Kwava

Evindal Míriel's page

93 posts. Organized Play character for Baerlie.


Full Name

Evindal Míriel

Race

Elf

Classes/Levels

Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Gender

Male

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 15
Charisma 8

About Evindal Míriel

Evindal Miriel
Male elf ranger 3
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 natural)
hp 28 (3d10+6)
Fort +4, Ref +9, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +5 (1d10+3/18-20)
Ranged composite longbow +7 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (evil outsiders +2)
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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 15, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Endurance, Lightning Reflexes, Precise Shot, Weapon Focus (longbow)
Traits deft dodger, sacred touch
Skills Acrobatics +1 (-3 to jump), Climb +3, Handle Animal +4, Heal +6, Intimidate +3, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (nature) +5, Linguistics +2, Perception +10, Profession (astronomer) +6, Ride +4, Spellcraft +5 (+7 to identify magic item properties), Stealth +6, Survival +6, Swim +3; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Varisian
SQ elven magic, favored terrain (forest +2), track +1, wild empathy +2
Combat Gear alchemist's fire (2), oil (2); Other Gear studded leather, arrows (40), composite longbow (+2 Str), elven curve blade, amulet of natural armor +1, backpack, belt pouch, hemp rope (50 ft.), tindertwig (5), torch (5), waterskin, 917 gp, 2 sp, 5 cp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs. Favored Enemy (Evil Outsiders) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.