[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

will save DC 20: 1d20 + 13 ⇒ (5) + 13 = 18 +4 more if it is a fear effect

Sugar takes 10 damage it looks like

will save truffles: 1d20 + 4 ⇒ (17) + 4 = 21 only 5 damage for truffles

Sugar again bolsters Truffles, this time with Bull's strength, and sends him in after the mummy.

Truffles then advances into the room after the mummy thing.

Truffles attack W/ PA, greater magic fang, and bull strength: 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18

truffles damage: 2d6 + 12 + 2 + 2 ⇒ (1, 5) + 12 + 2 + 2 = 22

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Get 'em tankin' Truf!

Xakon tumbles around and flanks his foe!

Regular move 15' then tumbles 10' within foe's reach.

Acrobatics: 1d20 + 19 ⇒ (6) + 19 = 25

single attack, +3 adamantine rapier, rage, inspire, flank: 1d20 + 18 + 2 + 2 + 2 ⇒ (6) + 18 + 2 + 2 + 2 = 30
dmg: 1d4 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
SA dmg: 1d6 ⇒ 5

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

will save, heroism: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
heroisn, expeditious retreat, and inspiration are all active for Frēodwēn right now.

Sick to his stomach, hurting, and a little pissed, Frēodwēn quickly makes his way into the room and shoots another arrow at the mummy. "This bundle of rags doesn't stand a chance... Show it what you've got!"

longbow, attack, inspired, deadly aim, heroism, sickened, point blank, arcane strike: 1d20 + 15 + 2 - 2 + 2 - 2 + 1 ⇒ (14) + 15 + 2 - 2 + 2 - 2 + 1 = 30 for piercing, cold iron, magic: 1d8 + 4 + 2 + 4 - 2 + 1 + 2 ⇒ (6) + 4 + 2 + 4 - 2 + 1 + 2 = 17

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Krago takes a double move to get into position.
He has Step Up.


Gamemaster | CC Map | S4 Map

Olaf moves forward and fires an arrow at the spell-casting mummy that misses.

Sugarsnap bolsters Truffles with a spell to make him stronger and the boar bounces forward to attempt to gore the mummy. Unfortunately he also misses this time.

Xakon attempts to tumble past the mummy, but he is not quick enough to avoid an attack of opportunity by the enemy. Her attack is clumsy and comes nowhere close to hitting the nimble halfling. Moving into a flank with Truffles, Xakon then hits the mummy with a sneak attack, although her natural damage reduction mitigates some of the injury.

Sickened by the enemy's evil magic, the still inspirational Frēodwēn moves in the room and hits her with an arrow.

Krago moves swiftly into position to attack the enemy at his next opportunity.

The mummy casts a spell defensively, then looks at Xakon and says "Flee.."

Xakon's rage-filled mind easily resists her magical attempt to control him.

The undead enemy then takes a 5-foot step out of the flank, with Krago following her.

GM Screen:

AoO: 1d20 + 17 ⇒ (1) + 17 = 18
Cast Defensively: 1d20 + 12 ⇒ (5) + 12 = 17

Xakon's Will Save: 1d20 + 17 ⇒ (16) + 17 = 33

Initiative (Rounds 3-4)
Olaf [10 Damage] <= Up
Xakon [1 Damage] <= Up
Mummy
Frēodwēn [20 Damage; Sickened 3 rounds] <= Up
Krago [10 Damage + 3 NL] <= Up
Sugarsnap/Truffles [S: 12 Damage; T: 5 Damage + 9 NL] <= Up

Group Effects
Inspire Courage: +2 to rolled att/dam, Fear, Charm Saves

Everyone is up!

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step forward to get a clear shot at the mummy!

