
|  GM Aerondor | 
 
	
 
                
                
              
            
            Neveryn has heard of similar things before.  He knows they are immune to the cold and to mind effecing spells.  He advances into the room.
I moved you to Neru's square as you move first, and the grain being difficult terrain means you could not reach further.  Neru go moved one square back.  He then begins to sing.
Pau also moves up, closing on the horrible undead, but not yet in contact.
Pau can't charge as. (1) Charge is in a straight line; (2) there is difficult terrain and (3) they are out of range. Instead I have double moved him toward the creatures.
Status bold may post : (everyone inspired, +1 to hit and damage)
Nevryn 2 NLD, 1 round music used.
Evindar 
Neru 2 damage 
Helluddar 
Pau 
Black Echelon (1 round doing nefarious stuff to the grain)

|  Helluddar | 
 
	
 
                
                
              
            
            Helluddar moves forward and draws his bow.
Move action - 20'. I believe I could draw my bow and fire this round but that would require me dropping my greatsword which I do not want to do. I'll sheath it and draw the bow as my standard action.

|  GM Aerondor | 
 
	
 
                
                
              
            
            The semi-spectral figures continue to fish items out of their backpacks - small packets and jars and start to open them - ignoring the pathfinders in an eerie and misty silence.
Status bold may post : (everyone inspired, +1 to hit and damage) 
Nevryn 2 NLD, 1 round music used. 
Evindar 
Neru 2 damage 
Helluddar 
Pau 
Black Echelon (2 rounds doing nefarious stuff to the grain)

|  Nevryn of Greengold | 
 
	
 
                
                
              
            
            They're poisoning the granary! Stop them! Nevryn cries out between verses.
Free action: maintain performance / Move action and standard action: move as close as grains and occupied squares allow

|  Evindal Míriel | 
 
	
 
                
                
              
            
            Evindal takes a step to the left to make room for his companions and releases an arrow at the figure to the west.
Attack: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

|  Pau | 
 
	
 
                
                
              
            
            At 30' movement, Pau should be able to engage this round.
Pau moves forward and attacks the right most undead.
Attack 1d20 + 4 ⇒ (3) + 4 = 7
Damage 1d6 + 4 ⇒ (6) + 4 = 10

|  GM Aerondor | 
 
	
 
                
                
              
            
            Evindal and Helluddar let fly arrows. The shots look to be good, but the arrows pass through the semi-spectral forms without doing obvious damage.
That would be damage reduction effective against piercing weapons.
Pau advances, but doesn't manage to land a solid blow on his.
The grain is difficult terrain remember, unless you succeed in a DC10 strength check for each square.  The darker squares have grain.
As he wades past one especially tall pile, another ghostly figure erupts from it, striking his as he passes with an old rusty scythe.
AOO: 1d20 - 1 ⇒ (18) - 1 = 17
damage: 1d6 - 1 ⇒ (4) - 1 = 3
Status bold may post : (everyone inspired, +1 to hit and damage) 
Nevryn 2 NLD, 2 rounds music used. 
Evindar 
 Neru 2 damage 
Helluddar 
Pau 3 damage  
Black Echelon (2 rounds doing nefarious stuff to the grain)
Nevryn, did you move your figure on the map? If not, I'll update it for you.

|  PFS Core - Neru | 
 
	
 
                
                
              
            
            I move forward, then attack the one directly in front of me with Ray of Frost.
Attack, RoF: 1d20 + 4 ⇒ (2) + 4 = 6 touch
Damage, RoF: 1d3 + 1 ⇒ (3) + 1 = 4 cold

|  GM Aerondor | 
 
	
 
                
                
              
            
            The unengaged undead float forward, and yet another hidden one burst forth to add to the assault. Old, rusty scythes flash through the dark misty air.
Perhaps worst of all is the utter silence in which the dead assassins attack.
attack Nevryn: 1d20 - 1 ⇒ (7) - 1 = 6
attack Evindar: 1d20 - 1 ⇒ (6) - 1 = 5
attack Neru: 1d20 - 1 ⇒ (7) - 1 = 6
attack Helluddar: 1d20 - 1 ⇒ (3) - 1 = 2
attack Pau: 1d20 - 1 ⇒ (4) - 1 = 3
While scary, their attacks are as feeble as the weapons they wield.
Status bold may post : (everyone inspired, +1 to hit and damage) 
 Nevryn 2 NLD, 2 rounds music used. 
Evindar 
Neru 2 damage  
Helluddar 
Pau 3 damage 
Black Echelon (2 rounds doing nefarious stuff to the grain)

|  Helluddar | 
 
	
 
                
                
              
            
            Helluddar draws his greatsword and attacks!
Free Action - Drop Bow, Move Action - Draw Greatsword, Std Action - Power Attack with Cleave on adjacent monster (AC=15)
Power Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Cleave: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17

|  Nevryn of Greengold | 
 
	
 
