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Will save vs. Fear: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Frēodwēn drops his longbow in apprent terror.
If I understand the rules correctly "can't take actions" includes free actions like maintining Inspire Courage, so it is off for next round. :(

GM Harker |

Freod, that's my understanding about the stunned condition as well.
Frēodwēn finds himself affected by the beheaded statue's stare and both drops his bow and stops inspiring his companions.
The remaining statue keeps its attention on Xakon as it attempts to slam him twice again. This time, both attacks hit the raging halfling. Xakon takes 26 damage from the two attacks after his DR. He needs to make a DC 16 Will save to avoid being Dazed for 1 round. If he succeeds, he's sickened for 1 round and will also need to make another DC 16 Will save to avoid being Dazed for 1 round.
Blue target 1 X 2 K 3 S: 1d3 ⇒ 1
Slam 1: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Slam 2: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14
Initiative (Round 3)
Olaf <= Up
Frēodwēn <= Up
Sugarsnap/Truffles [S: 2 Damage; T: 20 NL] <= Up
Krago [22 NL Damage] <= Up
Xakon [41 Damage]<= Up
1 Beheaded Statue
PC's up!

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Sugar step in trying to get a better advantage on the creature.
after seeing that her lightning isn't working she goes for the old fashion idea, slice it up
attack 1: 1d20 + 8 ⇒ (20) + 8 = 28
attack 3: 1d20 + 3 ⇒ (3) + 3 = 6
adamantine scythe damage: 1d6 + 1 ⇒ (6) + 1 = 7
crit attack 1?: 1d20 + 8 ⇒ (7) + 8 = 15
crit damage?: 3d6 + 3 ⇒ (4, 4, 5) + 3 = 16

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Krago tries to advance through the statue's reach without provoking an attack. He is no longer sickened, which helps.
Acrobatics: 1d20 + 16 ⇒ (10) + 16 = 26
Then, although he's lacking a flank, he'll attack the statue.
Attack: 1d20 + 10 ⇒ (11) + 10 = 21
A miss.

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Olaf takes a step to one side so he has a clean line of fire on the construct and unloads again.
Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (4) + 13 - 2 + 1 - 2 + 1 + 2 = 17
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (8) + 3 + 1 + 4 + 1 = 17
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (1) + 3 + 1 + 4 + 1 = 10
Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (12) + 13 - 2 + 1 - 2 + 1 + 2 = 25
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (2) + 3 + 1 + 4 + 1 = 11
Iterative, rapid, df, da, pbs, heroism: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 ⇒ (11) + 8 - 2 + 1 - 2 + 1 + 2 = 19
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (1) + 3 + 1 + 4 + 1 = 10
But it looks like most of his arrows go wide.
Dammit!

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Frēodwēn shivers a little as he comes to himself. What just happened? He picks up his bow and begins offering inspiration again. "Well done! I'm sure we have it now!" Then he takes a step closer.

GM Harker |

Sugarsnap advances on the beheaded statue and attacks with her scythe. Only her first attacks hits, non-critically.
Krago attempts to use acrobatics to avoid an opportunity attack, but the creature is too fast as it slams the dwarf as he moves. Although not dazed by the strike, the dwarf still feels sickened as he finishes his move and makes an attack that misses. Krago takes 17 damage from the AoO. I took the liberty of making the Will save vs. Daze since it would change Krago's actions. Krago is sickened until his next turn.
Blue AoO: 1d20 + 18 ⇒ (15) + 18 = 33
Blue Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
Krago's Will Save: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Olaf now fires four arrows at the remaining statue, but only the third arrow hits. With Manyshot, third arrow is the second attack roll.
Feeling better almost immediately, Frēodwēn picks up his bow and begins inspiring his allies once again.
Xakon

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Last one standing, for now!
Unsure if sickened lasted two rounds or one.
Xakon continues to rage and full attacks his foe!
full attack, +3 adamantine rapier, rage, inspire, higher ground: 1d20 + 18 + 2 + 2 + 1 ⇒ (9) + 18 + 2 + 2 + 1 = 32
dmg: 1d4 + 7 + 2 + 2 ⇒ (2) + 7 + 2 + 2 = 13
iterative, rage, inspire, higher ground: 1d20 + 13 + 2 + 2 + 1 ⇒ (14) + 13 + 2 + 2 + 1 = 32
dmg: 1d4 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
bite, rage, inspire, higher ground: 1d20 + 9 + 2 + 2 + 1 ⇒ (9) + 9 + 2 + 2 + 1 = 23
dmg: 1d3 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6

