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The air elemental continues to pummel the giant robot thingy
whirlwind damage: 1d8 + 4 ⇒ (3) + 4 = 7
meanwhile Sugar turns to Xakon, I think you need adamantine to hurt the big guy.
didn't you say the tentacles are also metal like the big golem? just want to be sure as Sugar may go slice at them with her scythe

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"Nice work, Krago!" Frēodwēn cheers as he continues to assault the golem with arrows.
longbow, attack, heroism, inspired, favored enemy, deadly aim, rapid shot, arcane strike, manyshot: 1d20 + 16 + 2 + 2 + 2 - 3 - 2 ⇒ (16) + 16 + 2 + 2 + 2 - 3 - 2 = 33 for piercing, cold iron, magic: 2d8 + 8 + 4 + 4 + 12 + 6 ⇒ (2, 3) + 8 + 4 + 4 + 12 + 6 = 39
longbow, attack, heroism, inspired, favored enemy, deadly aim, rapid shot, arcane strike: 1d20 + 16 + 2 + 2 + 2 - 3 - 2 ⇒ (18) + 16 + 2 + 2 + 2 - 3 - 2 = 35 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 6 + 3 ⇒ (4) + 4 + 2 + 2 + 6 + 3 = 21
longbow, attack, heroism, inspired, favored enemy, deadly aim, rapid shot, arcane strike: 1d20 + 11 + 2 + 2 + 2 - 3 - 2 ⇒ (12) + 11 + 2 + 2 + 2 - 3 - 2 = 24 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 6 + 3 ⇒ (5) + 4 + 2 + 2 + 6 + 3 = 22

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The air fills with the twang of Frēodwēn's bow as he launches arrow after arrow into the whirlwind
Concealment #1: 1d100 ⇒ 63
Concealment #2: 1d100 ⇒ 80
Concealment #3: 1d100 ⇒ 80
Miraculously avoiding being blown off-target, all three arrows hit and destroy the Reclaimer. "Capital. Capital indeed Lord Patron" chimes in the Steward.
We are going to drop out of initiative, and we are going to assume Krago uses the same technique to deal with all five remaining tentacles, which are indeed made of metal.
Tentacle #1: 1d20 + 13 ⇒ (2) + 13 = 15
Tentacle #2: 1d20 + 13 ⇒ (17) + 13 = 30
Tentacle #3: 1d20 + 13 ⇒ (8) + 13 = 21
Tentacle #4: 1d20 + 13 ⇒ (8) + 13 = 21
Tentacle #5: 1d20 + 13 ⇒ (4) + 13 = 17
Using the tried and tested method, Krago steps up to each individual mechanical tentacle and dodges out of the way. Every. Single. Time.
Despondent (or perhaps undone for the time being), the tentacles return to an inactive state.
What now?

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Krago will take some time to properly disable the tentacles so they don't reactivate later.
Take 10 for a 33.

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All the tentacles remain motionless once Krago has dealt with them on a more... mechanical level.
"Well done my Lord Patron. Another tool denied to the Reclaimers."
Two doors offer themselves to the Pathfinders: a single, reinforced door and a set of double doors.

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After a brief moment to consider their options, they opt to address the smaller door first. Opening the door from a safe distance, the Pathfinders behold a room whose floor is covered in molten metal, with a pillar of white-hot fire at the other end.
Anything you wish to do with this room, say so now, or forever hold your peace.

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"Steward, do you know what this room is? If there are no Reclaimers in here, I imagine we can close the doors and explore it later - perhaps when Sugarsnap can prepare spells to ward us all against fire."
If there's no reason to go into here, I'd say try the other doors.

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"This place? Pardon me, my lord-patron-admiral Truffles" apologizes the Steward as it tries to get a better view. "Oh that is merely the furnace. But where is... Ahhh. There it is. Greetings Pilot-Light" is calls out, as the column of white flame twists and a visage peers out. "I would not approach unless you wish to fight it. Pilot-Light has had a rather dim view, if you'll pardon the pun, of any Patron that approaches. Being shackled to the material plane and all that." As if to punctuate the statement, the face emits two small jets of fire.

