[PFS_Aerondor] 01-46 Seeker arc - Eyes of the Ten Part 1 (Inactive)

Game Master Aerondor

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I double checked the scenario. The ceiling is 20' high and the balconies are 10' off the ground. As for Kalendir's question, you can probably jump with a decent Acrobatics to grab the balcony and then climb with a Climb Check.

Alie disappears from the battle down below and appears on the balcony above, out of reach of the hulking worms. As she reappears the doors to the Lodge are thrust open and several of the servants flee as a man with a noble brown beard appears, dragging along a wolf in tow.

Osprey chants for a moment as he transforms into a bird and quickly flees out of the door, while a hand is thrust from the pile of rubble to the west, showing that Eliza isn't quite dead, though even her hand looks mangled.

Initiative:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Red @ 33; Blue @ 16); Stone Statues (Red; Blue) [Kn. Arcana]; ??
3rd: Alie
4th: ???

Status
Alie @ 92/107 HP
Wynn @ 39/74 HP
Kalendir @ 68/88 HP
Morrin-Fly (15' high [Adjusted due to height of building]) @ 147/157 HP (26 Temp HP/36 Non-lethal)

Pending

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

If it makes a difference I threaten 10 feet with the bow and arrow

Wynn shifts over into the the corner and fires a flurry of arrows.

attack #1 vs red worm: 1d20 + 22 ⇒ (3) + 22 = 25
damage+electricity damage: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12

attack #2 vs red worm: 1d20 + 22 ⇒ (16) + 22 = 38
damage+electricity damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (2) = 16

attack #3 vs red worm: 1d20 + 17 ⇒ (10) + 17 = 27
damage+electricity damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12

attack #4 vs red worm: 1d20 + 12 ⇒ (6) + 12 = 18
damage+electricity damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Surrounded by the worms and Golems Kalendir, touches his wound.

LoH: 7d6 + 5 ⇒ (2, 4, 1, 1, 2, 1, 3) + 5 = 19

Looking up he sees that he is near the top of the balcony. Using his elven reflexes he leaps up and grabs ahold of the railing with both hands as his bow slides down his arm and drags himself up and over.

Acrobatics to avoid AoO: 1d20 + 4 ⇒ (19) + 4 = 23
Acrobatics to jump up: 1d20 + 4 ⇒ (20) + 4 = 24
Climb: 1d20 + 7 ⇒ (7) + 7 = 14

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

"Go on a vacation, they said!" says Fletch, dashing in the door and pulling his bow as he backs up. "See beautiful Woodsedge! Seriously, who vacations in Galt? It's always giant worms and never the demi-plane of tipsy amazons."

Fletch takes a moment to study the purple worm. Designate the nearby purple worm as his QUARRY.

Behind him, the giant armored wolf rushes in, barking and snarling, placing himself between Fletch and the giant worm.

Romulus's Bite: 1d20 + 13 ⇒ (10) + 13 = 231d8 + 10 ⇒ (2) + 10 = 12


Wynn fires off a score of arrows at the worms, however the creatures have very resistant armor and the arrows mostly bounce off, save for a single one shocking the worm near Wynn.

Kalendir heals himself as he makes a leap for the balcony above, but the scarlet worm is faster as it lashes out at the man.

Bite @ Kalendir-20 AC: 1d20 + 23 ⇒ (5) + 23 = 28
Damage: 3d8 + 10 ⇒ (5, 5, 3) + 10 = 23
Grab @ Kalendir-30 CMD: 1d20 + 34 ⇒ (18) + 34 = 52

The creature quickly snatches Kalendir out of the air and chomps down on the man, piercing his armor.

Fletch feels the same pressure as he tries to quickly round the corner and the giant creature snaps at the man, unexpectedly.

Bite @ Fletch-25 AC: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 3d8 + 10 ⇒ (6, 6, 2) + 10 = 24
Grab @ Fletch-31 CMD: 1d20 + 34 ⇒ (18) + 34 = 52

The giant wolf is too late to help as the man is grabbed by the even larger worm and is quickly subdued by it, however Romulus still tries to take a bite of the creature and quickly finds that its teeth are sorely lacking in comparison.

Initiative:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Red-Grappled @ 49; Blue-Grappled @ 16); Stone Statues (Red; Blue) [Kn. Arcana]; ??
3rd: Alie
4th: ???

Status
Alie @ 92/107 HP
Wynn @ 39/74 HP
Kalendir-Grappled @ 64/88 HP
Morrin-Fly (15' high [Adjusted due to height of building]) @ 147/157 HP (26 Temp HP/36 Non-lethal)
Fletch-Grappled @ 76/100 HP
Romulus @ 108/108 HP

Pending

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Morrin looks at the worm beast under him as it takes the newcomer into its gaping maw. "Well this isn't good! How about we tried to remedy you of this situation newcomer!" Hoping that the worm is distracted enough, energy crackles around the man before gathering about an outstretched hand. Firing from his palm, a stream of blue/white lightning bursts towards the creature!

(Blue Worm) Electric Blast : Point Blank Shot : Touch: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Point Blank Shot : Electric Damage: 6d6 + 9 + 1 ⇒ (2, 6, 1, 3, 2, 3) + 9 + 1 = 27


Morrin, taking advantage of the fact that the worm is grappling with Fletch, fires off a blast of electricity at point blank range. The brilliant azure lightning slams into the worms, injuring it further, but it appears to still have plenty of vitality left.

Grapple @ Fletch-31 CMD: 1d20 + 34 + 5 ⇒ (11) + 34 + 5 = 50
Grapple @ Kalendir-30 CMD: 1d20 + 34 + 5 ⇒ (8) + 34 + 5 = 47

The worm seems to shrug off the attack as it flicks its head, sending the newly arrived archer into its gullet. The other Pathfinder trapped in the teeth of the scarlet worm suffers the same fate as both are swallowed whole by the pair of creatures.

