[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Ah... crud. I had switched over to my 7th level build in Herolab this weekend while looking over what to do after this level. My bad. Will redo my action.

Sivvy dives past the guardians and stabs at the creature ambushing Xakon.

Move action: Tumble past the first two guards; east 5', southwest 5', west 5' for 30' feet of movement, then west 5', northwest 10', north 5' for another 20' of movement for my full 50' movement.

Std action: Attack ambusher while flanked with Xakon.

Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

Flanking Power Atk w/ Longspear: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for piercing damage of : 1d8 + 13 ⇒ (7) + 13 = 20


Gamemaster | CC Map | S4 Map

Although Sivantanpisil doesn't quite tumble well enough to avoid the ogrekin attacks, they both miss anyway. She then sets up a flank with Xakon and stabs at the ambusher, but fails to hit due to its blurry nature.

Siv's Miss chance, 1-20 misses: 1d100 ⇒ 17

Gm Screen:

North AoO: 1d20 + 5 ⇒ (5) + 5 = 10
South AoO: 1d20 + 5 ⇒ (8) + 5 = 13

Freod, Jirah, Mudk.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah draws a scroll from one of her scroll cases, and casts Flaming Sphere, directing it toward the ogrekin on the north side of the door! She gathers energy in front of her, and suddenly the air catches fire! She molds it for a moment, causing the summoned inferno to coalesce into a ball in front of her outstretched hands, and then it starts rolling toward the enemies!
Bah! I can't get a clear shot! Maybe this will work! Watch out for the fireball!

Flaming Sphere Damage: 3d6 ⇒ (4, 2, 4) = 10

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"To victory, friends!" Frēodwēn shouts as he steps in front of Mudk, then through the doorway. He glances at each of the ogrekin with a grin, then dives headfirst into a tumble past the one on his left and risks a further step into the room.

activating inspiration, 2/12 rounds remaining
moving into the room, 10' of movement,
Then tumbling SW for 15' more movement,
Then provoking from the S ogrekin for a 5' step W
I did each move individually so you can see it in the revision history, GM

acrobatics, avoid AoO: 1d20 + 11 ⇒ (5) + 11 = 16

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps into the room between the two nearest.

"oh? You think to ambush me? Well let me tell you a few things! I'm weak behind my left knee, and my right arm is s bit slow. And if you gnaw on my jaw, I'll hit you like so. "

power attack on the the one in the corner between myself and xakon: 1d20 + 9 ⇒ (9) + 9 = 182d4 + 13 ⇒ (1, 4) + 13 = 18


Gamemaster | CC Map | S4 Map

Frēodwēn, isn't activating Inspire Courage a standard action at your level? It looks like it will take two move actions on top of that to position yourself where you want in the room, unless you don't tumble.

Jirah casts Flaming Sphere from a scroll and the northern ogrekin is moderately burned.

Mudk moves into the room and swings his falchion at the same ogrekin, taking it out.

GM Screen:

Reflex save: 1d20 + 1 ⇒ (11) + 1 = 12

I'll give Freod a bit to respond, otherwise I'll just assume he inspires and stays in his previous position.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I thought I commented on how to resolve my action if your count was different from mine, but I don't see it now. I presume the tumble was 20' rather than 15'?

regardless, Frēodwēn will just stop 5' closer. My actions remain otherwise unchanged

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

The issue is you posted a standard action (starting Inspire Courage) with two move actions (the move actions you posted). My apologies for being unclear.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

my move speed is 30' and I only count 30' of movement in that post. Where is the second move action?

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Doesnt moving with acrobatics to tumblr halve your speed or something?


Gamemaster | CC Map | S4 Map

As Jirah said, using acrobatics to tumble halves your speed.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

You can also perform an accelerated acrobatics at -10 penalty.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

actually jirah is using Tumblr which drops your speed to 0 unless you have a really fast connection.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

*Stops casting spells to reblog cat pictures

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Right. The diagonal move was at half speed due to the tumble. That's why I had it as costing 15' instead of 10'. If it cost 20' then I am fine just ending next to the S ogrekin. If that's not an option then I'll do without the tumble and risk an AoO

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I apologize for the wait, I've been busy dealing with real life issues and seeing Rogue One.

