[PFS_Aerondor] 01-46 Seeker arc - Eyes of the Ten Part 1 (Inactive)

Game Master Aerondor

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Chronicles


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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Haste, and waits for the remainder of the group to enter the room and engage the enemies.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Fletch doesn't know anyone here, but he recognizes the wisdom of the elf's command. He focuses fire with Kalendir.

Shoot Kalendir's targets if still standing.

+3 adaptive composite longbow w/ Rapid Shot, Many Shot, Deadly Aim, Point Blank Shot and haste: 1d20 + 19 - 2 - 4 + 1 + 1 ⇒ (8) + 19 - 2 - 4 + 1 + 1 = 234d6 + 14 + 16 + 2 + 2 ⇒ (3, 3, 4, 4) + 14 + 16 + 2 + 2 = 48 <– First two arrows
Third (hasted) shot: 1d20 + 19 - 2 - 4 + 1 + 1 ⇒ (10) + 19 - 2 - 4 + 1 + 1 = 252d6 + 7 + 8 + 1 + 1 ⇒ (6, 4) + 7 + 8 + 1 + 1 = 27
Fourth shot: 1d20 + 14 - 2 - 4 + 1 + 1 ⇒ (15) + 14 - 2 - 4 + 1 + 1 = 252d6 + 7 + 8 + 1 + 1 ⇒ (3, 5) + 7 + 8 + 1 + 1 = 25
Fifth shot: 1d20 + 9 - 2 - 4 + 1 + 1 ⇒ (9) + 9 - 2 - 4 + 1 + 1 = 142d6 + 7 + 8 + 1 + 1 ⇒ (1, 1) + 7 + 8 + 1 + 1 = 19

I assume a 14 misses.
If AC<24, then 100 damage.
If 23<AC<26, then 52 daamge.
Else, 0.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Hasted Arrow: 1d20 + 13 + 1 - 2 - 4 + 1 ⇒ (10) + 13 + 1 - 2 - 4 + 1 = 19
Damage: 1d8 + 4 + 1 + 8 ⇒ (5) + 4 + 1 + 8 = 18
Holy Damage (If Evil): 2d6 ⇒ (1, 2) = 3


Miss Chance-Kalendir-High Hits: 1d100 ⇒ 76 46 damage
Miss Chance-Kalendir-High Hits: 1d100 ⇒ 50 Miss
Miss Chance-Kalendir-High Hits: 1d100 ⇒ 50 Miss

Miss Chance-Fletch-High Hits: 1d100 ⇒ 51
Miss Chance-Fletch-High Hits: 1d100 ⇒ 67 94 damage
Miss Chance-Fletch-High Hits: 1d100 ⇒ 71 121 damage.
Miss Chance-Fletch-High Hits: 1d100 ⇒ 39 Miss

Fletch and Kalendir target the same gnome as they loose arrows, as Alie blesses the group with speed. Three of Kalendir's arrows miss, but two actually seem to pass through the gnome as he shimmers past them. "Bwahaha... You think we are weak?" mocks the elf as one of the arrows strikes critically conversely. Fletch, is able to

@Kalendir: Critical damage on Manyshot only applies once either way. Also, you put in damage as if the two arrows had a x4 modifier.

@Fletch: You aren't within 30' of the target.

After the barrage, the gnome is heavily injured, but still standing, thanks to the magical Displacement in effect.

Initiative:
1st: Alie; Fletch; Kalendir; Wynn
2nd: Cale; Dwale @ 121 damage; Rhis
3rd: Morrin
4th: Scallywags (Red; Blue; Green; Yellow)

Status
Alie @ 89/107 HP (16 Temp HP)
Wynn @ 62/74 HP
Kalendir @ 88/88 HP
Morrin-Invisible (6 Strength Damage) @ 122/157 HP (48 Non-lethal)
Fletch @ 27/100 HP
Romulus @ 64/108 HP

Pending

---

Edit: Forgot Kalendir's Hasted Arrow.