GM Harker |

Whenever you are sickened by these creatures, it lasts 1 round.
Every time they hit you, you need to make a DC 16 Will save or you are Dazed. Even if you succeed this check, you are sickened for 1 round.
Xakon was hit twice last round so he needs to make two Will saves.
Xakon first Will save: 1d20 + 17 ⇒ (20) + 17 = 37
Xakon Second Will Save - Sickened: 1d20 + 15 ⇒ (7) + 15 = 22
Despite being sickened merely by being hit by the creature, Xakon hits it three times with his rapier.
The remaining statue continues to concentrate its two slams against Xakon, but only hits him once this time.
Xakon takes 9 damage after DR. He needs to make a DC 16 Will save to avoid being Dazed for 1 round. Even if he succeeds, he's sickened for 1 round.
1 K 2 X 3 S: 1d3 ⇒ 2
Blue Slam 1: 1d20 + 18 ⇒ (18) + 18 = 36
Blue Slam 2: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Initiative (Round 4)
Olaf <= Up
Frēodwēn <= Up
Sugarsnap/Truffles [S: 2 Damage; T: 20 NL] <= Up
Krago [17 Damage, 22 NL Damage] <= Up
Xakon [50 Damage] <= Up
1 Beheaded Statue
Group Effects
Inspire Courage: +2 rolled att/dam, +2 Fear/Charm.
Everyone is up!

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Olaf unleashes another barrage of arrows against the construct.
Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (19) + 13 - 2 + 1 - 2 + 1 + 2 = 32
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (4) + 3 + 1 + 4 + 1 = 13
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (7) + 3 + 1 + 4 + 1 = 16
Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (7) + 13 - 2 + 1 - 2 + 1 + 2 = 20
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (7) + 3 + 1 + 4 + 1 = 16
Iterative, rapid, df, da, pbs, heroism: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 ⇒ (1) + 8 - 2 + 1 - 2 + 1 + 2 = 9
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (8) + 3 + 1 + 4 + 1 = 17

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Krago uses total defense and moves to the top of the stairs (assuming that is difficult terrain). Next round he can 5' step and full attack with flanking.
He provokes an AOO, but has AC 34 this round due to Total Defense.

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Sugar tries to bring this thing down slicing at its feet maybe bringing it down to her size
attack 1: 1d20 + 8 ⇒ (12) + 8 = 20
attack 2: 1d20 + 3 ⇒ (6) + 3 = 9
damage maybe?: 1d6 + 1 ⇒ (5) + 1 = 6

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Will save 1: 1d20 + 17 ⇒ (8) + 17 = 25
Will save 2: 1d20 + 15 ⇒ (18) + 15 = 33
Xakon spits out vomit and screams! Thanks for the clarification.
I'll make a bag of marbles out of ya!
full attack, +3 adamantine rapier, rage, inspire, higher ground, sickened: 1d20 + 18 + 2 + 2 + 1 - 2 ⇒ (15) + 18 + 2 + 2 + 1 - 2 = 36
dmg: 1d4 + 7 + 2 + 2 - 2 ⇒ (1) + 7 + 2 + 2 - 2 = 10
confirm crit: 1d20 + 18 + 2 + 2 + 1 - 2 ⇒ (10) + 18 + 2 + 2 + 1 - 2 = 31
dmg: 1d4 + 7 + 2 + 2 - 2 ⇒ (4) + 7 + 2 + 2 - 2 = 13
iterative, rage, inspire, higher ground, sickened: 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (17) + 13 + 2 + 2 + 1 - 2 = 33
dmg: 1d4 + 7 + 2 + 2 - 2 ⇒ (1) + 7 + 2 + 2 - 2 = 10
confirm crit: 1d20 + 13 + 2 + 2 + 1 - 2 ⇒ (1) + 13 + 2 + 2 + 1 - 2 = 17
dmg: 1d4 + 7 + 2 + 2 - 2 ⇒ (2) + 7 + 2 + 2 - 2 = 11
bite, rage, inspire, higher ground, sickened: 1d20 + 9 + 2 + 2 + 1 - 2 ⇒ (9) + 9 + 2 + 2 + 1 - 2 = 21
dmg: 1d3 + 2 + 1 + 2 - 2 ⇒ (3) + 2 + 1 + 2 - 2 = 6