Freod, when you tumble you are moving half speed in total. So, 15' of tumbling is a one move action when your speed is 30'. When you described your movement, there was 30 feet of movement there when there should have been only 15 if you tumbled as a move action. If you had a speed increase from something, I was not aware of it. In any event, the ogrekin does not have combat reflexes, you so can take a single move action without tumbling to move into the room and will not be attacked since you avoided moving past the blurry guy.

Frēodwēn begins inspiring his companions and moves into the room.

The remaining ogrekin turns his attention to the paladin in front of him and attempts to both stick him with his spear and bite him. Neither attacks hits Mudk.

GM Screen:

Shortspear: 1d20 + 6 ⇒ (13) + 6 = 19
Bite: 1d20 + 1 ⇒ (8) + 1 = 9

Initiative (Round 2)
1 Ogrekin
Sugarsnap/Truffles
Xakon [9 Damage]
Blurry Guy
Frēodwēn <= Up
Jirah [Heroism Active] <= Up
Mudk [3 Damage; Heroism Active] <= Up
Sivantanpisil <= Up

Party Effects
Inspire Courage: +1 to attack/damage rolls, +1 to Fear/Charm saves. Saving throw bonus not stack with Heroism.

Sugarsnap/Truffles and Xakon are up.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk cheerfully sticks his sword in his remaining foe a few times

PA, hero: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 212d4 + 13 + 1 ⇒ (1, 3) + 13 + 1 = 18
PA, hero: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 232d4 + 13 + 1 ⇒ (3, 2) + 13 + 1 = 19

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar moves up behind truffles and tosses a handful of spinach leaves on him. bite strong, bite hard

cast magic fang on Truffles

as she tries to urge Truffles into the room.

handle animal just in case as he has to draw an AoO to get into the room: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

if that roll is good enough...

Truffles works his way into the room and tries to gore the bad guy by the door.

attack: 1d20 + 9 + 1 + 1 ⇒ (5) + 9 + 1 + 1 = 16
damage?: 1d8 + 6 ⇒ (3) + 6 = 9

EDIT: I think that would be an AoO from the mongrel man by the door on Truffles


Gamemaster | CC Map | S4 Map

I made another error in the Initiative roster, it's only Sugarsnap/Truffles and Xakon who are up now. I'll apply Mudk's actions when he's up again. My apologies for the confusion.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon full attacks the blurry humanoid.

rapier+2, flank, courage: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18
Miss Chance: 1d100 ⇒ 6
adm pierce: 1d4 + 8 + 1 ⇒ (1) + 8 + 1 = 10
SA: 2d6 ⇒ (5, 3) = 8

rapier+2, flank, courage: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Miss Chance: 1d100 ⇒ 53
adm pierce: 1d4 + 8 + 1 ⇒ (3) + 8 + 1 = 12
SA: 2d6 ⇒ (3, 2) = 5

confirm crit: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
adm pierce: 1d4 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

np


Gamemaster | CC Map | S4 Map

Sugar, you don't need to make a handle animal to get him to move into the room, only if you want to position him in a way to avoid AoO. Otherwise, I believe he just moves to the first space where he can attack, which is the one were he stopped.

Sugarsnap casts Magic Fang on Truffles and the boar goes bounding in the room. The ogrekin standing the doorway takes an attack of opportunity that misses. The boar then returns the favor by goring the deformed creature.

Xakon's first attack completely misses his target regardless of its blurry nature, while the second attack is a solid critical hit, as the rapier pierces all the way through the creature. Although it does seem to resist the metal a little, the substantial blow drops the creature and it ceases to be blurry.