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The threat dealt with, the air elemental gone, Sugar does a quick check to be sure all are good to go in case there is more trouble.
then she follows along with the others. making sure Truffles has the Steward safe, and allowing it to see what is needed.
Truffles, you can follow the directions of the steward, but not into any danger. ok?
I do have some fire resist spells now, but that is proably way to hot for even them. I also have an ice spell ready as well. I agree that its best we leave that room alone.
looking about, how about that other door?

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"Very well my lord Patrons. Pilot-light, as always, a pleasure to witness your elevated temperatures" comments the Steward as Krago closes the door on the angry elemental. With no response but the sound of something slamming against the reinforced door, the group turns to face the last remain avenue forth. But as they Pathfinders approach the double doors, the Steward emits a few words of warning. "Many soldier automatons were stored within, back when access to these remote areas was not an exercise in self-harm for myself and my staff. Some might be dormant still. Some may not. I would proceed with all the caution you can muster my lords and lady Patron."
Opening the doors, you find that the Steward was not exaggerating: the walls of this chamber are festooned with mostly human-sized alveola each containing what you might recognize as an automaton soldier, the same kind as the one repurposed by the goblins on the first floor of the Spire. Four of these are much larger than the others, standing as tall as ogres in oversized receptacles in the center of each wall.
From further in the room, out of sight, the crackle of electricity echoes though the room, and a lingering smell of ozone reaches your nostrils.

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Given the warning from the Steward, might we have prepped before opening the doors? Krago would most likely have taken his Potion of Shield of Faith (CL 6) and asked Sugarsnap to use one each of his scrolls of Barkskin and Bull's Strength on him.

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Absolutely! If you wish to buff you may do so!

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Okay, I applied those to my stats and marked them off on my sheet. Ready to go whenever everybody else is.

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Having already cast Heroism and Expeditious Retreat, Frēodwēn is buffed up enough for now.
"How shall we proceed? Steward, would it be prudent for us to pre-emptively destroy these things?"

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The Steward's head shivers, before saying: "My apologies. I was attempting to shrug. In your position lord Patron, I would attempt to not arouse anyone's attention. But I am the Steward of the Parlor, not mighty Patrons such as yourselves. Perhaps you are possessed of a capacity for destruction that surpasses even Massage One's capacity for maximal, intense relaxation?" It pauses, before concluding: "No matter what you choose my lords and lady Patron, it is most assuredly the correct choice."
If you do decide to shoot at one of the many automatons here (of which by the way, there are a lot of), please make a note if you are targeting any specific one.

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"I can try a version of my strategy with the metal tentacles - walk in there, on my guard, and try to dodge anything that attacks me. Once I've drawn them out, Xakon can come in and do what he does best."
Going in the room with Total Defense - AC 40.

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"Much appreciated."
I will take Sugarsnap's spell and save the scroll.
sugar uses her own Barkskin spell for Krago and then the pearl of power to recall the spell.

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As Krago cautiously steps on into the room, automatons begin to activate, training their gaze upon the lone dwarf.
Xakon: 1d20 + 4 ⇒ (12) + 4 = 16
Lord Admiral Truffles: 1d20 ⇒ 6
Lady Sugarsnap: 1d20 + 3 ⇒ (6) + 3 = 9
Freodwen: 1d20 + 6 ⇒ (14) + 6 = 20
Green: 1d20 + 0 ⇒ (15) + 0 = 15
Red: 1d20 + 0 ⇒ (14) + 0 = 14
Blue: 1d20 + 0 ⇒ (19) + 0 = 19
Purple: 1d20 + 0 ⇒ (9) + 0 = 9
Round 1
Krago 7 dmg -
Frēodwēn 3 dmg -
Blue
Xakon 9 dmg -
Green
Red
Lady Sugarsnap dmg -
Purple
Lord Admiral Truffles 0 dmg -

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Krago steps up and attacks the automaton twice.
I'd wait for the Inspire Courage, but it's not like Krago knows the initiative order - he'd have to act before the automatons have their defenses ready. These attacks are vs their flat-footed AC.
+2 Adamantine Battleaxe, Bull's Strength: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Damage: 1d8 + 4 + 2 + 6d6 ⇒ (4) + 4 + 2 + (4, 5, 1, 6, 2, 1) = 29
+2 Adamantine Battleaxe, Bull's Strength: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d8 + 4 + 2 + 6d6 ⇒ (1) + 4 + 2 + (5, 5, 4, 6, 5, 6) = 38
I also have Dispelling Attack, so each attack includes a CL 11 targeted Dispel Magic on their lowest-level active spell effect if that matters.