GM Harker |

Olaf fires another volley of arrows, but only the first two hit the enemy.
Krago moves up the eastern stairs, provoking an opportunity attack that does not hit.
Sugarsnap slices at the statue with her scythe, but neither attempt hits.
The raging Xakon makes a critical hit with his first attack that breaks the enemy into pieces.
AoO: 1d20 + 18 ⇒ (2) + 18 = 20
Combat Over
Injury Report: Xakon 50 Damage; Krago 17 Damage, 22 NL Damage; Sugarsnap 2 Damage; Truffles 20 NL.
* * *
On the two statues you find a magical sword and a heavy steel shield.
The sword is not magical, it just has a Magic Aura spell cast upon it.
It's a +3 Heavy Steel Shield
* * *
The eastern door appears locked, while the western door does not.

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spellcraft, sword: 1d20 + 10 ⇒ (1) + 10 = 11
spellcraft, shield: 1d20 + 10 ⇒ (18) + 10 = 28

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Olaf attempt to identify the sword.
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25
Bah, it is simply enchanted with a magic aura spell. Is the shield of any use to anyone?
Looking around he says.
Lots of you seem injured. I can channel if you want but only have a single use of it. It may be better to hold off to use it in an emergency.

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"I am happy with the shield I have. And yes, you may wish to save your channeling for an emergency - or dealing with undead."
Not proficient in shields, so his Mithral one has 0 ACP whereas the steel one, even Masterwork, would impose -1 ACP on attacks and skills.
Krago is injured and will take a few wand hits for now. They heal both lethal and an equal amount of non-lethal.
Assuming somebody else can use it so he doesn't have to UMD it
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
That's all the lethal and all but 3 of the non-lethal. 4 charges used, 4 charges left on the wand.

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Sugar offers to use the wand for anyone that cannot use it.
As the big statue crumbles to the ground, Sugar goes and gives him a big halfling hug We Did It! she cheers.
She will tap Truffles with a couple of charges of her wand.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

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I'd gladly accept the shield but I believe it may not be my size.
Xakon passes his wand to heal his wounds.
CLW wand: 9d8 + 9 ⇒ (2, 7, 5, 5, 3, 3, 6, 8, 1) + 9 = 49

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"Which way now? The unlocked door, or the locked one?"
East is up on the map, and west is down? So the bottom door is the locked one?
Krago examines both for traps (Take 10 for 39).

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Olaf shrugs, Doors tend to be locked for a reason, can you unlock it?

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"I believe so."
Krago sets to work on unlocking the west door.
Disable Device, Take 10: 10 + 22 = 32
If that doesn't do it, he'll as for Guidance and roll.

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If Olaf can cast Guidance
Krago tries again.
Disable Device, Guidance: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40

GM Harker |

Krago unlocks the eastern door on his second attempt. Afterwards, Frēodwēn uses a cantrip to open it.
On the other side you see a large stone sarcophagus resting atop a raised dais in the center of this room. The air is filled with the smell of decay.
Two fiendish creatures with long beards and glaives stand to the west of the sacrcophagus, while what looks like a female mummy is finishing pulling herself out of the stone coffin.
It's Knowledge (planes) to identify the fiendish creatures, while it's Knowledge (religion) to remember more about mummies.
Eagle-eyed Krago also notes a watery substance dripping from the mummy's wrapping.
One the fiendish creatures moves to block the door, while the other covers him from behind. They both appear to be waiting to act.
PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (12) + 5 = 17
Krago's Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Olaf's Initiative: 1d20 + 8 ⇒ (16) + 8 = 24
Xakon's Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Yarrix Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Devil Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative (Round 1)
2 Fiends
Olaf <= Up
Xakon [1 Damage] <= Up
Mummy
Frēodwēn
Krago [3 NL Damage]
Sugarsnap/Truffles [S: 2 Damage; T: 9 NL Damage]
Olaf and Xakon!

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Planes: 1d20 + 7 ⇒ (2) + 7 = 9
Religion: 1d20 + 7 ⇒ (12) + 7 = 19
Seeing the monstrous creatures in front of them Olaf raises one hand and intones a blessing, By Erastils grace be purged!
Olaf casts Holy Smite, it should hit all of them as a 20' radius burst. Evil creatures take 4d8 ⇒ (2, 3, 2, 8) = 15 damage, evil outsiders instead take 8d6 ⇒ (3, 1, 4, 5, 2, 3, 4, 4) = 26 damage. Evil creatures are also blinded for a round. A DC16 will save halves the damage and negates the blindness. Neutral creatures take half damage and are not blinded. I assume the fiendish creatures have SR.
SR Red: 1d20 + 8 ⇒ (3) + 8 = 11
Using folio reroll if they do have SR
SR Red: 1d20 + 8 + 5 ⇒ (7) + 8 + 5 = 20
SR Yellow: 1d20 + 8 ⇒ (20) + 8 = 28

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know planes: 1d20 + 2 ⇒ (7) + 2 = 9
know mummys: 1d20 + 2 ⇒ (14) + 2 = 16
yeah, not much knowing there...
Sugar grabs some stones off the floor and begins enchants them
casting magic stone then pulls out her trusty sling to get ready to take a shot ant what she hops will be the mummy.

