[PFS_CORE_Aerondor] 00-01 Silent Tide: Tier 1-5 (Inactive)

Game Master Aerondor

Silent Tide - Core low tier.
Map

Initiative:

[dice=Hulludar]1d20+4[/dice]
[dice=Neru]1d20+3[/dice]
[dice=Evindar]1d20+3[/dice]
[dice=Nevryn]1d20+3[/dice]
[dice=Pau]1d20+2[/dice]
[dice=baddies]1d20[/dice]

Special Organ rules:

The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.

To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.

Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round.

The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage

The organ keys connect to the 30-foot pipes above.
Climbing the giant twisting maze of brass pipes requires a DC
10 Climb check each round.

As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell.

Chronicles


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Lantern Lodge

Silent tide map

Helluddar and Evindal both try to climb, but neither can make progress up the organ.

Neru again tries his magic.
ranged touch: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 3

The two echelon near Pau sense his vanishing life forces and press home their attack, using their rusty scythes.
attack@-1: 2d20 ⇒ (15, 1) = 16
Bahh, bad call by the undead on using their rusty weapons

Status, bold may post All are inspired (+/1+1), and lawful are blessed (+1 to hit)
Helludar
Nevryn
Neru
Pau 5 damage & 1 non lethal.
Evindar 2 damage

Black Echelon
(green) 3 damage

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal continues his attempts to get up to the pipes.
Climb: 1d20 + 2 ⇒ (4) + 2 = 6
Climb: 1d20 + 2 ⇒ (10) + 2 = 12

it's getting boring...

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Pau, try to knock one off! I can take him!

As the relentless undead attack even prone, Nevryn gives up the hope of putting them at a disadvantage by knocking them off their feet. She puts her whip back on her belt and unhooks a heavy-looking stick, ready to bash whatever enemy falls her way.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau keeps throwing punches and kicks at the undead threatening him. He again focuses on the green attacker.

Attack 1d20 + 2 + 1 + 1 ⇒ (12) + 2 + 1 + 1 = 16
Damage 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Attack 1d20 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Damage 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar tries to climb again.

Climb: 1d20 ⇒ 5
Climb: 1d20 ⇒ 14

Lantern Lodge

Silent tide map

Pau does indeed knock off another of the undead. It drifts down, but leaves only an empty cloak and a rusty scythe on the keyboard in fromn of Nevyn.

Neru continues his long range assault
touch attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 2

Helluddar and Evindar climb further up the organ.
One strikes at Helluddar as he climbs to the top of the organ.
AOO: 1d20 - 1 ⇒ (9) - 1 = 8

The last two strike out at Pau and Helluddar as their ghostly silence makes the battle somewhat surreal.
attack: 2d20 ⇒ (20, 20) = 40
crit: 2d20 ⇒ (13, 9) = 22

Like dancers they spin and claw at the two pathfinders on top of the organ, their claws drawing fresh red blood as they do so.

damage: 2d4 ⇒ (3, 1) = 4

Status, bold may post
Helludar 3 damage
Nevryn
Neru (5 ranged touches used)
Pau 6 damage & 1 non lethal.
Evindar 2 damage

Black Echelon
light blue 2 damage

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau tries to kick the last undead engaging him.

Attack 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18
Damage 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Attack 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Lantern Lodge

Silent tide map

And sends it flying... just the one undead left.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Ignoring the pain in his arms Evindal continues to try to climb the keys and pipes.
Climb: 1d20 + 2 ⇒ (3) + 2 = 5
Climb: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar draws his dagger (I assume he can't use a 2-hander up here) and stabs at the undead creature.

Dagger Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Dagger Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Lantern Lodge

Silent tide map

Evindal makes it to the top as Neru again gestures at the undead.

ranged touch: 1d20 + 3 ⇒ (3) + 3 = 6
Nothing happens, apart from Helluddar stabbing it. It howls silently in pain and claws back at the warrior.

attack: 1d20 ⇒ 19
damage: 1d4 ⇒ 4

Status, bold may post
Helludar 7 damage
Nevryn
Neru (6 ranged touches used)
Pau 6 damage & 1 non lethal.
Evindar 2 damage

Black Echelon 5 damage

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau scampers across the top of the pipes, trying to strike turquoise while his attention was diverted.

Attack 1d20 + 4 + 1 + 1 + 2 ⇒ (20) + 4 + 1 + 1 + 2 = 28
Damage 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Crit 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d6 + 5 ⇒ (5) + 5 = 10

Lantern Lodge

Silent tide map

And the last of the undead fall.

A timid cleric peers in from the main cathedral doors, while Yagos himself emerges from underneath a pew.

"Quickly, keep playing!

He calls out.

The priest, seeing no immediate signs of danger, and well aware of his duties scampers up to the massive organ and starts to jump from key to key with surprising skill and nimbleness.

Leaving the increasingly battered pathfinder team with a moment to rest.