Damage @ Fletch: 3d8 + 10 ⇒ (6, 3, 4) + 10 = 23
Damage @ Kalendir: 3d8 + 10 ⇒ (2, 7, 2) + 10 = 21

The teeth rend the men trapped inside the belly of the beasts and they believe that they have reached a truly bad outcome.

The stone statues lumber forward as their giant fists lash out at Wynn and Romulus, hoping to hinder the Pathfinders for some unknown reason.

Slam @ Wynn-28 AC: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 2d10 + 9 ⇒ (1, 2) + 9 = 12

Slam @ Romulus-31 AC: 1d20 + 22 ⇒ (18) + 22 = 40
Damage: 2d10 + 9 ⇒ (6, 5) + 9 = 20

As the archer recoils from the giant stone fist slamming into his shoulder, Romulus is kicked with the golem causing him to give out a pained yelp.

As Alie readies a spell to turn the tide in favor of the Pathfinders, she sees a glint of steel as a long, thin rapier is protruding from the chest of Adril Hestram, whose face is frozen in pain. As the blade is withdrawn, a red-feathered, bird-masked man shimmers into view just behind the Venture-Captain as the corpse crumples to the ground.

Coup De Grace: 1d6 + 1 + 8d6 + 8 ⇒ (5) + 1 + (6, 6, 1, 6, 2, 4, 6, 6) + 8 = 51
Adril's Fortitude Save: 1d20 + 15 ⇒ (17) + 15 = 32

"The Red Raven strikes in the name of the Revolution!” the man yells as he stands exultantly on the balcony over the dead Venture Captain. "Lay waste to the Bolsheviks and rejoice in the righteous justice delivered!"

Initiative:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Red @ 49; Blue @ 43); Stone Statues (Red; Blue) [Kn. Arcana]; Red Raven [Kn. Local]
3rd: Alie
4th: ???

Adril - Dead
Osprey - Getting Reinforcements
Eliza - Trapped under Rubble

Status
Alie @ 92/107 HP
Wynn @ 27/74 HP
Kalendir-Grappled @ 43/88 HP
Morrin-Fly (15' high [Adjusted due to height of building]) @ 147/157 HP (26 Temp HP/36 Non-lethal)
Fletch-Grappled @ 53/100 HP
Romulus @ 888/108 HP

Pending

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie tries to keep her wits as the tide was clearly against the team. She wasn't prepared for the Red Raven's attack against Adril, but she recovered and cast a spell at the evil murderer.

Cast Hold Monster on The Red Raven. Will DC 26 to resist.


Will Save: 1d20 ⇒ 20 Oh... unlucky.

Alie weaves her magic and tries to lock the Red Raven's mind inside a frozen body, but the lucky man ducks at the last time, sending Alie's enchantment swirling past as a swirling drapery freezes in an awkward position.

Initiative:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Red @ 49; Blue @ 43); Stone Statues (Red; Blue) [Kn. Arcana]; Red Raven [Kn. Local]
3rd: Alie
4th: ???

Adril - Dead
Osprey - Getting Reinforcements
Eliza - Trapped under Rubble

Status
Alie @ 92/107 HP
Wynn @ 27/74 HP
Kalendir-Grappled @ 43/88 HP
Morrin-Fly (15' high [Adjusted due to height of building]) @ 147/157 HP (26 Temp HP/36 Non-lethal)
Fletch-Grappled @ 53/100 HP
Romulus @ 888/108 HP

Pending

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynn renews his effort to injure the worm enough to let go of kalendir..

"Kalendir, hang on" Wynn shouts to his comrade while trying to dodge the blows from the statue.

attack #1: 1d20 + 22 ⇒ (5) + 22 = 27
damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (4) = 17

attack #2: 1d20 + 22 ⇒ (7) + 22 = 29
damage: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (3) = 18

attack #3: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17

attack #4: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir does what he can to stay alive as the acid washes over him in the worm's stomache.

This can't be how it ends.

LoH: 7d6 + 5 ⇒ (3, 6, 1, 3, 3, 2, 3) + 5 = 26 69/88

He squirms around and grabs at an arrow from his quiver and slides it alone the inside of the worm as much as he can as he can barely move his arms.

Arrow; Improvised weapon pen; grappled pen: 1d20 + 15 - 4 - 2 ⇒ (17) + 15 - 4 - 2 = 26
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Casting Defensively DC 23: 1d20 + 11 + 5 ⇒ (16) + 11 + 5 = 32
(Blue Worm) Electric Blast : Touch: 1d20 + 16 ⇒ (11) + 16 = 27
Empowered Maximized Electric : Kinetic Blade: 3d6 + 36 + 2 ⇒ (1, 4, 3) + 36 + 2 = 46

Hovering above the worm, Morrin looks about before nodding solemnly and spreading his arms wide. Letting go of his dagger, the air around the man crackles and tears the fabric of reality around him as energy swirls about his body, gathering in his left hand. Moving closer towards the worm, a brilliant scimitar of energy is formed and is swung before crackling out of existence!

Time for Kineticist math! Gather Power with the Supercharge ability reduces burn by two. Empower blast is one burn, and Maximize blast is two burn, so at the moment, I have taken one burn from this upcoming attack. Then the 5 ft "step" to get into melee, and electric slash!

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Unable to use either his bow or his greatsword and unlikely to simply muscles his way out of the worm's grasp, Fletch drops his bow, pulls out a dagger and begins stabbing the worm.

Dagger, Quarry and Power Attack: 1d20 + 16 + 2 - 4 ⇒ (8) + 16 + 2 - 4 = 221d4 + 4 + 8 ⇒ (1) + 4 + 8 = 13

Romulus attacks the worm that has seized his master. Unfortunately he is working without his usual magical enhancement.

Bite: 1d20 + 13 ⇒ (13) + 13 = 261d8 + 10 ⇒ (1) + 10 = 11
Bite: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 10 ⇒ (5) + 10 = 15

I think that's one hit for 11 points of damage. Sigh.


@Fletch: Don't forget the -2 from being grappled. You still hit though!

Fletch and Kalendir grab small pieces of sharpened metal and begin to try to free themselves from the belly of the beasts. Both of them find purchase as the stomachs start to rend, though the strong worm's innards still bludgeon them.

