Oriandor Coronalis |
"Greetings and salutations!", quips a previously unnoticed man, brushing his long white hair over his lanky frame.
"It is your lucky day that I, Oriandor Coronalis, happen to be free for some adventuering... Decemvirate-approved, of course.", winking at the end of the statement.
Character profile and stats mostly up on profile. Will complete later today, but the good gist of the character is there.
dien RPG Superstar 2015 Top 16 |
Brayden Green |
Do you want one of mine? and if so the barbarian or the oracle?
Lantz, in thinking about it I think I have to respectfully decline your character with 8 missions (xp). I think that he might be too "growed up" for the group that is forming.
No harm or offense intended, and when we get to that point I hope you look us up. Unless there is some way that you can credit your GM xp to 2 different chars as to be near the same level.
I think you would be too OP for the level 2ers.
Brayden Green |
Welcome Oriandor!
Remember everyone to put all pertinent information here on this thread, in spoilers if you must, because I am doing a lot of posting on my tablet and phone, and have no intention of clicking through pages and pages on a 3g network :)
If it isn't here, it won't likely be read by me.
I know that is a pain in the hiney, but ... deal with it! LoL.
Arryn Wildblood |
If you want it in its entirety without clicking on profiles...
PFS# 38110-14
Angel Born Aasimar Paladin (Oath of Vengence) Level 1
S 18 D 12 C 14 I 10 W 8 Ch 16
HP 12 AC 17 Touch AC 11, Flatfood AC 16 CMD 16
BAB +1 CMB +6 Fort +4, Reflex +1, Will +1
Discovered as a babe in the wild by a handful of traveling Pilgrims of Ragathiel, Arryn was considered something unusual right from the first - his appearance is definetely unusual, possibly Fey or Elvish - definetely he has the pupiless eyes and pointed ears common to Elvenkind and he has always had a talent for learning things common to nature and the First World, as if remembering old memories rather than learning something new.
As a child of about 4 or 5 years he given into the care of the Clergy to raise - something unusual as this is not the normal practice of his followers, acknowledging that other faiths and organisations are better suited to childcare but Arryn was growing at an unusual rate and was especially strong and focused for his tender age.
After hitting puberty, he was taken on as a squire to another Paladin and through travel and service has ended up in Absolom. His Knight-Master, on the basis of a dream, has knighted the young man and recommended that he take up service with the Society, not knowing the reason but trusting that this was Ragathiel's will.
While Arryn looks Elvish in some respects, he is atypical in others - he stands nearly seven feet tall and is very well muscled. His size and his personality radiates a presence that can be intimating to some.
Traits:
- Devotee of the Green (+1 Know: Nature and Geography and Nature is a class skill)
- Adopted (Human) Bred for War (You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.)
Feats:
Fey Foundling
Benefit: Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).
Skills: 2 + Favoured Class Bonus
Knowledge Nature: 1 rank +3 class skill + 1 trait = +5
Knowledge: Religion 1 rank +3 class skill = +4
Intimidate 1 rank +3 class skill + 3 Cha + 1 trait = 8
Paladin: Aura of good, detect evil, smite evil 1/day
Angel-Blooded
Ancestry Angel
Typical Alignment Any good
Ability Modifiers +2 Str, +2 Cha
Alternate Skill Modifiers Heal, Knowledge (planes)
Alternate Spell-Like Ability Angelkin
gain alter self as a spell-like ability.