Miss Chance-Kalendir-High Hits: 1d100 ⇒ 27 Miss

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Wynn steps through the doorway and lets loose a volley of arrows.

first target on the Gnome, moving on to the other if it drops

arrow #1: 1d20 + 23 ⇒ (6) + 23 = 29
damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (4) = 17

arrow #2: 1d20 + 23 ⇒ (20) + 23 = 43
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (4) = 18
confirming critical hit: 1d20 + 23 ⇒ (10) + 23 = 33
damage: 2d8 + 18 ⇒ (3, 5) + 18 = 26

arrow #3: 1d20 + 23 ⇒ (2) + 23 = 25
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15

arrow #4: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (6) = 18

arrow #5: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (5) = 15
confirming critical hit: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 2d8 + 18 ⇒ (5, 2) + 18 = 25


Miss Chance-High Hits: 1d100 ⇒ 6 Miss
Miss Chance-High Hits: 1d100 ⇒ 37 Miss
Miss Chance-High Hits: 1d100 ⇒ 52
Miss Chance-High Hits: 1d100 ⇒ 7 Miss
Miss Chance-High Hits: 1d100 ⇒ 63

Wynn, unluckily, only is able to land two arrows on the first gnome, causing it to crumple to the table, dropping the two beads in its hands.

The other gnome yells. "No! Dwale! I SHALL AVENGE YOU!" he cries as he points the steel rod in his hand at Wynn and pokes the big red button that reads "Do NOT Press!".

There's No Golarionly Way Of Knowing What's Coming...: 1d100 ⇒ 62

As the rod activates with a whir, a blast of green encompasses Wynn and spreads out behind him. He recoils at the possibly noxious aura and sees it settle into the ground before a lush green lawn appears at his feet, covering everything in a 160' arc in front of the rod-wielding gnome. "Dammit! Do your job, Rod!" the gnome yells as he bangs it against the table before leaping down behind the wooden blockade.

The elf scowls at the gnomes' incompetence as he summons down an Ice Storm on top of the Pathfinders. "Don't pretend like you have power!" he cries as the ice slams into the group before he seeks out his own cover behind the up-turned table with Rhis.

Bludgeoning: 3d6 ⇒ (3, 6, 4) = 13
Cold: 2d6 ⇒ (6, 1) = 7
Blue Circle is Difficult Terrain.

Initiative:
1st: Alie; Fletch; Kalendir; Wynn
2nd: Cale-Total Cover; Rhis-Total Cover
3rd: Morrin
4th: Scallywags (Red; Blue; Green; Yellow)

Status
Alie @ 69/107 HP
Wynn @ 42/74 HP
Kalendir @ 68/88 HP
Morrin-Invisible (6 Strength Damage) @ 12/157 HP (48 Non-lethal)
Fletch @ 7/100 HP
Romulus @ 44/108 HP

Pending

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Getting hit by the cold shrapnel, the invisible taldan picks up his feet, and flies towards the elf holding the Pale Maiden. Moving to a somewhat safe location with a view of the elven man, Morrin behind to gather power. The space around him seems to crackle clightly with energy as small openings to the etheraeal plane tear into existence, invisible strands being absorbed by his body.

Fly: 1d20 + 16 ⇒ (7) + 16 = 23
Stealth+Telekinetic Invisibility: 1d20 + 24 + 10 ⇒ (6) + 24 + 10 = 40

Move, and another move to Gather Energy. Still invisible.


As Morrin does his silent, invisible movement, the remaining scallywags move to surround Wynn, stabbing at him with their short swords.

Red and Green will provoke from your Snap Shot.

Red Short Sword @ Wynn-28 AC | Flank: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Green Short Sword @ Wynn-28 AC | Flank: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Blue Short Sword @ Wynn-28 AC: 1d20 + 11 ⇒ (15) + 11 = 26
Blue Short Sword @ Wynn-28 AC: 1d20 + 6 ⇒ (10) + 6 = 16
Yellow Short Sword @ Wynn-28 AC: 1d20 + 11 ⇒ (14) + 11 = 25
Yellow Short Sword @ Wynn-28 AC: 1d20 + 6 ⇒ (11) + 6 = 17

Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack Damage: 4d6 ⇒ (2, 5, 1, 3) = 11
+4 Bleed

One of the flanking scallywags is able to pierce Wynn's lung as the injured man starts to bleed profusely.