Damage @ Kalendir: 3d8 + 10 ⇒ (2, 1, 6) + 10 = 19
Damage @ Fletch: 3d8 + 10 ⇒ (4, 6, 8) + 10 = 28

Wynn sends out a volley of arrows and lands two against the worm that has it cornered, doing decent damage, as Romulus snaps uselessly at the worm holding his master.

Morrin, choosing to engage in close quarters as he is left with few options, shoves a blade of pure electricity into the head of the scarlet worm, shocking it more than normally possible by even strong magicians!

The two worms turn on the last Pathfinders near them as the Red Raven cheers. Their brutal stingers lash out at the men, hoping to pierce their bodies and drain their strength.

Sting @ Morrin-25 AC: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Fortitude Save against Poison. Roll two saves please.

Sting @ Wynn-28 AC: 1d20 + 23 ⇒ (2) + 23 = 25

The stingers plunge into Morrin, but Wynn is able to dodge the sharpened stinger due to the influence of gods, as the scarlet worm to the south infuses their poisons deep into the central nervous system of the elementalist.

The worms, not letting up, also send out their massive maws at the men, hoping to chomp down and feast some more on the poisoned Pathfinders.

Bite @ Morrin-25 AC: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 3d8 + 10 ⇒ (6, 4, 6) + 10 = 26
Grapple: 1d20 + 34 ⇒ (20) + 34 = 54

Bite @ Wynn-28 AC: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 3d8 + 10 ⇒ (4, 4, 3) + 10 = 21

Once again, the injured Wynn is able to dodge in the close quarters as Morrin is snatched from the air.

As the worms start to deal with the Pathfinders, the Red Raven sneers. "For the Revolution!" he cries as his cape billows obscuring the view of the man. As it settles, the man seems to have disappeared into the ether as the bright red cape fades out into nothingness.

Spellcraft DC 22:
Dimension Door.

As the stone golems are about to pounce onto Romulus and Wynn, the fallen rubble near the giant worm erupt into the air as you see the bleeding form of Eliza Petulengro casting an incantation. Four fiery chains erupt from her outstretched hands and grab the stone golem about to pound Wynn. "Deal with the worms first! Try to take down the one next to me!" she commands. "I will hold this one as long as I can!"

The stone statue strains against the fiery chains but seems paralyzed as the other sends out two attacks at Romulus.

Slam @ Romulus-31 AC: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 2d10 + 9 ⇒ (3, 3) + 9 = 15

Slam @ Romulus-31 AC: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 2d10 + 9 ⇒ (8, 7) + 9 = 24

The stone golem slams a fist into the belly of the wolf trying to attack the worm, making Romulus yelp in pain.

??? hasn't acted yet. Everyone can act.

Initiative-Round 4:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Red @ 90 (Stomach: 6); Blue @ 58 (Stomach: 15)); Stone Statues (Red; Blue-Paralyzed) [Kn. Arcana]; Eliza Petulengro
3rd: Alie
4th: ???

Adril - Dead
Osprey - Getting Reinforcements
Eliza - Dealing with the northern stone golem

Status
Alie @ 92/107 HP
Wynn @ 27/74 HP
Kalendir-Grappled @ 50/88 HP
Morrin-Grappled @ 97/157 HP (48 Non-lethal)
Fletch-Grappled @ 24/100 HP
Romulus @ 64/108 HP

Pending
Morrin - Two Fortitude Saves

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Panicking Kalendir does what he can to stay alive and continues to channel his inner strength.

LoH: 7d6 + 5 ⇒ (2, 2, 4, 5, 4, 3, 5) + 5 = 30

The arrow snaps in his hands.

S%!@! The human words sounds so familiar yet so foreign in his head as he reaches back for another arrow.

Arrow; Imp Weapon pen; Grapple pen: 1d20 + 15 - 4 - 2 ⇒ (7) + 15 - 4 - 2 = 16
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Injured near to death, Fletch fights on with only a dagger!

Swift Action: Rune of Armor boon. Increases natural armor by +2 for 1 minute, bringing Fletch's AC to 27..

Dagger, Quarry, Power Attack and grappled: 1d20 + 16 + 2 - 4 - 2 ⇒ (8) + 16 + 2 - 4 - 2 = 201d4 + 4 + 8 ⇒ (3) + 4 + 8 = 15

Unable to receive instructions from his master, and being only a wolf, Romulus flees!

Doing whatever he can to minimize AoO's.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Hold Monster on the red outlined worm, hoping to stop it from killing any of her friends outright.

Will DC 26 to resist.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Fort: 1d20 + 17 ⇒ (4) + 17 = 21
Fort: 1d20 + 17 ⇒ (7) + 17 = 24

Gasping for air as the pincers hit him, Morrin feels that he is caught in a somewhat bad place. Pulling a wand from his belt, the man chuckles as a beam of dark energy hits the worm holding on to him.

Use Magic Device: 1d20 + 10 ⇒ (13) + 10 = 23
Ranged Touch : Point Blank Shot : Grappled: 1d20 + 16 + 1 - 2 ⇒ (16) + 16 + 1 - 2 = 31
Enervation: 1d4 ⇒ 3

As a side note, that first hit took out my temp HP (Force Ward) first. It acts as a slight buffer which will regenerate temporary HP at a rate of 2 a minute because of using burn earlier. I should be at 133 after all the damage, so far. At least I has a thing in my hand!


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

@Morrin: You had 26 temp hp. You took 40 damage. You have 48 nonlethal damage from burn and 159 hp. 159-40+26-48=97.

I'll put in an update soon.

-Posted with Wayfinder

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10
Karu the Kobold Strider wrote:

@Morrin: You had 26 temp hp. You took 40 damage. You have 48 nonlethal damage from burn and 159 hp. 159-40+26-48=97.

I'll put in an update soon.

-Posted with Wayfinder

Ah, alrighty, that works then, haha. I was a bit confused since I generally track them separately, so no worries! Take your time, and I apologize if it sounded a bit curt. Take your time, this is quite the fun challenge!

