[PFS_CORE_Aerondor] 07-00 The sky key solution PbP Gameday 5: (Inactive)

Game Master Aerondor

CORE, Tier 1-2
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init:

[dice=Tere]1d20+4[/dice]
[dice=Kildrek]1d20-2[/dice]
[dice=Archybald]1d20+0[/dice]
[dice=Limney]1d20+8[/dice]
[dice=Haliphod]1d20+2[/dice]
[dice=Raven]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Aid tokens:

Barred tables for support: 5,22
Received from: 15,19
Given to: 5(bad me),4, 24
Aid tokens
During the event, it is possible for characters at one table to assist those at another through the use of Aid Tokens. Each Aid Token represents the assistance of one or more allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it.

So they are best used and then immediately passed on

An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following five forms.

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage.

Alternatively, the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level of 5.

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time as the PC, increasing the save DC and caster level of the PC’s spell by 1.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds.

Sharing the love
I don't know whether we will start with an aid token, but if/when we get one, we will be told which table gives it to us. When we in turn pass it on, we cannot return it to the table that gave it to us. We cannot give a token to a table that one of us is GMing or playing at, nor can we give a token to a table that we have already given one to.
Aside from that, you are free to pass the token on as you see fit.

VP: 11 (BofCA; A1,A2, C1,C2, D1, E1, E2(2); Romnus; Omandi)

Chronicles


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Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Yeah, these people ain't your slaves or nothin'! You oughta know better, lady!

Lantern Lodge

Silent tide map

"Slaves? They are not slaves. But people who willingly acknowledge me as a master sorcerers!"

As she talks an arc of green lightning gathers above and crashes to the
surface, leaving something bizarre in its wake.

For a moment she looks puzzled as a large blob of... jelly like thing... appears from where the lightning struck.

init:

Tere: 1d20 + 4 ⇒ (14) + 4 = 18
Kildrek: 1d20 - 2 ⇒ (8) - 2 = 6
Archybald: 1d20 + 0 ⇒ (16) + 0 = 16
Limney: 1d20 + 8 ⇒ (18) + 8 = 26
Haliphod: 1d20 + 2 ⇒ (4) + 2 = 6
Raven: 1d20 + 3 ⇒ (13) + 3 = 16
baddies: 1d20 - 5 ⇒ (9) - 5 = 4

"Ahh.. interesting.."

Status: bold may post
Raven elemental rays used:2 ; 2 point CON damage; ; mage armor ;
Limney force missile used:4 ; mage armor ;
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor;
Tere

Harbringer
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;
Blob

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

"Well, then, Miss Master Sorceress," Raven says amusedly, "maybe you can show us how to get rid of that thing."

Delay until the woman does something.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

By analogy, this is going to be like the lightning elemental--hostile. Tere spins on his heel and attacks the blob, blade driving down on it.

Slash the blob: 1d20 + 5 ⇒ (3) + 5 = 8
Damage, if applicable: 1d10 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

kn dungeoneering: 1d20 + 10 ⇒ (11) + 10 = 21

And after passing on any information about it I will ready a force missile to hit the blob if it attacks.

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Having learned his lesson, Archybald waits for Liminy to finish casting, before plucking the wand of magic missile from the other man's belt and turning it on the blob.

damage: 1d4 + 1 ⇒ (2) + 1 = 3

"Hmm, this thing isn't too bad..."

Lantern Lodge

Silent tide map

Tere slashes at the giant glob. Really, it can't move to avoid the blow and her blade sinks into it with a squishy sound.

Liminy recognises this creature as a Giant Amoeba, though one that looks a little tougher than most. It will try to absorb anyone or anything it comes into contact with. It certainly looks like it is about to try just that.

Lim roll your readied action

Status: bold may post
Raven elemental rays used:2 ; 2 point CON damage; ; mage armor ;delay
Limney force missile used:4 ; mage armor ;

Harbringer
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;
Blob 12 damage
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor;
Tere

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Fore Missile: 1d4 + 1 ⇒ (3) + 1 = 4
And I deducted a wand charge.

Lantern Lodge

Silent tide map

The blob looks ready to fall apart.