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Round 1
Krago 7 dmg -
Frēodwēn 3 dmg -
Blue
Xakon 9 dmg -
Green 29 dmg -
Red
Lady Sugarsnap dmg -
Purple
Lord Admiral Truffles 0 dmg -
While lady Sugarsnap is certain to have seen these creatures before, she isn't quite sure what they do again. Meanwhile, Krago's first blow is deadly, leaving a deep "wound" in the construct. However the second one is less so as one of the other guardians approaches, spinning its glaive.
Blue Glaive vs Krago: 1d20 + 13 ⇒ (6) + 13 = 19
The attack bounces off of Krago's shield as the automaton refocuses upon its foe.
If there was anything to dispell you have dispelled it.

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Xakon steps forward and throws his returning adamantine hammer at the (blue) construct with the rapier ready for melee.
hammertime: 1d20 + 16 ⇒ (8) + 16 = 24
dmg: 1d3 + 5 ⇒ (2) + 5 = 7
Hoping for inspire courage before raging and full attacking. @Freo, can we assume that your first action in combat is inspire courage for the sake of efficiency as it is a move action and most of us aren't full spellcasters?

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knowledge, arcana, boon, favored enemy, heroism: 10 + 9 + 2 + 2 + 2 = 25
"These are more powerful than the automatons we have seen before."
my posting rate is embarrassing. I apologise.

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"The outcome will be no different, however!" he shouts as he looses an arrow at the blue automaton.
longbow, attack, heroism, inspired, favored enemy, deadly aim, arcane strike: 1d20 + 16 + 2 + 2 + 2 - 3 ⇒ (16) + 16 + 2 + 2 + 2 - 3 = 35 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 6 + 3 ⇒ (2) + 4 + 2 + 2 + 6 + 3 = 19

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Frēodwēn, I assume the Inspired in your attack line and the single arrow meant that Inspire was your move action in the first round as Xakon said?
@GM, I actually need to roll Dispel checks for each Dispelling Attack that hits, but since you didn't ask I will take that to mean they have nothing to be Dispelled. Which is what I would expect.

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Round 1
Krago 7 dmg -
Frēodwēn 3 dmg -
Blue 9 dmg -
Xakon 54 dmg -
Green 48 dmg -
Red
Lady Sugarsnap dmg -
Purple
Lord Admiral Truffles 0 dmg -
With a clunk, Krago's hammer cracks part of the automaton's shell; while Frēodwēn's arrow strikes true and skewers the construct facing Krago.
Adapting their strategy, seeing that Krago's defense against weapons is too great for now, they focus upon Xakon.
And Red 5-ft step adjusts.
Green, Guisarme vs Xakon: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d6 + 13 ⇒ (5, 5) + 13 = 23
Green, Guisarme vs Xakon: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 13 ⇒ (1, 1) + 13 = 15
Red, Guisarme vs Xakon: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20
Red, Guisarme vs Xakon: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d6 + 13 ⇒ (5, 4) + 13 = 22
The guisarms lance out and two catch Xakon in his most tender portions.

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Sugar step closer to the entry to the room. trying to get a better view into the room and size up the enemy.
unsure if it will actually work, she calls forth a huge hails storm to pummel as many of the creatures as possible.
[b]cast ice storm (20' radius area) trying to get all of them in the radius (between purple and blue will most likely get them all and not effect the party.)[/ooc]
blunt damage: 3d6 ⇒ (6, 3, 4) = 13
cold damage: 2d6 ⇒ (4, 4) = 8
no save, the area is difficult terrain and they have -4 on perception checks

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Round 1
Lord Admiral Truffles 0 dmg -Round 2
Krago 7 dmg -
Frēodwēn 3 dmg -
Blue 25 dmg -
Xakon 54 dmg -
Green 64 dmg -
Red 16 dmg -
Lady Sugarsnap 21 dmg - [/b]
Purple 16 dmg -
Lady Sugarsnap calls forth the elements, and a storm of hailstones falls upon the assembled automatons, denting them all. Sensing the danger pose by a spellweaver, the purple-tinged construct approaches close enough to Lady sugarsnap and spears her.
Purple, Guisarme vs Lady S.: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 13 ⇒ (6, 2) + 13 = 21
Truffles, Krago and Frēodwēn, your turn!

