouldn't load.
Sorry - the service isn't working. I'll try soon to get the information up on Google Docs

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            DM Aron Marczylo wrote:I believe you are flanking so you also gain a +2 making that a hit. Also I hope the damage is right but when I tried to load your character sheet it wouldn't load.Sorry - the service isn't working. I'll try soon to get the information up on Google Docs
That's why I love herolab...however I do admit it isn't very cheap. Especially if you want to add all the different books and things for traits and stuff from different sources

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            Bandit 3: "You bastards! I'll get you!" he shouts at Thallin as he turns to face him and drops his sap, drawing a sickle.
Attack on Thallin: 1d20 + 4 ⇒ (20) + 4 = 24
crit confirm?: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Bandit 4:
Moves up towards Thallin and Tomas, attempting to strike the armoured man, but completely misses.
Attack on Tomas: 1d20 + 4 ⇒ (6) + 4 = 10
The two bandits move towards Cormac and attempt to smack him around with their saps.
Bandit 5:
Attack on Cormac: 1d20 + 4 ⇒ (2) + 4 = 6
Bandit 6:
Attack on Cormac: 1d20 + 4 ⇒ (15) + 4 = 19
Damage NL: 1d6 + 2 ⇒ (6) + 2 = 8
Revised Order:
Otieno 
Thallin Quin 
Cathetel Tivon - ZZZ
Kalkamedes 
Tomas Kellner 
Cormac 
Bandit 1 - 15 KOed 
Bandit 2 - 14 Koed 
Bandit 3 
Bandit 4 
Bandit 5 
Bandit 6 - 5
@ Cathetel: Atleast you aren't dead. My Bard just died for a second time in PFS. Luckily she has enough gold and Prestiege to be brought back, but it really kills your wallet as I was saving for a new headband.

|  Otieno | 
 
	
 
                
                
              
            
            The druid and his wolf companion split up for their next attacks, with the wolf circling around to help Cormac and Otieno rushing over to outflank the bandit attacking Thallin.
Otieno longsword attack: 1d20 + 4 ⇒ (3) + 4 = 7
Luna bite attack: 1d20 + 4 ⇒ (17) + 4 = 21
Luna bite damage: 1d6 + 1 ⇒ (1) + 1 = 2
Luna trip attempt: 1d20 + 4 ⇒ (10) + 4 = 14

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            Dunno what happened, forgot to bold you, but yeah you manage to bite that guy, but not trip it.

|  Thallin Quin | 
 
	
 
                
                
              
            
            (Fighting Defensively) AC 19 / T 16 / FF 15 / CMD 18
Seizing the opportunity that Otieno’s distracting attack provided, Thallin lunges forward in an attempt to drive the cold steal of his enchanted rapier into his targets skull.
(Move action) Study target on the man flanked by Otieno, (Standard action) Fighting defensively, attack the man flanked by Otieno.
Attack Rapier: 1d20 + 4 + 1 + 1 + 2 - 4 ⇒ (14) + 4 + 1 + 1 + 2 - 4 = 18 (+4 Weapon finesse, +1  Enchantment, +1 Study target, +2 Flank w/Otieno, -4 Fighting defensively.)
Damage Rapier: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9 (+2 Strength, +1 enchantment, +1 study target.) 
Damage Sneak Attack: 1d6 ⇒ 6 (Precision damage from flank.)

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            Thallin expertly thrusts his blade into one the bandits, taking him out in one single thrust and bringing him down. The other bandits look concerned.
Kalkamedes continues up north, taking a sharp turn and continuing on his path. The bandits looked like they were about to attack him, but stop themselves as they see his eyes are firmly stuck shot and appear confused.
Cormac misses with his sling at the bandit.
Revised Order:
Otieno 
Thallin Quin 
Cathetel Tivon - ZZZ 
Kalkamedes 
Tomas Kellner 
Cormac 
Bandit 1 - 15 KOed 
Bandit 2 - 14 KOed 
Bandit 3 
Bandit 4 - 15 KOed
Bandit 5 - 2
Bandit 6 - 5

|  Tomas Kellner | 
 
	
 
                
                
              
            
            DM: if I wanted to shoot at Bandit 6 would you that '10 foot from a friendly' and impose a -4 on the roll?
Also, would stepping into the square occupied by the mushy pile of Bandit 4's body count as uneven ground and not allow me to attack with 'total defence' against Bandit3?

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Tomas draws the light repeating crossbow, with a folly loaded clip, aims it at bandit 6 at lets a bolt loose.
bolt1: 1d20 + 2 + 1 - 4 ⇒ (20) + 2 + 1 - 4 = 19
critical?: 1d20 + 2 + 1 - 4 ⇒ (6) + 2 + 1 - 4 = 5 
bolt1_damage: 1d8 ⇒ 2
bolt2: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
bolt2_damage: 1d8 ⇒ 1
bolt3: 1d20 + 2 + 1 - 4 ⇒ (4) + 2 + 1 - 4 = 3
bolt4: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17
bolt4_damage: 1d8 ⇒ 7
I think I misunderstood 'critical hits'. When I wrote the above I thought getting a natural 20 gave me other shot to breach my opponents' armour, a successful hit causing instant death. When the weapon is '19-20x2', does that mean I get two shots at instant death?

|  Thallin Quin | 
 
	
 
                
                
              
            
            Tomas, you currently have the staggered condition, which allows only a single standard action. Your quick draw feat will allow you to draw your crossbow and fire it as a standard action. If you roll a 19 or 20 on the base roll, you have the potential for that attack to be a critical hit. To confirm if it is indeed a critical hit, you make a second attack roll. This roll is not an actual attack. It is a role specifically to confirm the critical. If the conformation roll hits the target, then it confirms the critical hit. If the conformation roll misses the intended target, then it is a normal hit and does normal damage. If you confirm the critical hit, then the multiplier comes into play. You then roll damage a number of times indicated by the multiplier. So 19-20 x2 threatens to be a crit if you role a 19 or 20. If you confirm the critical then you multiply the base damage, strength bonus, enchantment bonus, or addition damage that qualifies times 2.
(Note) Not all damage qualifies to be multiplied. You can find more on this here.
Damage
If your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal. Damage reduces a target's current hit points.
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.
Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on damage rolls made with a bow that is not a composite bow.
Off-Hand Weapon: When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus. If you have a Strength penalty, the entire penalty applies.
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.
Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.
Ability Damage: Certain creatures and magical effects can cause temporary or permanent ability damage (a reduction to an ability score).