-Equipment- 109gp 3sp spent
4 Mirror Armour 45gp
Two handed Sword 50gp
Pathfinder Kit 12gp (dagger from kit on belt)
Ink Vial 8gp
Scroll Case 1gp
5 sheets Paper 2gp
2 Inkpens 2sp
1 Tinder twig 1gp
Sling (free)
Weapon cord 1sp
Aram Barong |
Okay a better introduction:
Aram Barong
Half-Orc Sorceror(rakshasa bloodline)
Alignment: Neutral Good
STR 7 DEX 14 CON 14 INT 12 WIS 9 CHA 19
BAB: 0 CMB: -2 CMD: +10 AC: 12 Touch: 12 Flat: 10 SPD: 30 Initiative: +5
HP 8 FOR +3 REF +3 WIL +3
Racial Traits: +2 CHA, Sacred Tattoo(+bonus on all saving throws), endurance, Orc Blood, Orc Weapon Familiarity
Other Traits: Focused Mind(+2 to Concentration), Legacy of Sand(+1 to will)
SKILLS Bluff +8, Knowledge(Arcana) +5, Spellcraft +4, Use Magic Device +8 (all rank 1)
Originally named Klug, Aram has had a hard life. Born the result of orc breeding experiments with humans, his mother escaped the first chance she had when he was five. Around this time his affinity for sorcery was noticed by the chief and he was apprenticed to the tribe's shaman. After suffering awful abuse for two more years, including being painfully inscribed with magical tattoos to focus his powers, he ran away. He was cold, lost, and starving when a kindly androsphinx named Myrixibarong found him. Taking pity on him, the androsphinx took him in. He gave the name of Aram to him to replace his harsh gutteral orc name, which Aram was only too happy to abandon. Myrixibarong tutored Aram on how to use his powers. He was also a devotee of the Empyreal Lord Kelumarion, and passed on his morality to Aram. Some time after his 16 birthday, Aram began to feel a wanderlust. He wanted to develop his powers and help people, but there was another side of him that kept feeling he was destined to live in the lap of luxury, but didn't know quite why. Myrixibarong was worried about the source of his powers, but thought Aram should find out for himself. He gave Aram some gold and told him to find his destiny. Aram to the second part of his adopted father's name as a surname, since he figured most people had one and he wanted to honor his father. Wandering into the nearby town, he heard about the Pathfinder Society, and knew immediately that was his destiny. He quickly made ship to Absalom, where he joined the Andoran Faction, that most closely aligned with his beliefs, although a part of him wanted to join up instead with the wealth-seeking Sczarni Faction instead.
Aram looks somewhat like other half-orcs, with his olive skin and orcish features. However, his short brown hair resembles fur that grows down his sideburns. Among his goals, Aram wants to find out why this is, track down and reunite with his mother, and discover where his powers come from. He feels a strange compulsion to accumulate wealth and luxury, something that confuses him. He is prone to frustration, this manifesting as a the shadow of a bear face over his own face. He also has a tendency to become easily distracted and is prone to daydreaming. Despite his imposing height and fierce visage people find a certain savage nobility in his features which they find fascinating. It doesn't hurt that Aram is polite and good-natured in his dealings with people. His great-grandfather is a bear rakshasa, who might be interested in meeting his progeny, and turning him to a properly neferious state of mind.
Oriandor Coronalis |
At first stunned at the silence of his grandiose introduction, the platinum-haired tiefling scans the room quickly and finds what he's looking for.
Strutting up like a Chelaxian diva, Oriandor walks to the table where the dwarf and half-elf converse. "Greetings to you sir and madam! May I buy you both a drink upon the gratuity of yours truly, Oriandor Coronalis, so we may toast appropriately?"
Kolslag of Asmodeus |
Here's Kolslag! Cheliax Faction Monk.
Region: Cheliax
Race: Male Dwarf
Hungry Ghost of the Sacred Mountain Monk 2
4' 4" 206#
Fiery Orange braided goatee, bald
Orangish Red Eyes
67 years of age
+2 STR 14
+2 DEX 14
+3 CON 16
+1 INT 12
+3 WIS 16
-2 CON 6
HIT POINTS 23 [8+3L1, 5+3+3+1 L2]
Init +2
ACTF 17/16/14 [+2Dex/+1Dodge/+3WIS+1Nat] (+4 AC vs Giants)
FRW 6/5/6
BAB +1
CMB +3 [BAB+2STR] [+2 bull-rush/over-run]
CMD 19 [10+1BAB+2DEX+2STR+3WIS+1Dodge]
Skills 4+1/level +1 favored
+6 Acrobatics [R1]
+6 Climb [R1]
+6 Escape Artist [R1]
+2 Intimidate [R2]
+7 Perception [R1]
+8 Profession (Enforcer) [R2]
+7 Stealth [R2]
+6 Swim [R1]
Traits
Faction: Soul Drinker
(There is a dark hunger in you that rejoices when you or an ally slays a foe. Once per day when an enemy creature is killed, you may, as an immediate action, gain a number of temporary hit points equal to the slain foe’s Hit Dice. These temporary hit points last for 1 minute. This is a supernatural ability.)
Race: Ruthless
(You gain a +1 trait bonus on attack rolls to confirm critical hits.)
Feats
Class: Improved Unarmed Strike
HUNGRY GHOST - Punishing Kick
L1 Monk Feat: Dodge
L1: Bilier's Bite (1d4 bleed dmg with unarmed attack)
L2 Monk Feat: Combat Reflexes
Toughness in lieu of Evasion (Sacred Mountain)
Class Abilities
Flurry of Blows (0/0)
Unarmed Strike 1d6
Race Abilities
Slow & Steady
Darkvision 60ft
Defensive Training
Greed (+2 Appraise)
Hatred (+1 attack v. Goblins/orcs)
Relentless (+2CMB Bull Rush/Overrun)
Stonecunning (+2 Perception, relating to stone)
Weapon Familiarity
Hardy (+2 save v. Spells/Poison)
Languages: Common, Dwarf, Infernal
Combat
Cestus +3 (+2/+2 Flurry)
1d4+2/19-20 B/P
Masterwork Temple Sword +3 (+2/+2 Flurry)
1d8+2/19-20 S (trip)
Unarmed +3 (+2/+2 Flurry)
1d6+2/20 B (+1d4 bleed)
Thrown Wushu Dart +3 (+2/+2 Flurry)
1d3+2/20 P 10ft inc.