                
                
              
            
            Spellcraft to identify Neru's Ray of Frost: 1d20 + 5 ⇒ (16) + 5 = 21
Neru, cold won't hurt them! she whispers via message.
If the Black Echelon ahead of me still stands...
Nevryn backpeddles, still singing her praises to Shelyn, and sends her whip out to take the bony feet out from under the nearest enemy.
If that one falls to Helluddar's ferocious attack...
Nevryn steps forward, emboldened by the Pathfinders' withstanding of the initial ambush. As she hits a crescendo, she sends her whip out to take the bony feet out from under the nearest enemy.
Free Action: maintain Bardic Performance / Non Action: 5' step (forward or back) / Standard Action: Trip Combat Manuever
Trip Combat Manuever: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21

|  GM Aerondor | 
 
	
 
                
                
              
            
            Helluddar slices one of the undead in half.
Cleave requires the second target to be ajacent to the first, you had no option to cleave this round, which is a pity because two would have gone down.
Freed of the threat, Neveryn lashes out with his whip and trips the undead in front of Neru.
You can't 5' step into difficult terrain.
Status bold may post : (everyone inspired, +1 to hit and damage) 
Nevryn 2 NLD, 3 rounds music used. 
Evindar 
Neru 2 damage 
Helluddar 
Pau 3 damage 
Black Echelon (2 rounds doing nefarious stuff to the grain)

|  Nevryn of Greengold | 
 
	
 
                
                
              
            
            Forgot about the difficult terrain. I'll use my unused Move Action to trudge through the grain, than.

|  Evindal Míriel | 
 
	
 
                
                
              
            
            Evindal tries to get away from the spirits 3 Aoo I'm afraid to the other side of the room and shoots another arrow. at the one in the middle of the group of three
Arrow: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16 Damage: 1d6 ⇒ 2

|  Pau | 
 
	
 
                
                
              
            
            Pau tries the old one two against the undead facing him.
Attack w/ inspire Courage 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d6 + 5 ⇒ (6) + 5 = 11
Attack two 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d6 + 5 ⇒ (3) + 5 = 8

|  GM Aerondor | 
 
	
 
                
                
              
            
            Pau floors the undead he is facing with his first blow.
I've taken the liberty of using your move to move back to the main battle, but feel free to choose another thing for it.
STR checks: 3d20 ⇒ (12, 2, 6) = 20
Evindar retreats
AOO: 3d20 ⇒ (20, 1, 20) = 41
Oh my
crit: 2d20 ⇒ (8, 9) = 17
Two score hits on the elf with their rusty scimitars 
damage: 2d6 - 2 ⇒ (2, 2) - 2 = 2
His own return shot is again on target, but passes through their bodies without obvious damage.
DR effective against piercing weapons.
The undead turn their disturbed fury on Pau, Neru and Helluddar.
Pau: 1d20 - 1 ⇒ (7) - 1 = 6
Neru: 1d20 - 1 ⇒ (12) - 1 = 11
Helludar: 1d20 - 5 ⇒ (7) - 5 = 2
But the move of Evindar has left them off balance and their attacks return to the feeble state they were in before.
The one pn the ground floats to its feet.
Giving an AOO to three of you!
Status bold may post : (everyone inspired, +1 to hit and damage) 
Nevryn 2 NLD, 3 rounds music used. 
Evindar 2 damage
Neru 2 damage +AOO on #3
Helluddar +AOO on #3
Pau 3 damage +AOO on #3
Black Echelon (2 rounds doing nefarious stuff to the grain)

|  Pau | 
 
	
 
                
                
              
            
            Thanks for the move action, DM. Sounds perfect.
Pau swings at the undead getting to his feet.
AoO 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d6 + 5 ⇒ (4) + 5 = 9
Pau then attacks the one who just attacked him.
Attack one 1d20 + 3 ⇒ (16) + 3 = 19
Damage 1d6 + 5 ⇒ (1) + 5 = 6
Attack two 1d20 + 3 ⇒ (6) + 3 = 9
Damage 1d6 + 5 ⇒ (4) + 5 = 9

|  GM Aerondor | 
 
	
 
                
                
              
            
            Pau downs two of them (including the one who floated to his feet, silently). Only a single Black Echelon remains... for the moment.

|  GM Aerondor | 
 
	
 
                
                
              
            
            And the eerie silent battle ends as quickly as it started, with Helluddar returning the last of the assassins to the grave they awakened from.
A quick check shows no other undead in the area.
Going back to the bodies, the team discoveres an ancient chest, with many packets of what is presumably the poison they were intending to use.
Yagos cautiously enters.
"We have to find Nessian, or there will be more like this!"

|  Pau | 
 
	
 
                
                