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            The bandits appear quite shaken at the turn of events with half of their men down, but their resolve continues on.
Bandit 3
attack vs Thallin: 1d20 + 4 ⇒ (3) + 4 = 7
Bandit 5
attack vs Luna: 1d20 + 4 ⇒ (16) + 4 = 20
NL damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bandit 6:
attack vs Cormac: 1d20 + 4 ⇒ (1) + 4 = 5
It appears Kalkamedes is still on his path as the bandits havn't stopped him and he is getting away.
not his turn yet, but he's getting away/
Round 3
Revised Order:
Otieno 
Thallin Quin 
Cathetel Tivon - ZZZ 
Kalkamedes 
Tomas Kellner 
Cormac 
Bandit 1 - 15 KOed 
Bandit 2 - 14 KOed 
Bandit 3 
Bandit 4 - 15 KOed 
Bandit 5 - 2 
Bandit 6 - 7

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Question: if each shot of a repeating crossbow is a standard action, is the main advantage of having one getting to draw bolts as a 'free action'?Also, if I wasn't in the 'staggered condition' could I have as many standard actions as feasible: i.e achieve what I tried to do?

|  Otieno | 
 
	
 
                
                
              
            
            Question: if each shot of a repeating crossbow is a standard action, is the main advantage of having one getting to draw bolts as a 'free action'?Also, if I wasn't in the 'staggered condition' could I have as many standard actions as feasible: i.e achieve what I tried to do?
Yes, that's the benefit of a repeating crossbow.
No, even if you weren't staggered, you still only get one standard action per round. With the right feats (Rapid Attack, etc) or with a base attack bonus of +6 or higher, you would have multiple attacks during a full-round, full attack action, at which point the repeating crossbow would be useful.

|  Thallin Quin | 
 
	
 
                
                
              
            
            (No longer fighting defensively.)
Thallin waves for Otieno to move to the other side of the bandit standing in front of him.  "Move behind him, we have this one out flanked." 
Thallin waits patiently as he carefully watches the bandits's movements. 
(Move action) Study target on bandit 3, (Readied standard action) If Otieno moves into a flank position beind bandit 3, Thallin will attack that bandit.
Readed Attack Rapier: 1d20 + 4 + 1 + 1 + 2 ⇒ (9) + 4 + 1 + 1 + 2 = 17 (+4 Weapon finesse, +1 Enchantment, +1 Study target, +2 Flank w/Otieno.) 
Damage Rapier: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6 (+2 Strength, +1 enchantment, +1 study target.)
Damage Sneak Attack: 1d6 ⇒ 2  (Precision damage from flank.)

|  Otieno | 
 
	
 
                
                
              
            
            Stepping around the fallen Cathetel, Otieno gets into position to flank the bandit.
Otieno longsword attack: 1d20 + 4 ⇒ (10) + 4 = 14
Otieno longsword damage: 1d8 + 2 ⇒ (4) + 2 = 6
Meanwhile, Luna growls and snaps at her target.
Luna bite attack: 1d20 + 2 ⇒ (19) + 2 = 21
Luna bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
Luna trip maneuver: 1d20 + 2 ⇒ (14) + 2 = 16

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            As Thallin and Otieno tag-team one of the bandits, dropping him to the ground all of the others drop their weapons and surrender.
"Please, let us go!" states one of them whilst the other remains silent, but obviously wants to run as soon as he gets the chance.

|  Thallin Quin | 
 
	
 
                
                
              
            
            Upon hearing the bandits surrender, Thallin quickly sheaths his rapier and bolts to retrieve the rope attached to Kalkemedes. Once in hand, Thallin draws back on the rope in an attempt to delay his advancement.
"Be off with you then and never come back to this place, less you are ready to receive your final judgment by Pharasma."

| DM Aron Marczylo | 
 
	
 
                
                
              
            
            At that, they flee down the road whilst Kalkamedes continues on his path northwards. This time it isn't directly north and there's a good idea he's getting close to wherever he's going as he pushes himself more.

|  Otieno | 
 
	
 
                
                
              
            
            Kneeling down to pet Luna, Otieno chants in a strange language, healing her wounds.
Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
She's back up to 11/14
"Those bandits wanted us alive and seemed to know exactly where to be when Kalkemedes traveled past. I would very much like to know if we're not the first team of Pathfinders Venture-Captain Heidmarch has sent on this errand..."

|  Thallin Quin | 
 
	
 
                
                
              
            
            Thallin glances over to Otieno. "I agree, it does seem odd."
Thallin takes a hard look at Tomas. "Tomas isn't looking so good. The hole side of his head is swollen and he looks a little out of it. I'm not sure he will be able to keep up with Kalkemedes. Does anyone have a heal they could part with?"

|  Tomas Kellner | 
 
	
 
                
                
              
            
            Tomas looks over to Thallin. "No, I'm pretty bust up. If no one has anything to speed my healing, I could do with making camp and recuperating overnight"
 
	
 
     
     
     
 
                
                