Equipment Wt carried: 51 Load-L/M/H/max 0/59/116/175
1 potion of bull's strength
3 Masterwork Temple Sword
1 Cestus
2 Monk's Outfit
3 Adventurer's Sash (seeker of secrets)
4 Barbed Vest (APG)
8 Caltrops x4
2 manacles
5 rope, silk 50ft
1 whetstone
5 Bedroll
1 Blanket
- weapon cord (on temple sword)
5 wushu darts x25
10 rations, iron
tattoos, full body
wayfinder
Languages: Common, Dwarf, Infernal
gold after session 2: 828 +502gp +5gp day job = 1335gp after session 3.
after session 3
sold temple sword (1335+15gp=1350gp),
bought MW Temple sword (1350-330=1020)
bought wayfinder (1020-250gp=770)
Current gold at start of session 4: 770gp
Flori the Fabulous |
"Pathfinderized" 1st lvl. Flori (Grand Lodge, if she plays. The avatar doesn't do her justice):
A woman comes into the room, wearing an eye-catching dress and tasteful jewelry, and checks her appearance using a small mirror pulled from a dainty-looking purse.
Looking at her, one might guess her to be a dancer, due to her clothing and strong, graceful build. Her hair is black and worn up in the latest style, and her makeup brings out her leaf-green eyes, not too much or too little.
Her look alone would get her noticed, but there are a few other things about her that draw your attention, too; a greenish tinge to her skin, along with the unmistakable protruding lower canines of a half orc.
The falchion and dagger sheathed on her weapons belt indicate that she may not actually dance for a living.
She looks around, and spots some adventurous-looking types, then strolls up and introduces herself to them all.
Hello! I'm Flori. Looks like I came to the right place. Such an interesting assortment of people around here!
She puts her mirror away after one last check, and pulls out a few coppers, placing them on the table.
Let's have a drink and get acquainted, shall we?
AC: 12, touch 12, flat-footed 10 (+2 dex)
hp: 10 (6, +1 con, +3 toughness)
Saves: Fort: +1, Ref: +2, Will: +0
Defensive Abilities: ferocity
Weakness: Light Sensitivity (Ex) Creatures with light sensitivity are dazzled (–1 penalty on attack rolls and sight-based Perception checks) in areas of bright sunlight or within the radius of a daylight spell.
Melee: falchion +2 (2d4+3/18-20, S)
dagger +2 (1d4+2/19-20, S or P)
Ranged: ranged touch spells +3
BAB: +0 CMB: +2 CMD: +13
Appraise: 1/0
Bluff: 4/0
Craft: 1/0
Fly: 2/0
Intimidate: 4/0
Knowledge (arcana): 5/1
Perception: 3/1
Profession (sailor): 2/1
Spellcraft: 5/1
Survival: -2/0
Use Magic Device: 0/0
Non-Class Skills:
(2/level, +1 int, +1 favored class)
Observant: (Grand Lodge) Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.
Reactionary: Add +2 to initiative checks.
Spells per Day: 1st: 4
Spells Known:
0 Level (DC 14):
Acid Splash*, Detect Magic, Prestidigitation, Read Magic
1st Level (DC 15):
Mage Armor, Sleep
* ~+1 per die damage (Orc bloodline)
# ~Bloodline Spell
Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th).
Cash 55 gp., 9 sp.
falchion 75gp. / 8 lbs.
dagger 2gp. / 1 lb.
backpack 2 gp. / 2 lbs.
pouch, belt 1 gp. / 1/2 lb.
waterskin 1 gp. / 4 lbs.
entertainer's outfit 3 gp. / 4 lbs.
explorer's outfit 0 gp. / 8lbs.
mirror, small steel 10 gp. / 1/2 lb.
sack 1 sp. / 1/2 lb.
_______________________________
Total: 94 gp., 1 sp. / 16 1/2 lbs.
Carrying Capacity: 43/86/130
•Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
•Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
•Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
•Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
•Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Class Skill: Survival.
Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th).
Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell.
