GM Aerondor
|
Helluddar and Evindal both try to climb, but neither can make progress up the organ.
Neru again tries his magic.
ranged touch: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 3
The two echelon near Pau sense his vanishing life forces and press home their attack, using their rusty scythes.
attack@-1: 2d20 ⇒ (15, 1) = 16
Bahh, bad call by the undead on using their rusty weapons
Status, bold may post All are inspired (+/1+1), and lawful are blessed (+1 to hit)
Helludar
Nevryn
Neru
Pau 5 damage & 1 non lethal.
Evindar 2 damage
Black Echelon
(green) 3 damage
Nevryn of Greengold
|
Pau, try to knock one off! I can take him!
As the relentless undead attack even prone, Nevryn gives up the hope of putting them at a disadvantage by knocking them off their feet. She puts her whip back on her belt and unhooks a heavy-looking stick, ready to bash whatever enemy falls her way.
Pau
|
Pau keeps throwing punches and kicks at the undead threatening him. He again focuses on the green attacker.
Attack 1d20 + 2 + 1 + 1 ⇒ (12) + 2 + 1 + 1 = 16
Damage 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Attack 1d20 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Damage 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
GM Aerondor
|
Pau does indeed knock off another of the undead. It drifts down, but leaves only an empty cloak and a rusty scythe on the keyboard in fromn of Nevyn.
Neru continues his long range assault
touch attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 2
Helluddar and Evindar climb further up the organ.
One strikes at Helluddar as he climbs to the top of the organ.
AOO: 1d20 - 1 ⇒ (9) - 1 = 8
The last two strike out at Pau and Helluddar as their ghostly silence makes the battle somewhat surreal.
attack: 2d20 ⇒ (20, 20) = 40
crit: 2d20 ⇒ (13, 9) = 22
Like dancers they spin and claw at the two pathfinders on top of the organ, their claws drawing fresh red blood as they do so.
damage: 2d4 ⇒ (3, 1) = 4
Status, bold may post
Helludar 3 damage
Nevryn
Neru (5 ranged touches used)
Pau 6 damage & 1 non lethal.
Evindar 2 damage
Black Echelon
light blue 2 damage
Pau
|
Pau tries to kick the last undead engaging him.
Attack 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18
Damage 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Attack 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
GM Aerondor
|
Evindal makes it to the top as Neru again gestures at the undead.
ranged touch: 1d20 + 3 ⇒ (3) + 3 = 6
Nothing happens, apart from Helluddar stabbing it. It howls silently in pain and claws back at the warrior.
attack: 1d20 ⇒ 19
damage: 1d4 ⇒ 4
Status, bold may post
Helludar 7 damage
Nevryn
Neru (6 ranged touches used)
Pau 6 damage & 1 non lethal.
Evindar 2 damage
Black Echelon 5 damage
Pau
|
Pau scampers across the top of the pipes, trying to strike turquoise while his attention was diverted.
Attack 1d20 + 4 + 1 + 1 + 2 ⇒ (20) + 4 + 1 + 1 + 2 = 28
Damage 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Crit 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d6 + 5 ⇒ (5) + 5 = 10
GM Aerondor
|
And the last of the undead fall.
A timid cleric peers in from the main cathedral doors, while Yagos himself emerges from underneath a pew.
"Quickly, keep playing!
He calls out.
The priest, seeing no immediate signs of danger, and well aware of his duties scampers up to the massive organ and starts to jump from key to key with surprising skill and nimbleness.
Leaving the increasingly battered pathfinder team with a moment to rest.
Combat over
Status,
Helludar 7 damage
Nevryn
Neru (6 ranged touches used)
Pau 6 damage & 1 non lethal.
Evindar 2 damage
Pau
|
Pau pulls out his wand, almost collapsing on the floor, after climbing down. "Could one of you please use this on me? Those things almost got me."
CLW wand charge one 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand charge two 1d8 + 1 ⇒ (8) + 1 = 9
Third charge used this scenario total.
Nevryn of Greengold
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Nevryn continues to hop about on the keys, maintaining the tune.
Taking 10 on both Acrobatics and Perform if allowed.
GM Aerondor
|
The tune is maintained by Necryn until the cleric can take over the holy duties. He nods his appreciation to the agile bard.
Yagos looks around.
"I suppose we should go in search of Nessian before any more trouble comes upon us..."
You can heal up a bit more if you like, but I'll move you along to keep the pace up.
The pyramid of the dog is one of hte old seige towers that dot the outskirts of Absalom. In this case there is a mostly intact central tower, with three lower ones around the outside. They have not endured the years as well as the main tower.
A large dog is tied up at the front of the place.
Status,
Helludar 7 damage
Nevryn
Neru (6 ranged touches used)
Pau
Evindar 2 damage
Pau
|
"Use the wand of yourself, Evindal. Least I can do you for patching me up again!"
Pau looks around the area, trying to see if there is a way around the dog to enter the central tower.
Perception 1d20 + 6 ⇒ (14) + 6 = 20
Evindal Míriel
|
Evindal continues to use the wand.
-Posted with Wayfinder
GM Aerondor
|
The group, feeling much better, is hidden behind some large rocks. Nearby is a chained guard dog, and beyond that four towers leaning against one another. The sun is rising behind you. Looks like being a great day... if Nessian doesn't bring down an undead horde on the city that is.
GM Aerondor
|
Neru shakes his head.
"I can't put it to sleep if that is what you are thinking. The arrow might be our best plan. "
Nevryn of Greengold
|
Alright. Everybody ready weapons with some range; we're going to want this dog down fast!
Not terribly rich, Nevryn pulls a leather cord from her belt and loads a rock into it.
Nevryn of Greengold
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On three, one...two...three!
Sling rock: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
damage: 1d3 + 1 ⇒ (3) + 1 = 4
Pau
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Pau starts sprinting for the dog, after all the missile attacks have been made.
I doubt that I can move up and attack this round, but hopefully, if the dog isn't dropped, I can get an attack on it next round.
Pau
|
Pau will charge then, and try to execute a flying drop kick after the arrows have flown.
Charge attack 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage 1d6 + 4 ⇒ (2) + 4 = 6
GM Aerondor
|
The dog is quickly put down by a combination of arrows and a final quick kick to the head. All is silence... The four towers stand before you.
Nevryn of Greengold
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Center tower! Let's go!
Nevryn shoves her sling back in her belt and prepares to move hastily to the central tower.
GM Aerondor
|
guards?: 2d20 ⇒ (9, 12) = 21
As the group approaches the middle door, they hear a cry of alarm from the right hand tower!
Status, bold may post
The whole party
Pau
|
Pau heads directly for the middle tower. If there were guards alerted, at least that tower would provide protection from any possible arrows or crossbow bolts fired.
GM Aerondor
|
Pau and Helluddar burst into the ground floor of the tower. Two patched and tattooed war hounders are there.
Status, bold may post
Helludar
Pau
Nevryn
Neru (6 ranged touches used) - feel free to NPC
Evindar 2 damage
Warhounders
Nevryn of Greengold
|
Unable to make it all the way into the tower, Nevryn moves as far as she can.
Double move, to the square two north of "C."