[PFS] #5-08 The Confirmation - Gimble's Table (Inactive)

Game Master Eric Sklavos

Session Reported


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Scarab Sages

Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10

Out of range of her spells, Calypso hurries forward to help Janira.

"Just sit tight, Janira! Help is coming!"

double move


Male Gnome Bard 16, Storyteller (aka DM)

Calypso double-moves closer to the action.

Alistair moves forward and shoots the Minotaur. The creature howls pain as it keeps its eyes on Janira. I moved Alistair forward to where he could get a shot off, and added the extra point of damage due to Janira's Inspire Courage.

Next in Initiative: Telandria.


Male Gnome Bard 16, Storyteller (aka DM)

Telandria will fire her bow at the Minotaur
Bow: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

The Minotaur steps forward and swings its Axe at Janira

Broken Battleaxe: 1d20 + 7 ⇒ (6) + 7 = 13
Broken Battleaxe: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10

The Minotaur swings and misses with its first attack, but catches Janira across the chin on the backswing, and she drops.

Initiative:
Round 1:
Janira
Calypso
Alistair
Nivla
Telandria
Minotaur
Holly
Boris
End of Round

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

Boris runs towards the log to use it as a bridge!

Run action.

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

Seeing Janira drop, Holly breaks out in a run, moving 60' towards the log and shouts out, "Hey, ugly, {wheeze} why don't you pick on {wheeze} someone your own size? {wheeze}"


Male Gnome Bard 16, Storyteller (aka DM)

Holly double moves.

Boris moves toward the bridge.

GM Screen:
Janira CON check: 1d20 + 1 ⇒ (11) + 1 = 12

Calypso will hold action (unless she decides to do something in the meantime).

Next In Initiative: Alistair, Nivla, Telandria

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Alistair moves forward towards Calypso and reloads his crossbow. "We can form a firing line on this side of the water. Let Holly and Boris pull Janiria out"

The Exchange

Male 1/2 Orc Swashbuckler / 1 [HP=12/12] [AC=17:T=14: FF=13]] Fort+2, Reflex+7, Will+1, Perc+4

At the entrence to the cave ivla will set Boris down so he can see the battle.
There you go, now glare at that thing!


Male Gnome Bard 16, Storyteller (aka DM)

Since Telandria is MIA, I'm going to allow Boris to be unparalyzed to keep the active party the same, if there are no objections; but Telandria will remain on permanent delayed action until she comes back.

After the rest of the party moves, Calypso comes off delay, moves and readies an action to cast a spell.

The minotaur starts making its way toward Boris . . .

As the minotaur approaches Calypso casts: Minotaur Will: 1d20 + 5 ⇒ (2) + 5 = 7

A flash of light goes off in the Minotaur's eyes and it stops in its tracks unable to finish its action.

Initiative:
Round 2:
Janira
Alistair
Nivla
Telandria Hold Action
Calypso
Minotaur
Holly
Boris
End of Round

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

Nice spell. I just hope it lasts for more than a second. The one time Telandria doesn't offer to throw me. thinks Holly as she double moves up and onto the log. If allowed, Holly will take 10 on Acrobatics to cross the log for a modified score of 9. Roll given below if not allowed to take 10.

Acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

Boris stares at the minotaur, then gets ready to cast Daze if the minotaur moves!

So that's a -2 to its Will save and the DC for the daze is 17


Male Gnome Bard 16, Storyteller (aka DM)

Holly attempts to cross the log, but her foot slides a bit. She catches herself and steps back onto the ground. Can't take 10 during combat. Holly failed the check by less than 5 so she just steps back onto solid ground. No progress.

Boris gives the Minotaur the stank eye and readies a spell.

Next in Initiative: Alistair, Nivla, Telandria, Calypso

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Alistair lines up a shot and reloads.

Crossbow Attack: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 7


Male Gnome Bard 16, Storyteller (aka DM)

Alistair fires his heavy crossbow at the creature, hitting it. Then reloads his weapon. Janira's Inspire Courage is still lingering for a bit. I added the extra +1 to the attack and damage.

Next In Initiative: Nivla, Telandria, Calypso.

The Exchange

Male 1/2 Orc Swashbuckler / 1 [HP=12/12] [AC=17:T=14: FF=13]] Fort+2, Reflex+7, Will+1, Perc+4

Nivla will double move.
Everyone please keep it's attention off me, and I'll get to Janira


Male Gnome Bard 16, Storyteller (aka DM)

As Calypso's turn comes around, the Daze wears off and Boris's spell goes off. Minotaur Will: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

The Minotaur is standing there unable to act again as it can't seem to get the lights out of his eyes.

Calypso loads and her sling and fires at the Minotaur.

Sling: 1d20 + 3 ⇒ (8) + 3 = 11

The stone flies wide of its mark.

