PFS by PbP scenario TBD (Inactive)

Game Master Brayden Green


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Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Well, we know which way we have to go now for sure... just have to get that door open... Wanna check it for traps or whatver, Shi?"

Lantern Lodge RPG Superstar 2015 Top 16

To save time... Shilyn finds no traps along the door. Just an eerie feeling as her gear seems to weigh her down more as she stands on the dais while inspecting the large iron doors.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

So, I'm guessing strength check to open door

Lantern Lodge RPG Superstar 2015 Top 16

Yes please :) The door isn't locked... but quite heavy looking!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Maybe someone who is very weak might feel empowered on the dais... it did say something about strength was weakness and weakness was strength..."

anyone have str as their dump stat? lol... also.. did anyone actually take that wand from the statue? I was thinking Maelchar might step up and try the door, but not if he might be the target of the wand...

Lantern Lodge RPG Superstar 2015 Top 16

Wand's still on the statue.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Shi, is the statue or wand trapped, or can it be removed safely?"

Lantern Lodge RPG Superstar 2015 Top 16

Her previous inspection of the statue finds no traps and the wand is easily removed.

You have a wand of ray of enfeeblement!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian takes the wand and hands it to Mahasi since he can probably use it, where Varian can't. Then he steps up on the dais and despite whatever might happen to his strength as a result, he tries to open the door.

Lantern Lodge RPG Superstar 2015 Top 16

Oh yeah... Varian is quite injured... and needs some healing love! Shilyn, too :)

Varian Strength check: 1d20 - 2 ⇒ (6) - 2 = 4

As soon as he steps on the dais, the weight of his armor almost seems to double. So encumbered, he still tries to open the door, but feels his muscles far too inferior to open the door.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I think Mahasi is our weakest member. How many people can fit on the dais?

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian steps back off the dais and tries to shake off the weakness... "Perhaps the weakest of us needs to do this... Mahasi, you are likely to be the weakest... but either way, I yield this task to another."

Lantern Lodge RPG Superstar 2015 Top 16

@Mylvwara: There's enough room for 4 people on the dais.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"How about Mahasi and I have a go together? Maybe Shi can give us a hand?"

Lantern Lodge RPG Superstar 2015 Top 16

Mahasi Strength check: 1d20 ⇒ 18
Mylv strength check: 1d20 - 1 ⇒ (7) - 1 = 6
Shilyn strength check: 1d20 - 1 ⇒ (19) - 1 = 18

Mahasi puts all of his effort, his strength unchanged by the dais. Mylvwara, not used to such brute efforts, fails to aid, although Shilyn isn't afraid to get her hands dirty. Nonetheless, the combined effort isn't enough to open the door.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

The spell lasts on a few seconds. I will cast it on myself and then aid me!

Mahasi taps himself with the wand.

1d6 + 1 ⇒ (3) + 1 = 4 str damage

Strength Check: 1d20 + 2 ⇒ (14) + 2 = 16

aids please...

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Could we use the wand to weaken ourselves further? Maybe we should keep trying first?"

The wand seems like a stitch up. We're not against the clock so maybe we can chop down a tree and have the whole group use it as a ram with Mahasi and me at the front?

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: After using the wand on yourself, standing on the dais, you feel a strength unlike that you're familiar with. While you got lucky the first time around, it seems far easier to put similar effort.

Note, the DC to open the door is more than 20 as noted above.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

The wand cannot be used in such a fashion, and as I said before, it only lasts a few seconds. Your aid combined with my transient strength is the best option.

So I'm a bit confused; it's only 1rd for a 1st level wand of ray of enfeeblement. One person can hit themselves, but it will wear off before a second person can use it. Unless I'm misinterpreting what you're saying. Is there a bit of Deus Ex Machina going on here I'm not quite up on?

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

aid another: 1d20 - 1 ⇒ (15) - 1 = 14

Lantern Lodge RPG Superstar 2015 Top 16

You are correct Mahasi, it only lasts for one round, so you should probably let someone else hit you with it for optimal effect. Incidentally... Mahasi is not the weakest person in the party :) Mylvwara should have an idea who it is.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"I guess what we need is our four weakest members on the dais, all working together, with one of them hit with the wand by someone who can use it... Unfortunately, it's not a spell I can complete, so I'm not a candidate there for using the wand. I think Mahasi and Mylv are the only ones who can do so without difficulty, yes?"