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Don't forget Sugar, you still have a bunch of lightning strikes if you want to use them.
I thought that would have expired by now. lost track of time a bit. I know I used two shots.

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Given that we know there are short-duration spells running, we wouldn't have dallied. I don't know exactly how long it has been, but Krago's trap spotting is instant, and his 2 Disable attempts took 2d4 round each.

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Waiting on Xakon and the enemy saves? I guess he would want to know who is blinded or most hurt.

GM Harker |

Together, Olaf and Sugarsnap know that mummies are resistant to weapon damage and are vulnerable to fire.
Olaf casts a powerful good spell that blinds both the fiends, but the mummy shrugs it off.
Yarrix Will: 1d20 + 16 ⇒ (9) + 16 = 25
Red Will: 1d20 + 3 ⇒ (11) + 3 = 14
Yellow Will: 1d20 + 3 ⇒ (10) + 3 = 13
Xakon is up. If he doesn't post in another 24 hours, someone can bot him.

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Xakon should move in and attack one of the fiends while they are blinded. Halfling Rage Sneak Attack!
I think we know by now that mummies have an aura effect, and he might get within range of it, but he's got Superstition so a pretty good Will save when raging.

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Sorry for the delay. I had company over the weekend and playing catchup.
Xakon rages and attempts to tumble between the legs of the zombie to setup a flank!
Acrobatics: 1d20 + 19 ⇒ (19) + 19 = 38

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These fiends - demons or devils or whatever - are blinded for 1 round so that's why I was saying Halfling Rage Sneak Attack. You don't even need to flank them. But if that's what you do, Krago will make good use of it!

GM Harker |

Xakon Will Save: 1d20 + 17 ⇒ (6) + 17 = 23
As Xakon nears the mummy, he feels the creature's aura of despair beat down upon him, but easily resists it. He then tumbles past the blinded fiend by the door and into a potential flank.
The mummy moves back 5 feet and casts a spell with no immediate effect.
If you get within 30 feet of the mummy, you'll need to make a DC 17 Will save or be paralyzed for a number of rounds.
Initiative (Round 1)
2 Fiends
Olaf
Xakon [1 Damage]
Mummy
Frēodwēn <= Up
Krago [3 NL Damage] <= Up
Sugarsnap/Truffles [S: 2 Damage; T: 9 NL Damage] <= Up
Frēodwēn, Krago, Sugarsnap.

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Krago will delay until after Frēodwēn goes; don't want to block the archer's shots. (And if he chooses to Inspire Courage want to be able to include that.)

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Knowledge, planes: 1d20 + 7 ⇒ (3) + 7 = 10
Knowledge, religion: 1d20 + 7 ⇒ (12) + 7 = 19

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Frēodwēn steps over to get a clear shot. "Mummies... we've seen their kind. We'll make short work of them."
Then he looses an arrow at the fiend in the doorway.
Beginning inspire courage
longbow, attack, point blank, deadly aim, heroism, inspired, arcane strike: 1d20 + 15 + 1 - 2 + 2 + 2 ⇒ (13) + 15 + 1 - 2 + 2 + 2 = 31 for piercing, cold iron, magic: 1d8 + 4 + 1 + 4 + 2 + 2 ⇒ (2) + 4 + 1 + 4 + 2 + 2 = 15

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Krago moves up to attack the fiend.
Will save vs mummy, Inspire Courage: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Just made it! I believe a mummy's paralysis aura is a fear effect, so Inspire Courage makes the difference.
Attack, Flanking, IC: 1d20 + 10 + 2 + 2 ⇒ (3) + 10 + 2 + 2 = 17 That should go against flat-footed AC with an additional -2 AC for being blinded (not counted in my attack roll)
Damage, IC, SA: 1d8 + 3 + 2 + 5d6 ⇒ (6) + 3 + 2 + (5, 3, 2, 4, 3) = 28
If he hits, the fiend is also subject to a targeted Dispel Magic against the lowest-level spell active on him (if any).
Dispel: 1d20 + 10 ⇒ (19) + 10 = 29