Full attack

attack rolls:

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (6) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 21
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (6) + 3 + 1 + 4 + 1 + 2 = 17
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (8) + 3 + 1 + 4 + 1 + 2 = 19

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (20) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 35
Damage, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (1) + 3 + 1 + 4 + 1 + 2 = 12

Confirm, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (13) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 28
Damage, df, da, pbs, inspire: 2d8 + 6 + 2 + 8 + 2 + 4 ⇒ (5, 4) + 6 + 2 + 8 + 2 + 4 = 31

Iterative, rapid, df, da, pbs, heroism, inspire: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (3) + 8 - 2 + 1 - 2 + 1 + 2 + 2 = 13
Damage, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (8) + 3 + 1 + 4 + 1 + 2 = 19


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles presses the attack moving to gore the mummy

attack: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 2d6 + 16 ⇒ (3, 2) + 16 = 21

crit?: 1d20 + 12 ⇒ (8) + 12 = 20
crit damage?: 2d6 + 16 ⇒ (2, 4) + 16 = 22

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Not able to get into a flank without taking an AOO, Krago just attacks.
Attack, IC: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Iterative, IC: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Both miss.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Join yer brothers!

Xakon steps to flank and full attacks his foe!

full attack, +3 adamantine rapier, rage, inspire, flank: 1d20 + 18 + 2 + 2 + 2 ⇒ (12) + 18 + 2 + 2 + 2 = 36
dmg: 1d4 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
SA: 1d6 ⇒ 5

iterative: 1d20 + 13 + 2 + 2 + 2 ⇒ (17) + 13 + 2 + 2 + 2 = 36
dmg: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
SA: 1d6 ⇒ 5

confirm crit: 1d20 + 13 + 2 + 2 + 2 ⇒ (4) + 13 + 2 + 2 + 2 = 23
dmg: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12

bite, rage, inspire: 1d20 + 9 + 2 + 2 + 2 ⇒ (5) + 9 + 2 + 2 + 2 = 20
dmg: 1d3 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
SA: 1d6 ⇒ 6


Gamemaster | CC Map | S4 Map

Olaf fires a number of arrows at the mummy, but only the second hits, albeit critically.

Truffles continues his attack and gores the enemy, although he does not do so critically.

Krago makes two attacks with his weapon, but neither hits the mummy.

Xakon strikes the enemy with his first and second attack, yet also does not make any critical strikes.

Frēodwēn and Sugarsnap

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Freo confidently steps forward while drawing arcane energy, rapidly firing his longbow at the mummy and continues to inspire his friends. using his roll bonuses from last post

longbow, attack, inspired, deadly aim, heroism, point blank, arcane strike, manyshot: 1d20 + 15 - 2 + 2 + 2 - 2 + 1 ⇒ (17) + 15 - 2 + 2 + 2 - 2 + 1 = 33
piercing, cold iron, magic dmg: 1d8 + 4 + 2 + 4 + 1 + 2 ⇒ (6) + 4 + 2 + 4 + 1 + 2 = 19
manyshot dmg: 1d8 + 4 + 2 + 4 + 1 + 2 ⇒ (1) + 4 + 2 + 4 + 1 + 2 = 14

rapid shot: 1d20 + 15 - 2 + 2 + 2 - 2 + 1 ⇒ (6) + 15 - 2 + 2 + 2 - 2 + 1 = 22
dmg: 1d8 + 4 + 2 + 4 + 1 + 2 ⇒ (6) + 4 + 2 + 4 + 1 + 2 = 19

iterative: 1d20 + 10 - 2 + 2 + 2 - 2 + 1 ⇒ (2) + 10 - 2 + 2 + 2 - 2 + 1 = 13
dmg: 1d8 + 4 + 2 + 4 + 1 + 2 ⇒ (8) + 4 + 2 + 4 + 1 + 2 = 21

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar summons up a ball of fire to engulf the mummy hoping to catch him on fire.

flaming sphere on the mummy, DC 15 reflex to negate the damage... fire damage: 3d6 ⇒ (6, 5, 3) = 14


Gamemaster | CC Map | S4 Map

Frēodwēn continues to inspire his allies and moves into position to unleash his own volley of arrows against the mummy. The first two arrows hit, but the other two miss.

Sugarsnap casts a Flaming Sphere spell that engulfs the female mummy, but her wet wrappings absorb most of the fire.

The mummy then moves out of the flank and slams Truffles with her fists. Truffles takes 25 damage and needs to make a DC 17 Fort save or he will contract Mummy Rot.

I did not have Krago step up due to the Flaming Sphere, but he can still do so if he wishes, although I believe he'll need to save against the flames.

