
|  Kildrek Autumnwind | 
 
	
 
                
                
              
            
            AoO: 1d20 + 3 ⇒ (1) + 3 = 4 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Attack: 1d20 + 3 ⇒ (14) + 3 = 17 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4

|  Liminy Spickett | 
 
	
 
                
                
              
            
            If by some chance the lizard still lives.
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
"Master Shaine said we can take nothing with us but knowledge but we still may find items of use while here."
I'll Detect Magic. Here are some identification rolls to save time.
Then let's examine these bodies in detail.

|  GM Aerondor | 
 
	
 
                
                
              
            
            Tere manages (just) to drop the small dinosaur.
The group takes the lead from Lininy to see what they can learn....
Time for a skill check from everyone. You can each make a choice of Craft(painting); handle animal; heal; know(nature); profession(clerk, farmer, scribe, shepherd or stable master) and survival. Liminy I'll take your nature roll from above. At the end of various combats I'll provide a list of skills you can use to find out more stuff. These collectively provide Victory Points. Remember you have an aid token.
Status, AID TOKEN AVAILABLE 
Haliphod acid darts used: 1 
Tere 
Raven elemental rays used:1 
Limney force missile used:1 
Archybald 
Kildrek 6 damage;

|  Liminy Spickett | 
 
	
 
                
                
              
            
            The Aid token can be used to heal the group but since we are not rolling well on the skills let's use the aid token to assist whomever makes the next skill check and the wand to heal Kildrek. Then pass the token to whatever low level table doesn't have one.

|  Tere di Montefeltro | 
 
	
 
                
                
              
            
            I figured we should reserve the Aid Another use for someone who has one of the actual skills, as opposed to helping with untrained checks.

|  Kildrek Autumnwind | 
 
	
 
                
                
              
            
            Heal: 1d20 + 12 ⇒ (9) + 12 = 21
Kildrek will take a moment to heal himself with his wand if he has the time.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

|  GM Aerondor | 
 
	
 
                
                
              
            
            Archybald takes detailed notes of the anatomy of the creatures, and the team heads onwards! First victory point!
Any preferences as to the table you want to pass the token to? Might I suggest #5 they are a moderately low level Core table; or #8 a 1-2 tier classic table . The full list is here
You continue through what appears to be some type of zoological garden and end up in a steamy chamber.
Clouds of steam rise from this balmy chamber’s countless pools. Small, rocky islands abound, separated by cloudy, mineralladen waters. Each island supports a stone plinth carved with minute glyphs and elaborate pictograms. Sliding across the floors and floating in the pools, thousands of snakes of various species and sizes slither throughout the chamber and bask in its tropical heat.
Okay, there are five plinths with writing on them. The steam makes it impossible to read the writing unless you are within five feet of the plinths. They are each almost twenty feet apart, so jumping while possible won't be at all easy. You could try wading the waters, using either stealth or handle animal (or animal empathy if you have it). Each person who wants to try to read the writing on a pillar has to get there first.
Status,
Haliphod acid darts used: 1 
Tere 
Raven elemental rays used:1 
Limney force missile used:1 
Archybald 
Kildrek

|  Liminy Spickett | 
 
	
 
                
                
              
            
            How about sending it to the Core table?
Also I think you missed that Archybald , Haliphod Kittrili, Raven Carlysle , and myself are all Mage Armored.
Attempt to... sneak past a bunch of snakes?
Stealth: 1d20 + 2 ⇒ (12) + 2 = 14
Hopefully they are feeling lethargic.
Assuming I get there successfully and it isn't a language I've already studied (Common, Osiriani, Ancient Osiriani, Ancient Azlanti, Jistka, Thassilonian, Terran, Auran)
Linguistics: 1d20 + 9 ⇒ (8) + 9 = 17

|  GM Aerondor | 
 
	
 
                
                
              
            
            Liminy tries to avoid disturbing the snakes, but there are just so many of them, one bites him. Ouch.
DC 11 fort save, one per round for four rounds until the first is made. Each fail is 1 point of CON damage
Once there however, Liminy is able to start to decode ..
Okay once at a pillar, you need three successful skill checks, each PC can try any (if they are trained). You can only try each skill once per pillar though. Nothing to stop one character trying multiple skills though. The skills to use are Appraise, know(history, nature, or religion), linguistics or perception. If you speak Draconic you get +4 on the check.
Room status
plinth 1: Limney(succeeded in linguistics);
Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 
Limney (mage armour, 50 minutes) force missile used:1 ; DC 11 Fort required
Archybald (mage armour, 50 minutes)
Kildrek (mage armour, 50 minutes)
That is a lot of mage armor!

|  Tere di Montefeltro | 
 
	
 
                
                
              
            
            Tere sheathes his sword and wades carefully into the water towards another of the pillars.
Stealth check : 1d20 + 5 ⇒ (12) + 5 = 17
Perception check : 1d20 + 4 ⇒ (8) + 4 = 12
-Posted with Wayfinder

|  Raven Carlysle | 
 
	
 
                
                
              
            