GM Harker |

Since I already asked you all to roll about mummies earlier on this level, I shouldn't have asked you to roll again. In any case, I believe with the info I gave in an earlier combat and this one, you pretty much know all their major aspects.
Frēodwēn does not recognize the fiends either. He does, however, begin to inspire his companions and hits the enemy in the doorway with an arrow.
Krago follows up by moving to the door and hitting the blinded fiend with a sneak attack. The force of the blow is enough to kill the red enemy.
Sugarsnap is up.

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Sugar and truffles advance but the bottleneck at the door seems a little daunting, She stops behind Krago long enough to cast Greater magic fang on truffles while encouraging him to advance in over the fallen demon thing and attack the other demon thing.
truffles will save: 1d20 + 4 ⇒ (1) + 4 = 5 But instead, He just stands there unable to advance.
sugar will save vs fear: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25

GM Harker |

Truffles is paralyzed 1d4 ⇒ 1 round.
Sugarsnap casts a spell strengthening Truffles' ability to gore, only to find the boar appears too afraid to move.
Its sight restored, the remaining fiend backs up 5 feet and attacks Xakon with its glaive. Both of its reach attacks miss the halfling.
Fiend Will Save 2: 1d20 + 3 ⇒ (17) + 3 = 20
Fiend Glaive 1: 1d20 + 11 ⇒ (4) + 11 = 15
Fiend Glaive 2: 1d20 + 6 ⇒ (2) + 6 = 8
Initiative (Round 2)
1 Fiend
Olaf <= Up
Xakon [1 Damage] <= Up
Mummy
Frēodwēn
Krago [3 NL Damage]
Sugarsnap/Truffles [S: 2 Damage; T: 9 NL Damage]
Group Effects
Inspire Courage: +2 to rolled att/dam, Fear, Charm Saves
Olaf and Xakon are up!

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Go back to your grave!
Xakon steps closer and full attacks his foe!
full attack, +3 adamantine rapier, rage, inspire: 1d20 + 18 + 2 + 2 ⇒ (18) + 18 + 2 + 2 = 40
dmg: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
confirm crit: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 26
dmg: 1d4 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
iterative, rage, inspire: 1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21
dmg: 1d4 + 7 + 2 + 2 ⇒ (4) + 7 + 2 + 2 = 15
bite, rage, inspire: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22
dmg: 1d3 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

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Olaf casts remove fear on truffles himself and anyone who has yet to save against the mummy aura.

GM Harker |

Olaf removes Truffles' paralysis with the help of divine magic.
The mummy casts another spell into the previous room, filling it with a cold, cloying miasma of greasy darkness. Afterwards, she steps back another 5 feet.
Everyone but Xakon needs to make a DC 20 Will Save. If you are good and you fail, you take 3d8 ⇒ (7, 8, 5) = 20 damage and are sickened for 1d4 ⇒ 4 rounds. If you are neutral and you fail, you only take 10 damage. If you succeed in the save and you are good, you only take 10 damage. If you are neutral and succeed in the save, you only take 5 damage.
Initiative (Rounds 2-3)
Olaf <= Up
Xakon [1 Damage] <= Up
Mummy
Frēodwēn <= Up
Krago [3 NL Damage] <= Up
Sugarsnap/Truffles [S: 2 Damage; T: 9 NL Damage] <= Up
Group Effects
Inspire Courage: +2 to rolled att/dam, Fear, Charm Saves
Save needed by everyone by Xakon.
Everyone is up!

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Waiting to see what Frēodwēn does. I know he has Haste. If he does something else, fine, but if he casts Haste I want to factor that into my actions. Technically he goes before Krago so it's not delaying.
Will: 1d20 + 11 ⇒ (6) + 11 = 17
Krago's soul shrugs off some of the unholy power, and he is not sickened. Lawful Neutral. So 10 damage.

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Will save: 1d20 + 12 ⇒ (8) + 12 = 20
Olaf just about shrugs off the greasy magic wielded by the mummy.
He takes 10 damage
Advancing up the stairs he comes face to face with the undead horror.
Will save, remove fear: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
But steels himself against the fear and lets fly a single arrow.
Bow, heroism, df, deadly aim: 1d20 + 13 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 1 - 2 = 21
Damage, df, da: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16