GM Screen:

Mummy Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Mummy Slam 1: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d8 + 17 ⇒ (8) + 17 = 25

Initiative (Rounds 4-5)
Olaf [10 Damage] <= Up
Xakon [1 Damage] <= Up
Mummy
Frēodwēn [20 Damage; Sickened 2 rounds] <= Up
Krago [10 Damage + 3 NL] <= Up
Sugarsnap/Truffles [S: 12 Damage; T: 30 Damage + 9 NL] <= Up

Group Effects
Inspire Courage: +2 to rolled att/dam, Fear, Charm Saves

Everyone is up!


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

truffles fort DC 17: 1d20 + 8 ⇒ (18) + 8 = 26

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar advances as she directs the fire sphere to again engulf the mummy.

Truffles back up to me she commands, to get Truffles to back up.

She will then cast a cure moderate wounds on Truffles.

CMW: 2d8 + 9 ⇒ (6, 5) + 9 = 20

I think that's another DC 15 reflex to negate, fire damage: 3d6 ⇒ (3, 3, 6) = 12


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles makes on last attack on the mummy before backing up toward Sugar.

attack: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21

attack then 5' step back toward Sugar

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Just waiting to see what Frēodwēn does before I act.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn steps back. "See how it retreats as you press your attack! The monstrosity knows the end is near!"

longbow, attack, inspired, deadly aim, heroism, sickened, point blank, rapid shot, arcane strike, manyshot: 1d20 + 15 + 2 - 2 + 2 - 2 + 1 - 2 ⇒ (11) + 15 + 2 - 2 + 2 - 2 + 1 - 2 = 25 for piercing, cold iron, magic: 2d8 + 8 + 4 + 8 - 4 + 2 + 4 ⇒ (7, 3) + 8 + 4 + 8 - 4 + 2 + 4 = 32

longbow, attack, inspired, deadly aim, heroism, sickened, point blank, rapid shot, arcane strike: 1d20 + 15 + 2 - 2 + 2 - 2 + 1 - 2 ⇒ (12) + 15 + 2 - 2 + 2 - 2 + 1 - 2 = 26 for piercing, cold iron, magic: 1d8 + 4 + 2 + 4 - 2 + 1 + 2 ⇒ (8) + 4 + 2 + 4 - 2 + 1 + 2 = 19

longbow, attack, inspired, deadly aim, heroism, sickened, point blank, rapid shot, arcane strike: 1d20 + 10 + 2 - 2 + 2 - 2 + 1 - 2 ⇒ (10) + 10 + 2 - 2 + 2 - 2 + 1 - 2 = 19 for piercing, cold iron, magic: 1d8 + 4 + 2 + 4 - 2 + 1 + 2 ⇒ (3) + 4 + 2 + 4 - 2 + 1 + 2 = 14

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Krago steps up and swings twice.
Attack, IC: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Iterative, IC: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Man, just cannot roll well right this fight.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Yer biscuits are burnin'!

Xakon steps and full attacks his foe!

full attack, +3 adamantine rapier, rage, inspire: 1d20 + 18 + 2 + 2 ⇒ (13) + 18 + 2 + 2 = 35
dmg: 1d4 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15

iterative: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35
dmg: 1d4 + 7 + 2 + 2 ⇒ (3) + 7 + 2 + 2 = 14

confirm crit: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36
dmg: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12

bite, rage, inspire: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 25
dmg: 1d3 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step to one side and unleashes another volley of arrows.

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (8) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 23
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (3) + 3 + 1 + 4 + 1 + 2 = 14
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (1) + 3 + 1 + 4 + 1 + 2 = 12

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (4) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 19
Damage, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (3) + 3 + 1 + 4 + 1 + 2 = 14

Iterative, rapid, df, da, pbs, heroism, inspire: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (11) + 8 - 2 + 1 - 2 + 1 + 2 + 2 = 21
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (4) + 3 + 1 + 4 + 1 + 2 = 15


Gamemaster | CC Map | S4 Map

Although the mummy avoids Sugarsnap's Flaming Sphere, she does not dodge Truffles' gore attack which then destroys her.

GM Screen:

Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21

Everyone else can save their resources, which appears to just be arrows.

Combat Over

Injury Report: Olaf 10 Damage, Xakon 1 Damage, Frēodwēn 20 Damage, Krago 10 Damage + 3 NL, Sugarsnap 12 Damage, Truffles 10 Damage.