            I would vote to give the token to the 1-2 table, but either is fine.
Raven does her best to tiptoe through the snakes to a plinth no one has reached yet.
Stealth (untrained): 1d20 + 3 ⇒ (1) + 3 = 4 Ouch...
Fort: 1d20 + 2 ⇒ (8) + 2 = 10
Fort: 1d20 + 2 ⇒ (14) + 2 = 16
Sheesh. Sucks to suck. Con is currently 12.
Once there, she peers at the writings.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Wow. Out of my last six d20 rolls, only one has even been in the double-digits-- and three were natural 1's. The dice gods taketh away.

|  GM Aerondor | 
 
	
 
                
                
              
            
            Tere manages to slip through the waters without disturbing the snakes but is unable to make anything more from the pillar.
Archybald.... still has to get to the first plinth somehow.
Raven slips through the waters... and stands on a snake which bites her painfully. She too can't make out anything on the plinth.
Room status 
plinth 1: Limney(succeeded in linguistics);Tere (failed perception); Raven (failed perception);
- un-succeeded with so far - appraise; know(history, nature, religion), perception
Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 ; 1 point CON damage;
Limney (mage armour, 50 minutes) force missile used:1 ; DC 11 Fort required 
Archybald (mage armour, 50 minutes) 
Kildrek (mage armour, 50 minutes)

|  GM Aerondor | 
 
	
 
                
                
              
            
            Archebald also gets bitted.
As above, DC 11 fort saves. four of them, or stop when you make your first success. Each failure is 1 point CON damage
Room status 
plinth 1: Limney(succeeded in linguistics);Tere (failed perception); Raven (failed perception); Archebald (succeeded with history)
- un-succeeded with so far - appraise; know(nature, religion), perception
Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 ; 1 point CON damage; 
Limney (mage armour, 50 minutes) force missile used:1 ; 
Archybald (mage armour, 50 minutes) DC 11 Fort required 
Kildrek (mage armour, 50 minutes)

|  Kildrek Autumnwind | 
 
	
 
                
                
              
            
            Kildrek has armor, no need for Mage Armor.
Kildrek will not attempt any of this, instead he'll be ready to channel or give Guidance if needed. He really doesn't have the skills.

|  Archybald | 
 
	
 
                
                
              
            
            Fort Save: 1d20 + 1 ⇒ (5) + 1 = 6
Fort Save: 1d20 + 1 ⇒ (1) + 1 = 2
Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21
Archybald takes 2 CON damage, dropping his max HP to 7.
Did he not get anything with his Linguistics check as well?

|  Tere di Montefeltro | 
 
	
 
                
                
              
            
            Tere moves carefully on to the next plinth and examines it.
Stealth check: 1d20 + 5 ⇒ (13) + 5 = 18
Perception check: 1d20 + 4 ⇒ (12) + 4 = 16

|  GM Aerondor | 
 
	
 
                
                
              
            
            I'll check with the Overseer, but I think it is only one success per skill per party. The scenario is a little ambigious in the wording.
Room status 
plinth 1: Limney(succeeded in linguistics);Tere (failed perception); Raven (failed perception); Archebald (succeeded with history) 
- un-succeeded with so far - appraise; know(nature, religion), perception
Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 ; 1 point CON damage; 
Limney (mage armour, 50 minutes) force missile used:1 ; 
Archybald (mage armour, 50 minutes) DC 11 Fort required ; 2 points CON damage;
Kildrek (mage armour, 50 minutes)

|  Tere di Montefeltro | 
 
	
 
                
                
              
            
            It didn't occur to me that this would help with Perception--Tere speaks Draconic, so add +4 to both of those Perception checks.

|  GM Aerondor | 
 
	
 
                
                
              
            
            In a concerted effort, the team cracks the secrets of the first plinth! Tere realises some of the runes are actually in draconic.
Room status 
plinth 1: Solved!
Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 ; 1 point CON damage; 
Limney (mage armour, 50 minutes) force missile used:1 ; 
Archybald (mage armour, 50 minutes) DC 11 Fort required ; 2 points CON damage; 
Kildrek (mage armour, 50 minutes)

|  Liminy Spickett | 
 
	
 
                
                
              
            
            Kildrek Autumnwind was not Mage Armored.
Pull out a scroll of Comprehend Languages. I realize it probably won't help decipher the writing directly but I at least get the +4 for knowing Draconic now.
Move to next Plinth.
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
fort: 1d20 + 5 ⇒ (20) + 5 = 25
"Getting tired of these snakes. Take a nap of slithery ones."
Adding +4 for Draconic. You can add +1 for Guidance if Kildrek is at the second plinth.
Linguistics: 1d20 + 13 ⇒ (13) + 13 = 26

|  GM Aerondor | 
 
	
 
                
                
              
            
            From the first plinth you learned that 
The cities of the serpentfolk are elaborate, sprawling affairs.  You have noted that Conical buildings encircled snake-headed central chimneys, spiked ziggurats and arches twisted toward the ceiling, and every tunnel, wall, roof—was covered in swirling designs and serpentine pictograms.
Room status 
plinth 1: Solved!
plinth 2: Tere (succeeded in perception); Liminy (succeeded with linguistics); Raven (failed perception);
Unused so far: appraise; know(history, nature, religion)
Party Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 ; 2 point CON damage; 
Limney (mage armour, 50 minutes) force missile used:1 ; 
Archybald (mage armour, 50 minutes) DC 11 Fort required ; 2 points CON damage; 
Kildrek

|  Haliphod Kittrili | 
 
	
 