Initiative:
1st: Alie; Fletch; Kalendir; Wynn
2nd: Cale-Total Cover; Rhis-Total Cover
3rd: Morrin
4th: Scallywags (Red; Blue; Green; Yellow)

Status
Alie @ 69/107 HP
Wynn-Bleeding (4) @ 23/74 HP
Kalendir @ 68/88 HP
Morrin-Invisible (6 Strength Damage) @ 102/157 HP (48 Non-lethal)
Fletch @ 7/100 HP
Romulus @ 44/108 HP

Pending
Wynn - AoOs (Red/Green)

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Seeing little other choice Kalendir enacts the wrath of the green Scallywag before him as he raises his bow and releases several arrows at point blank range. Provoke from Green Scallywag

Target Green then Yellow

Arrow 1 Many Shot; PBS; Rapid Shot; Deadly Aim: 1d20 + 18 + 1 - 2 - 4 ⇒ (19) + 18 + 1 - 2 - 4 = 32
Damage 2 arrows: 2d8 + 8 + 2 + 16 ⇒ (5, 2) + 8 + 2 + 16 = 33
Holy Damage (If Evil): 4d6 ⇒ (6, 3, 1, 2) = 12

Arrow 2; PBS; Rapid Shot; Deadly Aim: 1d20 + 13 + 1 - 2 - 4 ⇒ (20) + 13 + 1 - 2 - 4 = 28
Confirm Crit: 1d20 + 13 + 1 - 2 - 4 ⇒ (14) + 13 + 1 - 2 - 4 = 22
Damage: 1d8 + 4 + 1 + 8 ⇒ (7) + 4 + 1 + 8 = 20
Crit Damage: 2d8 + 8 + 2 + 16 ⇒ (5, 4) + 8 + 2 + 16 = 35
Holy Damage (If Evil): 2d6 ⇒ (1, 6) = 7

Arrow 3; PBS; Rapid Shot; Deadly Aim: 1d20 + 8 + 1 - 2 - 4 ⇒ (15) + 8 + 1 - 2 - 4 = 18
Damage: 1d8 + 4 + 1 + 8 ⇒ (1) + 4 + 1 + 8 = 14
Holy Damage (If Evil): 2d6 ⇒ (2, 4) = 6

Rapid Fire Arrow; PBS; Rapid Shot; Deadly Aim: 1d20 + 18 + 1 - 2 - 4 ⇒ (12) + 18 + 1 - 2 - 4 = 25
Damage: 1d8 + 4 + 1 + 8 ⇒ (5) + 4 + 1 + 8 = 18
Holy Damage (If Evil): 2d6 ⇒ (5, 1) = 6

Precise shot to eliminate -4 modifier for shooting into melee;
Shared Precision- All allies in 10 feet get precise shot
Holy- +2d6 damage if creature is evil

The snow and ice begin to pelt at Kalendir's body, bruising it all over, though luckily due to his mask it doesn't obscure his vision in the slightest. Goz Mask

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

AOO vs red: 1d20 + 23 ⇒ (20) + 23 = 43
damage: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (2) = 17
confirming critical hit: 1d20 + 23 ⇒ (6) + 23 = 29
extra damage: 2d8 + 18 ⇒ (4, 2) + 18 = 24

AOO vs Green: 1d20 + 23 ⇒ (12) + 23 = 35
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15

Wincing from the pain, Wynn steps back outside of the door. Using Elven speed and training. He unleashes five arrows, then step back out into the court yard.
starting with red, if he drops, he will shift to blue
attack #1: 1d20 + 23 ⇒ (12) + 23 = 35
damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14

attack #2: 1d20 + 23 ⇒ (4) + 23 = 27
damage: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (2) = 17

attack #3: 1d20 + 23 ⇒ (1) + 23 = 24
damage: 1d8 + 9 + 1d6 ⇒ (4) + 9 + (3) = 16

attack #4: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15

attack #5: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (1) = 13

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Everyone remember I cast Haste on the group just a round or two ago.

