[PFS_CORE_Aerondor] 07-00 The sky key solution PbP Gameday 5: (Inactive)

Game Master Aerondor

CORE, Tier 1-2
Announcement about GD-V
GDV Scenarios
Overseer posts

Our MAP
Overall Map

init:

[dice=Tere]1d20+4[/dice]
[dice=Kildrek]1d20-2[/dice]
[dice=Archybald]1d20+0[/dice]
[dice=Limney]1d20+8[/dice]
[dice=Haliphod]1d20+2[/dice]
[dice=Raven]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Aid tokens:

Barred tables for support: 5,22
Received from: 15,19
Given to: 5(bad me),4, 24
Aid tokens
During the event, it is possible for characters at one table to assist those at another through the use of Aid Tokens. Each Aid Token represents the assistance of one or more allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it.

So they are best used and then immediately passed on

An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following five forms.

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage.

Alternatively, the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level of 5.

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time as the PC, increasing the save DC and caster level of the PC’s spell by 1.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds.

Sharing the love
I don't know whether we will start with an aid token, but if/when we get one, we will be told which table gives it to us. When we in turn pass it on, we cannot return it to the table that gave it to us. We cannot give a token to a table that one of us is GMing or playing at, nor can we give a token to a table that we have already given one to.
Aside from that, you are free to pass the token on as you see fit.

VP: 11 (BofCA; A1,A2, C1,C2, D1, E1, E2(2); Romnus; Omandi)

Chronicles


401 to 446 of 446 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Let's fold, spindle, and mutilate some copies.

move up a bit and force missile purple.

Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Whatcha know about these here things? Kildrek asks Shaine if he has the knowledge to share.

Lantern Lodge

Silent tide map

Shaine starts to repeat himself “She has learned to create temporal copies of, as I have. She can produce an army, left unchecked." then, realising what he is doing he says "Like me, each of these probably has a proportion of her powers. Defeating them may help weaken her."

He looks towards the entrance tunnel.

"But we may want to also seek out more anchors, when this one is dealt with, as there are still too many remaining to escape Earthfall!"

Lantern Lodge

Silent tide map

But first... you need to deal with this version of her.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

All I see on the map is the purple enemy. I think that is the one we have been fighting. Also I hit him for 5 force damage after Shaine's speech.

Lantern Lodge

Silent tide map

[ooc]Yeap there is just the one Arodeth up at the moment, with five damage on her.

Status, bold may post
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;

Arodeth 5 damage
Tere Shield of faith ;
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 1; mage armor
Limney force missile used:8 ; mage armor ; reroll used;

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven moves toward Arodeth, casting a spell as she goes.

Casting shocking frosting grasp and holding the charge for now.

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Welp, if me weapon would slice ya I'm thinkin' a weapon will slice it!

Kildrek moves to attack the enemy!

Attack: 1d20 + 3 ⇒ (18) + 3 = 21 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Confirm?: 1d20 + 3 ⇒ (3) + 3 = 6 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Kildrek, I don't think you can reach her this round.

Lantern Lodge

Silent tide map

Kildrek can have moved an extra ten feet while she was forming. At the moment, you need all the breaks you can get

Kildrek's axe thuds into the form of Arodeth, it cries in pain, but it is far from troubled.

She strikes at the dwarf with her staff.
attack: 1d20 + 6 ⇒ (7) + 6 = 13
And then steps back and several more images of her appear around her body. images: 1d4 + 1 ⇒ (4) + 1 = 5

Pathfinders are go

Status, bold may post
Tere Shield of faith ;
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 1; mage armor
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ; holding charge on shocking grasp

Arodeth 8 damage (5 images)

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10
GM Aerondor wrote:
Kildrek can have moved an extra ten feet while she was forming. At the moment, you need all the breaks you can get

Then I don't feel too bad about playing pass the wand.

Pull wand of Magic Missile and use it. Then make sure it is in reach of Archybald.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven closes the rest of the distance and reaches out toward what she hopes is the real Arodeth.

Touch attack: 1d20 + 2 ⇒ (15) + 2 = 17
Real or figment? 1=real: 1d6 ⇒ 6
Unfortunately, when she grabs Arodeth's arm and encases it in ice, the entire form dissipates.

6 figments down to 5.

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Archybald reaches out and grabs the wand from Lim. "Yeah, yeah, point taken" he murmurs. "In my defense, I wasn't actually expecting to travel back to Earthfall to fight insane people trying to resurrect a god when I woke up this morning."

He triggers the wand at Arodeth and hands it back.

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

To be honest I think I was looking at the wrong map or something. I really should learn to close them when I finish with them.

Lantern Lodge

Silent tide map

One of the images vanishes at the touch of Raven, while two other missiles of magic slam into the vision of Arodeth.

