PFS by PbP scenario TBD (Inactive)

Game Master Brayden Green


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Lantern Lodge RPG Superstar 2015 Top 16

Gotcha :P

Lantern Lodge RPG Superstar 2015 Top 16

Apparently no one cares about your well-being Shi :(

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Nobody likes me.. :)

Lantern Lodge RPG Superstar 2015 Top 16

Giving it until 3pm MDT, then you should just pick a direction!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Thinking it better to have something lurking below as opposed to having something lurking between her and the surface, Shilyn moves quietly down the hall to the next door, and spends a moment checking it for unwanted surprises.

perception: 1d20 + 11 ⇒ (10) + 11 = 21
stealth: 1d20 + 9 ⇒ (7) + 9 = 16

Lantern Lodge RPG Superstar 2015 Top 16

Taking the lead once more, Shi moves further down the hallway. Another 10' down, there is another statue set in an alcove in the hallway. This one is a bronze statue of a human, leaning forward and looking as if it is blowing the winds from its lips. Not seeing anything suspicious, the rogue continues to press on. Once you're aligned with the statue, out from the corner of the half-elf's eye, the bronze statue exhales a powerful blast of flaming wind!
Exhaled fire CMB @ FF Shilyn: 1d20 + 8 ⇒ (20) + 8 = 28
Fire Damage on success: 2d6 ⇒ (5, 5) = 10
Not suspecting the unusual trap, Shilyn is blasted against the wall opposite the statue. The wind is constantly blowing at her, causing her to be immobile against its force!

@Shilyn: You take the damage listed above, and you are pressed against the wall. You cannot move unless you make a CMB check against CMD 18... or you or someone else comes up with a clever idea to handle this :)
Also, Shilyn, your CMB/CMD values are off. Even using the corrected values (and note of Trap Sense), the CMB roll of Nat 20 made a mockery of it :(

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Amnur, help me try to knock down this statue!"

Varian moves forward and tries to aid Amnur to knock the statue down so it is blowing down onto the floor instead of out toward Shi. Since Amnur is the stronger of the two, he attempts to assist the dwarf. (this is of course assuming Amnur comes to contribute to the effort. If not this roll has to stand on its own.)

strength check to aid Amnur: 1d20 + 2 ⇒ (10) + 2 = 12

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: If you wish to try to damage the statue, you'll be in the trap's area as well. If it fails its CMB roll against you, you'll be able to interact with the statue, which will require a DC 27 Strength check.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Oh... well nvm then.. can I go to the other side of the hall and grab shi and try to pull her out of the path of the breath without getting caught in it myself? Heh, interesting watching you type info on the map and make changes to it

Lantern Lodge RPG Superstar 2015 Top 16

Again, same thing, you'd have to get in the traps way to get on the other side of it... directly anyway. However, you may attempt a bull rush against CMD 18 to 'push' Shi out of the way, or a reposition against CMD 18 to pull her towards you.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

what happens with cmb if two characters work together - same as normal - second character rolls vs dc10 to assist by adding +2 to the other's roll? because Varian's CMB is not that good. I'd rather assist than roll my own if that's possible

Lantern Lodge RPG Superstar 2015 Top 16

That's correct. You can choose to aid someone else's bull rush to push Shi out, or to aid her CMB roll to escape. Oh, and Shi, someone does care about you!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Ok, hoping Amnur checks in soon... and Varian can assist him... if he doesn't try soon, Varian will try on his own but with only a +3, he's likely to fail, sadly

Lantern Lodge RPG Superstar 2015 Top 16

I know Amnur would roll, with a mighty "ROANOOOOOOOOCK!", so I would attempt to do so for him if it came to it :)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Oh hell, Amnur is taking too long... I will attempt it, and worst case scenario is that Amnur will have to rescue us both!

Varian dives at Shi, trying to push her (and himself both) beyond the path of the fiery wind.

cm roll: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

woo hoo! that should make it!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Thanks. Think I have this right:
CMB: +2
Base attack bonus: +1 (Rogue 2 / Sorceress 1)
Strength mod: +1
Size mod: +0
____
CMD: +15
Base: +10
Base attack bonus (Rogue): +1
Base attack bonus (Sorceress): +0
Str 12 mod:+1
Dex 16 mod: +3
Special size mod: +0

Lantern Lodge RPG Superstar 2015 Top 16

Shi: You're right!

Varian: With a mighty push, Shilyn is freed from the grasp of the Winfrey trap. With no one in front of the trap, it stops its fiery air.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Having been freed from the trap by Varian, Shilyn gives the oracle a warm smile. "Thanks Varian. I was begining to know what a roasted hog felt like," she says with a frown as she looks at her burnt clothing and gets a whiff of singed hair. "Ugh, now I'm going to have to trim this I think."

