[PFS_CORE_Aerondor] 00-01 Silent Tide: Tier 1-5 (Inactive)

Game Master Aerondor

Silent Tide - Core low tier.
Map

Initiative:

[dice=Hulludar]1d20+4[/dice]
[dice=Neru]1d20+3[/dice]
[dice=Evindar]1d20+3[/dice]
[dice=Nevryn]1d20+3[/dice]
[dice=Pau]1d20+2[/dice]
[dice=baddies]1d20[/dice]

Special Organ rules:

The Metro-Cathedral’s massive organ is played by dancing
upon the gigantic white keys. Traveling from white key
to white key requires a DC 5 Jump, Tumble, or Perform
(dance) check. The DC increases by 2 for each additional
key someone attempts to cross in a given round.

To play the more slender black keys, one either needs to
stand on an adjoining white key and reach up and yank the
key down with a DC 5 Strength check, or climb directly on
top of the black key (Climb DC 10). Leaping from black key
to black key requires a DC 10 or 20 Jump check depending
on the distance between the keys as indicated on the map.

Anyone who successfully depresses multiple keys in a round
may also make a Perform (keyboard) check as a free action.
A success of 10 or more contributes to the hymn and keeps
the music alive. The higher the result, the more melodious
and impressive the contribution. Provide each PC with a
+2 circumstance bonus to their check for each key they
manage to depress in a single round.

The organ keys are elevated 15 feet off of the ground.
Anyone bull rushed off the keys falls to the stone church
floor below, taking 1d6 damage

The organ keys connect to the 30-foot pipes above.
Climbing the giant twisting maze of brass pipes requires a DC
10 Climb check each round.

As long as the organ continues to play, anyone of lawful
alignment in the cathedral benefits from the effect of
a bless spell.

Chronicles


51 to 100 of 329 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Lantern Lodge

SFS 05-99 BftB

<glub>

The chains on the last old man must be stronger. Surely all that pulling his weakening them, but they still hold him firm. His eyes are desperate and the flow of bubbles from his mouth is slowing...

Status, bold may post
Nevryn 3 NLD, in the water
Helluddar 4 damage, 2 NLD
Pau 3 damage, 2NLD; in the water.
Evindar 4 damage 3 NLD ; in the water, can
Neru 4 damage

Old men, two rounds under water; 3 on surface.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal tries again to break the chains.
Strength: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Shown up by an Elf.... uhmpf!

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

I secure then toss down my rope.

Lantern Lodge

SFS 05-99 BftB

The last man is broken free, and coughing up sea water is helped to the cliff base. With the help of a rope, the men ascend up an old goat track and are soon at the cliff top again.

The four men each offer their thanks for rescue, telling you their names as they do so. Tashen, Yargos, Ilmn and Samchar.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar quickly turns his attention to one of the old men.

Yargos Gill? We have been looking for you, sir! Adril Hestram sent us to find you. Would you have minute to talk?

Lantern Lodge

SFS 05-99 BftB

The old man shivers in his wet clothing. He looks around.

"I know a bar near here... good ale and a fire. Maybe we could talk there."

He pats his pockets.

"Alas, the thugs seem to have taken my purse."

Sense motive DC 10:
Or he had already spent it on wine

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

A tankard of ale will warm your bones, as well as loosen the lips and I have the means to make it happen, Helluddar smiles as he shakes his belt pouch. Lead the way, good sir.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

sense motive: 1d20 ⇒ 11

Those guys didn't seem to have any coin, either, my friend. A horn of ale is called for after such an ordeal, however. I second a visit to this bar.

diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

Is everybody ok? I'm a bit sore from the fall, but I suspect some time by a fire should set me straight.

Nevryn noses about the thugs' belongings, more for clues than loot.

perception: 1d20 + 6 ⇒ (18) + 6 = 24

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau was bleeding a bit, so he pulled a shiny new wand from his dripping backpack.

"Pleasure to meet you gentlemen! I just need one of my fellows to heal me up for a bit, and I'll be ready to meet you for a drink or two!". He hands the wand to the bard, asking her if she would be so kind as to heal him.

CLW wand charge one 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Gladly, friend.

Lantern Lodge

SFS 05-99 BftB

"Well.." says the old man, stretching out near the fire and sipping his ale.

"I suspect it is due to one Nessian. Some time ago I found an old book, one that described a horrible plan by Taldor to attack Absalom. Which they did, many, many years ago. Obviously they failed. However the book described a group of spies who were tasked with disrupting the city from within. To make it easier to capture."

He pauses and sips his ale. Odd, there must have been a hole in the bottom of the mug as it is now empty.