Mudk then follows those attacks with two falchion swipes at the remaining ogrekin, and that enemy drops too.

GM Screen:

Shortspear: 1d20 + 6 ⇒ (14) + 6 = 20

Combat Over

On the bodies of the ogrekin, you find large sized shortspears, while on the body of the formerly blurry guy, you find a small sized short sword. None of the items are magical. You don't find any else of value in the room amidst the piles of garbage.

There is, however, a stairwell that leads down further into the dungeon, which you surmise is probably the next level. With this level complete, the group makes it way back to the surface to report your findings to the Pathfinder Society.

End of Shrine of the Awakener


Gamemaster | CC Map | S4 Map

Level 8: The Circle of Vissk-Thar

As you prepare for another delve in the Emerald Spire, your Pathfinder Society Valandrel once again has very little to add other than to note that based on the last level, you could very well encounter more serpentfolk.

Your descent is once again uneventful. Less experienced teams of Pathfinders have been active on the upper levels of the dungeons with archaeology and reclamation which has served as a deterrent to resettlement by other groups or monsters.

Arriving at what has now been dubbed the 'Shrine of the Awakener,' the group makes its way to the room where you fought the ogrekin and proceed down the stairs. They descend for about 40 feet in a tightening curve until you arrive at the first room on the next level.

Across this small chamber from the ascending staircase, another staircase winds down into darkness. Off to one side is a calm pool of murky water with a pedestal in its center. Atop the pedestal, a golden serpent idol grasps an emerald in its fangs.

Everyone make a Will save as you enter the room.

Here is a link to the new map. Please note, that north is left, right is south, down is west, up is east on this particular map.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

will save: 1d20 + 11 ⇒ (7) + 11 = 18

Mudk scowls at the idol as he sees it.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Will: 1d20 + 10 ⇒ (10) + 10 = 20

"I'm beginning to really dislike serpents..."

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Will save: 1d20 + 5 ⇒ (14) + 5 = 19

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Will: 1d20 + 8 ⇒ (14) + 8 = 22

Xakon's eyes widened at the sight of the emerald and golden statue.

Treasure!


Gamemaster | CC Map | S4 Map

Sugar's Will save: 1d20 + 11 ⇒ (11) + 11 = 22
Jirah's approximate Will save: 1d20 + 5 ⇒ (6) + 5 = 11

Feeling an irresistible urge to approach the statue, Mudk walks up to it and vanishes. Similarly, Jirah does the same as she moves into the room.

Sense Motive DC 20 on Mudk and Jirah:

They appear to have been affected by some enchantment spell.

Mudk and Jirah:

You believe you may have just been teleported. The narrow corridor ahead has a strange serpentine pattern of green glass embedded in the floor. The pattern runs to the end of the corridor before turning east to head out of sight.

The map has been updated to indicate your new positions. Naturally, in character you aren't sure where you are in relation to the others, if even on the same floor.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Great. This is fantastic. Hoo Rah. That was perfect time to fail a will save.:

Jirah spins, her bow in hand.
Mud! Where in the Nine Hells did everyone else go? What's happening here?

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

sense motive: 1d20 + 5 ⇒ (13) + 5 = 18

Sugar lets out a little squeal of worry as two of her companions suddenly vanish.

she rushes up to near where they disappeared to search for them.

where did they go? We have got to find them


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles tries to sniff around as well looking for them.

survival: 1d20 + 7 ⇒ (19) + 7 = 26


Gamemaster | CC Map | S4 Map

Sugarsnap and Truffles move up to Mudk's and Jirah's previous position and vanish as well.

Sugarsnap, Mudk, and Jirah:

Sugar, you believe you may have just been teleported. The narrow corridor ahead has a strange serpentine pattern of green glass embedded in the floor. The pattern runs to the end of the corridor before turning east to head out of sight. Mudk and Jirah are standing nearby probably looking slightly confused.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk looks around.

"Now why did I do that?"