Initiative:
Round 3:
Janira Unconscious
Alistair
Nivla
Telandria Hold Action
Calypso
Minotaur Dazed
Holly
Boris
End of Round

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

Holly will move 15' and ready her last 1st level spell, Command to Fall, if minotaur tries to cross the river or log, trying to time it when it is in or above the water. Range is short, 25', Will DC15 to save.

I sure hope we can reach her in time. frets Holly.

"I have a healing potion, if you want it, Nivla. Please hurry."


Male Gnome Bard 16, Storyteller (aka DM)

Initiative Change: Boris goes right before Calypso now, since his readied action went off. You can still post when you want, and I'll resolve in order.

Initiative:
Round 4:
Janira Unconscious
Alistair
Nivla
Telandria Hold Action
Boris
Calypso
Minotaur Dazed
Holly
End of Round

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Alas, I'm a bit of a one trick pony in combat

Alistair loads another bolt onto the crossbow and fires again

Crossbow Attack: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 1 ⇒ (8) + 1 = 9


Male Gnome Bard 16, Storyteller (aka DM)

Alistair sinks another bolt into the creature. The Minotaur is not looking well.

Next in Initiative: Nivla, Telandria, Boris, Calypso

The Exchange

Male 1/2 Orc Swashbuckler / 1 [HP=12/12] [AC=17:T=14: FF=13]] Fort+2, Reflex+7, Will+1, Perc+4

NNivla will move over an do an acrobatic flip over the stream to end a double move next to Janira.
acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10

Scarab Sages

Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10

Calypso cackles hysterically, and the unnerving sound affects the minotaur's mind.

ear-piercing scream: 1d6 ⇒ 3 DC 15 Will or dazed


Male Gnome Bard 16, Storyteller (aka DM)

Nivla just barely makes the jump over as his boots splash down at the water's edge, but lands safely.

Boris will Stare at the Minotaur again.

Calypso Screams at the Minotaur Will: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13

The Minotaur is once again standing in a daze and is looking pretty well beaten.

Initiative:
Round 4:
Janira Unconscious
Alistair
Nivla
Telandria
Boris
Calypso
Minotaur Dazed
Holly
End of Round

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

Holly will move 15' to await Nivla and Janira. She will maintain her triggered Command Spell if the minotaur attempts to cross the river.

Come on, come on, before the minotaur can move. thinks Holly.

"Great shooting Alistair, keep them bolts flying." encourages Holly.


Male Gnome Bard 16, Storyteller (aka DM)

Holly moves up and readies an action.

The group is up. You don't have to wait for the person in front of you to go. The Minotaur is hanging by a thread.

Scarab Sages

Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10

Calypso draws a javelin and throws it at the minotaur, but misses wildly.

javelin: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 1 ⇒ (3) + 1 = 4

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Alistair loads another bolt onto the crossbow and fires again

Crossbow Attack: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

Boris stares and casts unnatural lust on the minotaur focused on Alistair.

The minotaur gets a Will save DC 18 with a -2 from my stare. If it would not normaly be attracked to male humanoids it gets a +4 on its save. So cumulative +2


Male Gnome Bard 16, Storyteller (aka DM)

Sorry for the delay.

Alistair loads and fires another crossbow bolt at the Minotaur. The bolt strikes the creature right in the neck and it falls.

Nivla gets to Janira and finds her still alive. He feeds her a potion or two and she wakes up. You fill her in on the events that happened.

The trip back is a quiet one and you make it back to the Grand Lodge without incident. Upon seeing your return Master of Scrolls, Kreighton Shaine, excitedly inquires about your findings and asks to see your notes. Three days later the masters confirm each of you with as a full Pathfinder Agent. You are also gifted a Wayfinder with your name and date of confirmation. The wayfinder is not only a symbol of the Pathfinder's trade, but a reminder of the the three principle duties: Explore, Report, Cooperate.

Great job everyone. I appologize for the slower pace towards the end. Life stuff slowed my ability to keep up. I hope everyone had fun. Chronicles to come by the weekend.

Scarab Sages

Tiefling Witch 3 / Monk 1 | HP 31/31 | AC 19; Tch 14; FF 16 | F +4; R +5; W +6 | CMB+2; CMD 15 | Speed 30 ft | Init +3 | Hair: +6 (1d4+5) | Perc +10

No worries...thanks for a great run!

Liberty's Edge

Male Kitsune Mesmerist 1, HP 9 [9], AC 16, CMB -1, CMD 11, Fort +1, Ref +4, Will +1, Init +4, Perception +3, Low light vision

That was fun guys!

Silver Crusade

F Halfling Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3
Active Spells:
Light 10min

Yeah, that was a blast. Thanks for the fun adventure, Gimble, and thanks everyone else for the great team work.

The Exchange

M Halfling Halfling Rouge 1 | HP: 9/9 | AC: 17 (T: 15, F: 13) | CMB: -1, CMD: 13 | F: +2, R: +7, W: +1 | Init: +4 | Perc: +4, Stealth: +8 | Speed 20ft | Crossbow Status: Primed and Ready

Was lot of fun, definitely would adventure with you folks again :)

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