The lady steps forward and a cone of colours springs from her fingers.
Colour spray! Will DC14: LKim, Tere, Raven

Status: bold may post
Raven elemental rays used:2 ; 2 point CON damage; ; mage armor ; Will lDC14
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;

Blob 16 damage
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor;
Tere Will lDC14
Limney force missile used:5 ; mage armor ; Will lDC14
Harbringer

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

DC 14 Will save: 1d20 + 1 ⇒ (7) + 1 = 8

Tere goes down in a heap, senses overloaded by the spell!

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Will save: 1d20 + 4 ⇒ (9) + 4 = 13
"Hey why are you atta... ZZZ"

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Will: 1d20 + 2 ⇒ (12) + 2 = 14
The woman tries to overwhelm Raven's senses with a magical blast of color, but she forces herself to focus on her surroundings. However, she sees two of her allies unable to do the same and drop unconscious. "You're supposed to attack that thing, not us!" She throws an icicle dart at the woman.

Elemental ray (cold): 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Crit confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Extra damage: 1d6 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Good shot, Raven! Now if someone could finish off the blob before it eats Tere, I'd be grateful.

Lantern Lodge

Silent tide map

"But, what, wait..." she stands, staggered.

Status: bold may post
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;

Blob 16 damage
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor;
Tere Unconscious, blind and stunned: 2d4 ⇒ (1, 3) = 4
Limney force missile used:5 ; mage armor ; Unconscious, blind and stunned: 2d4 ⇒ (2, 1) = 3
Harbringer 8 damage
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Oh no! Kildrek decides that he needs to cut down the blob!

Scimitar: 1d20 + 4 ⇒ (14) + 4 = 18 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Silent tide map

And the blob too goes down. Spread over the yard in dozens of small puddles.

Status: bold may post
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor;

Harbringer 8 damage, staggered.
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;
Blob 16 damage
Tere Unconscious, blind and stunned: 3r
Limney force missile used:5 ; mage armor ; Unconscious, blind and stunned: 2r

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Seeing the blob defeated, but half the group down, Archybald decides he can't risk having the spellcaster get off another spell, so he moves towards her and attempts to grapple!

grapple check: 1d20 ⇒ 20

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Master sorcerer? I so am a master of conjuration? Perhaps everyone can calm down and we can discuss methods?"

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23

Lantern Lodge

Silent tide map

The lady smirks. "You are lucky I went easy on you." she starts and then Archybald grabs hold of her.

"Unhand me you Bold Man!"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

*drool*

Lantern Lodge

Silent tide map

<prod> She is essentially helpless at the moment, so you can slip out of rounds if you want.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere shakes his head to clear it, then blinks his eyes a few times as the afterimages from the spell finally fade. "Tell her to stop what she's doing or we're all dead when the bubble collapses."

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Tried diplomacy, but I assume that took a penalty due to attacking, right?

"Listen, you may think you are some grand sorcerer, but we took you captive way to easy for that to be true. Unless you want my friends here to finish you off, I think you need to search your soul for what you really have in you!"

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Lantern Lodge

Silent tide map

Yeap, would have worked if you hadn't attacked her, and diplomacy takes a minute, so no use in combat. However I'd give you a nice circumstantial bonus on the intimidate for her current situation.

The woman looks shocked at her treatment and easy defeat. Reluctantly she releases the temporal energies and the green glow subsides.

The master of scrolls reminds you that he can also help if you ask him to, but will stick in the background if you don't need him.

"I just heard they have found the entrance, do you want to head there, or track down some more Harbingers first?"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Make for the vault. We can mop up Harbingers once we figure out what can be done there."

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Agreed. They probably need our help in there."

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

"Agreed" Archybald is still amazed at his mad grappling skillz.

Lantern Lodge

Silent tide map

The team, follows the flow of pathfinders towards the uncovered chamber entrance. Shaine tells the others to wait for a moment while he explores ahead, telling you to follow in thirty seconds.
The tunnel heads down into the ground...

Veins of strange metal line the walls of this massive chamber. Enormous bronze devices connected to the walls by massive cables spark and spew steam, almost obscuring the large vault door at the far end of the room. The door is labeled with a single word in a plethora of languages: danger. Stagnant water collects at the bottom of a ten-foot wide pool in the middle of the room. A gasping, bleeding elf who looks like an aged version of Kreighton Shane lies across the room.

