[PFS] DM AM's The Night March of Kalkamedes [4-19] [Tier1-2] Table 2 (Inactive)

Game Master overfiend_87

MAP and resources


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Master of Gaming and Grognardia Current map

The bush has an area 40 feet wide and 60 feet deep. You are able to burn it or pull Kalkamedes's around the bush.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

So is it as simple as easy as setting the bush on fire?

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Otieno's expression sours if anyone suggests burning the entire bush out loud.

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali will pull out his rope and try to lasso Kalkamedes and guide him around the brambles.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin uses the already tethered rope to guide Kalkamedes around the bush.


Master of Gaming and Grognardia Current map
Cathetel Tivon wrote:
So is it as simple as easy as setting the bush on fire?

very easy. But you can just walk around it which the team appears to be doing anyway, lol.

You manage to pull him around the bush successfully and he continues on his path northwards, but an hour later you see a large watery bog that Kalkamedes is heading straight into.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Before Kalkamedes walks into the bog, Thallin tightens up on the rope, restricting the man's movement. Once Kalkamedes stops, Thallin starts looking for an alternative rout.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Master of Gaming and Grognardia Current map
Thallin Quin wrote:

Before Kalkamedes walks into the bog, Thallin tightens up on the rope, restricting the man's movement. Once Kalkamedes stops, Thallin starts looking for an alternative rout.

[Dice=Perception] 1d20+6

Kalkamedes never stops. You'd have to pin him to the ground or keep pulling him back. He won't stop until he gets to where he gets to.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"Maybe we should secure the end of the rope to a tree while we figure out what to do about this bog. I think we should scout ahead before venturing into unknown territory with our defenseless charge."

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin digs his heals into the ground and firmly tightens his grip on the rope in an attempt to stop Kalkamedes from moving forward.

"Agreed Otieno, see if you can find something to secure the rope to."


Master of Gaming and Grognardia Current map

Who wants to go ahead? As this is a bog I'll say there are a few trees nearby, but he's going to keep trying to pull himself away and towards the center of the bog.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Otieno and Luna will scout ahead, but will welcome anyone else not in heavy armor.

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Can we circumnavigate the bog and get Kalkamedes back on his bearing? Maybe a path around the side?

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Not sure what skill check is appropriate for scouting ahead through a bog, so here's all of them; take your pick!

Knowledge (nature): 1d20 + 6 ⇒ (12) + 6 = 18
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Survival: 1d20 + 8 ⇒ (8) + 8 = 16

Luna, Otieno's wolf companion, follows along, sniffing for trouble.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16 plus Scent


Master of Gaming and Grognardia Current map

You find scouting ahead to be a good idea as you start to find that the further you go into the bog the deeper it gets and so decide to wisely attempt to go around the bog. Having done so, you all continue on your journey.

Scouting ahead helps as you stop for a moment to realise Kalkamedes is about to walk straight off a cliff.

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

In an attempt to prevent Kalkamedes from falling off the cliff, Thallin once again digs his heals into the ground and firmly pulls back on the rope.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Thinking to himself for a moment, Otieno crouches at the edge of the cliff and peers down, then to the right and left along the edge, looking for signs of anyone else succumbing to such a fate.

Survival: 1d20 + 8 ⇒ (8) + 8 = 16

Then, walking back to where Kalkamedes is restrained, he takes a small piece of his clothing (glove, handkerchief, scarf, etc) and lets Luna sniff it for a few seconds. He then commands his animal companion to scour the area for the path the sleepwalking man took on his last visit to the area.

Survival: 1d20 + 1 ⇒ (18) + 1 = 19 using Scent to track


Master of Gaming and Grognardia Current map

You're pretty certain that this was the cliff he had fell down last time from what the venture captain said. The canyon is 30ft wide with being over 70ft up at the moment. It's possible to get around, but once again you are going to need to pull on and focus on getting Kalkamedes around this area.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Is there anything at the bottom of the canyon that catches our eye, any point of interest he might have been heading for, or is it merely an obstacle?

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin carefully begins working the rope in an attempt to guide Kalkamedes around the cliff.


Master of Gaming and Grognardia Current map

nothing down there at all from what you see. He just seems to keep wanting to march Northward. Also I've been assuming everyone assists you when doing this to help control the semi-retired pathfinder.

As you navigate yourself past this are you find yourselves walking through a area filled with big berry bushes under the night sky. As you march through there are plenty of game trails and Kalkamedes is still heading north, but now you see a large bear is blocking your path. At the moment it appears to not be directly threatening you, however you are marching closer and closer towards it.

I updated the map. The guy in the cap is Kalkamedes.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Whispering to his companions, Otieno asks, "If no one minds, I would prefer to resolve this encounter peacefully, not just to protect our guest here, but to avoid unnecessarily killing a wild animal. Could I have a few minutes, please?"