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Can you put the Difficult Terrain from the Ice Storm on the map?
Krago strikes at Green. If he drops it with the first swing, then the second goes against Purple.
If he drops Green and there isn't difficult terrain, he'll 5' step southwest to set up for future flanks.
+2 Adamantine Battleaxe, Bull's Strength, Inspire: 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage: 1d8 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15
Iterative: 1d20 + 7 + 2 + 2 ⇒ (11) + 7 + 2 + 2 = 22
Damage: 1d8 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16

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"Well done, m'lady!" Frēodwēn shouts as he steps back and begins pouring arrows into the nearest construct(s).
maintaining inspiration and then attacking the constructs, starting with the closest one and then going to the next closest visible one s after that
longbow, attack, heroism, inspired, favored enemy, point blank, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 16 + 2 + 2 + 2 + 1 - 2 - 3 ⇒ (12) + 16 + 2 + 2 + 2 + 1 - 2 - 3 = 30 for piercing, cold iron, magic: 2d8 + 8 + 4 + 4 + 2 + 12 + 6 ⇒ (2, 6) + 8 + 4 + 4 + 2 + 12 + 6 = 44
longbow, attack, heroism, inspired, favored enemy, point blank, rapid shot, deadly aim, arcane strike: 1d20 + 16 + 2 + 2 + 2 + 1 - 2 - 3 ⇒ (3) + 16 + 2 + 2 + 2 + 1 - 2 - 3 = 21 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 1 + 6 + 3 ⇒ (2) + 4 + 2 + 2 + 1 + 6 + 3 = 20
longbow, attack, heroism, inspired, favored enemy, point blank, rapid shot, deadly aim, arcane strike: 1d20 + 11 + 2 + 2 + 2 + 1 - 2 - 3 ⇒ (5) + 11 + 2 + 2 + 2 + 1 - 2 - 3 = 18 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 1 + 6 + 3 ⇒ (7) + 4 + 2 + 2 + 1 + 6 + 3 = 25

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Round 1
Lord Admiral Truffles 0 dmg -Round 2
Krago 7 dmg -
Frēodwēn 3 dmg -
Blue 25 dmg -
Xakon 54 dmg -
Red 16 dmg -
Lady Sugarsnap 85 dmg - Dead?[/b]
The edge of the Ice Storm is on the map; it's a rough template. I would suggest that you use the grid intersection I've put down as the center to figure out if you are truely in difficult terrain if you have a doubt.
Krago quickly dispatches one guardian before turning on the next one, stepping into the snow and ice covered tiles as his axe lands upon exposed joints. You can 5-ft adjust into difficult terrain.
Frēodwēn's arrows still have a tough time with the armor the sentinels wear, but he still manages to find the right angles at which to strike. And despite one arrow not making it though, another guardian falls apart, leaking dark fluids.
"Superb as always my Lord Patron" comments the Steward before blurting out "Oh dear, my Lady!" One of the remaining constructs steps up and trusts in Lady Sugarsnap's direction.
Glaive vs Lady Sugarsnap: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 2d6 + 13 ⇒ (5, 3) + 13 = 21
Glaive vs Lady Sugarsnap (Confirm): 1d20 + 15 ⇒ (18) + 15 = 33
Extra Crit Damage: 4d6 + 26 ⇒ (6, 3, 3, 5) + 26 = 43