Looking at the Assimar somewhat pensively, she asks, "Um.. think you could be so kind as to bop me with that healy stick, please?"

HPs: 10/20

darnit.. I knew I forgot something. Meant to research how to use prestige to purchase a healy stick before we started.. must have been the wine.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Well, now that we know it's there, maybe we can leave it to guard this passage for us and check the other way."

Then I look up from scribbling in my notes and smile apologetically, "Sorry, Shi, I'm glad you're safe."

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"Sure thing, hon." He takes out his wand and baps her once with it.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Well that was effective. Want me to do it again and bring you back up to full, or are you alright as you are?"

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: Okay, I slightly misread something since I was on mobile yesterday when making the posts that you wanted to push yourself through to the otherwise as well. To do that, you'd be subject to trap as well and if its CMB roll succeeded, you'd be the one trapped instead. Furthermore, your CMB roll wasn't high enough anyway to push yourself (and the target by nature) 10', so you couldn't get to the other side of the trap anyway. If you guys can get back together, I'll let that nice 7 healing stand, but unless you say you want to be hit by the trap (or come up with a clever way to bypass/distract/disable the trap), Shilyn and the rest of the party are on opposite sides.

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

Gryne will create water on top of the flaming trap in an attempt to extinguish it.

Step aside, Dwarven ingenuity coming through. Gryne giggles but in a mighty Dwarven way, not a Gnomish way.

Lantern Lodge RPG Superstar 2015 Top 16

@Gryne: I'll allow that to some degree. If you cast the spell and make a DC 15 Survival check, you can inhibit the fire part for 1 round, but the wind part will still try to trap the person on the other side. Any round you fail to cast create water and make the Survival check, the fire damage would occur to whoever was in the path.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

I smell burnt half-elf.. You realize, this isn't helping my complexion any. heh

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

Ok, sounds fair. I am of the Air Domain and do not have any powers or abilities that can manipulate air as of yet.

Gryne casts Create Water. Survival check-1d20 + 8 ⇒ (8) + 8 = 16

How about as a synergy when the fire is down, casting Acid Splash on the statue to try and fuse the opening closed? 1d3 ⇒ 2
Can a 0 level spell be continuous, ie, keep it going until the damage is done?

Black Powder Chocobo wrote:
@Gryne: I'll allow that to some degree. If you cast the spell and make a DC 15 Survival check, you can inhibit the fire part for 1 round, but the wind part will still try to trap the person on the other side. Any round you fail to cast create water and make the Survival check, the fire damage would occur to whoever was in the path.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Could I use Summon Monster to summon a creature wedged inside the hole? Otherwise I'm going to start searching for a switch.

searching for a switch perception: 1d20 + 8 ⇒ (8) + 8 = 16

Lantern Lodge RPG Superstar 2015 Top 16

@Gryne: Acid splash cannot cause enough damage to the stone to even bypass its hardness. A good heavy hammer could!

@Mylvwara: Yes you could, but again, I'd force the wind to make a CMB roll against the wedged creature, probably at a -1 or -2 penalty, but once it's bypassed, it'll get through. Also, to search for a switch on the statute, you'll have to be in wind LoS, and get CMB'd. Even just looking from around the corner, though, you do not see a switch.

[ooc]All: Check the Forgotten Laboratory map to get an idea of where the alcove with the fire trap statue is in relation to the hallway.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

so what do I need to do to try to free myself after pushing SHi through?

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: You're not in the wind blast right now unless you REALLY want to; when you bull rush, it's optional if you want to fill in the spot left open after you push your target. If you wish to do so, you may be pressed against the wall and take damage as noted before if the trap's CMB roll exceeds your CMD. The next round you'd still be pressed against the wall, but not take damage thanks to Gryne temporarily putting out the fire.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

ok i misunderstoood you. I guess shi is on the other side from us though now, right? in that case:

Varian creates a lucerne hammer and casts lead blades on it... then strikes at the mouth of the statue where the wind is coming out, trying to break it so it can no longer blow.

to hit in animate object: 1d20 + 3 ⇒ (20) + 3 = 23
dmg if hits: 3d6 + 3 ⇒ (1, 6, 1) + 3 = 11

If that's not enough damage to disable it, he'll swing again,

to hit in animate object: 1d20 + 3 ⇒ (17) + 3 = 20
dmg if hits: 3d6 + 3 ⇒ (6, 6, 3) + 3 = 18

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: It's going to take one more good swing to do that; luckily, even with the penalty for taking kitty corner (to avoid the trap), you're only going to miss hitting AC 5 25% of the time (a 1-5 total) and nothing's threatening you, so it's not worth me tracking your miss chance. The statue's head has 15 HP and a hardness 8, so it's taken a total of 13 damage... just gotta tap it in :P

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian takes a third swing at the nasty statue separating the party from Shi...

to hit: 1d20 + 3 ⇒ (13) + 3 = 16
dmg if hits: 3d6 + 3 ⇒ (5, 6, 4) + 3 = 18

Lantern Lodge RPG Superstar 2015 Top 16

With the last swing, Varian's hammer crushes the head of the statue. Immediately, fire and air start blowing upwards; it gets drafty and warm, but is no longer a hazard to the party.