Alie refreshes her Vanish spell and moves 40' toward the door.

Would someone please move me forward?

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Crap. I was even thinking about it as I was posting...

Haste Arrow; PBS; Rapid Shot; Deadly Aim; Haste: 1d20 + 18 + 1 - 2 - 4 + 1 ⇒ (2) + 18 + 1 - 2 - 4 + 1 = 16
Damage: 1d8 + 4 + 1 + 8 ⇒ (7) + 4 + 1 + 8 = 20
Holy Damage (If Evil): 2d6 ⇒ (4, 6) = 10

Lantern Lodge

SFS 05-99 BftB

dot

Lantern Lodge

SFS 05-99 BftB

Right, while we wait for the forum to move over, no reason not to jump in and keep the action running. Let me see if I have the status of everyone right.

Alie vanishes I'm not sure if you icon has moved or not, please confirm it for me, and I can move it if required

Kalendir drops the green garbed man with an arrow to his throat, and then puts a couple more into the yellow one.

Wynn drops the red man, and then drills the blue one as well, but he is still standing.

Status, bold may post:
Fletch

2nd: Cale-Total Cover; Rhis-Total Cover
Morrin-Invisible (6 Strength Damage) @ 102/157 HP (48 Non-lethal)
Morrin
4th: Scallywags Blue(44); Yellow (32))
Fletch @ 7/100 HP
Romulus @ 44/108 HP
Alie @ 69/107 HP
Kalendir @ 68/88 HP
Wynn-Bleeding (4) @ 19/74 HP

Who is Romulus?

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Yeah, DM, could you move me up behind Kal? I'm going to try and get in there next round and make a little chaos.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Romulus is Fletch's armored, large-sized wolf companion.

Once again on the verge of death, Fletch resorts to as much violence as he can muster before he goes down. "Romulus!" he says, "Kill!"

+3 adaptive composite longbow w/ Rapid Shot, Many Shot, Deadly Aim, Improved Precise Shot, gravity bow and boots of speed versus the elf: 1d20 + 19 - 2 - 4 + 1 ⇒ (15) + 19 - 2 - 4 + 1 = 294d6 + 14 + 16 + 2 ⇒ (2, 5, 4, 1) + 14 + 16 + 2 = 44 <– First two arrows
Third (hasted) shot: 1d20 + 19 - 2 - 4 + 1 ⇒ (10) + 19 - 2 - 4 + 1 = 242d6 + 7 + 8 + 1 ⇒ (3, 3) + 7 + 8 + 1 = 22
Fourth shot: 1d20 + 14 - 2 - 4 + 1 ⇒ (16) + 14 - 2 - 4 + 1 = 252d6 + 7 + 8 + 1 ⇒ (1, 2) + 7 + 8 + 1 = 19
Fifth shot: 1d20 + 9 - 2 - 4 + 1 ⇒ (11) + 9 - 2 - 4 + 1 = 152d6 + 7 + 8 + 1 ⇒ (5, 5) + 7 + 8 + 1 = 26

If AC (ignoring cover)<16, then 111 damage.
If 15<AC (ignoring cover)<25, then 85 damage.
If AC (ignoring cover)=25, then 63 damage.
If 25<AC (ignoring cover)<30, then 44 damage.
Else, damage=0

Romulus struggles with the weight of of his barding and the icy terrain and only manages to move up a few dozen feet. I don't think he's smart enough to go around.

Lantern Lodge

SFS 05-99 BftB

As the elf has total cover from Fletch, he is not a valid target, I'll spread the arrows among the valid targets, dropping as they are hit.

Fletch's arrows drop the two remaining thugs near the rooms entrance.

Romulus advances through the ice storm and into the room.

The gnome pops up to fire his rod. Looking at the pile of bodies he wimpers and calls out "Cale, Dey all be dead!" Looking at the pathfinders he cries out "I surrender. I surrender!" as he drops the wand from his hand.