Another of the small bits of living lighting buzzes around the room, along with two other Harbringers...

init:

Tere: 1d20 + 4 ⇒ (8) + 4 = 12
Kildrek: 1d20 - 2 ⇒ (20) - 2 = 18
Archybald: 1d20 + 0 ⇒ (9) + 0 = 9
Limney: 1d20 + 8 ⇒ (17) + 8 = 25
Haliphod: 1d20 + 2 ⇒ (7) + 2 = 9
Raven: 1d20 + 3 ⇒ (2) + 3 = 5
baddies: 1d20 + 0 ⇒ (5) + 0 = 5

Status:
Limney force missile used:5 ; mage armor ;
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;
Tere Unconscious,

Quick Harbringer (green)
Lightning elemental (yellow)
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Slow Harbringer (blue)
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

"Kreighton you should drag erm... yourself to safety if you get the chance."

"Any of you lot want to stand down and let us pass peacefully? No? Allrighty then."

5ft step east then Force Missile the Lightning Elemental.
Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Btw if you are tracking rerolls I used mine awhile ago.

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Would we have had time to heal ourselves? I assume Tere isn't actually unconscious.

Kildrek will cast Shield of Faith and grant it to Tere!

Lantern Lodge

Silent tide map

Oopse, yes, any prep or healing you want you can easily do. I thought I'd got fixed all those wonderful colour spray effects, must have missed Tere.

Lim blasts the elemental with force.
Kildrek can take another action if you want, you could easily have buffed before going down

Status, bold may post:
Kildrek fire bolts used: 3 ; channels used: 1 ; reroll used;
Tere Shield of faith

Quick Harbringer (green)
Lightning elemental (yellow)
Archybald 1 points CON damage; hand of the apprentice used: 3; mage armor Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Slow Harbringer (blue)
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;
Limney force missile used:6 ; mage armor ; reroll used;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere nods gratefully to Kildrek, then advances slowly forward, ready to strike at anything that comes within reach.

Held attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm on held attack, if applicable: 1d20 + 5 ⇒ (9) + 5 = 14

Base damage: 1d10 + 3 ⇒ (9) + 3 = 12
Crit damage, if applicable: 1d10 + 3 ⇒ (4) + 3 = 7

Current AC 20 T 17 FF 15

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Kildrek will move forward and use Fire Bolt: 1d20 - 1 ⇒ (10) - 1 = 9 on the nearest enemy!

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Silent tide map

Kildrek's bolt of fire goes awry.

The lightning elemental rushes forward, and is struck by Tere a glancing blow. The blow is strong enough to knock it into a pool of water where it fizzles away.

The harbringer in green rushes foward and tosses a knive at Archy
attack vs FF: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10

The poor wizard goes down again. He is starting to feel this adventure is picking on him.

Sorry, only clear flat footed character for the rogue to target.

Status, bold may post:
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 10 damage; dying;
Haliphod acid darts used: 1 ; storm burst used 0; mage armor

Slow Harbringer (blue)
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;
Limney force missile used:6 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Tere Shield of faith
Quick Harbringer (green)

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Stabilize: 1d20 - 4 ⇒ (20) - 4 = 16

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod steps over to Archy and starts pouring the potion of clw down his throat.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Lantern Lodge

Silent tide map

Archibald comes round. (but probably can't act this round)

The harbinger in heavy armor levels a heavy crossbow at Tere and pulls the trigger.
attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d10 ⇒ 4
Did you update your AC to include the shield of faith Tere? if so, it hit, otherwise the shield made it miss. For the moment I'm assuming a hit, but let me know

Status, bold may post:
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;
Limney force missile used:6 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Tere Shield of faith ; 4 damage

Quick Harbringer (green)
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage; prone;
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Slow Harbringer (blue)

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Move next to Tere and Kildrek then Force Missile green.

Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5

"Looks like it will take time for him to reload. Go get him and us casters will handle this guy."

Silver Crusade

Male {CORE} Dwarf Cleric of Sarenrae [2] | HP 19/19 | AC 16 T 8 FF 16 | F +6 R -2 W +7 | CMB +2 CMD 10 (14 vs bullrush/trip) | Init -2 | Perc +4 (Darkvision) | Diplo/Intim +2 | SM +4 | Heal +12

Seeing that the healing is being handled, Kildrek goes to engage one of the foes!