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Bloodline Powers: You are heir to the bestial power of the great orc warlords of the past. You feel their rage in your blood, and must take care lest the urge to despoil and destroy consumes you.
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Fearless (Ex): At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2.
Strength of the Beast (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
Warlord Reborn (Su): At 20th level, you become a true orc warlord of legend. You gain immunity to fire and DR 5/—. Once per day, you can cast transformation as a spell-like ability using your sorcerer level as your caster level.
Flori is a half orc sorcerer. On the tall side, she cuts a strong and shapely figure, with greenish skin, green eyes and black, thick, well-styled hair. Flori has an eye for fashion, and likes to look her best, with elegant clothes and makeup accentuating her charms. On adventures, though, she dresses practically, but still hates to look disheveled, and casts prestidigitation on herself whenever she gets a little dirty.
She's quite charming and even pretty to some non-orcs, but is only attracted to human men. The problem is, they don't reciprocate that attraction due to her prominent half-orc canine teeth and green skin. She spent some time as a hired hand on some ships based in Absalom, but to be honest, she wasn't much of a sailor. She got by because her magic and darkvision were useful on a ship, and her cheerful personality made her popular with the crews.
Like many half orcs, Flori has conflicting desires. She read lots of romance stories as a youth, and part of her dreams of finding her true love and becoming a mother, but her orcish side craves action, and even violence. The society gives her plenty of outlets for that.
For a sorcerer, she's just a little too good with a falchion to be believed, and her magic tends to bring the pain. Flori sometimes gives in to her innate fierceness, but she's getting better at knowing when that's actually a good idea and when it isn't.
Helaman |
Thanks oriandor. Looks good.:-)
I will be needing you to scan your aasimar "boon" paperwork for me if you are chosen and send it to play that character. It looks awesome! I really like it.
Not sure how this works for older characters but Aasimar, Teifling etc no longer need Boons and are PFS legal for play.
Amnur Roanock |
I can't speak for Shilyn but I am reading the submissions and am having trouble getting time to reply. I'd encourage you to interact with one another if the clumsy dwarf and attractive half-elf aren't being too chatty. I'm I think there are some really fun looking submissions and I think we're have a fun and diverse group, whoever is chosen. Gooooo team!
Inn
Amnur eyes move up from staring at the bottom of his mug as the tiefling and the half-orc approach. Addressing Oriandor with a raised finger for patience, Amnur drains the last of his ale and sighs contentedly, "Adventure and drink? Sit yerself down and buy me and drink!" Looking towards the bar he raises high three fingers, waving them around till he's sure the order was placed.
Then he welcomes Flori with a lingering glance at her long graceful build, "Well ello' there lass! Join us and let me buy you a drink!" and about that time the drinks arrive. He takes one of the three, and hands it to the half-orc, as if he'd bought the spirits in the first place. "So, you two lookin' fer some adventuring?"
Shilyn DeSable |
Finishing her meal and sharing small talk with Amnur, Shilyn's eyes keep scanning the crowd. Her eyes in constant motion, she gives the appearance of a predator sizing up her prey. Taking a sip of wine, she motions for a refill and looks over at the dwarf beside her. "Well Amnur, what have you been up to of late? Anxious to get out on the road again," she asks as the serving girl sets down another glass.
Shilyn simply nods to the Tiefling as he introduces himself, her eyes giving him a quick once-over as she takes another sip of her wine. Using her foot, she pushes a chair out across from her for him to sit.
She raises an eyebrow at the half-orc woman admiring herself in a hand mirror and gives Amnur a nudge and a slight incline of the head. "Now there's something you don't see often," she says softly to the dwarf. "Methinks her weaponry clashes with the dress, but hey, what do I know eh?" She quickly hides a grin behind her cup of wine as the other woman approaches.
"Interesting is definitely one way to put it Flori," she answers with a soft giggle.
Orion O'Connor |
All this beer changing hands, and nobody invited me? says an already slightly intoxicated young man, drunk-strolling his way to the seated party.
Hey Shhhhi... how is ... you know ... stuff?
Amnur, my stout friend. May you never lose any ale in your beard!
He takes a seat next to the others.
Are you suggesting she take the dress off, or the weapons? (heavy drinking kinda brings out the creep in him... :) )
Amnur Roanock |
Amnur nods at Shi's assessment of the weapon laden half-orc woman, "Very easy on the eyes, and the girl isn't too bad either!"
Lifting his hands in mock-surrender to the newcomers, Amnur starts over, "Why don't we start over with the howdy-do's, I'm Amnur, this is Ms. Shilyn, and Orion here is my best ale-mate without a rock-roof over his head. Who're you all and what're ya about?"