Status, bold may post
Tere Shield of faith ;
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 1; mage armor

Arodeth 14 damage (4 images)
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere advances on the foe, his sword (I think) dissipating one of the remaining images at a touch.

Slice: 1d20 + 5 ⇒ (11) + 5 = 16
Image; real on a 1: 1d5 ⇒ 3

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Kildrek will use his next turn to convince Shaine to cast Bull's Strength on Tere (as per the Discussion Thread).

Sovereign Court

The green dome overhead ripples and flexes, visibly weakened but still present. The same woman’s voice from earlier booms from everywhere and nowhere at once.

“This… this isn’t what I wanted. I wanted a world with purpose again—with certainty. But I suppose there is no greater way to die than in the same fiery cataclysm that marked Aroden’s first step toward divinity. Join me in martyrdom, Pathfinders, and try to die with some dignity.”

Tables, we no longer need any anchors successes! All that's left is to retake the vault!

Lantern Lodge

Silent tide map

Tere removes another image, while Dildrek convinces Shaine to make Tere even stronger.

Haliphod again summons the power of the storm..
ranged touch: 1d20 ⇒ 15
NL damage: 1d6 + 1 ⇒ (4) + 1 = 5 - buffeted.

The staff wielding Arodeth swings again at Tere...
attack with staff: 1d20 + 6 - 2 - 2 ⇒ (1) + 6 - 2 - 2 = 3
corrosive touch: 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 9
But the gusting winds cause her to miss with both.
defensive casting: 1d20 + 12 ⇒ (18) + 12 = 30

Status, bold may post
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;
Tere Shield of faith ; bulls strength
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 2; mage armor

Arodeth 14 damage; 5NL damage (3 images)

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Kildrek moves closer so that he can face the enemy once more!

Attack: 1d20 + 3 ⇒ (7) + 3 = 10 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Silent tide map

Close, if you hit AC11 you would have taken out one of the images. Speaking of hwich I should have rolled for that storm burst, oh well, too late now.

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Archybald decides to try his own luck, moving up before sending his staff flying at Arodeth.

Hand of the Apprentice: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 ⇒ 4
1 to hit real target: 1d3 ⇒ 3

Lantern Lodge

Silent tide map

Another image vanishes.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Move and use Wand.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

"Just want to be sure here, Surrendering and coming along quietly is not an option right?"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod tries changing things up and shoots an acid dart at the lady.

RTA: 1d20 + 5 ⇒ (7) + 5 = 12
Did I hit the right one?: 1d2 ⇒ 1

Lantern Lodge

Silent tide map

Doesn't matter with that to-hitAnother image vanishes.. in a puff of acid, while Arodeth hollars out in pain once again as Limney's missile strikes home.

Status, bold may post
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;
Tere Shield of faith ; bulls strength

Arodeth 14 damage; 5NL damage (1 image left)
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Archybald 1 points CON damage; hand of the apprentice used: 4; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 2; mage armor

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Powered by Shane's spell, Tere cuts at the duplicate.

Slice: 1d20 + 5 ⇒ (8) + 5 = 13
Damage, if applicable: 1d10 + 6 ⇒ (7) + 6 = 13

Lantern Lodge

Silent tide map

And the last image falls, leaving just the read Arodeth once again.

Status, bold may post
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;

Arodeth 14 damage; 5NL damage
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Archybald 1 points CON damage; hand of the apprentice used: 4; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 2; mage armor
Tere Shield of faith ; bulls strength

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven recasts her spell.

Concentration: 1d20 + 5 ⇒ (1) + 5 = 6
Unfortunately she focuses too much on avoiding Arodeth's staff and flubs the casting.

-Posted with Wayfinder

Lantern Lodge

Silent tide map

Raven is not next to her, Arodeth stepped back, so Raven can cast if she wants

Lantern Lodge

Silent tide map

Arodeth again casts a spell
concentration: 1d20 + 12 ⇒ (17) + 12 = 29
and then attacks again.
staff vs Tere: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
The spell then goes off, causing tendrils of acid to spring forward at him.
corrosive touch spell combat: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
damage: 4d4 + 1d6 + 2 ⇒ (1, 3, 1, 3) + (2) + 2 = 12

Status, bold may post
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ; (may act twice)
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Archybald 1 points CON damage; hand of the apprentice used: 4; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 2; mage armor
Tere Shield of faith ; bulls strength; 12 damage; unconscious

Arodeth 14 damage; 5NL damage

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere ducks as the staff sails over his head, but is unable to dodge the conjured acid and goes down hard.

Pound her now!

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Kildrek channels to heal!

Heal!: 1d6 ⇒ 6

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"I'm interpreting your attack as your unwillingness to surrender."

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Hold wand towards Archybald.

Lantern Lodge

Silent tide map

Another missile slams into Arodeth, while Kildrek brings Tere around.