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"Sugar, please summon something to wrestle this things! Their reach is deadly! Why aren't you responding?!? NOOO!!!"
Xakon rages, steps forward and unleashes all of his fury on Sugar's assailant.
Adamantine Rapier +3, inspire, rage: 1d20 + 17 + 2 + 2 ⇒ (15) + 17 + 2 + 2 = 36
damage: 1d4 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
Adamantine Hammer +1, inspire, rage: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25
damage: 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Adamantine Rapier +3, inspire, rage: 1d20 + 17 - 5 + 2 + 2 ⇒ (1) + 17 - 5 + 2 + 2 = 17
damage: 1d4 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
Adamantine Hammer +1, inspire, rage: 1d20 + 14 - 5 + 2 + 2 ⇒ (2) + 14 - 5 + 2 + 2 = 15
damage: 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Crit threat on 15 roll: 1d20 + 17 + 2 + 2 ⇒ (1) + 17 + 2 + 2 = 22
damage: 1d4 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
Sorry Sugar. Do you have a Raise Dead scroll on your person? We could UMD it.

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Round 2
Lord Admiral Truffles 0 dmg -Round 3
Krago 7 dmg -
Frēodwēn 3 dmg -
Blue 49 dmg -
Xakon 74 dmg -
Red 16 dmg -
Lady Sugarsnap 85 dmg - Dead?
As Lady Sugarsnap slumps to the ground in a puddle of her own blood jetting from her small torso, the other remaining guardian focuses in on Xakon.
Glaive vs Xakon: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20
Glaive vs Xakon: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d6 + 13 ⇒ (3, 4) + 13 = 20
One thrust embeds itself deep in the barbarian's flesh, while the other gets deflected expertly by the raging barbarian. In the meantime, Lord Admiral Truffles looks about in a semi-panic, unsure as to what to do!

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Krago strikes twice at the nearest construct.
+2 Adamantine Battleaxe vs Blue, Bull's Strength, Inspire: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21
Damage: 1d8 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10
+2 Adamantine Battleaxe vs Blue, Bull's Strength, Inspire: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25
Damage: 1d8 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10

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Sugar is dead. at -32 (Con is 10) also unsure how all those attacks? didn't Sugar get a turn in there first. even with reach none ar withing range unless the have like 20' reach?
EDIT no scrolls never thought to buy them. also since they ganged up on me, looks like Xakin is getting stepped on and on managed to crit from around a corner. the other had to move away from Krago to get close enough to strike and difficult terrain means no 5' step

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You went and cast Ice Storm.
Then Purple went and hit you for 21.
Then Frēodwēn and I went and dropped Purple (and Green).
Then Blue went and 5' stepped and critted you for 64.
You didn't get a turn in between because it wasn't "all the bad guys" and then "all of us", we were mixed in between them.
They are Large and have glaives, so that would be 15'-20' reach. Yes, there might have been a cover penalty, but it hit AC 33 to confirm.
Even with difficult terrain, Blue did not move away from me - he was out of my reach before and actually moved towards me after I dropped Purple. You can see the previous versions on Google Slides to see what happened. If Blue couldn't 5' step he still could have moved and taken a single attack, nobody was threatening his starting squares.
I don't think the GM made any errors here. I would have your back if he did, but he didn't. It sounds as if you are implying he did something incorrectly, and while double-checking is a normal reaction when a PC dies, there's nothing to be done here.

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In case it wasn't clear, these creatures have a 15 foot reach. You had cover. Blue moved in - it could not 5-ft step due to the difficult terrain. Other than that, Krago has very eloquently described the sequence of events that led to the current playstate.
Clearly, this is causing you some distress. Which is understandable. But you do have some options. In my earlier draft I was saying that you could just leave the dungeon. After reviewing this part of the module, I cannot say that it would be something you can do without suffering any ill-effects, but you could try your luck at Fort Inevitable. You do have - if your online sheet is an accurate reflection of what you do have available - more than enough gold for a Raise Dead and enough prestige for the necessary two Restorations you will need to get back to your current fighting shape.
So while the character is currently dead, that is just a status condition that can be amended with your party's help. In the meantime,what is your animal companion doing? Leveraging Truffle's help might give you a better appreciation for the things he can do and the things he cannot.