Amnur Roanock |
Semi-helpful thread of who's who and what's what. Before anyone rants, I realize this is all my bad interpretation of who fits into where, which can be impossible to accurately surmise. If you see things which needs updating in this list, just say so. Or better yet, update it and repost! Thanks!
Front
Toren "Stand" Still - Dwarf Phalanx Fighter
Koslag - Hungry Ghost Monk 2
Arryn Wildblood - Aasimar Paladin
Damage/Range
Julian Bastille - Human Alchemist 1
Abyssian - ??? Alchemist (Preservationist) 3
Rogar Dulaïnsson - Dwarf Ranger (Guide)
Divine
Skill
Oriandor Coronalis - Tiefling Magus 2/Ninja 1 of sneakery
Arcane
Aram Barong - Half-orc Sorcerer 1
Flori the Fabulous - Half-orc Diva, I mean Sorcerer
Dotters
Hawkwen Agricola - ??
Astarton Columbridge - ??
aiden hawthorn - dual cursed oracle
lantzkev - barbarian , oracle
demetrei - ??
I notice a lack of dedicated healers... personally I could care less if we have a 'balanced' party. Just making the observation.
Oriandor Coronalis |
"But of course Sir Amnur!" For the third time, the tiefling announces himself, opting for an exaggerated bow. "I am Oriandor Coronalis, Treasure Hunter, Glory Seeker, and rising Pathfinder field agent extraordinaire. I am experienced with everything including swordplay, sorcery, and even restorative measures, assuming you don't mind the applied use of imp's blood. Of course, I carry that ability precharged on a wand; far easier to to use and doesn't stain the silks."
Shilyn DeSable |
With an exaggerated look of surprise, Shilyn looks up at Oriandor and blinks. "Oh, sorry," she says with a straight face as she tucks her hair behind a pointed ear. "I didn't see you standing there." She casts a quick glance at Orion and Amnur and gives a quick wink before turning her attention back to the tiefling. "You don't like mushrooms do you?" she asks as she wrinkles her nose. "I've heard some people even eat them with moldy cheese. Totally disgusting if you ask me."
Taking another sip of wine before continuing she says, "I've been given to understand that imp blood only has a minor effect. Have you ever tried using lizard sweat? I hear that the regenerative properties of lizards can exponentially increase the restorative powers of certain restorative castings. But then, what do I know. I prefer the acquisition and relocation of antiquities. It is so much more gratifying. Pays better too"
Lifting her wine to her lips again, she eyes the man over the rim as she takes a sip. She holds her glass close to her mouth and lets one finger slide around the side as she says something very softly. Setting the cup down, she shrugs and rotates it slightly revealing a softly glowing blue rune.
Saki Kanazawa |
Hope I'm not too late for an application! Level 3 Human Paladin of Shelyn, currently Andoran faction but I'm considering changing to Lantern Lodge.
The door of the inn creaks open to reveal a young Tian woman, her dark hair tied in a loose ponytail and decorated with pink flower-like ornaments that match the flowing white gown she is dressed in. A sleeveless red coat of silk is draped over her shoulders, featuring a honeycomb-like pattern of tiny flowers in an obviously Tian art style. The woman slightly bobs her head to the gathered group as she approaches, only to forcefully snap her head back up with a hint of laughter; the gesture was practically muscle memory to her but rather foreign here in the Inner Sea.
"Greetings to you all," she says with a smile, an obvious accent to her Taldane. "Is there room for one more here? I'd hate to dine alone." She takes a seat nearby the dwarf, assuming he doesn't seem opposed to it, and calls over a server to order a small meal. With that sorted, she waits for a break in conversation before introducing herself.
"My name is Saki Kanazawa. I've just arrived back here from Taldor. I was hoping to make it back to Almas to visit my parents, but Society business is keeping me busy," she laughs.
The next few years of her life were grim as the exiled family members travelled across the continent, constantly wary of pursuit. Saki came to understand that her parents knew something about the Jade Regent and the machinations of why the Emperor was sealed away, but they would never tell her what that was, no doubt for her own safety. Her parents taught her all they knew, training her in herbal healing arts, in dance and poetry, in the glaive-dance combat sacred to the Shelynite faith. Life was never unhappy for the young Saki, and even though she would always miss the warmth and artistry of their ancestral home, she discovered—and created—beauty wherever she went. At the age of 15, the exiled family left the country through a Gokan trading ship bound for Andoran. They paid the captain quite richly to record their names as something entirely different and to conveniently 'forget' that they were ever aboard the ship at all.