Status, bold may post
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ; (may act twice)
Archybald 1 points CON damage; hand of the apprentice used: 4; mage; armor ;
Haliphod acid darts used: 1 ; storm burst used 2; mage armor
Tere Shield of faith ; bulls strength; 6 damage; prone

Arodeth 16 damage; 5NL damage
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 2 ; reroll used;

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Archybald holds up a hand with a glowing ring, and a glowing missile shoots from his ring, slamming into Arodeth.

User Bonded Object to cast magic missile

Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Oh, sorry. That's what I get for posting without looking at the map.

Raven casts her spell, encasing her hand in ice as she moves carefully in toward Arodeth again.

Moving around behind Tere to avoid AoO.
Frosting grasp: 1d20 + 2 ⇒ (2) + 2 = 4

Next round: try touching again.
Frosting grasp: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 2d6 ⇒ (4, 1) = 5

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere slashes up from the ground at the wounded foe.

Slice, incl. prone penalty: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Slice confirmation, incl. prone penalty: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15

Base damage, if applicable: 1d10 + 6 ⇒ (8) + 6 = 14
Crit damage, if applicable: 1d10 + 6 ⇒ (7) + 6 = 13

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod moves forward and then uses his wand of magic missile.

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Silent tide map

Arodeth goes down in a spray of blood... well, an Arodeth goes goes. There appear to be many more about, but other pathfidner teams are combatting them..

Haliphod, no need for that MM wand charge. You all have 1d4 ⇒ 1 rounds to rest and recover...

Status,
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;
Archybald 1 points CON damage; hand of the apprentice used: 4; mage; armor ; bonded object used.
Haliphod acid darts used: 1 ; storm burst used 2; mage armor
Tere Shield of faith ; bulls strength; 6 damage; prone
Limney force missile used:8 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 2 ; reroll used;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere rolls to his feet and wipes his blade clean. "Some healing?"

CLW from someone's wand: 1d8 + 1 ⇒ (2) + 1 = 3

That puts him at 7/11.

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Kildrek will be happy to use his wand to heal Tere. I think I need ta get it recharged or somethin', it don't always work as well as I want.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod moves to rejoin the others. "How many of these are there?"

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Well that's not foreboding at all... No recuperating needed here.

"Lots. But it looks like the others have a handle on things for now."

-Posted with Wayfinder

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
Archybald wrote:
"In my defense, I wasn't actually expecting to travel back to Earthfall to fight insane people trying to resurrect a god when I woke up this morning."

For anyone else, that would be the most exciting day of their lives. In the Pathfinder Society, we call it "Wealday."

Sovereign Court

1 person marked this as a favorite.

The asteroid looms impossibly large overhead, and the air grows stiflingly hot as the world itself begins to rumble. High overhead, the dome of green energy shudders, twists, and finally shatters, and Pathfinders’ bodies begin melting into flowing particles as the world slips away.

Just as quickly, you stumble as Bloodwatered Meadow coalesces beneath your feet, as it does for countless other Society agents. The wildflowers bob lazily in the wind, and nothing but a few still bodies stand as testament to the bloodshed and struggle of the past five hours. Kreighton Shaine, looking several years older, staggers to his feet and gives a nervous chuckle before climbing up a small knoll and waving his arms for the crowd’s attention.

“What we have all witnessed here today has been a remarkably journey that included sights no living soul on Golarion has witnessed. The Sky Key has allowed us to walk among the serpentfolk and Azlanti, gazing upon several of the greatest events to shape Golarion and the region that would one day become the Inner Sea. Let the catastrophe that we witnessed and narrowly escaped humble us and teach us so that we might find value in preserving the messages and wisdom those lost people may have left behind for us to discover. I think we all have some responsibility to remember those who passed so that our modern world can exist.

“You have all observed great things and have notes to share. This much is certain. But for now, let us… let us simply take a few days to reflect. The Society, I imagine, will send agents to collect your notes and interview you about your experiences. Until then, find your families and loved ones, as I know I shall. Failing that, find some passion that ties you to the here and now, and embrace it.

“We survived, Pathfinders. I am proud of your Unrivaled Accomplishment!”

-----

Congrats everyone. The stakes haven't been higher for a PbP Special, but everyone rose to the occasion. I've been watching the successes come in on the Google form and it's been exciting watching you inch closer and closer to the goal! There have certainly been some super tables out there, but it's fairly clear that everyone has been working hard and contributing to the group success. I'm super proud of you guys.

At this point, you have a chance to perform Downtime activity and roll for boons. Because the house earned an Unrivaled Accomplishment, everyone gets their Secondary Success Condition.

I'd like to send a big thank you to all of the players for participating in this event, and a big thank you to all the GMs who ran this. Running and playing in the Play-by-Post specials are a lot of work in a short time, and you rose to the challenge.

If you have any feedback about how this was run at all, please either email me at jmcteague@pathfindersocietyonline.com, or email Jesse at jesse@pathfindersocietyonline.com

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