Assuming no one objects and they agree to hold Kalkamedes back for a few minutes, Otieno will attempt to use Wild Empathy on the bear. Seriously, I've played RPGs for 30+ years and never, ever gotten to use this power. :)

I'd prefer to take 20 on this, which would result in a check of 20 (Druid level plus Charisma modifier), but just in case that's not allowed, here's the roll:

Wild Empathy: 1d20 ⇒ 2

Well, that settles that. Either Otieno can take 20 on the roll or we're fighting a bear. :)

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin nods to Otieno, then begins restraining Kalkamedes in an attempt to prevent him from approaching the inquisitive looking bear.

"Be careful Otieno, that bear looks extremely unhappy to see us."

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Heh, tempted though I was to bomb the bear into oblivion, I too, realised Wild Empathy could work, and its not like the skill gets much use anywhere else. Tough luck on the roll though.


Master of Gaming and Grognardia Current map

The bear doesn't seem impressed, however you haven't gotten too close to the creature yet, but you didn't improve it's attitude too well and it took what you did as some sort of insult and roars at you, standing on all four as you appear to have irritated it.

Unfortunately you don't get a retry nor a 20.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"Looks like there's a bit of a language barrier!" Otieno says as he backs toward the rest of the group.

The Exchange

Halfling Slayer 1

Cormac holds his sling at the ready and carefully waits to see what the bear will do.


Master of Gaming and Grognardia Current map

At the moment it won't come towards you, but Kalkamedes is heading towards where the bear is. You'll have to attack it or do something else to get around it.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"Maybe it would prefer to dine on some of our spare rations instead of us." Opening up his pack, Otieno unwraps some food and throws it off into the woods on the side of the path.

-1 day of rations

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Safest might be to just kill the bear. Not the nicest - I know.

Though, might be safer to avoid the chance of conflict. If we can lead Kalkamedes up to the next split in the path and see which way he wants to go, we might just be able to do that.

If he wants to go to the bear, I'm okay with killing it.

How does this sound ... ?

The party proceeds with me at the front (crossbow drawn) to the split. Behind me, Kalakamedes and Thallin. At the split, if we get people with ranged weapons on either side, ready to fire if it charges.

That gives escape routes left and right and behind. If Kalkamedes and Thallin flee backwards then I will shield them from the bear if it gets to melee. If I get killed, at least the party has a chance to proceed further with Kalkamedes (assuming those on the flank manage to kill the bear).

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin listens quietly as Tomas shares his insight then adds a suggestion of his own towards the end. " We could just go around the bear."

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

"Yes, let's see if we can't just go around. Even if you don't mind killing a wild animal, doing so will, at best, cost us some time. At worst, it could cost us a lot of our resources and maybe even cause some serious injuries."

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin watches patiently, observing the bears reaction to the food Otieno recently tossed out as a distraction.

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Let's hope the food works.


Master of Gaming and Grognardia Current map

DM:
1d20 + 5 ⇒ (18) + 5 = 23

The bear takes the time to consider as it looks between you and then the rations and soon decides to turn around and the head for the rations, but be careful as he is still likly to swing if too close.

Kalkamedes continues to attempt to make his way north.

Going to assume you manage to skirt around the Bear.

After another long two hours the rough, mountainous scrubland gradually flattens and gives way to thicker copses of trees sustained by a series of chilly, narrow streams.

Kalkamedes continues to march on northwards through the thicket.

Perception DC 23:
Hidden in the thicket are a group of humans, holding saps in their hands and watching over the group. They are dressed in camouflaged padded armor.

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

"Finally, some cover. I was getting nervous about escorting a sleepwalking man through the open."

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Thallin glances around cautiously then continues moving northward.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

not even going to roll, I can't make that. And I think that I am the last one to post so...

Ali moves forward ahead of Kalkamedes to be certain that there aren't any pitfalls or any thing, since he has darkvision and forests are notorious for having traps for game animals and the like.


Master of Gaming and Grognardia Current map

Can you guys move forward up to where I put Kalkamedes so I have an idea where you might be? He will be heading north, making a sharp-turn at the point he is now.

The Exchange

Halfling Slayer 1

I am going to request edit access. I just tried to move my piece and couldnt

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Same here.


Master of Gaming and Grognardia Current map

It appears the situation has been cleared up so lets get back to it.

A group of humans jump out of the shadows and decide to attack you, armed with saps and dressed in camouflaged armour.

Initiative:

Otieno: 1d20 + 6 ⇒ (13) + 6 = 19
Cormac: 1d20 ⇒ 5
Cathetel Tivon: 1d20 + 4 ⇒ (13) + 4 = 17
Tomas Kellner: 1d20 + 2 ⇒ (4) + 2 = 6
Thallin Quin: 1d20 + 6 ⇒ (11) + 6 = 17

Bandits: 1d20 + 1 ⇒ (1) + 1 = 2

I don't see any of Cormac's stats. could you do what the other players have in putting up the info on the profile page.