Adjusting to the foreign way of life was difficult, but being able to live in the one place without fear of attack was something of a relief as well. Saki took to the strong belief in freedom espoused in her new home of Almas, finding it deliciously liberating after many years of strict living. Though a very disciplined, honourable, and dedicated person, Andoran's message of liberation—of freedom from persecution and hatred—helped to break down some of the internal barriers Saki had developed over her many years in hiding throughout Tian Xia. Saki joined the Pathfinder Society as a means of stretching her wings and seeing the world; fighting against the tyranny she found there was merely an additional benefit to her new lifestyle. Recently, though, she has felt the pull of duty and honour towards the Lantern Lodge faction, being still infinitely proud of her Minkaian heritage.
Saki Kanazawa
Female Tian-Min human paladin 3
LG Medium humanoid
Init +1; Senses Perception +1
Aura courage (10 ft.)
--------------------
DEFENSE
--------------------
AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 24 (3d10+6)
Fort +7, Ref +4, Will +6
Immune disease, fear
--------------------
OFFENSE
--------------------
Speed 20 ft.
Melee mwk glaive +8 (1d10+4/x3) or unarmed strike +6 (1d3+3 lethal or nonlethal)
Ranged mwk composite longbow +5 (1d8+3/x3)
Special Attacks smite evil 1/day (+2 attack and AC, +3 damage)
Spell-Like Abilities (CL 3rd; concentration +5)
.....At will—detect evil
--------------------
STATISTICS
--------------------
Str 16, Dex 13, Con 14, Int 10, Wis 12, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Improved Unarmed Strike, Snake Style, Weapon Focus (Glaive)
Traits Intense Artist, Suspicious
Skills Acrobatics +2, Diplomacy +8, Heal +7, Perform (Dance) +7, Perform (Oratory) +3, Sense Motive +10
Languages Common, Minkaian, Tien
SQ aura, code of conduct, lay on hands (1d6, 3/day), mercy (fatigue)
Favoured Class paladin (3 skill points)
Masterwork glaive
Masterwork composite (+3 STR) longbow
+1 full plate
Wand of cure light wounds (40 charges)
Potion of cure light wounds
Healer's kit (10 uses)
Backpack
Whetstone
Waterskin
Trail rations (4)
Hemp rope (50 ft.)
Belt pouch
Flint and steel
Hooded lantern
35 gp
Rogar Dulaïnsson |
Also: Rogar doesn't hold those pissing contests too often. Everyone always loses to him ;)
A dwarf like you would find 13 in a dozen walks in, and sits down on a barstool. If anyone addresses him, he will strike a conversation, but you can tell he is impressed by the great range and variety of the other adventurers in the bar...
He lets out a sigh, and orders another one.
Hawkwen Agricola |
Semi-helpful thread of who's who and what's what. Before anyone rants, I realize this is all my bad interpretation of who fits into where, which can be impossible to accurately surmise. If you see things which needs updating in this list, just say so. Or better yet, update it and repost! Thanks!
Front
Toren "Stand" Still - Dwarf Phalanx Fighter
Koslag - Hungry Ghost Monk 2
Arryn Wildblood - Aasimar PaladinDamage/Range
Julian Bastille - Human Alchemist 1
Abyssian - ??? Alchemist (Preservationist) 3
Rogar Dulaïnsson - Dwarf Ranger (Guide)Divine
Skill
Oriandor Coronalis - Tiefling Magus 2/Ninja 1 of sneakeryArcane
Aram Barong - Half-orc Sorcerer 1
Flori the Fabulous - Half-orc Diva, I mean SorcererDotters
Hawkwen Agricola - ??
Astarton Columbridge - ??
aiden hawthorn - dual cursed oracle
lantzkev - barbarian , oracle
demetrei - ??I notice a lack of dedicated healers... personally I could care less if we have a 'balanced' party. Just making the observation.
Guys, I'm gonna pass on this one. You have plenty of great applicants and I would only have a new Lvl 1 to offer, I have so many characters tied up in PbPs it just doesn't make sense. Bad timing. Good luck everyone and Have Fun!
Oriandor Coronalis |
"Oh no, everything has value and use for the right bidder - and price", smiles Oriandor, secretely glad the two half-orcs were out of his midst. "Lizard tails, of course, just don't suit my tastes m'lady."
He then calls up for another set of drinks, not even having finished his first. "Drink up then Sir Amnur; after all, a sober dwarf is a sad sight, indeed."
Amnur Roanock |
Amnur observes Rugar at the bar, but doesn't approach yet but makes a mental note to introduce himself. He looks up at Saki's approach, "Well you look just like a flower, don't you? You're from Taldor you say, never been. All the gals like you in Taldor?"
He raises the newly arrived ale for Oriandor to toast, "I'll drink to that! Oriandor, that's a mouthful, that a family name?"