Low chanting can be heard from the table that the elf vanished behind.

spellcraft DC 20:
Teleport

Status, bold may post:
Morrin-Invisible (6 Strength Damage) @ 102/157 HP (48 Non-lethal burn)
Morrin
Fletch @ 7/100 HP
Romulus @ 44/108 HP
Alie @ 69/107 HP
Kalendir @ 68/88 HP
Wynn-Bleeding (4) @ 19/74 HP
Fletch

Cale-Total Cover;
Rhis-Surrendered.

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

spellcraft: 1d20 + 14 ⇒ (3) + 14 = 17

Wynn moves to get a better view of the elf who is chanting. He then lets loose an arrow.

Stop that chanting at once.

attack: 1d20 + 25 ⇒ (10) + 25 = 35
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (6) = 20

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir runs into the room, out of the ice storm, his arrow notched in his bow. "Tell your friend to stop chanting at once or he will feel the sting of our arrows."

Readied attack if he doesn't comply.

Readied attack Arrow; PBS; Deadly Aim: 1d20 + 18 + 1 - 4 ⇒ (2) + 18 + 1 - 4 = 17
Damage: 1d8 + 4 + 1 + 8 ⇒ (4) + 4 + 1 + 8 = 17
Holy Damage (If Evil): 2d6 ⇒ (3, 4) = 7

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

If the elf doesn't finish casting:
Morrin sends out aethereal tendrils, wrapping the invader in their invisible strands. With a sudden and violent thrust, the strands send the elf flying into the wall behind him! Becoming visible once more, he then points at the other intruder, and shouts "Drop your weapons, and we'll let you live!"

DC 19 Fort save. If he made it, nothing happens

maximized empowered foe throw vs wall: 1d20 + 18 + 1 + 2 ⇒ (19) + 18 + 1 + 2 = 40
Damage: 36 + 3d6 + 18 ⇒ 36 + (3, 3, 1) + 18 = 61

If the elf disappears:
Morrin flies up towards the one who surrendered while invisible a nd whispered into the invader's ear, "Do anything brash, or try to hurt my companions any further, and Desna will watch your march into the boneyard."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Spellcraft 1d20 + 12 ⇒ (2) + 12 = 14

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie moves three squares to the east and then four squares to the south, giving her a line of sight at the elf behind the far table. She summons the power of a black dragon and breathes a line of acid at the elf.

Damage 12d6 ⇒ (1, 1, 6, 2, 5, 4, 3, 5, 2, 6, 4, 4) = 43

Reflex DC 23 for half damage

Lantern Lodge

SFS 05-99 BftB

Wynn moves around to get a view of where the elf was, but can't see him. Perhaps he went invisible? His wounds continue to bleed profusely.

Kale, is your readied attack against the gnome for if he doesn't tell the elf to surrender, or the (currently unseen) elf who has yet to surrender?

Morrin the Chanting has stopped and there is no sign of the elf
Morrin silently slips up towards the gnome who swallows and keeps his hands above his short head. "I ain't doing nuthin but breathin."

Alie moves into the room (remember that ice storm gives you difficult terrain, but I assume you are hasted and thus the extra movement will let you get as far as you indicate) - she can see the surrendered gnome, but not the elf. Still have a standard action if you want it

The cries of badly wounded servants mingle with the wimpers of the dead, dying or injured attackers - not to mention the ice storm, making quiet conversation difficult in the room.

Status, bold may post:
Fletch @ 7/100 HP
Alie @ 69/107 HP - standard only
Wynn-Bleeding (4) @ 15/74 HP - standard only
Fletch
Romulus @ 44/108 HP

Cale-Vanished.
Rhis-Surrendered.
Morrin-Invisible (6 Strength Damage) @ 102/157 HP (48 Non-lethal burn)
Kalendir @ 68/88 HP - readied attack 35/20

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

Not seeing his target, he switches tactics and reaches for his pouch and pulls out a vial of talc and powdered silver, he throws it up in the air, and mumbles an elven ditty. Upon the completion of the spell, Wynn's eye glow white, revealing all the hidden, including his ally Morrin.

casting see invisibility
spell failure, 0-15 fail: 1d100 ⇒ 53

Now I am kicking myself for not doing this in the 1st round of this extended combat

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Sorry- At the invisible one. Target square that the chanting is coming from.