"They operated in cells, with a signal light telling various operatives what their tasks was to be. A red light would have the Black Echelon poison the grannery. A violet light to destroy the bell towers and so on. Now, the leaders had been identified and taken care of, so no signal came. Unfortunately the echelon had sworn an oath known as The Binding Word. They must fulfil their duties, no matter the cost. It would seem this oath may have forced them into some type of existence beyond even the veil of death. "

He swipes yet another drink, his taste improving as he tries a wine this time. "I found the book describing the planned assault and the codes, and foolishly reproduced them. That was when the attacks happened. The story tells that the invading fleet also swore the same oath, and thus may still await in their watery graves to fulfil it. Anyway, I tried to alert the authorities, but before I could dispose of the book, a young crime lord by the name of Nessian stole it from me and intends to use it to disrupt Absalom and profit from the resulting Chaos."

His eyes glimmer.

"Now, the codebook did also have a master 'abort' sequence in it. Surely that would set everyone to rest... but I can't remember it!"

Status
Nevryn 3 NLD,
Helluddar 4 damage, 2 NLD
Pau
Evindar 4 damage 3 NLD ;
Neru 4 damage

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Did Nessian steal the original or your copy of the old book?

Lantern Lodge

SFS 05-99 BftB

"They are one and the same. My 'copy' is notes that I kept with the original notebook." sighs the scholar.

"If I could get that back, I could enter the master abort code. Who would have thought that such an oath would endure so long?"

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

"We need to find that book as soon as possible!"

Lantern Lodge

SFS 05-99 BftB

"I have no idea where Nessian hangs out..." he slows down his words and looks a little uncertain for a moment.

"But I do know of an information broker..."

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

An information broker? This is going to get messy. Where do you suppose we could find your man?

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Has an hour passed since we all jumped in the water? Nevryn prestidigitates everyone dry, but I'm hoping for the NLD to start wearing off

Lantern Lodge

SFS 05-99 BftB

The day is heavy and darkly overcast. While resting in the inn would be nice, it won't get you any closer to the codebook...or stop Nessian from (either accidently or on purpose) having an undead army invade the city.

But you can wait an hour and recover a point of NLD if you wish, as you get the story out of Yagos.

perception dc10:
Glancing out of the window, you note a rod light flashing in a distinctive pattern from the top of a distant building, deep in the city.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Perception 1d20 + 6 ⇒ (11) + 6 = 17

As Pau gets up and gets another drink, he casually glances out the window. "Look out there! There is a red light flashing in a quite distinctive pattern from the top of a distant building, deep in the city. That must be one of those signs!"

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar quickly rises from the table, knocking his chair over in the process.

We don't have another moment to spare! Turning to Yargos, he continues, Where can we find this Information Broker?

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

Knowledge, Local: 1d20 + 8 ⇒ (16) + 8 = 24

I am assuming that we will need to fallow directions

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

It would appear that we do not have a minute to spare. The broker! Where?

diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Lantern Lodge

SFS 05-99 BftB

As the lights are pointed out...

Nessian!” shouts Yargos. “He’s signaling Black Echelon—the undead! Six flashes of red—I remember that signal… By the gods! That’s the granary! Nessian has sent those monsters to poison the granary! C’mon! I don’t know how, but we’ve got to stop them—we’re the only ones who know what’s happening.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

With a quick, half-panicked look around the table, Nevryn stands to leave. Forget the broker, let's go!

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal follows the group to the granary.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Absolutely! Let's make haste!

Lantern Lodge

SFS 05-99 BftB

As you approach the granary, you find an eerie cold fog has suddenly descended on the adjoining streets and alley ways.

At the massive granary doors the three guards posted to protect the food depot are already dead and the doors stand open.

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

Before we enter I tap myself with my wand.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar draws his greatsword and races to the doors.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal looks around for anything suspicious.
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Lantern Lodge

SFS 05-99 BftB

BTW, the map has been updated

Helluddar goes into the antechamber. the room is empty.

survival DC10:
There is a faint trail of blood leading to the open doors to the North east

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Survival 1d20 + 2 ⇒ (11) + 2 = 13

Pau follows the others, and points out the droplets of blood leading out the open door to the north east. "Something went that way," he whispers, following the trail.

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

Here goes nothing.

Survival: 1d20 ⇒ 6

I cautiously join him.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Shhh! Nevryn puts a finger to her lips to indicate that the group should move quietly. She casts message on everyone, then follows Pau.

stealth: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar follos Pau through the door being quieter than a...

Stealth: 1d20 - 2 ⇒ (4) - 2 = 2

... a stampeding horde of buffalo.

Looking apologetically at Nevryn, he whispers, "Sorry!"

Lantern Lodge

SFS 05-99 BftB

We are not in initiative, so you can move your figures where you want to go on the map (so long as it is revealed)

Assuming you go through the NE door

The blood trail continues, growing fainter as it heads north.