Rogar Dulaïnsson |
When the two half-orcs leave the inn, Rogar sighs lightly.
When the bartender gives him a questionable look, he replies politely.
"I haven't met an orc I could trust to this day. Don't mind them wandering about everywhere, but it just puts my mind a bit more at ease when I don't have to keep looking over my shoulder, if you know... Well, you know what I mean!"
Rogar looks around, as to make sure he hasn't disturbed or insulted anyone in the inn.
"Please, could you give me some of your more exotic beverages? I think my mouth knows the taste of stale beer better than my skin does my armour. Maybe something with age?"
He sits up straight, and looks the bartender in his eyes.
"Nothing too good for the grandson of Tarrok the Elder."
Rickmeister |
Hello! I'm a bit new here, have only played Pathfinder a few times but understand a bit more than the basics. I was wondering, are there any spots still open, and would you mind playing with a new[ish] player?
Make a level 1 character for PFS, and post with his stats and background here. I'm sure you'll be given the same chance as the rest of us..
Now drop and give me 20!
:D
Flori the Fabulous |
I bowed out because Flori would be starting at first-first level, and Aram was already signed up and played a bit. Probably more effective, too, build-wise.
If you don't mind, I'll toss her hat back in. Looks like you could use an arcanist. It may take a few levels for her to really pull her own weight, though.
What am I saying? That's every sorcerer, ever! lol
Toren "Stand" Still |
Toren pulls his head up from the nap he was taking in the dark corner, nestled under trusty Tessa his tower shield. He moves the shield slightly to get a better view of what's going on. The people coming in are starting to get raucous and he thinks to himself, Maybe in an hour or so they'll get drunk enough to buy some pretty stones from me. Not them other dwarves though...could be cousins o' mine and they'd have a finer nose for precious even whilst drunk!
He slides out from under the shield, fits his arm through the strap and heaves it onto his shoulder with a slight grunt. He picks his Bec de Corbin up and stomps up to the bar, making sure to show a wide split-beard grin to anyone who looks like they might buy his wares tonight.
He starts to order, but realizes the Pathfinders haven't paid his last job yet.
A sigh escapes his lips through the parted beard.
It had been almost 3 weeks since the last assignment. That was just for some simple rose quartz. The man could've almost bought the stuff! But Toren wasn't going to convince a potential employer of stupidity. In fact, this breakfast was pretty much all that remained of that pay.
Toren poked at the slices of sausage. He really didn't have much intention to finish it, but he probably would anyway. Unless he found more work in the next couple of days, he would probably be losing some weight.
*****************************************************************
Name: Toren Still
Race: Dwarf
Player:
Classes: Fighter2
Hit Points: 22
Experience: 0 / 2000
Alignment: Lawful Neutral
Vision: Darkvision (60 ft.)
Speed: Walk 20 ft.
Languages: Common, Dwarven, Undercommon
Stat Score Mod
STR 14 (+2)
DEX 14 (+2)
CON 16 (+3)
INT 13 (+1)
WIS 12 (+1)
CHA 10 (+0)
-------------------------- Skills --------------------------
Skill
Acrobatics -8
Acrobatics (Jump) -12
Appraise 3
Appraise (Precious metals and gemstones) 5
Bluff 0
Climb -8
Craft (Gemcutting) 6
Diplomacy 0
Disguise 0
Escape Artist -8
Fly -8
Heal 1
Intimidate 0
Perception 1
Perception (Notice unusual stonework) 3
Perform (Untrained) 0
Profession (Miner) 6
Ride -8
Sense Motive 1
Stealth -8
Survival 1
Swim -8
-------------------------- Feats ---------------------------
Armor Proficiency, Heavy
Armor Proficiency, Light
Armor Proficiency, Medium
Improved Shield Bash
Martial Weapon Proficiency
Saving Shield
Shield Focus
Shield Proficiency
Simple Weapon Proficiency
Tower Shield Proficiency
-------------------------- Combat --------------------------
AC(Total/Touch/Flat Footed): 20 / 12 / 18
Initiative: +2
BAB: +2
Melee tohit: +4
Ranged tohit: +4
Fortitude: +6
Reflex: +2
Will: +1
Unarmed attack:
to hit: +3
damage: 1d3+2
critical: 20/x2
Combat Maneuvers
(Grapple / Trip / Disarm / Sunder / Bullrush / Overrun)
CMB +4 / +4 / +4 / +4 / +4 / +4
CMD 16 / 23 / 16 / 16 / 22 / 17
Bec de Corbin:
to hit: +4
damage: 1d10+3
critical: 20/x3
special properties: Extra damage when set against a charging character (pg. 144)
------------------------- Equipment ------------------------
Bec de Corbin
Shield (Tower)
Studded Leather
Waterskin (Filled)
Backpack (52 lbs.)