Neither the mummy nor the fiends possess any objects of value, but you do locate a magical staff and a battered journal that contains a page on which an Emerald Spire level sigil appears to be drawn. Its description, however, is written in a language no one in the group understands.

Identify Staff: Detect Magic + Spellcraft DC 23:

It is a Staff of Fire.

There are a number of rooms still left that you all will need to explore in order to finish the level. Just let me know which one you would like to check next.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None
GM Harker wrote:
Neither the mummy nor the fiends possess any objects of value, but you do locate a magical staff and a battered journal that contains a page on which an Emerald Spire level sigil appears to be drawn. Its description, however, is written in a language no one in the group understands.

"Frēodwēn, can you read this journal with your bardic magic?"

Meanwhile, Krago examines the door to the south for traps.
Perception, Trapfinding, Take 10: 10 + 29 = 39

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn murmurs a spell and then reads the journal. comprehend languages

He also tries to identify the staff. spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf examines the staff

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

But he has no idea what it does.

And also starts healing himself with his wand.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Where too next friends? We could try and take on the thing in the pit but I would prefer to rest and change some spells before we considered doing so.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar breathes a sigh of relief once the mummy is gone. she tends to Truffle's wounds then notices the staff being passed around.

Biy, you guys are lucky that my daddy knew a lot about a lot of magic. He once was able to identify a magic rock that even the grand wizard of the river kingdoms couldn't figure out.

Sugar does a little chant in druidic and senses the magic in the staff

spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18

the bad news is, that was my dad, I am not as skilled.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None
Olaf son of Urko wrote:
Where too next friends? We could try and take on the thing in the pit but I would prefer to rest and change some spells before we considered doing so.

"I don't mind trying to go through this door and see if it goes around to the pit. That creature was too big to fit through the corridors, so I'm not that worried about it. There may be another room between here and the pit.

Also, I could try to just point the staff down the corridor and activate it blindly... what do you think?"
With Inspire Competence from Frēodwēn, his UMD would be +16 and he'd need to roll a 9 to activate the staff blindly.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Activate a magical item blindly? Yer braver than I am.

Xakon stealthily moves 20 feet away from Krago while looking for cover in the corner of the room.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

My Pa always said to be wary of magic staves, and rings, staves and rings, and evil looking stuff, staves, rings, and evil stuff. all can be very bad for you if you don't know what yer doing.

Sugar backs up next to Xakon as she gives her warning.

Hey lets check that door instead, ok? she tries to distract Krago from playing with the magic staff.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Krago has great saves for a Core Rogue... and I've never done a 'blindly activate' UMD... but since I am usually the voice of caution I will defer to the party judgment here. Wouldn't do it without Frēodwēn's Inspire Competence anyway.
Krago shrugs.
"Whenever we do decide to rest, can the mages try again the next day to identify the staff? Could be useful."


Gamemaster | CC Map | S4 Map

Krago finds no traps on the eastern door and it appears to be unlocked.

East is down on the map.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes up position ready to deal with whatever lies behind the door.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"If the staff is useful, it could be nice to know now."

I'm happy to use a round of inspire competence. Or keep moving; either way.

burning 4 charges from Frēodwēn's wand to get back up to full

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

That sounds like a "No" from Sugar, a "Yes" from Frēodwēn, an "Abstain" from Xakon, and no vote from the others. Let's do it!
Krago moves into the West room, lets Frēodwēn's bardic power inspire him, points the staff towards the West door, and tries to activate it blindly.
UMD, Inspire Competence: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26


Gamemaster | CC Map | S4 Map

Krago moves into the previous room, shuts the door, and blindly activates the staff. A glowing, pea-sized bead streaks out of the wand and hits the door with a searing explosion of flame that detonates with a low roar.

GM Screen:

1d3 ⇒ 2

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Krago reports back, "It shoots a big explosion of fire! This could be useful."
Doesn't have Spellcraft so can't recognize the spell...
He'll give the staff to anybody who wants it, or else hold onto it.

Then he asks Frēodwēn to open the east door from a safe distance, once everyone is at least 20' from the door. Could be another Huge demon behind it for all we know.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I doubt I can make any use of it. You seem capable with magical objects, keep it. You never know, we might meet some swarms in here.