Much of the floor is covered in a sea of grain.
Squares with grain count as difficult terrain. STR check (DC10
) means it is not difficult for you for that one square on that one turn

The ceiling is 10' high, with hatches that presumably deposit grain onto the floor, or into wagons. A agile person, or a person with a long weapon could probably activate one if they wanted to.
Athlethics check, DC10 - but generates an AOO; Weapon would be a strike to hit AC20

Within the room is no sign of the assassins.

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal walks through the NE door always looking and listening.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Lantern Lodge

SFS 05-99 BftB

Peering through the grain filled room, Evindal spots some ghostly figures moving amongst the deep piles of grain in the room to the north.

initiative:

Hulludar: 1d20 + 4 ⇒ (12) + 4 = 16
Neru: 1d20 + 3 ⇒ (2) + 3 = 5
Evindar: 1d20 + 3 ⇒ (1) + 3 = 4
Nevryn: 1d20 + 3 ⇒ (3) + 3 = 6
Pau: 1d20 + 2 ⇒ (13) + 2 = 15
baddies: 1d20 + 1 ⇒ (8) + 1 = 9

Status bold may post
Helluddar 4 damage, 1 NLD
Pau

Black Echelon
Nevryn 2 NLD,
Evindar 4 damage 2 NLD ;
Neru 4 damage

Note: Some (many) of you are still injured from the first encounter. If you wanted to have a time stop to heal up, you are welcome to do that, not that you seem to have a whole heap of healing available. Once the first attack is made, the retro-fitted healing option isn't available.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

As this is Helluddar's first scenario I'm not equipped to heal up at this point.

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

Yikes! Helluddar, Evindal, and Neru could all really use a tap.

Helluddar: 1d8 + 1 ⇒ (6) + 1 = 7
Evindal: 1d8 + 1 ⇒ (3) + 1 = 4
Neru: 1d8 + 1 ⇒ (1) + 1 = 2

Reminder: any healing applies to both lethal and non-lethal damage.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Thanks!

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar moves about the room, deftly avoiding the piles of grain, and looks towards the figures that Evindal has spotted. "What are those things?

um... Knowledge(dungeoneering)?

Dungeoneering: 1d20 + 4 ⇒ (13) + 4 = 17

Lantern Lodge

SFS 05-99 BftB

It would be knowledge(religion) to know what they are. Odds on they are the Black Echelon that Yagos described.

Status bold may post
Helluddar
Pau

Black Echelon
Nevryn 2 NLD,
Evindar
Neru 2 damage

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2
GM Aerondor wrote:
It would be knowledge(religion) to know what they are. Odds on they are the Black Echelon that Yagos described.

That is what I figured... was just hoping that I might be able to identify them with the only knowledge that Helluddar has. Helluddar has moved and will ready a Power Attack if they attack.

'Spirits of Black Echelon... be gone! You have no business here.'

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau moves forward into the doorway where the creatures stand. He waits for a response to Helluddar's admonishments. Fearing it won't be positive, he takes a defensive position.

Total defense for +4 to AC for a total of 19 this round.

Lantern Lodge

SFS 05-99 BftB

The figures make no sign of bothering you, rather they seem to be trying to remove something from their rather spectral looking backpacks.

Could that be the poison?

Status bold may post :
Nevryn 2 NLD,
Evindar
Neru 2 damage
Helluddar
Pau

Black Echelon (1 round doing nefarious stuff to the grain)

Dark Archive

Male Elf Wizard (Transumtation)/1 HP 8/8 AC 13/17 CMD 13 Init +3 Per +2 Low Light SM +0Elven Immunities Fort + 1 Ref +3 Will +2 Saves vs Enchantment +2 Additional

I move forward then fight defensively.

(quietly)Should we say something?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau charges the right most undead, executing a flying drop kick as he reached the end of his run.

Attack 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Damage 1d6 + 4 ⇒ (1) + 4 = 5

Silver Crusade

CORE Half-elf bard 1, hp 3/11 | AC 16 | T 13 | FF 13 | CMD 14 | F +2 | R +5 | W +2 (+2 vs.enchantment) | Init +3 | Perception +6 | Sense Motive +0
daily uses:
Bardic Performance 0/6 | 1st level spells 1/2

I can't move my icon from my phone.

Kn (rel): 1d20 + 6 ⇒ (14) + 6 = 20

Nevryn moves forward, just behind Neru. With no Pathfinders engaged with the hideous figures, she prepares to begin praising Shelyn in Celestial as soon as a Pathfinder attacks a black echelon operative.

I don't know, but they don't look friendly!

Move action: move to the square south of Neru / Standard action: ready action to begin Bardic Performance

Inspire Courage (audible): +1 morale bonus to saves v. fear, +1 competence bonus on attack rolls and damage.

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