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"NOOOOOOO!" Frēodwēn screams in anger and distress. He takes a step back and continues his assault on the remaining constructs.
longbow, attack, heroism, inspired, favored enemy, point blank, rapid shot, deadly aim, arcane strike, manyshot: 1d20 + 16 + 2 + 2 + 2 + 1 - 2 - 3 ⇒ (17) + 16 + 2 + 2 + 2 + 1 - 2 - 3 = 35 for piercing, cold iron, magic: 2d8 + 8 + 4 + 4 + 2 + 12 + 6 ⇒ (8, 7) + 8 + 4 + 4 + 2 + 12 + 6 = 51
longbow, attack, heroism, inspired, favored enemy, point blank, rapid shot, deadly aim, arcane strike: 1d20 + 16 + 2 + 2 + 2 + 1 - 2 - 3 ⇒ (15) + 16 + 2 + 2 + 2 + 1 - 2 - 3 = 33 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 1 + 6 + 3 ⇒ (8) + 4 + 2 + 2 + 1 + 6 + 3 = 26
longbow, attack, heroism, inspired, favored enemy, point blank, rapid shot, deadly aim, arcane strike: 1d20 + 11 + 2 + 2 + 2 + 1 - 2 - 3 ⇒ (14) + 11 + 2 + 2 + 2 + 1 - 2 - 3 = 27 for piercing, cold iron, magic: 1d8 + 4 + 2 + 2 + 1 + 6 + 3 ⇒ (2) + 4 + 2 + 2 + 1 + 6 + 3 = 20

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Round 2
Lord Admiral Truffles 0 dmg -Round 3
Krago 7 dmg -
Frēodwēn 3 dmg -
Xakon 74 dmg -
Red 52 dmg -
Lady Sugarsnap 85 dmg - Dead
Frēodwēn's arrows make quick work of his teammate's killer, before redirecting his anger upon the last one. But in spite of two well-placed arrows, it still stands! But Xakon begins to move against it with deadly intent.

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I was a little taken aback at first, it is the way things work out... I just needed to step back for a day and not worry about it. BTW Once this "Campaign" is done it will be my last PFS game (at least for a while) decided to take a break.

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Xakon rages continues, steps forward again and unleashes all of his fury.
Adamantine Rapier +3, inspire, rage: 1d20 + 17 + 2 + 2 ⇒ (20) + 17 + 2 + 2 = 41
damage: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
Adamantine Hammer +1, inspire, rage: 1d20 + 14 + 2 + 2 ⇒ (10) + 14 + 2 + 2 = 28damage: 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Adamantine Rapier +3, inspire, rage: 1d20 + 17 - 5 + 2 + 2 ⇒ (2) + 17 - 5 + 2 + 2 = 18damage: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
Adamantine Hammer +1, inspire, rage: 1d20 + 14 - 5 + 2 + 2 ⇒ (7) + 14 - 5 + 2 + 2 = 20damage: 1d3 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Alcrit threat on 20: 1d20 + 17 + 2 + 2 ⇒ (3) + 17 + 2 + 2 = 24
damage: 1d4 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15

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And with a flurry of quick rapier thrusts and warhammer slams, the last construct falls to one knee before collapsing entirely. "That ... Oh dear. My lord Patrons, your companion has ceased all vital functions! What shall we do?"
Indeed; what do you wish to do? I'll remind you that Raise Dead cannot help anyone who has been dead ten days or more.

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Krago looks briefly at his fallen companion, then searches the room.
Perception, Take 10: 10 + 25 = 35
"I think we should press on and finish our task. Steward, you wish to take control of the control mechanisms of the Iron Creche? Is it close? We may wish to try stealth rather than combat, given how deadly these constructs can be."
Krago has a scroll of Invisibility and I think Frēodwēn has several spell slots left with which to cast that spell (and it lasts a lot longer if Frēodwēn casts it). Maybe we can stealth the rest of the way, have the Steward fix the Creche, and get out of here. I do not wish to leave and come back. The Reclaimers might have replenished the destroyed constructs in the meantime. I don't think it will take us 10 days to finish the mission.

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You should start thinking of travel time to the nearest town that will assuredly have a cleric capable of casting such a spell and have diamonds available. I have not looked at the ameneties of Fort Inevitable, but from what I remember it might not be what you are looking for. Unless there are teleportation services available there. I'll look when I get home. I will also try to be accomodating.