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynn continues to work on the red worm. Four more arrows fly towards it.

attack #1: 1d20 + 22 ⇒ (7) + 22 = 29
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15

attack #2: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (3) = 16

attack #3: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (2) = 15

confirming crit: 1d20 + 17 ⇒ (16) + 17 = 33
extra damage: 2d8 + 18 ⇒ (1, 7) + 18 = 26

attack #4: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (3) = 17


@Morrin: No curtness detected on my end! Just explaining my number!

Alie sends out another enchantment at the nearest scarlet worm, hoping to save Wynn.

Will Save-DC 26: 1d20 ⇒ 3

The worm is paralyzed by her efforts as Fletch carves his way out of the belly of the southern scarlet worm, seeing Romulus flee to the south, away from the ravaging strikes of the stone golem.

Wynn takes aim and lets loose four arrows into the worm near it and finds that they all hit due to Alie's help, which is enough to fell the giant beast. The towering worm plummets to the ground and slams down into the rubble it created as Kalendir crawls out of the maw of the beast, healing himself in the process.

Morrin draws a wand as the poison ravages his system and blasts the last giant worm with a curse, ripping off some of its core essence as the worm crunches down on the poisoned elementalist once more.

Strength Damage: 1d4 ⇒ 2
Maintain Grapple @ Morrin-23 CMD: 1d20 + 34 - 3 + 5 ⇒ (6) + 34 - 3 + 5 = 42
Damage: 3d8 + 10 ⇒ (3, 2, 7) + 10 = 22

The stone statues spend their efforts trying to spread damage around as Fletch, Kalendir and Wynn find themselves under even more pressure from the attackers.

Slam @ Wynn-28 AC: 1d20 + 22 ⇒ (16) + 22 = 38
Damage: 2d10 + 9 ⇒ (3, 10) + 9 = 22

Slam @ Kalendir-20 AC: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 2d10 + 9 ⇒ (7, 2) + 9 = 18

Slam @ Fletch-25 AC: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 2d10 + 9 ⇒ (5, 4) + 9 = 18

Slam @ Fletch-25 AC: 1d20 + 22 ⇒ (1) + 22 = 23

As the group is besieged, Wynn and Fletch find themselves barely able to stand as one of the monsters has fallen. In the middle of the melee, it is hard for those one the ground floor to notice, but Alie clearly sees the sudden illumination of eight points of light spread out on the upper walkway, along with the sound of several snaps, as if matches have been struck.

Eliza, seeing the predicament of Wynn, pulls out a runic-embroidered cloth and sets it aflame as she lunges for Wynn. The stone golem lashes out at the tumbling woman as she utters a single word. "Home!" she cries as she grabs Wynn's arm. The pair disappear in a puff of smoke and Alie sees them reappear just outside the door to Eliza's bedroom. "Archers on the golems! Casters on the worm!" she cries as she tries to figure out how to recover.

Initiative-Round 5:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Blue-Grappled (-3 to everything) @ 88); Stone Statues (Red; Blue) [Kn. Arcana]; Eliza Petulengro; ???
3rd: Alie

Adril - Dead
Osprey - Getting Reinforcements
Eliza - Dimension Door on Wynn

Status
Alie @ 92/107 HP
Wynn @ 5/74 HP
Kalendir @ 62/88 HP
Morrin-Grappled (2 Strength Damage | 2/6; one successful save) @ 75/157 HP (48 Non-lethal)
Fletch @ 6/100 HP
Romulus @ 64/108 HP

Pending
Morrin - Poison Save

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Hold Monster on the remaining worm, again hoping to stop it from killing any of her friends before they could get control of the situation.

Will DC 26 to resist.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Recovering himself Kalendir rolls to his feet as he is drenched in slime, entrails and gore from the inside of the worm being torn apart. He barely has time to look about at the chaos as a golem descends down on him. Grabbing a handful of arrows he begins to pelt the blue golem as he has little room to move about.

Arrow 1 Many Shot: 1d20 + 18 + 1 - 2 - 4 ⇒ (16) + 18 + 1 - 2 - 4 = 29
Damage 2 arrows: 2d8 + 8 + 2 + 16 ⇒ (8, 1) + 8 + 2 + 16 = 35
Holy Damage (If Evil): 4d6 ⇒ (1, 6, 6, 2) = 15

Arrow 2: 1d20 + 13 + 1 - 2 - 4 ⇒ (15) + 13 + 1 - 2 - 4 = 23
Damage: 1d8 + 4 + 1 + 8 ⇒ (6) + 4 + 1 + 8 = 19
Holy Damage (If Evil): 2d6 ⇒ (1, 6) = 7

Arrow 3: 1d20 + 8 + 1 - 2 - 4 ⇒ (3) + 8 + 1 - 2 - 4 = 6
Damage: 1d8 + 4 + 1 + 8 ⇒ (7) + 4 + 1 + 8 = 20
Holy Damage (If Evil): 2d6 ⇒ (1, 3) = 4

Rapid Fire Arrow: 1d20 + 18 + 1 - 2 - 4 ⇒ (3) + 18 + 1 - 2 - 4 = 16
Damage: 1d8 + 4 + 1 + 8 ⇒ (4) + 4 + 1 + 8 = 17
Holy Damage (If Evil): 2d6 ⇒ (4, 2) = 6

+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee; Shared Precision- All allies in 10 feet get precise shot
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus, Manyshot and Deadly Aim -4/+8;
Holy- +2d6 damage if creature is evil

His arrows incur the constructs wrath as they bear down on him.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

"Thanks madam, but I need to get back to my comrade"

Wynn rushes to the balcony and takes aim at the red golems feet. He focus on a charm attached to his bow whispers something as he draws back and fires.

spell failure 0-15: 1d100 ⇒ 32

attack vs ground: 1d20 + 24 ⇒ (10) + 24 = 34I assume I place it where I want it

A 10X10x20 pit opens up underneath the red golem. DC 17 reflex or it falls 20 feet. Outlined in black. If you end your movement adjacent to pit, need to make a reflex with a +2 bonus not to fall in

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"I am not food you damned worm! Let go of me!" Morrin flails his arm about, smacking its rough hide a few times after noticing that his wand didn't fire off another shot of black energy into the beast. Rather than letting go though, Morrin kept the wand in his hand, as it would probably be best to be holding something, if he got swallowed like the others.

