Joran Vhane

Kildrek Autumnwind's page

206 posts. Organized Play character for RyckyRych.


Full Name

Kildrek Autumnwind

Race

{CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Gender

Male

Size

Medium

Age

61

Alignment

NG

Deity

Sarenrae

Strength 13
Dexterity 7
Constitution 14
Intelligence 7
Wisdom 19
Charisma 14

About Kildrek Autumnwind

PFS # 79644-25 (Core)
Faction : Silver Crusade
Day Job : None

Stat Block:
Kildrek Autumnwind
Male dwarf cleric of Sarenrae 2
NG Medium humanoid (dwarf)
Init -2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 8, flat-footed 16 (+6 armor, -2 Dex, +2 shield)
hp 19 (2d8+6)
Fort +6, Ref -2, Will +7; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +2 (1d4+1/19-20) or
mwk scimitar +3 (1d6+1/18-20)
Special Attacks channel positive energy 5/day (DC 13, 1d6), hatred
Domain Spell-Like Abilities (CL 2nd; concentration +6)
7/day—fire bolt (1d6+1 fire), rebuke death (1d4+1)
Cleric Spells Prepared (CL 2nd; concentration +6)
1st—bless, cure light wounds[D], protection from evil, shield of faith
0 (at will)—detect magic, guidance, purify food and drink (DC 14), stabilize
D Domain spell; Domains Fire, Healing
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Statistics
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Str 13, Dex 7, Con 14, Int 7, Wis 19, Cha 14
Base Atk +1; CMB +2; CMD 10 (14 vs. bull rush, 14 vs. trip)
Feats Selective Channeling
Traits caretaker, resilient
Skills Acrobatics -5 (-9 to jump), Appraise -2 (+0 to assess nonmagical metals or gemstones), Heal +12, Perception +4 (+6 to notice unusual stonework); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
Combat Gear wand of cure light wounds, alchemist's fire (2), healer's kit; Other Gear mwk breastplate, darkwood heavy wooden shield, dagger, mwk scimitar, backpack, bedroll, bell, belt pouch, candle, fishhook, flint and steel, sewing needle, silk rope (50 ft.), spell component pouch, trail rations (4), wooden holy symbol of Sarenrae, 469 gp, 2 sp, 9 cp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fire Bolt 1d6+1 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Background:
This character is very roughly based on the 4E cleric I played on the podcast The Misadventures of Max's Minions while I was living in Houston (sadly I had to move to NorCal and can no longer play in the game) with a good helping of being the brother of August Autumnwind (that some of you may know from normal PbP games already) With that, I sorta kept Kildrek alive here and brought a hint of the Autumnwind clan to Core at the same time.