-> Artisan's Tools (Gemcutting)
-> Inkpen
-> Lantern (Hooded)
-> Meals (Good/Per Day)
-> Oil (1 Pint Flask)
-> Parchment (Sheet)
-> Pepper (per lb)
-> Pick (Miner's)
-> Powder
-> Rope (Silk/50 ft)
-> Shovel or Spade
-> Bedroll
-> String (50 ft.)
-> Blanket
-> Bread (Loaf)
-> Cheese (Hunk)
-> Flask (Empty)
-> Flint and Steel
-> Hammer
-> Ink (1 oz Vial)
-> Flask (Empty)
-> Wand Cure Light Wounds (48 Charges)
Sack (0.5 lbs.)
Current load: Heavy
Flori the Fabulous |
Flori deftly removes her weapons belt, and hangs it for easy access on her chair. Sorry for the "armed for battle" look, but I had to walk through the old neighborhood to get here. No enemies there, you understand, just a few folks I don't want to be friends with.
She shoots a stern look at Orion. While she's attracted to human men, comments like his are not going to get her clothes off. Because, as we all know, what you see is not always what you get. intimidate: 1d20 + 6 ⇒ (15) + 6 = 21
Turning to Amnur, she extends her hand. Well met, Master dwarf. I'm just a local girl, raised by the Sisters of Shelyn. I did a bit of sailing because I wanted to see the world. What I saw was the ports of the world. Rat-infested places, they are. I saw quite a few rodents there, too. Now, I'm here to try my hand in service to the Society. I hope I'm ready.
She does a double-take when she sees Saki. What a lovely print! That must be from Tian. So elegant! You can tell the real thing from the knock-offs a mile away! Simply gorgeous, dear!
She then grabs herself a pint, and drinks it off rapidly, winking at Amnur. Another round? I'm buying, and I just got here.
Sorry for the slight rewind. Flori didn't hear your racist anti-half orc comments. LOL
Amnur Roanock |
Amnur grins at the amount of folks gathered around the table, drinking and chatting, feeling quite in his element. "Well, Oriandor, I like your bravado. And I must say it's a rare thing to gather so much drinking talent at one table." He toasts those sitting at the table and tilts his head back, dumping his ale down his gullet. Plenty spills out of his mouth and drips down into his beard and onto his armor, but he doesn't seem to notice.
"Did you all know, I was named for a famous human? One so sought after by women he was forced to run for his life. Isn't that fitting?! *hic* The drink is obviously starting to get to him.
Ser Jec Leblanc |
I submit Ser Jec Leblanc.
Some may know him :)
(armor +5, Dex +1, shield +2)
hp 13 (1d10+3)
Fort +4, Ref +1, Will -1
Melee longsword +5 (1d8+4, 19-20/x2) or
lance +5 (1d8+4, 20/x3)
Ranged javelin +2 (1d6+4, 20/x2)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks challenge 1/day (+1), tactician 1/day (Shield Wall, 3 rounds)
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 14 (+2)
Base Atk +1; CMB +5; CMD 16
Feats Mounted Combat, Ride-By Attack, Shield Wall[APG]
Skills Diplomacy +6, Handle Animal +6 (+10 mount), Knowledge (nobility) +4, Sense Motive
+3 (+4 opposing Bluff), Ride -1 (+5 mount); armor check penalty -6.
Languages Common
SQ mount
Combat Gear sunrod (2); Other Gear longsword, lance, javelin (3), scale mail, heavy steel
shield, backpack, belt pouch, bedroll, flint and steel, rations (10), waterskin, 11 gp, 9 sp
Horse Mount
N Large animal
Init +1; Senses low-light vision, scent;
Perception +5
DEFENSE
AC 14, touch 10, flat-footed 14
(Dex +1, natural +4, size -1)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1
OFFENSE
Spd 50 ft. (35 ft. ridden)
Melee bite +3 (1d4+2, 20/x2) and 2
hooves -2 (1d6+1, 20/x2)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 16, Dex 13, Con 15, Int 2, Wis 12,
Cha 6
Base Atk +1; CMB +5; CMD 16
Feats Light Armor Proficiency, Run
Skills Acrobatics +5 (+13 jumping
while unridden), Perception +5
SQ combat training, link
Other Gear hemp rope (50 ft),
saddlebags, military saddle, bit and
bridle
SPECIAL ABILITIES
Tricks (Ex) The horse mount knows
one trick, and can learn up to 6 more.