Use Magic Device: 1d20 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Close to death, Fletch refuses to back down. He's never run from a fight and has always known he would go down fighting. He drops his dagger, quick-draws his greatsword and lays into the worm.

Free Action: Drop dagger.
Free Action: Quick draw greatsword.
Free Action: Activate boots of speed.

+1 adamantine Greatsword w/ Power Attack and boots of speed: 1d20 + 17 - 4 + 1 ⇒ (20) + 17 - 4 + 1 = 342d6 + 7 + 8 ⇒ (3, 5) + 7 + 8 = 23
Second (hasted) attack: 1d20 + 17 - 4 + 1 ⇒ (19) + 17 - 4 + 1 = 332d6 + 7 + 8 ⇒ (3, 3) + 7 + 8 = 21
Third attack: 1d20 + 12 - 4 + 1 ⇒ (11) + 12 - 4 + 1 = 202d6 + 7 + 8 ⇒ (6, 1) + 7 + 8 = 22
Fourth attack: 1d20 + 7 - 4 + 1 ⇒ (13) + 7 - 4 + 1 = 172d6 + 7 + 8 ⇒ (6, 6) + 7 + 8 = 27

Confirm crit on 1st attack?: 1d20 + 17 - 4 + 1 ⇒ (13) + 17 - 4 + 1 = 272d6 + 7 + 8 ⇒ (1, 4) + 7 + 8 = 20
Confirm crit on 2nd attack?: 1d20 + 17 - 4 + 1 ⇒ (4) + 17 - 4 + 1 = 182d6 + 7 + 8 ⇒ (6, 6) + 7 + 8 = 27

If this is a crimson worm with AC 25, then that's two hits, one of which is a crit, for a total of 64 damage.

With Rune of Armor and haste, Fletch's AC is now 28.


Fletch:
Two things: 1) The enemy isn't a crimson worm. 2) By assuming it is and posting the actual AC of a crimson worm, I'm assuming that you looked up the stat block of a crimson worm. This is a major faux pas and you are a one star PFS GM as well as a very experienced home GM. Looking up the stat blocks of creatures, especially ones you are actively fighting, is ridiculously bad form. Please don't do stuff like this.

Alie tries to subdue the other large worm, sending out a blast of mental energy to try and overcome the tiny brain and finds that it is laughably easy for her as the worm stops moving.

Will Save: 1d20 ⇒ 17

Fletch takes this opportunity to strike out with his greatsword, landing two vicious strikes with one hitting a vital nerve of the scarlet-not-crimson worm.

Wynn fires off an arrow, aiming for the feet of the stone golem across the room. The floor opens up centering on where the arrow strikes the ground, sending the golem plummeting into the abyss.

Reflex Save: 1d20 ⇒ 6
Acrobatics: 1d20 - 1 ⇒ (9) - 1 = 8
Damage: 2d6 ⇒ (5, 6) = 11

Morrin feels the poison coursing through his veins as his strength is sapped even further, finding that the wand won't activate in his grasp once more.

Fortitude Save-Morrin: 1d20 + 17 ⇒ (2) + 17 = 19
Strength Damage: 1d4 ⇒ 2

Kalendir levels his bow and fires off five arrows, but only the first two stick, though their effectiveness is greatly reduced by the thick stone that comprises the golem's armor.

As Kalendir is sufficiently far away, the golem takes a swipe at the archer in his face.

Slam @ Kalendir-20 AC: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d10 + 9 ⇒ (4, 7) + 9 = 20

The golem slams a fist into Kalendir as the giant worm drops Morrin to the ground and struggles against the spell controlling it.

Will Save: 1d20 ⇒ 6

The golem made from reddish sandstone stands up in the pit and tries to climb out, but is unsuccessful as it flails around uselessly.

The northern blue marble golem sends out two slams onto Kalendir as the archer stays in the fray.

Slam @ Kalendir-20 AC: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d10 + 9 ⇒ (5, 1) + 9 = 15

Slam @ Kalendir-20 AC: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 2d10 + 9 ⇒ (8, 3) + 9 = 20

The severely wounded Kalendir is nearly knocked out by the slams, but the grace of his god, "Erostil", is strong and the woodsman gives Kalendir one more chance to survive.

As the flames appear on the balcony, you hear a chorus of shouts ring out as eight men, dressed in bright red clothing appear, flaming arrows loosed from their bows at various targets. "The Revolution brings revenge on the house of the murderer!"

Flaming Vital Arrow @ Alie-15 FFAC: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 2d6 ⇒ (1, 1) = 2
Fire Damage: 1d6 ⇒ 5
Sneak Attack Damage + Bleed: 4d6 + 4 ⇒ (2, 3, 1, 6) + 4 = 16

Flaming Vital Arrow @ Alie-15 FFAC: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage: 2d6 ⇒ (1, 1) = 2
Fire Damage: 1d6 ⇒ 3
Sneak Attack Damage: 4d6 ⇒ (5, 4, 6, 6) = 21

Flaming Vital Arrow @ Alie-15 FFAC: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage: 2d6 ⇒ (6, 4) = 10
Fire Damage: 1d6 ⇒ 2
Sneak Attack Damage: 4d6 ⇒ (1, 5, 1, 1) = 8

Flaming Vital Arrow @ Alie-15 FFAC: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 2d6 ⇒ (2, 2) = 4
Fire Damage: 1d6 ⇒ 4
Sneak Attack Damage: 4d6 ⇒ (1, 4, 4, 4) = 13

Flaming Vital Arrow @ Morrin-18 FFAC: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Flaming Vital Arrow @ Morrin-18 FFAC: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Flaming Vital Arrow @ Morrin-18 FFAC: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Flaming Vital Arrow @ Morrin-18 FFAC: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage: 2d6 ⇒ (3, 6) = 9
Fire Damage: 1d6 ⇒ 2
Sneak Attack Damage + Bleed: 4d6 + 4 ⇒ (5, 4, 6, 6) + 4 = 25

Morrin's chain shirt stops three of the four surprise arrows, but the last strikes just above the shirt, striking into Morrin's neck, causing him to bleed heavily. Alie is struck by four of the arrows as he once brimming vitality is suddenly turned into hanging on for dear life.