Lantern Lodge

SFS 05-99 BftB

That chanting was behind the table, but stopped by the time Kalendir moved. You can target where it was though.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I forgot the Ice Storm movement issue. Alie will not blast a surrendered foe, so she will not take her standard action.

Lantern Lodge

SFS 05-99 BftB

The rogues at the door continue to bleed out from the pin-cushion effect of the teams archers.

The gnome looks towards his fallen fellow gnome and bursts into tears. The cries of the wounded people in the area somewhat reduce any feeling of sympathy the team might feel for him though.

For the sake of expediency, I'll drop us out of rounds for the moment, but try to restrict what you write to a few seconds worth of actions in any given post.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

"Get out of that spell before it kills you all!" Kalendir growls behind his mask. "Hurry and get your wands out. Wynn and Fletch need healing. They look like death."

Pull out wand. Heal Wynn.

Round 1 CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Round 2 CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

SFS 05-99 BftB

Wynn doesn't notice anything with his see invisibility. Well, no sign of the elf anyway. Of course maybe he is hidden by more than magic. Either that or he scarpered.

Kalendir stops the worst of the bleeding of Wynn.

Status,
Fletch @ 7/100 HP
Alie @ 69/107 HP -
Wynn- 32/74 HP -
Romulus @ 44/108 HP
Morrin-Invisible (6 Strength Damage) @ 102/157 HP (48 Non-lethal burn)
Kalendir @ 68/88 HP -
Cale-Vanished.
Rhis-Surrendered.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie walks over to the gnome, dismissing her Vanish spell. "You! Tell me what's happened! Who were the others, and who sent you lot on this mission? Talk fast, or I'll turn you to ash right here!"

Intimidate 1d20 + 12 ⇒ (17) + 12 = 29

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

Placing his hand on the gnome's shoulder and coming into sight, Morrin speaks up. "I know not as to why you have infiltrated our lodge, but I would suggest listening to the lass. I don't think she's bluffing, and considering what she can wiggle her fingers and do things quite efficiently, I'll be inclined to help her." Nodding towards the others while pulling out a wand, he passes it to Kalendir. "Mind smacking me up a bit as well? Also, this other wand might help the fact that it is quite a bit harder to move myself about, you can use this, right?" Another wand appears in his hand, labeled "Lesser Restoration," before he tosses it to the elf.

Lantern Lodge

SFS 05-99 BftB

Over the next minute the ice storm dies away, leaving just the whimpering of wounded servants to interrupt your conversation with the gnome.

"We came here with the Red Raven. Cale and us, we were sent to secure the Pale Maiden..."

He looks around, not seeing the elf. "Is Dwale... is he still alive?"

Liberty's Edge

Male CG Elf Arcane Archer 9/ Fighter 6 / Wizard 1 | HP 130/130 Temp 18/18| AC 31 T 22 FF 23 | CMB +19, CMD 39 | F: +17, R: +20, W: +14 | Init: +10 | Perc: +22 (LLV & DV 60'), SM: +1 | Speed 60ft | Diviner's Fortune:7/7; Seeker Arrow: 3/3; Phase Arrow: 2/2; Arcane Bond: 0/1; GM Reroll: 0/1 | Spells: Listed in Profile

I do not see another elf here, besides my allies. Wynn says still holding his bow at the ready, arrow knocked.

My see invisibility is good for 40 minutes.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"He scurried away like a coward! And left you here to our...mercy. Tell us about that elf. Why did the Red Raven pick you in particular? What else do you know about this Raven?"

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

As the group interrogates the gnome and waits for the ice storm to die down Kalendir circles the room, tending to the wounded.

Looks like we are going at least a minute. Let me know if I need to hold back on any charges.