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi repeatedly throws his shoulder into the door for several minutes, asking Mylvwara to hit him with the wand multiple times. On the 12th time his efforts bear some fruit 13 charges used on the wand. He asks Orion, Varian and Shi to aid him.

"Aid me!"

lotsa strength checks:

1d20 ⇒ 12
1d6 + 1 ⇒ (1) + 1 = 2
1d20 ⇒ 5
1d6 + 1 ⇒ (4) + 1 = 5
1d20 ⇒ 8
1d6 + 1 ⇒ (4) + 1 = 5
1d20 ⇒ 11
1d6 + 1 ⇒ (3) + 1 = 4
1d20 ⇒ 2
1d6 + 1 ⇒ (4) + 1 = 5
1d20 ⇒ 17
1d6 + 1 ⇒ (1) + 1 = 2
1d20 ⇒ 11
1d6 + 1 ⇒ (3) + 1 = 4
1d20 ⇒ 12
1d6 + 1 ⇒ (4) + 1 = 5
1d20 ⇒ 7
1d6 + 1 ⇒ (3) + 1 = 4
1d20 ⇒ 15
1d6 + 1 ⇒ (6) + 1 = 7
1d20 ⇒ 10
1d6 + 1 ⇒ (1) + 1 = 2

strength: 1d20 + 1 ⇒ (19) + 1 = 20
str. damage: 1d6 + 1 ⇒ (2) + 1 = 3

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Rubbing a hand over her sore shoulders, after a burst of energy slammed into her on the dais, Shilyn turns to Varian and scowls. "A little warning next time? That hurt," she grumbles before throwing a light-hearted punch at his shoulder.

Stepping away from the dais, she mutters. "Ok, let's get this door open and see what's inside."

Lantern Lodge RPG Superstar 2015 Top 16

Orion aid: 1d20 - 2 ⇒ (11) - 2 = 9
Shilyn aid: 1d20 - 1 ⇒ (11) - 1 = 10
Varian aid: 1d20 - 2 ⇒ (16) - 2 = 14

Between the temporary weakening and the effort from 3 others, even if Orion's wasn't quite enough, the door finally creaks open!

A wide hallways continues from the heavy doors, leading to a walled section that seems to drop off below. Suspended by thick chains, a massive metal cage shaped like a demon's head hangs over the dark shaft, no bottom in sight. The cage's door, by all appearances a menacing maw filled with incisor-like fangs, hangs open to invite entry. A narrow bridge spans the short distance between the ledge and the cage, and a small console on the north edge of the bridge bears a single lever.

Map updated!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

oh great... a primitive elevator... anyone ready to take the plunge?

Lantern Lodge RPG Superstar 2015 Top 16

Kalkamedes CMB: 1d20 + 6 ⇒ (9) + 6 = 15

The door now open, Kalkamedes seems to take a further interest moving forward, straight towards the ledge. However, the bandits hold him back.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

The Vudrani spellcaster enchants a stone with a light spell and drops it down the hole to ascertain the depth.

Lantern Lodge

The light goes down for an incredible distance. The stone eventually lads with a thud, but the light is only marginally visible.

@Mahasi: Give me an Intelligence check.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

1d20 + 5 ⇒ (18) + 5 = 23

Lantern Lodge RPG Superstar 2015 Top 16

@Mahasi: Given the amount of light you saw and the time it took for the stone to land... you'd say 200 feet down.

Note: Despite the image, there is enough room in the cage for 4 Medium people to fit.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Harrumph. Some of us can use magic to descend, I think. It is two-hundred feet.

Lantern Lodge RPG Superstar 2015 Top 16

Kalkamedes CMB: 1d20 + 6 ⇒ (15) + 6 = 21

Kalkamedes slips past both bandits this time! He heads forward towards the ledge and cage!

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

can we assume that the world's hardiest dwarf is working with the bandits?

