[PFS_CORE_Aerondor] 00-01 Silent Tide: Tier 1-5 (Inactive)

Game Master Aerondor

Silent Tide - Core low tier.
Map

Initiative:

[dice=Hulludar]1d20+4[/dice]
[dice=Neru]1d20+3[/dice]
[dice=Evindar]1d20+3[/dice]
[dice=Nevryn]1d20+3[/dice]
[dice=Pau]1d20+2[/dice]
[dice=baddies]1d20[/dice]

Special Organ rules:

The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.

To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.

Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round.

The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage

The organ keys connect to the 30-foot pipes above.
Climbing the giant twisting maze of brass pipes requires a DC
10 Climb check each round.

As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell.

Chronicles


151 to 200 of 329 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Deal. I apologize if my urgency came across as a threat; there is real danger to the whole island, is all.

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8

Nevryn still sounds impatient. Luckily the deal is struck.

Self-important jerk!

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Very well, show us to the chests. The sooner we get started the sooner we can strike a deal."

Lantern Lodge

SFS 05-99 BftB

The grandmaster rings a bell and a servant comes in. He ushers you out of the bathing chamber, down a corridor and into another room. The room has five quite unique chests is in.

The first is an iron case with a laughing devils head for a lock.
The second is a red box inset with a trio of golden faces, one stern, one angry and the third overcome with hatred.
The third is covered with carvings of ivy
The fourty is a seal stoen chest with no visible lock or hinges
The last has strange stylized writing wrapping around the whole of the rectangular chest. Ten small pores run along the box's lid.

While you can try them in any order, to keep things sane, I'm going to suggest you look at them one at a time.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Let's try to knock them out in the order presented to avoid confusion.

Perception iron case: 1d20 + 6 ⇒ (6) + 6 = 12

Hmmm....

Nevryn casts detect magic.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal shrugs and has a closer look at the iron case.
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Aid another Perception 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Aid another Perception as well: 1d20 + 6 ⇒ (11) + 6 = 17

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

Because no one else is...

Appraise: 1d20 + 8 ⇒ (13) + 8 = 21

Lantern Lodge

SFS 05-99 BftB

The devil’s head can be turned in both directions, like a combination lock, but without numbers to act as a guide.

Disable device time! Please note if you are trained in it.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Well, guys, I've never broken a combination. I've got nimble fingers and I'm pretty observant. Still, maybe somebody else would be better?

Untrained, +3. If Nevryn can assist other, she'll be a lot more confident.

Lantern Lodge

SFS 05-99 BftB

Neru thinks the box is probably quite valuable, several hundred gold at the least.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

I'll not be much of help with the boxes, I can roll perception or knowledge, but I know how to open them so I will just keep quiet.

Disable Device untrained aid another: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

"I'm so much better at just breaking these things open."

Untrained Disable Device: 1d20 ⇒ 4

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau doesn't have DD as a class skill either.

Disable Device 1d20 + 2 ⇒ (14) + 2 = 16

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

here goes something

DD, Untrained: 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

aid Evindal, untrained: 1d20 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

SFS 05-99 BftB

Bahh, DD is trained only, so unless anyone has a clever way of getting access to it, we may have to move on to box two. Feel free to roll a perception check for that one.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Perception 1d20 + 6 ⇒ (15) + 6 = 21, but if we have time Pau would be happy to take 20 on the roll for a 26.

Lantern Lodge

SFS 05-99 BftB

Pau thinks the increasingly angry faces are a clue.

You can also include a sense motive.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Sense Motive: 1d20 ⇒ 19

I think I might have a clue!

...but I'll tell you in a minute

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Sense Motive 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

I will take 20 on appraise with a +8.

Lantern Lodge

SFS 05-99 BftB

You suspect that the chest reacts to strong emotions. If you could somehow convince it you were very angry, it might open.

Barbarian comes in handy here! Other options are up to you, but an appropriate perform check, intimidate or even a very strong will save might do the trick.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar picks up the box and gives it a determined look, "You shall open for me. Nothing, not even a legion of demons will stop me from opening you. It shall come to pass!"