He moves forward to see what the doorway holds.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar lets out a cheer, YES! Greatest tracker in the dungeon! happy she found her friends.

but she soon looks around, Oh great now we lost everyone else.


Gamemaster | CC Map | S4 Map

Mudk, Jirah, Sugarsnap/Truffles:

Mudk moves to the end of the hall only to find another 30 feet long hallway with the green glass snake pattern in the floor.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon follows Sugar and her porcine wonder.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy hustles after Xakon!

Dark Archive

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Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

"There is a profound lack of pain and bleeding here. We should go find some."


Gamemaster | CC Map | S4 Map

The remaining members of the party follow the others and are swiftly removed from the room.

I'll assume Freod will follow the rest of the party, since adventuring alone seldom works out well.

Repeated room description for those who haven't seen it yet:
Xakon, Sivantanpisil, and Frēodwēn believe they may have just been teleported. Fortunately, the rest of the party is there. The narrow corridor ahead has a strange serpentine pattern of green glass embedded in the floor. The pattern runs to the end of the corridor before turning east to head out of sight.

Quickly regaining their mental balance from the abrupt change of rooms, Xakon and the others search the room and the rogue/barbarian quickly deduces that the room is some sort of magical trap. Unfortunately, it's already been set off merely by arriving here. Xakon isn't completely sure about all aspects of the trap, but he is sure that it's timed somehow. Ergo, two obvious choices present themselves, either Xakon can attempt to disarm it before the timed effect goes off, or the group can try to escape the area. Based on what Mudk sees in the next hallway, the place might be a bit of a maze.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

"Disarm it! Quickly, Xakon!"

Cast Guidance on Xakon.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Disable Trap: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20

"Duck!"

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

if Xakon gets to try again, Frēodwēn can burn some Inspire Competence to help him. Although not this time. A 1 is not an automatic failure but I imagine a 23 does not beat a magical trap for 7th level characters

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Xakon attempts to scratch off an important magical glyph from the snake design to weaken the magical effect, but afterwards realizes that he might have strengthen the overall trap by removing it.

As the rogue finishes attempting to disarm the trap, the group hears a strange hissing noise coming from the northern (left) end of the corridor. Xakon failed by more than 5, the trap has been sprung.

To make it easier to keep track of actions, I'm putting us into initiative.

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (1) + 5 = 6
Jirah Initative: 1d20 + 3 ⇒ (1) + 3 = 4
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Mudk's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Xakon's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

GM Screen:

1d20 ⇒ 15

Initiative (Round 1)
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah <= Up
?????

Everyone is up!

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

The strange hissing sound has Sugar worried. to be sure Truffles is safe..er she ehances his defenses.

cast barkskin on Truffles

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I SAID TAKE COVER!

Xakon draws his rapier and moves in the opposite direction of the hissing noise.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy turns and follows Xakon.

Double move: 50' speed.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah readies an attack, drawing an arrow and charging it with her arcane energy.
If it turns the corner, it will meet my arrow!

Readied Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Will have level up and purchases done in the next few hours, but I won't hold up the game.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk shouts at the others:

" Get around the corner quickly... the sound is coming from where you are!"

Mudk will delay until after the last PC to see if he can/needs to aid the others then will double move after Xakon


Gamemaster | CC Map | S4 Map

Sugarsnap casts a defensive spell on Truffles.

Xakon draws his weapon and moves to the end of the hallway.

Sivantanpisil follows Xakon's example, but continues past him to find herself in the center of the maze of passages. The snake design ends at the 10 x 10 room, but begins again at the unexplored passage leading out.

Jirah readies an attack if something appears.

Frēodwēn waits with the others in case something appears.

Seeing that the others currently do not need help, Mudk follows Xakon and Sivantanpisil.

At the beginning of the passage where Truffles is currently standing, the hissing noises get a little louder.

Initiative (Round 2)
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk <= Up
Xakon <= Up
Frēodwēn <= Up
Jirah <= Up
?????

Everyone is up again!

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