Olaf raises his bow, ready to deal with whatever faces them next.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

and don't point it at trees, or ponies, or truffles, or me, or us. Please

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

"I'll try not to, Lady Sugarsnap. Only as a last resort."
Though you do have Resist Energy prepped, I see.


Gamemaster | CC Map | S4 Map

As I am sure you are all aware, the website hasn't been working for more than a week.

Frēodwēn uses another cantrip to open the eastern door and nothing aggressive barges out of it. Looking inside, you see this irregular hexagonal chamber has a sloping floor that rises from its lower northern entrance to its higher southern landing. The floor is carved with a pattern of shallow grooves that fan out to snake across the sloping portion of the floor. Two pillars stand about 20 feet from the northern door.

At the top of the sloping chamber, just past the two pillars, is a small landing. In the western wall of this landing stands a bronze door inscribed with runes of warding and protection. Lead and wax seals lie broken on the floor before the door.

With his discerning eyesight, Krago notices that the northern door is trapped. Something magical will occur if it is opened.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Can Krago tell what will happen if the door is opened?
Or is this a case of Detect Magic followed by either Knowledge (Arcana) or Spellcraft?


Gamemaster | CC Map | S4 Map

I'll allow the latter, but I don't believe spotting a magical trap automatically tells you what it does unless you have some Spellcraft ability.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Krago points out the trap to the casters. He'll point out all the runes and sigils he can see.
"Can any of you tell what would happen here? It's definitely a trigger for some sort of magical effect. On the other side of this door is the pit with the big demon, so I don't think we need to go through. Still, if this effect is a Dismissal on the demon or something, it could be worth triggering. Otherwise, let's just ignore it and go elsewhere."

Do we actually need to kill the demon in the pit to complete the scenario? I guess we could go around, open the door from a distance, and shoot fireballs into the room until the staff runs out.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Krago of the Mountains wrote:

"I'll try not to, Lady Sugarsnap. Only as a last resort."

Though you do have Resist Energy prepped, I see.

I do, and its call resist ENERGY, not resist party member going fireball crazy....(joking BTW so please laugh)

at the door, Sugar gets a little closer to see what these runes are.

spellcraft with detect magic and guidance: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

I think I saw something like this in my dad's adventuring journal when he was investigating somesort of thing in Sandpoint.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf peers ahead, I am definatley for avoiding the big demon thng, at least until I can prepare different spells. We could shoot fireballs at it randomly but we dont know how deep that pit is, I could just withdraw down it and we would have wasted them.[/b]

As I recall, for modules the expectation is that you complete at least two thirds of it to get full rewards.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar looks to Olaf, aren't demons immune to fire? I mean like Hell is full of fire and pichfork guys right?


Gamemaster | CC Map | S4 Map

My opinion is that the Pathfinder Society sent you here, so they'll expect that you explore every room that you can. Based on the map, there's at least two rooms you haven't looked into yet.

Using her Spellcraft ability, Sugarsnap is pretty sure that opening the door will fill the trenches in the north part of the room with oil and ignite, eventually filling the entire room with fire and smoke, while dripping fire into the next room with the spider monster.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

"Thank you, Sugarsnap. I don't know for certain whether demons or devils are immune to fire - or if that creature was something else altogether. The only way to figure out would be to try, but I don't see any need to do so right now. Let's explore the other rooms first."
As I recall, the west room (top left on the map) was unlocked. Let's go explore that one.
Krago takes the magic staff in one hand and his shield in the other. He goes back to the room with the door to the west, and stands well back from the door so Frēodwēn can open it from a safe distance.


Gamemaster | CC Map | S4 Map

Krago leads the group back to the room with the formerly active statues, and asks Frēodwēn to open it with his magic. The ranger/bard complies and the group looks inside.

This small chamber is quite cold. Within are five corroded metal bunk beds covered with a layer of frost. On the bunks lie the frozen corpses of humans in robes of red and white, clutching necklaces or holy symbols in their hands.

A thorough examination of the room reveals nothing of significant interest besides an aura of Evocation magic which you believe is keeping the room magically cold.

The other unchecked door is north (to the right on the map) of the center room.

Sovereign Court

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None

Back to the center room, then.
Krago returns the room, Trap Spotter active, and makes sure the magic trap is still disabled. If needed, he once again uses his skills to neutralize it.

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