"Hold out for a few more seconds! I can hear Osprey returning with help!" Eliza yells as she summons up a storm of Fickle Winds, raging through the room to deter the arrows from the suddenly appearing archers. In the distance, you hear a resounding caw as you spy a large raven followed by several smaller figures in the distance.

Initiative-Round 6:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Worms (Blue-Paralyzed (-3 to everything) @ 152); Stone Statues (Red-In Pit(1/5 rounds); Blue @ 15) [Kn. Arcana]; Eliza Petulengro; ???
3rd: Alie

Adril - Dead
Osprey - Getting Reinforcements (1 round away)
Eliza - Fickle Winds in the room

Status
Alie (Bleed 4) @ 2/107 HP
Wynn @ 5/74 HP
Kalendir @ 7/88 HP
Morrin (Bleed 4 | 4 Strength Damage | 3/6) @ 39/157 HP (48 Non-lethal)
Fletch @ 6/100 HP
Romulus @ 64/108 HP

Pending
Morrin - Fort Save against Poison

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir nearly falls from the heavy blows but it seems as if the gods wish for him to stay standing.

LoH: 7d6 + 5 ⇒ (5, 2, 1, 2, 4, 6, 5) + 5 = 30

Kalendir does what little bit he can to heal himself as he makes a run for the balcony, past the golem stuck down in the pit.

He sees dozens of arrows flying over his head. "Where are they all coming from!? They are going to burn the place down...."

His legs pump as he leaps over the overturned chairs and ensuing chaos to try and get to a slightly more advantageous position to take out the golems.

"Can you make another pit?" He calls out as he finally gets a clearer look of the battlefield within the cramped room.

Double Move

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Fort Save: 1d20 + 17 ⇒ (2) + 17 = 19

The poison courses through Morrin's veins even more as the man gasps deeply. Forming another blade of energy, the man swings at the worm! As the blade vanishes, he then smiles, and dives onto the floor to hopefully get out of the archer's line of sight. "Take care of those invaders! I'll try to be up in a moment!" Pulling a potion out of his sack, Morrin hopes that the next volley would miss him.

Kinetic Blade : Electricity : Touch AC: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 6d6 + 2 ⇒ (4, 3, 3, 3, 4, 6) + 2 = 25

Prone, but with a potion in my hand, yay!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Stunned by the fact that she was now a pin cushion, Alie could only think of survival.

She casts False Life on herself, gaining 1d10 + 10 ⇒ (10) + 10 = 20 hit points. Then, quick as a whisper, she casts a quickened Vanish spell on herself, and disappears from normal vision.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Where are the Archers, Wynn was about to show them true archery

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Yellow circles on second floor map on the right.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Fletch battles on with little hope of survival

Free Action: Activate boots of speed.

+1 adamantine Greatsword w/ Power Attack and boots of speed: 1d20 + 17 - 4 + 1 ⇒ (20) + 17 - 4 + 1 = 342d6 + 7 + 8 ⇒ (6, 6) + 7 + 8 = 27

Confirm crit on 1st attack?: 1d20 + 17 - 4 + 1 ⇒ (16) + 17 - 4 + 1 = 302d6 + 7 + 8 ⇒ (1, 6) + 7 + 8 = 22

Second (hasted) attack: 1d20 + 17 - 4 + 1 ⇒ (6) + 17 - 4 + 1 = 202d6 + 7 + 8 ⇒ (5, 2) + 7 + 8 = 22
Third attack: 1d20 + 12 - 4 + 1 ⇒ (5) + 12 - 4 + 1 = 142d6 + 7 + 8 ⇒ (5, 1) + 7 + 8 = 21
Fourth attack: 1d20 + 7 - 4 + 1 ⇒ (3) + 7 - 4 + 1 = 72d6 + 7 + 8 ⇒ (3, 4) + 7 + 8 = 22

Assuming a 30 hits, the first attack is a crit which does 49 points of damage.

With Rune of Armor and haste, Fletch's AC is now 28.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

If that is the case the one on the corner would have provoked from me with a 10 foot improved snap shot. I will wait for the GM to confirm before I go full ham


@Wynn: They were invisible, thus they don't provoke. Also, next time, please post a set of actions even if you have questions. In this instance, you could have added a potential AoO in a spoiler and I would have been able to factor it in if need be.

Alie instantly vanished from view as she temporarily bestows vitality to herself, though she knows that this is only a stopgap measure. Fletch takes four wild swings and it able to critically wound the worm, cutting it down with his greatsword as Morrin takes the opportunity to sends out a blast of electricity at the nearest archers, blasting him in the chest as the poison continues to rob him of strength.

Strength Damage: 1d4 ⇒ 2

Kalendir takes this chance to flee while healing himself up with his holy power of Erastil.

Initiative-Round 6:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Stone Statues (Red-In Pit(1/5 rounds); Blue @ 15); Eliza Petulengro; Red Raven Archers (10th @ 25)
3rd: Alie

Adril - Dead
Osprey - Getting Reinforcements (1 round away)
Eliza - Fickle Winds in the room

Status
Alie (Bleed 4) @ 22/107 HP (20 Temp HP)
Wynn @ 5/74 HP
Kalendir @ 37/88 HP
Morrin (Bleed 4 | 6 Strength Damage | 4/6) @ 39/157 HP (48 Non-lethal)
Fletch @ 6/100 HP
Romulus @ 64/108 HP

Pending

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

seeing the new threat of archers, Wynn fires at the one closest to him.

arrow #1: 1d20 + 22 ⇒ (5) + 22 = 27
damage: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15

arrow #2: 1d20 + 22 ⇒ (1) + 22 = 23
damage: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19

arrow #3: 1d20 + 17 ⇒ (14) + 17 = 31
damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (6) = 16

arrow #4: 1d20 + 12 ⇒ (5) + 12 = 17
damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14

After releasing the arrows, he takes a step back.