Round 3 CLW; Fletch: 1d8 + 1 ⇒ (6) + 1 = 7
Round 4 CLW; Fletch: 1d8 + 1 ⇒ (5) + 1 = 6
Round 5 CLW; Romulus: 1d8 + 1 ⇒ (1) + 1 = 2
Round 6 CLW; Romulus: 1d8 + 1 ⇒ (1) + 1 = 2
Round 7 CLW; Wynn: 1d8 + 1 ⇒ (5) + 1 = 6
Round 8 CLW; Wynn: 1d8 + 1 ⇒ (7) + 1 = 8
Round 9 CLW; Allie: 1d8 + 1 ⇒ (2) + 1 = 3
Round 10 CLW; Morrin: 1d8 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

SFS 05-99 BftB

"The Raven is a Hero!" says the gnome, showing some fervor in spite of his condition.

"A folk hero of the Peoples Revolution. He has put down dozens of the oppressors. As for why me? Why not! Me and Dwale are good at what we do.
What did you want to know about Cale? He's a wizard, and another hero of the revolution!
"

Status,
Fletch @ 20/100 HP
Alie @ 72/107 HP -
Wynn- 46/74 HP -
Romulus @ 48/108 HP
Morrin-Invisible (6 Strength Damage) @ 104/157 HP (48 Non-lethal burn)
Kalendir @ 68/88 HP -
Cale-Vanished.
Rhis-Surrendered.

Grand Lodge

Male CG Human (Taldan) Kineticist 11 / Unchained Rogue 3 | HP 235/235 42 Non Lethal : 26 Temp | AC 25 T 19 FF 18 | CMB +10, CMD 32 | F: +20, R: +23, W: +8 | Init: +9 | Perc: +14 | Speed 30ft, Fly 60ft (Good) | Burn 3/11 | Darkvision 60ft | Defensive Abilities danger sense +1, evasion, fortification 15%; Resist negative energy 10, positive energy 10

"That as is may be, why would they be part of an organized attack on the lodge? I don't see any reason for it, or the theft of the Pale Maiden. Is there a way we can find your colleagues and find out as to why they did this?" as he talks, the man pulls out a wand and attempts to tap himself with it, during the time he is talking with the gnome.

Use Magic Device: 1d20 + 10 ⇒ (10) + 10 = 20
Lesser Restoration: 1d4 ⇒ 3

Use Magic Device: 1d20 + 10 ⇒ (2) + 10 = 12
Use Magic Device: 1d20 + 10 ⇒ (10) + 10 = 20
Lesser Restoration: 1d4 ⇒ 2

Lantern Lodge

SFS 05-99 BftB

"Why would we attack the lodge? Because Hestram was a vile murderer and an Enemy of the Revolution!" shouts the gnome.

Status,
Fletch @ 20/100 HP
Alie @ 72/107 HP -
Wynn- 46/74 HP -
Romulus @ 48/108 HP
Morrin-Invisible (1 Strength Damage) @ 104/157 HP (48 Non-lethal burn)
Kalendir @ 68/88 HP -
Cale-Vanished.
Rhis-Surrendered.

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

Fletch nods his thanks at Kalendir, and uses his own wand as well.

Round 1 with CLW wand on himself: 1d8 + 1 ⇒ (1) + 1 = 2 Up to 22
Round 2 with CLW wand on himself: 1d8 + 1 ⇒ (7) + 1 = 8 Up to 30
Round 3 with CLW wand on himself: 1d8 + 1 ⇒ (4) + 1 = 5 Up to 35
Round 4 with CLW wand on himself: 1d8 + 1 ⇒ (5) + 1 = 6 Up to 41
Round 5 with CLW wand on himself: 1d8 + 1 ⇒ (6) + 1 = 7 Up to 48
Round 6 with CLW wand on himself: 1d8 + 1 ⇒ (4) + 1 = 5 Up to 53
Round 7 with CLW wand on himself: 1d8 + 1 ⇒ (5) + 1 = 6 Up to 59
Round 8 with CLW wand on Romulus: 1d8 + 1 ⇒ (8) + 1 = 9 Up to 57
Round 9 with CLW wand on Romulus: 1d8 + 1 ⇒ (1) + 1 = 2 Up to 59
Round 10 with CLW wand on Romulus: 1d8 + 1 ⇒ (7) + 1 = 8 Up to 67

"Why do you think that?" asks Fletch, wearily. "Was it just something you heard, or have you seen the actual evidence?"