Attack: 1d20 + 3 ⇒ (10) + 3 = 13 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

Silent tide map

The quick harbringer in green dodges Kildrek's blow, but he can't dodge Liminy's missile which elicits a grunt of pain.

Status, bold may post:
Raven elemental rays used:3 ; 2 point CON damage; ; mage armor ;
Tere Shield of faith ; 4 damage

Quick Harbringer (green) 5 damage;
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage; prone;
Haliphod acid darts used: 1 ; storm burst used 0; mage armor
Slow Harbringer (blue)
Limney force missile used:7 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I didn't update his AC in the header, but put it into my last post. I'll edit the header. It missed.

The elf nods and closes with the Harbinger in blue, blade ready.

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Water! Raven eagerly moves to the nearest pool. With a gesture she pulls water from the pool rather than her own waterskin and fires the newly-made icicle at the closer harbinger.

Elemental ray: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Silent tide map

Tere closes, while Raven directs a ray of ice at the knife-thrower. He doesn't look at all happy and withdraws from the battle for the moment.

Status, bold may post:
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage; prone;
Haliphod acid darts used: 1 ; storm burst used 0; mage armor

Slow Harbringer (blue)
Limney force missile used:7 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;
Tere Shield of faith ;
Quick Harbringer (green) 9 damage;

Lantern Lodge

Silent tide map

<prod> we are running short on time folk... NPCing later today if necessary.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

If it's not giving away too much, are we within striking distance of the end?

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Since we're in a time crunch, maybe we should use a 24-hr policy-- anyone who doesn't act within 24 hrs of their start-of-turn gets either botted or delayed.

Lantern Lodge

Silent tide map

<yeap, especially for low level; Although there are still anchors you could tackle. I'll try to do a midday update today to move things along>

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

With no obvious target, Archybald stands and begins making his way around the pool.

Lantern Lodge

Silent tide map

Hali tries to buffet the soldier with a gust of bad weather. It soaks him just as one of the giant coils crackles with energy. The energy leaps from the coil to the wet metal clad man who screams and steams, smoke pouring from his armour.

Soon all that is left of him is sludge and a bad smell.

Good show, Pathfinders,” the injured form of Kreighton Shaine manages between blood-soaked coughs. “But Lady Arodeth is a true savant and driven to fanatical extremes. The same energies that infected her casters above have also seized her soul, and I fear she has already killed several of your fellow chroniclers. Or will have killed them. Blast, but this is confusing.

Shaine props himself up to continue speaking. “However noble her goals may have been, if Lady Arodeth forces us to remain in this time, we will all die. If the Sky Key is still functional, you must reactivate it before the Starstone arrives.

The machines in this chamber begin to spark and smoke, and female bodies take shape from the green miasma. Shaine continues, “She has learned to create temporal copies of, as I have. She can produce an army, left unchecked. Some teams will need to hold the line here, in this chamber, so that anyone confronting the true Lady Arodeth in the room beyond isn’t overwhelmed by these simulacra. You know your team’s capabilities better than I, but I promise you Lady Arodeth will be not yield easily.

With that, the chorus of murky green figures announce, “I would have brought destiny back to this world.

Given you are relatively inexperienced pathfinders, it is strongly encouraged that you help against the simulacra...And given our time constraints, I'm going to assume that. Remember Shaine can provide you some limited help if you ask him (basically use your turn to have him cast a spell)

init:

Tere: 1d20 + 4 ⇒ (3) + 4 = 7
Kildrek: 1d20 - 2 ⇒ (15) - 2 = 13
Archybald: 1d20 + 0 ⇒ (7) + 0 = 7
Limney: 1d20 + 8 ⇒ (7) + 8 = 15
Haliphod: 1d20 + 2 ⇒ (1) + 2 = 3
Raven: 1d20 + 3 ⇒ (11) + 3 = 14
baddies: 1d20 + 2 ⇒ (6) + 2 = 8

Status, bold may post
Limney force missile used:7 ; mage armor ; reroll used;
Kildrek fire bolts used: r ; channels used: 1 ; reroll used;
Raven elemental rays used:4 ; 2 point CON damage; ; mage armor ;

Arodeth
Tere Shield of faith ;
Archybald 1 points CON damage; hand of the apprentice used: 3; mage; armor ; 2 damage;
Haliphod acid darts used: 1 ; storm burst used 1; mage armor

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I'm good with holding the line.

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