"I should be able to descend unaided."

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian makes a lunge for the harness and tries to stop Kalk.

cmb: 1d20 + 4 ⇒ (3) + 4 = 7

obviously, he fails to even grab the harness... hopefully our dwarf can stop him.

Lantern Lodge RPG Superstar 2015 Top 16

Amnur CMB: 1d20 + 7 ⇒ (19) + 7 = 26

Amnur, grabbing the rope from the bandits, gives a mighty yank and pulls Kalkamedes back.

So what's the idea here? People floating down? Anyone going to try the cage and lever?

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

"Save your magic in case it is needed for the return journey, wizard. I propose those with skill at arms descend first, while we operate the mechanism and follow with a feather fall. One casting should be more then adequate for the two of us."

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"I'll try the cage thingie if someone will work the lever..." Varian says with some trepidation. "You can send Kalk and Amnur down with me."

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Uttering a loud series of expletives in Kelish, Shilyn frantically grabs for the rope holding Kalkamedes..

CMB: 1d20 + 3 ⇒ (7) + 3 = 10

and promptly feels the end slip past her fingers.

Lantern Lodge RPG Superstar 2015 Top 16

The party moves as planned; Shilyn, Amnur, Kalkamedes, and Varian hop into the cage. Oddly, the sleepwalker calmly waits in the cage. Trepidaciously, Mahasi works the lever. Without a hitch, the cage starts lowering down into the darkness. It moves steadily (20 ft a round), so it takes a minute to reach the bottom of the shaft. There, another console with a level awaits the party in the cave, still lit by the sorcerer's lit rock.

Amnur, not missing a beat, raises the lever and the cage rises up topside.

Orion, Mylvwara, and Mahasi, you can reach the level console from the cage. Do you trust taking it down or simply use feather fall?

Palm-sized shards of jagged steel jut from halfway up the walls of this large cavern, bathing the cavern with a dark green light. A set of natural rock columns support the chamber's ceiling, which rises to a height of twenty feet. A small tunnel leads to the northeast, and several rounded alcoves branch off from the main cavern.

Amnur has to then pull hard as Kalkamedes immediately tries to head into the narrow passageway.

Map updated

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

I will use a feather fall to expedite things.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I guess we're leaving the gang up top to guard our rear. They won't get paid until we return. I will give them a signal to winch us up.

Lantern Lodge RPG Superstar 2015 Top 16

Shh.... you spoiled my surprised there. :P

With the bandits agreeing to hold out and wait for their promised pay, the rest of the party descends down into the cavern.

Everyone's down, and there's a passageway that Kalkamedes is beelining towards.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian walks down the passage ahead of Kalkamedes, letting Amnur hold the fellow back. Expecting trouble though, he does make a weapon and cast lead blades on it before moving forward. Seeing that the passageway is narrow and an attack could happen at any time, limiting fighting space, he makes an earthbreaker instead of his usual lucerne hammer.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

The Vudrani sage transfers his light cantrip to himself, then pulls and loads a crossbow.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Traveling starting in six hours through Tuesday with spotty internet. Bot as needed

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Leading the way, you see a circular alcove that buds off the larger cavern. An elaborate set of concentric circles inscribed in dull metal of different colors occupies much of the space in the room.

In the center of the circle is a gnome in threadbare clothes and with nearly pink hair. Upon seeing he calls out, "At last, someone who can save me from my prison!"

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

sense motive: 1d20 + 2 ⇒ (13) + 2 = 15

Varian looks to see if Kalk has any reaction to this fellow. "Who imprisoned you here and why?"

While speaking, Varian looks to see if there's any way to free the gnome. Or anything keeping him from freeing himself.

perception: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi looks for signs of some sort of magic circle for binding... gnomes?

arcana: 1d20 + 15 ⇒ (15) + 15 = 30

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Looking at the circles Shilyn taps her finger against her lips. "Hrm. A very interesting concept. Haven't seen the likes before. How do you think it works?"

She begins scanning the area around them looking for some means of disabling the device.

Will take 20 if possible.. if not..

take 10 + 13 = 23

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