I doubt it, but if I do drop one, I will move down to the next.


The trapped statue continues to try and climb out of the pit as Wynn peppers the nearest archer with a blast of arrows, putting four in the man, but he still finds the ability to stand.

The other golem seems to ignore the fleeing Kalendir and moves directly next to Morrin, looking at the prone man and the man with the greatsword as its next targets.

The four archers on the far side, unsure of the magical winds and their powers, fire off a another volley of fiery arrows, but they are swept up in the storm, causing them to drop their bows and pull out their short swords. "The witch has cast some protective array! We must stab them to death! RETRIBUTION!" yells the northwestern scallywag.

The one injured by Wynn scowls at the archer and drops his bow, pulling out his sword as he steps up to the man and takes a lunge with his short sword. They quickly close in on the archer, trying to cut him down before he can harm them once more.

Short Sword @ Wynn-28 AC: 1d20 + 10 ⇒ (13) + 10 = 23
Short Sword @ Wynn-28 AC | Flank: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Short Sword @ Wynn-28 AC: 1d20 + 10 ⇒ (12) + 10 = 22
Short Sword @ Wynn-28 AC | Flank: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Their movements are rash, but their swords are dull and they can't seem to finish off the man with the bow.

@Wynn: You get an AoO on #6, #7, and #8.

A huge shadow washes over the room as the skylight is obscured, before a giant crash erupts with glass falling from the broken ceiling. The form of Osprey lands between two of the archer-turned-bandits on the balcony as he brandishes his quarterstaff. At his side, two large rocs swoop in, landing on the balcony, and proceed to snatch two of the men into their beaks. "Ahhh!" scream the men as their bones are crunched under the immense power of the birds.

Eliza begins a ritual as runes swirl around her, her voice taking on a deep ominous tone, as you hear an explosion to the north. "The armory!" hisses Osprey. "This is likely a distraction! Finish them quickly!" he yells to you.

Alie and Morrin continue to bleed from the wounds sustained by the arrows that pierce their bodies.

Initiative-Round 6:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Stone Statues (Red-In Pit(2/5 rounds); Blue @ 15); Eliza Petulengro; Red Raven Archers (5th @ 64; 8th @ 25); Osprey
3rd: Alie

Adril - Dead
Osprey - Getting Reinforcements (1 round away)
Eliza - Fickle Winds in the room

Status
Alie (Bleed 4) @ 18/107 HP (16 Temp HP)
Wynn @ 5/74 HP
Kalendir @ 37/88 HP
Morrin-Prone (Bleed 4 | 6 Strength Damage | 4/6) @ 35/157 HP (48 Non-lethal)
Fletch @ 6/100 HP
Romulus @ 64/108 HP

Pending
Morrin-Fort Save against Poison

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Seeing everyone bleeding and severely wounded Kalendir asks for a small prayer from Erastil. Raising his bow into the air a wave of soft slight glows along the string. Pulling back the bowstring rays of healing energy flies to all living creatures in range.

Channel Positive Energy: 5d6 ⇒ (5, 6, 4, 3, 3) = 21

As the bolts release he continues to climb the stairs tending to his more immediate wounds.

LoH: 7d6 + 5 ⇒ (6, 4, 4, 2, 5, 3, 3) + 5 = 32

"Thank you for sparing this life once again"

Max HP

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Fort: 1d20 + 17 ⇒ (1) + 17 = 18
Shirt/Folio reroll: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34 Wasn't planning on using it so soon, but it is kind of needed. I can pm a photo of either shirt or Folio if need be.

Morrin looks at the giant statue looming over him before smiling as he fades from view as light and sound begin to bend around his body, disappearing. He then crawls a bit away from the stone construct, hoping it doesn't hit him. Damned worms and their poison, feels like I'll need my wand after this. Hardly any strength left to move!

Casting Defensively DC 21: 1d20 + 11 + 5 ⇒ (14) + 11 + 5 = 30
Stealth + Telekinetic Invisibility: 1d20 + 24 + 20 ⇒ (13) + 24 + 20 = 57

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Quick question: was I in range of Kal 's channel? I haven't moved from last round. Holding my post for a bit as it will change my action. I'm still Vanished for this plus three more rounds unless I attack.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Wishing he had his bow in his hand, but feeling that with death so near he cannot wait, Fletch simply steps up to defend Morrin. "Andoran and Justice!" he yells, maybe for the last time. Fletch had never really gotten on board with Major Maldris's 'Liberty's Edge.'

+1 adamantine Greatsword w/ Power Attack and boots of speed: 1d20 + 17 - 4 + 1 ⇒ (11) + 17 - 4 + 1 = 252d6 + 7 + 8 ⇒ (1, 6) + 7 + 8 = 22

Second (hasted) attack: 1d20 + 17 - 4 + 1 ⇒ (20) + 17 - 4 + 1 = 342d6 + 7 + 8 ⇒ (6, 5) + 7 + 8 = 26

Critical Hit Confirmation: 1d20 + 17 - 4 + 1 ⇒ (16) + 17 - 4 + 1 = 302d6 + 7 + 8 ⇒ (4, 3) + 7 + 8 = 22

Third attack: 1d20 + 12 - 4 + 1 ⇒ (19) + 12 - 4 + 1 = 282d6 + 7 + 8 ⇒ (2, 5) + 7 + 8 = 22

Critical Hit Confirmation: 1d20 + 12 - 4 + 1 ⇒ (9) + 12 - 4 + 1 = 182d6 + 7 + 8 ⇒ (4, 4) + 7 + 8 = 23

Fourth attack: 1d20 + 7 - 4 + 1 ⇒ (13) + 7 - 4 + 1 = 172d6 + 7 + 8 ⇒ (2, 5) + 7 + 8 = 22

If AC<18, then 137 points of damage.
If 17<AC<19, then 115 points of damage.
If 18<AC<26, then 92 points of damage.
If 25<AC<29, then 67 points of damage.
If 28<AC<31, then 48 points of damage.
Else, 26 points of damage.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Still Vanished Alie will go ahead and cast True Seeing, not wanting to leave herself unprotected from that rogue that killed the VC earlier.