Combat over

Status,
Helludar 7 damage
Nevryn
Neru (6 ranged touches used)
Pau 6 damage & 1 non lethal.
Evindar 2 damage

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau pulls out his wand, almost collapsing on the floor, after climbing down. "Could one of you please use this on me? Those things almost got me."

CLW wand charge one 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand charge two 1d8 + 1 ⇒ (8) + 1 = 9

Third charge used this scenario total.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Nevryn continues to hop about on the keys, maintaining the tune.

Taking 10 on both Acrobatics and Perform if allowed.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Seeing Pau bleeding and collapsing Evindal rushes over to him and uses Pau's wand to close the wounds.

Lantern Lodge

Silent tide map

The tune is maintained by Necryn until the cleric can take over the holy duties. He nods his appreciation to the agile bard.

Yagos looks around.

"I suppose we should go in search of Nessian before any more trouble comes upon us..."

You can heal up a bit more if you like, but I'll move you along to keep the pace up.

The pyramid of the dog is one of hte old seige towers that dot the outskirts of Absalom. In this case there is a mostly intact central tower, with three lower ones around the outside. They have not endured the years as well as the main tower.

A large dog is tied up at the front of the place.

Status,
Helludar 7 damage
Nevryn
Neru (6 ranged touches used)
Pau
Evindar 2 damage

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"Use the wand of yourself, Evindal. Least I can do you for patching me up again!"

Pau looks around the area, trying to see if there is a way around the dog to enter the central tower.

Perception 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

I'm at 2 hp. That was close.

Helluddar climbs down from the organ and takes a seat near the altar to catch his breath.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Do you have a wand, Helluddar? If not, I can have mine patch you up to.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

No, I do not. This is Helluddar's first chronicle. Thanks.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Just go ahead and roll for charges until you get full. I will then mark them off.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar thanks Pau then asks Evindal to flick the wand his way.

1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2

basically full

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal continues to use the wand.

-Posted with Wayfinder

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

5 charges used.

Lantern Lodge

Silent tide map

The group, feeling much better, is hidden behind some large rocks. Nearby is a chained guard dog, and beyond that four towers leaning against one another. The sun is rising behind you. Looks like being a great day... if Nessian doesn't bring down an undead horde on the city that is.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

"Do you think we can catch this dog off guard and disable it so it does not bark when we get closer?"

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

You or Neru probably have the best chance of silencing their sentry.

Lantern Lodge

Silent tide map

Neru shakes his head.

"I can't put it to sleep if that is what you are thinking. The arrow might be our best plan. "

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Alright. Everybody ready weapons with some range; we're going to want this dog down fast!

Not terribly rich, Nevryn pulls a leather cord from her belt and loads a rock into it.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar readies his shortbow and nocks an arrow.

"Ready."

Lantern Lodge

Silent tide map

You can all go ahead and make a round of surprise attacks

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

On three, one...two...three!

Sling rock: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau starts sprinting for the dog, after all the missile attacks have been made.

I doubt that I can move up and attack this round, but hopefully, if the dog isn't dropped, I can get an attack on it next round.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar fires his bow.

1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 +1 BAB, +2 Dex

Bah.... Bows are not for warriors!

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Also Evindal shoots an arrow at the dog.
Shortbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 4

Lantern Lodge

Silent tide map

You can charge as a standard action if you want, so Pau can get in an attack.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau will charge then, and try to execute a flying drop kick after the arrows have flown.

Charge attack 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Damage 1d6 + 4 ⇒ (2) + 4 = 6

Lantern Lodge

Silent tide map

The dog is quickly put down by a combination of arrows and a final quick kick to the head. All is silence... The four towers stand before you.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

"which door do we want to try first? The center one?"

Lantern Lodge

Silent tide map

The group stands there, with Pau is full view...

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Center tower! Let's go!

Nevryn shoves her sling back in her belt and prepares to move hastily to the central tower.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar follows Nevryn to the center toward, drawing his greatsword as he goes.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau follows the others, heading for the central tower.

Perception 1d20 + 6 ⇒ (5) + 6 = 11

Lantern Lodge

Silent tide map

guards?: 2d20 ⇒ (9, 12) = 21

As the group approaches the middle door, they hear a cry of alarm from the right hand tower!

Status, bold may post
The whole party

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau heads directly for the middle tower. If there were guards alerted, at least that tower would provide protection from any possible arrows or crossbow bolts fired.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar heads straight for the center tower's door and tries to break it down if it is locked or otherwise barred.

Strength: 1d20 + 4 ⇒ (17) + 4 = 21

Lantern Lodge

Silent tide map

Pau and Helluddar burst into the ground floor of the tower. Two patched and tattooed war hounders are there.

Status, bold may post
Helludar
Pau
Nevryn
Neru (6 ranged touches used) - feel free to NPC
Evindar 2 damage

Warhounders

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Unable to make it all the way into the tower, Nevryn moves as far as she can.

Double move, to the square two north of "C."

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal moves up to the tower. double move

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