Map updated! Also, it's then assumed Varian can get to Shi and heal her as noted above BAP!

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

Varian, that was a swing fit for a Dwarf...well done.
I will certainly extend my hand to Shilyn to help her.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Oh, right, well done."

I fiddle with my pen, "Did anyone get a good look at the statue before Varian smashed it?"

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Accepting Grryne's assistance, Shilyn gives her thanks and brushes herself off. "Well," she says, "That was certainly unexpected."

Turning to Mylv, she gives a slight bow. "Yes, I am ok, thank you.. but that did kind of hurt. Not to mention, now my hair is all singed and will need a good trim.. plus, I'll now need a new shirt as the sleeves on this one are um.. kind of burnt." With a giggle, she proceeds to cautiously move up the corridor a but, stopping short of the next alcove.

Reaching into one of her belt pouches, she pulls out a small piece of polished metal and holds the mirror out to gaze around the corner into the next alcove.

perception: 1d20 + 11 ⇒ (5) + 11 = 16

Lantern Lodge RPG Superstar 2015 Top 16

@Shi: This statue looks to be that of a human with its chest out, taking a deep breath.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Shilyn turns to the others and passes on her findings to those with her, letting them know what she has found.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

"So the other one blew, and this one sucks?" Maybe I can reach it with a hammer blow or two without actually activating it and smash it much like I did with the other one... " Varian tries to assess the situation and see if he can indeed do that.

Lantern Lodge RPG Superstar 2015 Top 16

@Varian: If you wish, you should be able to, only because of lead blades and your reach weapon :P But you'll have to hurry as it'll take a solid minute, going with averages, to smash the statue, and your spell and weapon will run out otherwise!

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian begins smashing the statue from beyond the alcove.

here are 5 rolls for to hit (should be easy since it's inanimate, but I made them nonetheless) and damage... let me know if I need more than these 5... and 5 hits are 30 seconds of time...

to hit: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 3d6 + 3 ⇒ (5, 1, 1) + 3 = 10

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 3d6 + 3 ⇒ (6, 2, 6) + 3 = 17

to hit: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 3d6 + 3 ⇒ (4, 6, 6) + 3 = 19

to hit: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 3d6 + 3 ⇒ (5, 6, 2) + 3 = 16

to hit: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 3d6 + 3 ⇒ (1, 3, 2) + 3 = 9

Lantern Lodge RPG Superstar 2015 Top 16

Okay, only took you 18 seconds to do it :P

Before Mylvwara even gets a chance to sketch it, Varian takes no chances and immediately smashes the next statue. After the 3rd hit, the statue starts inhaling, causing a cold draft to fill the alcove and nearby area.

Grand Lodge

Male Dwarf Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

Gryne looks around at the group after the cold air fills the area...Uh-Oh.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Noticing one more alcove ahead, she keeps her mirror in her hand and shrugs. "Well, so much for the decor. Shall we continue?"

She moves down the hallway to the next alcove and uses the mirror again to peer around the corner into it.

perception: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian sighs as his large weapon disappears. 'I hope you don't find another statue... I'd need to recreate the weapon again."

I figure the duration should be up about now...

Lantern Lodge RPG Superstar 2015 Top 16

@ Varian: Just about, but you did good, kid. You did good :P

@Shilyn: You can't see too far into the alcove; there is no further lighting sources to support you. You can tell that it turns into a hallway that splits off into a 4 way, although it appears as that something dug THROUGH the hallway to create the north and south passages.

Map updated!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Shilyn mutters to herself about not being able to see clearly in the darkness. With a shrug, she mutters again as her eyes darken and grins as two small glowing orbs appear and hover around each other in the hallway's intersection.

"There, much better," she says as she puts her mirror away, "Looks like the passage goes south but um.. someone.. or something has been digging there."

dancing light cantrip

Lantern Lodge RPG Superstar 2015 Top 16

Spell Failure chance: 1d100 ⇒ 53
Don't forget to roll for those! Technically outside of combat for a cantrip, you'll eventually get it to work, but just reminding you for combat purposes or any of your level 1 spells :P

With the newly created light, the half-elf sees far greater into the room ahead at the end of the hallway, a wooden door blocks your viewing about 20 feet from your position.

Map updated... sorta :P

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Thanks.. first time using spells, so it's a learning curve for me. No wonder i play melee classes..heh

"Ok, do we continue or go back to clear that first door we passed when we entered?" She looks back and forth between the two glowing orbs and the other, still not sure of what she just did..

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