Giving Wynn until tonight to post.

@Morrin: No need! I trust you.

@Alie: Kalendir can position himself to hit everyone.

Alie casts True Seeing as her eyes gloss over and turn milky white, allowing her to see everything, but she doesn't see anything hidden by magicks in the room.

Fletch, giving his all, takes four massive swipes with his greatsword and starts to break down the stone golem as Morrin turns invisible and flees.

The bluish marble golem appears to be near to crumbling, but still has enough power to keep attacking as Kalendir sends out healing to everyone in the building, even the enemies, however it quickly helps the group as Fletch, Morrin, Wynn and Alie are also healed.

Initiative-Round 6:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Stone Statues (Red-In Pit(2/5 rounds); Blue @ 82); Eliza Petulengro; Red Raven Archers (5th @ 43; 8th @ 4); Osprey
3rd: Alie

Adril - Dead
Osprey - Getting Reinforcements (1 round away)
Eliza - Fickle Winds in the room

Status
Alie @ 39/107 HP (16 Temp HP)
Wynn @ 26/74 HP
Kalendir @ 88/88 HP
Morrin-Prone (6 Strength Damage | 5/6) @ 56/157 HP (48 Non-lethal)
Fletch @ 27/100 HP
Romulus @ 64/108 HP

Pending
Morrin-Fort Save against Poison

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Fort Save + Impossible Feat Boon: 1d20 + 17 + 1d6 ⇒ (5) + 17 + (5) = 27

Yay for saving Boons! Time to cross that one off the list

Delay until Wynnreyell posts as it may affect what I do next post.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

THe boards ate my post...for the second time

AOOs:
aoo vs #6: 1d20 + 24 ⇒ (12) + 24 = 36
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17

aoo vs #7: 1d20 + 24 ⇒ (7) + 24 = 31
damage: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19

aoo vs #8: 1d20 + 24 ⇒ (3) + 24 = 27
damage: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (3) = 19

Wynn five foot steps down the hall way, and releases four more arrows.Targeting the one adjacent to me. If that one drops, he move on to one further down the hall

full attack+rapid shot:
arrow #1: 1d20 + 22 ⇒ (13) + 22 = 35
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (4) = 16

arrow #2: 1d20 + 22 ⇒ (6) + 22 = 28
damage: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17

arrow #3: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (1) = 13

arrow #4: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (4) = 19

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

I hate it when that happens!

Morrin downs his potion before standing up, feeling much weaker than he is used to. Eyeing the battlefield, the invisible man keeps the empty bottle in his hand, waiting for the most opportune time to strike.

Cure Serious Wounds: 3d8 + 5 ⇒ (6, 4, 1) + 5 = 16


The Stone Golem that still stands on the floor lashes out at Fletch as the other seems to have found a permanent residence in the pit on the floor.

Slam @ Fletch-25 AC: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 2d10 + 5 ⇒ (8, 8) + 5 = 21

Slam @ Fletch-25 AC: 1d20 + 22 ⇒ (11) + 22 = 33
Damage: 2d10 + 5 ⇒ (1, 10) + 5 = 16

With two quick strikes, Fletch is leveled as the pair of fists lashes out and clocks him twice in the face, sending a spray of blood across the room as the valiant warrior crumples to the floor, though he is still barely hanging on to life.

Eliza continues to chant as the runes around her begin to thrum and expand, working their way across the manor, as Osprey sends out two quick thrusts with his quarterstaff. The blows strike the chest of each Red Raven follower as they step back, dropping their swords and gripping their chests. After a second, they crumple to the ground before decaying into a pile of bones.

The other two are easily swallowed by the large rocs that have descended into the room as the remaining three rush to attack Wynn, stabbing out with their swords.

#6 provokes from Wynn.

Short Sword @ Wynn-28 AC: 1d20 + 10 ⇒ (10) + 10 = 20
Short Sword @ Wynn-28 AC: 1d20 + 10 ⇒ (5) + 10 = 15
Short Sword @ Wynn-28 AC: 1d20 + 10 ⇒ (8) + 10 = 18

However, the attacks are quite useless against the quick archer as he dodges most of the strikes.

As Fletch falls, Morrin tosses back his potion and quickly stands up, though he is still invisible, so no one notices.

Initiative-Round 6:
1st: Fletch; Wynn; Morrin; Kalendir
2nd: Stone Statues (Red-In Pit(3/5 rounds); Blue @ 82); Eliza Petulengro; Red Raven Archers (6th @ 49; 7th @ 19; 8th @ 23); Osprey
3rd: Alie

Adril - Dead
Osprey - Dealing with Archers
Eliza - Fickle Winds in the room

Status
Alie @ 39/107 HP (16 Temp HP)
Wynn @ 26/74 HP
Kalendir @ 88/88 HP
Morrin-Invisible (6 Strength Damage) @ 72/157 HP (48 Non-lethal)
Fletch-Disarmed/Unconscious/Prone/Bleeding Out @ -10/100 HP
Romulus @ 64/108 HP

Pending

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Finally trusting the pesky achers were under control, Alie reappears as she casts Create Pit under the other stone golem in the room. If both of them were knocked out, someone could save Fletch.

Reflex DC 20 to avoid.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Seeing Fletch get leveled Kalendir does what little he can to keep the man alive, though from the angle he is at it doesn't look good for the valiant warrior who just had his head caved in.

Running to the middle of the stairs he sends out another round of healing energy from his holy bow.

Channel Positive Energy: 5d6 ⇒ (4, 3, 4, 3, 6) = 20

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