The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.
To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.
Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round.
The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage
The organ keys connect to the 30-foot pipes above.
Climbing the giant twisting maze of brass pipes requires a DC
10 Climb check each round.
As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell.
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
"Very well, show us to the chests. The sooner we get started the sooner we can strike a deal."
The grandmaster rings a bell and a servant comes in. He ushers you out of the bathing chamber, down a corridor and into another room. The room has five quite unique chests is in.
The first is an iron case with a laughing devils head for a lock.
The second is a red box inset with a trio of golden faces, one stern, one angry and the third overcome with hatred.
The third is covered with carvings of ivy
The fourty is a seal stoen chest with no visible lock or hinges
The last has strange stylized writing wrapping around the whole of the rectangular chest. Ten small pores run along the box's lid.
While you can try them in any order, to keep things sane, I'm going to suggest you look at them one at a time.
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional
Bahh, DD is trained only, so unless anyone has a clever way of getting access to it, we may have to move on to box two. Feel free to roll a perception check for that one.
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Perception 1d20 + 6 ⇒ (15) + 6 = 21, but if we have time Pau would be happy to take 20 on the roll for a 26.
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional
You suspect that the chest reacts to strong emotions. If you could somehow convince it you were very angry, it might open.
Barbarian comes in handy here! Other options are up to you, but an appropriate perform check, intimidate or even a very strong will save might do the trick.
Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2
Helluddar picks up the box and gives it a determined look, "You shall open for me. Nothing, not even a legion of demons will stop me from opening you. It shall come to pass!"
The box pops open. Within a a collection of ancient stone miniatures of a Viking army.
Success
The third stone chest is covered with a relief of carved ivy.
Given you have time you could take ten to make this perception check...
Hidden within the ivy carvings are some words...
"Though different now sounds my name, the spelling
still remains the same. Once prior leap of might, now becomes bird of white."
Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2
"I don't understand this leaping business, but I do know of birds... hmm... white ones... pigeons, seagulls, cockatoo's... and doves... OH, he leapt... he dove..."
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
"Hey, I think I know this! The only white bird I've ever seen is a dove. And earlier today, I dove off the cliff, or rather fell off, I suppose. But dove and dove sound different and are spelled alike! Hey box, does that work for you?". Pau stepped back, hoping he was on the right track.
Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Pau closes his eyes and moves to the chest, touching it to see if there is anything there or if this were a trick of Torch.
Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional
I try to disbelieve the illusion. If necessary I can verify that it is an illusion as well.
Neru manages to see through the illusion. He realises that there is a lid that even when opened appears shut. Within he discovers vast amounts of spell components.
Success
Turning to the last chest the group sees:
A strange stylized writing wraps around the whole of this rectangular chest. Stranger still are the ten small pores that run along the box’s lid.
Taking ten on perception..
A quick check discovers a hidden panel on one side of the box, but no means to open it.
(trained) Linguistics, bardic knowledge or a musical perform skill check required.
Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional
Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Pau knows almost nothing about musical instruments, so he tries to follow the lead of the others and se if he can make any sounds.