              
            
            Pau looks around for any opened packages, so that he could warn the others about possible poisoning.
Perception 1d20 + 6 ⇒ (18) + 6 = 24

|  GM Aerondor | 
 
	
 
                
                
              
            
            It looks like you got here just in time. There is no sign they managed to actually poison the grain.

|  GM Aerondor | 
 
	
 
                
                
              
            
            Searching around, there appears to be no ongoing thread to the granary.
"We need to find Nessian..." moans Yagos.
"That may mean... the broker."

|  GM Aerondor | 
 
	
 
                
                
              
            
            Yagos leads the pathfinder team to a sewer entrance. The smell is bad on the surface, but that is just a lead in to one of the most horrible assaults on their noses that the team has ever experienced.
"You get kind of used to it after a while.." assures Yagos.
Unfortunately "a while" is longer that the seemingly interminable length of time that he leads you through twisting, slipper and disgusting corridors that vary in size from almost okay to 'you need to squeeze just a little bit here.'
Eventually you come to a slight slope upwards that seems just a tad less disgusting, and at the end of some twists and turns, a very solid looking door. Yagos raps on it in a complicated pattern and it is eventually opened by a large half orc.
"Keep your weapons sheated, or you are likely to lose your hands, and possibly your lives" warns the historian. He turns to the half orc and requests an audience. After a few minutes the group is ushered into another room. This has a large tub in the middle, in which is sitting a man covered in horrible burns.
Two servants ladle water over him, while two large and heavily armed half orcs remain on guard.
"How can Grandmaster Torch help you today?" he asks in a soft spoken voice.

|  Pau | 
 
	
 
                
                
              
            
            "Greetings, Grandmaster. We are looking for someone named Yargos. I wouldn't suppose you've heard of such a person?"

|  GM Aerondor | 
 
	
 
                
                
              
            
            I think you mean Nessian..
"Yes, young Nessian, he runs a group of thugs known as the Warhounds. I have heard of such a person. But finding that information was very costly, and I must recover my costs..."

|  Nevryn of Greengold | 
 
	
 
                
                
              
            
            With liberal applications of prestidigitation, much of the "ambiance" is reduced. Indeed. How much would this cost us, Grandmaster?

|  GM Aerondor | 
 
	
 
                
                
              
            
            "Well.." says Grandmaster Torch
"If I were to tell you where to find him, and word got back that it was me that let on... well... my life is very valuable to me. Nessian is an up and coming underworld figure you know."
He pauses while water is poured over him.
"Six thousand gold."

|  Nevryn of Greengold | 
 
	
 
                
                
              
            
            Nevryn stares at the scarred broker incredulously. I'm sorry, I'm not sure I heard you correctly. Six thousand? You claim that your life is valuable, sir, but I think you may not understand the gravity of our request. If we don't stop Nessian, there will be no Absolom to be important to her underworld. We will all surely die!

|  PFS Core - Neru | 
 
	
 
                
                
              
            
            While I my not be eager to die, I would not have agreed to join the Pathfinder Society if I were not willing to sacrifice my for the grater good.

|  GM Aerondor | 
 
	
 
                
                
              
            
            "I do hope that is not a threat..." says the grandmaster, his voice the sound of silk over iron.
"But I understand you may be down on your luck. Which is unfortunate for both of us. Have you anything else that might be of interest to me?"
By the way, feel free to include relevant skill checks if you think they may help. I don't recommend intimidate.

|  Pau | 
 
	
 
                
                
              
            
            Sense Motive 1d20 + 6 ⇒ (1) + 6 = 7 to see if he might be willing to drop his price a bit
Pau sits down cross legged in front of the Grandmaster. "Well, we're at an impasse. You aren't budging from your demand, and we can't come close to your offer. Do you have a suggestion? Maybe you need a favor?"

|  Helluddar | 
 
	
 
                
                
              
            
            "Yes, a favor. Perhaps there is something we could do for you."
Diplomacy Aid Another: 1d20 - 1 ⇒ (4) - 1 = 3
My diplomacy sucks, hopefully I can roll high enough to assist someone else.
Edit: It seems no.

|  GM Aerondor | 
 
	
 
                
                
              
            
            "A favour... that is an idea."
The burnt man crosses his hands and thinks for a moment.
"I’ve recently come into possession of a series of safes. Unfortunately, the safecracker I employed has turned out to be quite useless. If you can coax even three of the five safes open, I could be persuaded to disclose Nessian’s location and dispense with my regular fee entirely. These chests are remarkably unique and I have the foreboding suspicion that, in this case, the receptacles just might be worth more than their contents, so I’d rather you didn’t smash them open. Oh! One more thing: if my diviner warns me you have crossed me and stolen the contents, there will be repercussions."
He looks around the group.
"Deal?"
 
	
 
     
    