Lantern Lodge

SFS 05-99 BftB

"The Red Raven Knows" says the brow-beaten gnome.

"He knows all sorts of things. He is a true Hero of the Revolution!"

Romulus got some healing earlier, so he is on a few more HP than you list
Status,
Fletch @ 41/100 HP
Romulus @ 74/108 HP
Alie @ 72/107 HP -
Wynn- 46/74 HP -
Morrin-Invisible (1 Strength Damage) @ 104/157 HP (48 Non-lethal burn)
Kalendir @ 68/88 HP -
Cale-Vanished.
Rhis-Surrendered.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Boys, one of you knock him out and let's take him back to the Venture Captains. I'm sure they have more magic to figure out everything about this evil so and so."

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

"We need to keep moving and see what more damage they have done." Kalendir await someone to put this fool to sleep before moving on throughout the building.

Lantern Lodge

SFS 05-99 BftB

The gnome is quickly knocked out and the team continues their search of the buildings. No more invaders are found. Eventually Eliza manages to locate you all.

Please accompany me back into the Lodge,” Eliza says.
There are some things that you should know.

She points out the back of the garden, through a small hole in the wall and across a large manicured lawn to an ornate hedge maze. "Firstly, they fled into there."

The attackers fled into no ordinary hedge maze,” Eliza says.

The Lodge’s books call it the Maze of the Open Road, and my own investigations reveal that it contains portals that connect to sites all over Golarion. It’s been here for centuries, and it’s extremely dangerous. I’ve been spending most of my time worrying about the rare curious citizen who sneaks onto the grounds and wanders in, but I wonder if I shouldn’t have been more concerned with what might come out."

Before you follow the Red Raven into the Maze of the Open Road, we should investigate the scene of the crime and see what can be learned. There’s no telling where the Raven wandered off to inside the Maze. If you’re to follow him, you’d best do so with as much information as possible.

The speech is interrupted for a moment by the sound of pounding on the front door, which is opened as a dwarf stalks into the damaged lodge.

Enter Tortuga, stage centre

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"After the investigation, do we need to follow immediately, or would we have time to rest and regain our magic? I spent a ton of it in the battle..."

Lantern Lodge

SFS 05-99 BftB

"I would certainly suggest you don't wait around. Whoever organised this attack may well do another." says Eliza.

She gathers up some of the wounded servants and does what she can for them, before heading back to the house to survey the damage.

Osprey perches in a nearby tree, watching you with interest.

You have free rein to search the lodge for clues.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

The dwarf at the front door moves briskly through the lodge carrying a whole deer over his shoulders. He is dressed in monks robes and carries no visible weapons, but has a selection of wands and scrolls adorning him.

I told you one wasn't going to be enough to last the week when you invite guests over, especially ones with well developed appetites like me!

Those mobs are gettin' more unruly out there. Everyone should all pray for an early winter. Cold weather tends to cool off more than the air.

Now, where would you like me to put...

It is only about this time that the dwarf realizes there is something amiss and that the whole lodge has been tossed recently.

What in Zyphus' bloody femur happened here? Did you run out of ale?

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir rushes to the side of the railing. "Assassins came to kill the Venture Captains. They killed Adrila nd nearly killed all of the rest of us here."

Kalendir leans down near Adril's body. "Let's hurry and search the place. Heal your wounds as when you can. We don't need any more dead."

Kalendir will help with anyone's wands if they need it. Just go ahead and roll your rolls.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Lantern Lodge

SFS 05-99 BftB

Where in particular are you looking to search. I think there is a list of the rooms earlier in this thread.. here

Liberty's Edge

Male Human Ranger 14 (Freebooter and Skirmisher) - HP 122/130, AC 29/T: 16/FF: 25 - Perception +19 - F: +14/ R: +14/ W: +8* - CMB: +18 - CMD: 34, Speed: 30*, Init. +4

"I'm Fletch, by the way," says the archer. "Out of the Almas chapter. We need more healing. Surely this place has a lot of it stored away. Let's find that as we look for clues."

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