                
                
              
            
            "I love a puzzle. Oooo... little snakes! Nice!"
Haliphod takes his time, convincing the snakes to let him pass to each plinth. As he approaches each one, he makes detailed drawings and even some conclusions based on what he knows about nature.
Seeing how the others are doing, Haliphod joins the fun. He uses his animal skills to sway the snakes to one side as he approaches Plinth #2.
Handle Animal: 1d20 + 7 ⇒ (18) + 7 = 25
Then he looks over the writings, and starts pointing out some things that he finds interesting.
Knowledge, Nature: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17

|  GM Aerondor | 
 
	
 
                
                
              
            
            I see no reason to disallow taken tens here. So Haliphod can get two successes on each plinth without trouble, leaving the rest of the team to manage the third.
Room status 
plinth 1&2: Solved! 
Plinths 3-5: successes with perception & know(nature) (Haliphod)
Party Status, 
Haliphod (mage armour, 50 minutes) acid darts used: 1 
Tere 
Raven (mage armour, 50 minutes) elemental rays used:1 ; 2 point CON damage; 
Limney (mage armour, 50 minutes) force missile used:1 ; 
Archybald (mage armour, 50 minutes) DC 11 Fort required ; 2 points CON damage; 
Kildrek

|  Liminy Spickett | 
 
	
 
                
                
              
            
            Let's try avoiding the snakes this time.
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
"If this keeps up I'm burning the lot of em!"
Fort: 1d20 + 5 ⇒ (1) + 5 = 6
Fort: 1d20 + 5 ⇒ (13) + 5 = 18
-1 Con.
If we want to move on to the next encounter I can take 10 on Kn Nature, History, Religion, Linguistics, untrained Appraise, and Perception for a minimum of 19 each.

|  GM Aerondor | 
 
	
 
                
                
              
            
            That works for me
After taking the rubbings and decypering some more serpantfolk lore, the team discover a bit about their anatomy.
Serpentfolk are remarkably hardy, with lightweight but iron-hard bone structures and a plethora of redundant organs. Serpentfolk have keen senses, particularly their sense of smell. While their darkvision does not match the potency of their modern drow or duergar neighbors, they are unaffected by the curse of light-sensitivity.
They also try to keep their halls clean and tidy. The team is a little curious about how they manage that when they come around a corner to find some of the cleaners at work... blobs of some type of ooze maybe....
Tere: 1d20 + 4 ⇒ (7) + 4 = 11
Kildrek: 1d20 - 2 ⇒ (19) - 2 = 17
Archybald: 1d20 + 0 ⇒ (8) + 0 = 8
Limney: 1d20 + 2 ⇒ (18) + 2 = 20
Haliphod: 1d20 + 2 ⇒ (2) + 2 = 4
Raven: 1d20 + 3 ⇒ (14) + 3 = 17
baddies: 1d20 - 5 ⇒ (19) - 5 = 14
Party Status, bold may post 
Limney (mage armour, 35 minutes) force missile used:1 ; 1 point CON damage;
Raven (mage armour, 35 minutes) elemental rays used:1 ; 2 point CON damage; 
Kildrek
Blobs
Haliphod (mage armour, 35 minutes) acid darts used: 1 
Tere 
Archybald (mage armour, 35 minutes) ; 2 points CON damage;

|  Liminy Spickett | 
 
	
 
                
                
              
            
            dungeoneering: 1d20 + 10 ⇒ (13) + 10 = 23
"Ah a Giant Amoeba. Now I'm trying to remember if they had any special defenses..."
Either way Force Missile it. Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4

|  GM Aerondor | 
 
	
 
                
                
              
            
            Liminy knows that Amoeba are likely to try and bowl over the party and try to dissolve them. They are slow, and have all the normal advantages of being an ooze, such as immunity to mental effects and sneak attacks.

|  GM Mars | 
 
	
 
                
                
              
            
            A strong surge of Pathfinders have overtaken the Zoological Gardens. In doing so, they have found their way to the Slave Pens!
The Zoological Gardens are now claimed, the Slave Pens are now discovered. This is reflected in the updated map.

|  Raven Carlysle | 
 
	
 
                
                
              
            
            "We're just here to gather information, right? Wouldn't that be easier if we try not to kill things?"
Ready an action.
Elemental ray vs first creature within 30 ft to attack me or an ally: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

|  GM Aerondor | 
 
	
 
                
                
              
            
            The blobs look like they want to 'clean' you away from the halls. While you could flee, that would take a bit of time that would delay your ability to research the area.

|  Kildrek Autumnwind | 
 
	
 
                
                
              
            
            Kildrek will also ready a Fire Bolt: 1d20 - 1 ⇒ (8) - 1 = 7 for Fire: 1d6 + 1 ⇒ (4) + 1 = 5 under the same parameters.
 
	
 
     
    