[PFS_CORE_Aerondor] 07-00 The sky key solution PbP Gameday 5: (Inactive)

Game Master Aerondor

CORE, Tier 1-2
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init:

[dice=Tere]1d20+4[/dice]
[dice=Kildrek]1d20-2[/dice]
[dice=Archybald]1d20+0[/dice]
[dice=Limney]1d20+8[/dice]
[dice=Haliphod]1d20+2[/dice]
[dice=Raven]1d20+3[/dice]
[dice=baddies]1d20+0[/dice]

Aid tokens:

Barred tables for support: 5,22
Received from: 15,19
Given to: 5(bad me),4, 24
Aid tokens
During the event, it is possible for characters at one table to assist those at another through the use of Aid Tokens. Each Aid Token represents the assistance of one or more allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it.

So they are best used and then immediately passed on

An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following five forms.

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage.

Alternatively, the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level of 5.

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time as the PC, increasing the save DC and caster level of the PC’s spell by 1.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds.

Sharing the love
I don't know whether we will start with an aid token, but if/when we get one, we will be told which table gives it to us. When we in turn pass it on, we cannot return it to the table that gave it to us. We cannot give a token to a table that one of us is GMing or playing at, nor can we give a token to a table that we have already given one to.
Aside from that, you are free to pass the token on as you see fit.

VP: 11 (BofCA; A1,A2, C1,C2, D1, E1, E2(2); Romnus; Omandi)

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Fun with so many full casters! I've never seen so many uses of the free daily abilities!

Bonus boons on a 16 or 20

Tere: 1d20 ⇒ 20
Kildrek: 1d20 ⇒ 10
Archybald: 1d20 ⇒ 15
Limney: 1d20 ⇒ 2
Haliphod: 1d20 ⇒ 13
Raven: 1d20 ⇒ 15
baddies: 1d20 ⇒ 2

Congratulations Tere, can you PM mail your email so I can arrange for the boon to get to you.

boon: 1d6 ⇒ 3
The only clue I have about what that does is
"Player Boon #3: You know what’s a good archetype? The Grenadier alchemist."

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Darn. Twelve no-boon PBP Day games and counting. Congrats, Tere!

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Grats Tere. Though if the boon is for Alchemist I hope you also play classic.

Lantern Lodge

SFS 05-99 BftB

Oh Lim, yes I think this qualifies as exploring an ancient site. I assume the "abandoned for 1000 years" just is there to mean the sites dates from a long time ago, rather than because you needed to work on particular techniques about interpreting aged objects.

Edit: I see you did you own boon roll, hmm. Well, it did go in before mine ,and I guess the problem is with me missing it. So I'll let it stand.

boon: 1d6 ⇒ 4

"Player Boon #4: I hear you’re going to the elemental planes soon…"

I'll need your email address to get it sent to.

Note: Boons often take a month or two to arrive! I have no control over when they turn up, but it will likely be after the end of the gameday.

Thanks very much for playing everyone. It's a nice relaxing change having a core group without thousands of weird special powers.

I'll try to do chronicles tonight and get the reporting done at the same time. They have been pretty good about getting the early games into the official reporting system rapidly, though with so many tables finishing at the same time for the Special, that may change!

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Raven, I haven't had that many game day games; this is still the first player boon I've gotten, though.

So, a hobgoblin character boon? Interesting. Lim, I mostly play classic, though I've wanted to do more core games.

Lantern Lodge

SFS 05-99 BftB

Chronicles are now uploaded here

Please check and let me know any corrections. Lim there are a lot of blanks on yours, I'd really like to fill in, but I need your entry gold and fame/prestige for that.

@Tere Why do you think it would be a hobgoblin boon?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Grenadier alchemist is a hobgoblin archetype.

Grand Lodge

Male Human Wizard 1 | AC 16 | T 12 | FF 14 | HP: 8/8 | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +2 | Perception +1

Chronicle looks fine - many thanks for running the game.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10
Liminy Spickett wrote:

We did one game low one high so here are the final details.

Chronicle: #5
History: We B4 Goblins!, Veteren's Vault, Confirmation, Trial by Machine. And a special toad from We B4 Goblins that I think I sent you a PM about.
Name: Edward
AKA: Liminy Spickett
Faction: Scarab Sages
PFS: # 145373-17
XP: 4
Prestige: 0
Fame: 8
Gold: 951
Day job: Still a 29
Spend: Wayfinder 1PP

I picked up Glitterdust scroll x5 and bought a scroll with 2 casts of comprehend languages.

Only changes are instead of buying the Wayfinder I'm buying the Wand of Mage Armor for 2 PP.

Btw I'm not aware of a trait called resilient. Is it a typo?

The Exchange

Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1
Liminy Spickett wrote:
Btw I'm not aware of a trait called resilient. Is it a typo?

Nope, Raven has it. It's a combat trait, gives a +1 trait bonus on Fort saves.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Chronicle looks good. Thanks again for running!

The grenadier alchemist comes out of the Monster Codex; I wasn't able to find it anywhere else.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Tere I did some looking. The boon actually allows you to apply alchemical items to your weapon as a move action much like the Grenadier archetype from Pathfinder Society Field Guide. Limited uses.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Heh. How'd I miss that? And the PSFG archetype is identical to the hobgoblin-only archetype in the Monster Codex. Guess I thought it might have been a foretaste of PFS involvement with Ironfang Invasion.

Lantern Lodge

SFS 05-99 BftB

Heh, just remember they are only clues until the actual boons come out!

Lim, I'll update your chronicle tonight, or if you want, you can do it yourself..

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Either way. It looks cleaner if you update it though.

Lantern Lodge

SFS 05-99 BftB

Quick question Lim, that 0 prestige coming into the scenario, I asusme that include the 2pp for the wand of mage armour?

So I should put you down as 2pp coming in, spending 2 and gaining two?

Assuming I got that right, the updated chronicle is now uploaded.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Well I had bought the scroll of glitterdust for 2 PP. You said you were fine with me switching it to a wand of Mage Armor. But I had already written in the scroll. So for simplicity sake I want to buy the wand of mage armor with the 2 PP I get from this adventure and I'll mark off the charges spent.

Lantern Lodge

SFS 05-99 BftB

Right, so end result is 0 pp, not 2pp. Did you have the scroll appear on a previous chronicle, or shall I add it to this one?

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

I wrote the scroll on my last chronicle.

Scarab Sages

Male Human Wizard Evoker 7 | AC 12 (16) | T 12 | FF 10 (14) | HP: 53/58 | CMD 13 | Fort +9 | Ref +7 | Will +8 | Init +8 | Perception +18 | Force Missiles left 10/10

Oh and it is chronicle #5.

Lantern Lodge

SFS 05-99 BftB

Marking this as inactive now. Any final queries, send me a PM

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