Surprise Round:

The bandits emerge from the bushes, moving around you all and taking up flank positions before attacking.

Attack on Cathetel Tivon: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Attack on Cathetel Tivon: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Attack on Cormac: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Attack on Cormac: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Nonleathal

Attack on Tomas Kellner: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Damage: 1d6 + 2 ⇒ (4) + 2 = 6 Nonleathal

Attack on Tomas Kellner: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Nonleathal

Unless there's anything to prevent this as you are all flat-footed...

Tomas is knocked unconcious from the two-proned attacks that just came off.

Order:

Otieno
Thallin Quin
Cathetel Tivon
Tomas Kellner
Cormac

Bandits

Bold up next

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)

Kailun and Luna both take a few tactical steps, setting Luna up to flank as she attacks the bandit first. Otieno draws his longsword and attacks after his wolf companion.

Luna attack: 1d20 + 4 ⇒ (17) + 4 = 21
Luna damage: 1d6 + 1 ⇒ (4) + 1 = 5
Luna trip: 1d20 + 4 ⇒ (20) + 4 = 24

Otieno longsword attack: 1d20 + 2 ⇒ (3) + 2 = 5
Otieno longsword damage: 1d8 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Does this take into account Tomas is wearing Chainmail? [+6 armor bonus]

Liberty's Edge

Human Male (Fighter/1 | HP 10/10 | HP(NL) 10/10 | AC:19 | T:12 | FF:14 | CMB:6 | CMD:15 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2) Survival +6, Perception +3, Sense-Motive +3. Intimidate +4, Knowledge(Dungeoneering) +6;

Also ... as a newbie I don't understand why does Tomas gets attacked twice?

Grand Lodge

Male Elf Druid 2, HP 13/13; AC 19,14,15; Fort +3, Ref +4, Will +5; Init +6; Perception +9 (Low-Light Vision); Luna (wolf), HP 20/20; AC 14, 12,12; Fort +5, Ref +5, Will +2; Init +2; Perception +5 (Low-Light Vision, Scent)
Tomas Kellner wrote:
Also ... as a newbie I don't understand why does Tomas gets attacked twice?

Unless I'm seeing something wrong, Tomas has 10 hit points and took 10 nonlethal damage, which means he's staggered. PFSRD

Grand Lodge

Magus (Myrmidarch) 2, Rogue (Unchained-Sniper) 1 / HP23/23 /AC 18/T14/FF14/ F+4 / R+6 / W+4 / Init+6 / Perc+7/ CMB+3/ CMD17 / Move 30 (+1) Composite longbow +6 (1d8+3/+3 PB /×3) Rapier +5 (1d6+2 /18-20 x2)

Tomas:
Are you using hero labs to maintain your character? If so, hero labs has an export option that can be copied and pasted to your profile in the blank box area labeled (About Tomas Kellner). Go to the file option on hero labs, (Click) costume output, then select Generate XML file. Copy and past everything in that file into the box on your Piazo profile. If you don’t have Hero Labs, then you can manually type Tomas’s information into the boxed area, save it, and it will be displayed as you see other player’s characters when you click on their name. (Your URL character sheet says Tomas is wearing studded leather AC +3, light wooden shield AC +1, Dex (14) AC +2 = 16 AC Total.) Is this correct? It also states you are carrying a Greatsword, chainmail, light crossbow, and a repeating crossbow.

.
.
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Completely caught off guard, Thallin jumps slightly as the men launch their attack from the shadows. Seeing that he is in a bad situation, Thallin is forced to drop the rope that he has been carefully guarding.

Decisively the magus sidesteps backwards, while drawing his rapier. Confident with his new position, he then lunges forward in an attempt to drive his thin blade into the man’s chest.

(Free action) Drop the rope, (Free 5’) Diagonally backwards, (Move action) Draw rapier, (Swift action) Enchant the rapier with a +1 magical enchantment, (Standard action) Attack the man between Thallin and Tomas.

(Attack) Rapier: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 23 (+4 Weapon finesse, +2 Flank, +1 Enchantment.)
(Damage) Rapier: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 (+2 Strength, +1 Enchantment)
(Damage) Sneak Attack: 1d6 ⇒ 4 (1d6 Percision damage / flank)

(Note) If Tomas is indeed unconscious, Thallin will move into his square and attack the man between himself and Luna.

Grand Lodge

Male Human Alchemist 1 HP: 9 | AC: 15 | T: 12 | FF: 13 | CMD: 15 | Fort: +3 | Ref: +4 | Will: +0 | Init: +4 | Perc: +4 | Sense Motive: +0

Its hard to know exactly, but to the tree's on the map count as difficult terrain? IE, can Cathetel make a 5 foot step SW and then throw a bomb at the man exactly east of that new position?

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