Will: 1d20 + 1 ⇒ (20) + 1 = 21

Lantern Lodge

SFS 05-99 BftB

The box pops open. Within a a collection of ancient stone miniatures of a Viking army.
Success

The third stone chest is covered with a relief of carved ivy.
Given you have time you could take ten to make this perception check...
Hidden within the ivy carvings are some words...
"Though different now sounds my name, the spelling
still remains the same. Once prior leap of might, now becomes bird of white.
"

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

"I don't understand this leaping business, but I do know of birds... hmm... white ones... pigeons, seagulls, cockatoo's... and doves... OH, he leapt... he dove..."

Helluddar picks up the box and says, "Dove"

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Hey, I think I know this! The only white bird I've ever seen is a dove. And earlier today, I dove off the cliff, or rather fell off, I suppose. But dove and dove sound different and are spelled alike! Hey box, does that work for you?". Pau stepped back, hoping he was on the right track.

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

If the riddle is activated by touch, I do so.

Lantern Lodge

SFS 05-99 BftB

As you say "dove" the third box pops open.
Success

The fourth "chest" is plain and stone. For all one could tell it is just a block of stone, why the grandmaster thinks it is a chest is anyone's guess.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Nevryn eyeballs the stone cube curiously.
Detect magic

Lantern Lodge

SFS 05-99 BftB

It is indeed magical. If you make a spellcraft check, you may even get a feel for what sort...

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14

Lantern Lodge

SFS 05-99 BftB

Oopse, that was suppose to be knowledge(arcana). Have another try. Anyone else with detect magic can try as well.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Kn (arcana): 1d20 + 2 ⇒ (20) + 2 = 22

Lantern Lodge

SFS 05-99 BftB

Illusion magic.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Interesting. This "box" has an aura of illusory magic... try to see it for what it is, friends.

Will: 1d20 + 2 ⇒ (4) + 2 = 6

If nobody else succeeds, Nevryn resorts to...

Spoiler:
1 round of Performance to use Distraction.
Perform (oratory, untrained): 1d20 + 2 ⇒ (16) + 2 = 18

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau closes his eyes and moves to the chest, touching it to see if there is anything there or if this were a trick of Torch.

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

I try to disbelieve the illusion. If necessary I can verify that it is an illusion as well.

Will: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar doubtful that magic can make him see something that isn't there, looks past the "box" to see the true nature of the item in front of him.

Will: 1d20 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

SFS 05-99 BftB

Many try, but few succeed

Neru manages to see through the illusion. He realises that there is a lid that even when opened appears shut. Within he discovers vast amounts of spell components.

Success

Turning to the last chest the group sees:
A strange stylized writing wraps around the whole of this rectangular chest. Stranger still are the ten small pores that run along the box’s lid.

Taking ten on perception..

A quick check discovers a hidden panel on one side of the box, but no means to open it.

(trained) Linguistics, bardic knowledge or a musical perform skill check required.

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

Bawahaha, thank you Dark Archive.

Linguistics: 1d20 + 8 ⇒ (14) + 8 = 22

Lantern Lodge

SFS 05-99 BftB

Hidden in the strange writing are a set of musical notes.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Hmm... I sing. The mad-face one opened for anger. Maybe a song...

Perform (Sing): 1d20 + 9 ⇒ (13) + 9 = 22

Lantern Lodge

SFS 05-99 BftB

The singing doesn't do any good, but those holes do look interesting...

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Well, I hoped that would work. This thing is a little like an ocarina; maybe i could play it!

Perform (Wind): 1d20 + 2 ⇒ (1) + 2 = 3

Facepalm

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

"Ouch! My ears!"

Lantern Lodge

SFS 05-99 BftB

The sound is horrible.
Perform is not trained only, so the rest of you can try as well if you can stand the sound.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau knows almost nothing about musical instruments, so he tries to follow the lead of the others and se if he can make any sounds.

Perform 1d20 - 1 ⇒ (11) - 1 = 10

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

"This may hurt your ears!"

Perform: 1d20 - 1 ⇒ (5) - 1 = 4

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