Pirate Queen

Holly PZ's page

57 posts. Organized Play character for Sly PZ.


Full Name

Holly

Race

Halfling

Classes/Levels

Oracle1(Life) |HP10/10|AC21,T14F18 |Fort+2Ref+4Will+4|Perc+3|Init+3

Active Spells:
Light 10min

Gender

F

Size

S

Age

22

Alignment

NG

Deity

Sarenrae

Languages

Common, Halfling

Strength 9
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 18

About Holly PZ

Standing before you, and a little bit downward if you are one of the tall folk, is a 2½ foot tall Halfling female with Auburn hair and Green eyes. She speaks softly, calmly, and smiles quite a bit. When relaxing, she wears loose, comfortable garb and seems confident in her relaxed state, with no visible weapons, just a necklace of an angelic ankh. There is also the battle dress version of her, with a full set of scale mail and large steel shield. She would look quite formidable if not for her small stature.

Spoiler:

Holly
Female Oracle (Life) 1
NG Small Halfling
Init +3 Perception +3

==Defense==
AC: 21, Touch 14, Flat Footed 18
HP: 10
Fort: +2 Ref: +4 Will: +4
Armor: Scalemail, Lg Steel Shield

==Offense==
Speed:
15ft
Melee; Morningstar +0 (1d6-1) x2 B/P
Melee; Melee Dagger +0 (1d3-1) 19-20x2 P/S
Melee; NonLethal Melee Dagger +0 (1d3) 19-20x2 S
Ranged; +4

==Statistics==
Str:
9, Dex:16, Con:12, Int:10, Wis:12 Cha:18
BAB:0, CMB:-2,CMD11
Feats:Combat Casting
Class Abilities:Simple Weapon Proficiency, Armor Proficiency (Lt, Med) and Shield (not including Tower)
Traits: Beneficial Touch, Blade of Mercy
Skills:Acrobatics-1, Jump-5, Appraise+0, Bluff+4, Climb-5, Craft(Alchemy)+0, Craft(Armor)+0, Craft(Bows)+0, Craft(Trapmaking)+0, Craft(Weapons)+0, Diplomacy+8, Disguise+4, Escape Artist-3, Heal+5, Intimidate+4, Knowledge(Religion)+4, Perception+3, Perform(act)+4, Ride-3, Sense Motive+5, Stealth+1, Survival+1, Swim-7

-- HALFLING RACIAL TRAITS --
• Str: -2, Dex: +2, Cha: +2
• TYPE: Humanoid (Halfling)
• SIZE: Small (+1 Attack/AC, +4 Stealth Checks, x3/4 Lift/Carry); Space: 5 ft. by 5
ft.; Reach: 5 ft.
• SPEED: 20 ft
• KEEN SENSES: Halflings receive a +2 racial bonus on Perception skill checks.
• SURE-FOOTED: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
• HALFLING LUCK: Halflings receive a +1 racial bonus on all saving throws.
• FEARLESS: Halflings receive a +2 racial bonus on all saving throws against fear.
• WEAPON FAMILIARITY: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
• Automatic Languages: Common, Halfling
• Bonus Languages: Dwarven, Elven, Gnome, Goblin

-- CLASS ABILITIES --
• FAVORED CLASS (Oracle) : You've gain the following bonuses: Hit Point).
• ORACLE CURSE: Each oracle is cursed, but this curse comes with a benefit as well as a hindrance.
- Legalistic (Ex): The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word, you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. (PFCo: BoF). (PFAPG 43 - 44).
• MYSTERY: You draws upon a divine mystery, Life, to grant your spells and powers.
This mystery also grants Handle Animal, Knowledge (nature), Survival as class skills. (PFAPG 43).
• REVELATION: You have uncovered the following secrets about you mystery: Channel.
- Channel (Su): You channel Positive Energy allowing you to either heal the living or harm the undead for 1d6. Affects 30 ft radius from you. Will save DC 15 to halve damage. Standard action. 5 times per day. Does not provoke Attacks of Opportunity. (PFAPG 48). (PFAPG 45).

-- GENERAL FEATS --
• COMBAT CASTING: You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while casting on the defensive or while grappled. (PFCR 119)

-- COMBAT FEATS --
• ARMOR PROFICIENCY (LIGHT / MEDIUM): When you wear a type of armor in which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. (PFCR 118)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)

-- TRAITS --
• BENEFICENT TOUCH (Faction: Silver Crusade): Once per day, when you cast a spell or use a class ability that heals hit point damage, reroll any 1s that appear on the dice and take the new roll (even if it is another 1). (PFSc)
• BLADE OF MERCY (Religion: Sarenrae): When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon. (PFAP: LoFR PG 9)

-- WEAPONS --
• MELEE DAGGER: You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body (see the Sleight of Hand skill). [Weapon 2 (PFCR)]

PP 0
GP 2
SP 12
CP 6

----- 0-Level Spells -----
Create Water
Detect Magic
Light
Stabilize
----- 1st-Level Spells -----
Bless
Command
Cure Light Wounds

----- Spells per day -----
1st = 4***

Channel Positive Energy = 5**
* = Number of times cast

---- Equipment ----
Backpack
100' twine
Blanket
scale mail
Flint and Steel
Steel Hvy Shield
2 torches
Morning Star
2 flasks of oil
Melee Dagger
waterskin, full
explorer's outfit
3 days trail rations
bedroll
50' Silk Rope
Street Clothes
Signal Whistle
Exotic Coffee, 1lb
Grooming kit + Makeup
4 colors of chalk
Silver Holy Symbol
Wand - Cure Light Wounds (CL 3, 8 charges)
Vial of antitoxin
Potion - Cure Light Wounds

Backstory:

Holly is a city girl. She always had been, just like her brother, her va, her pa, even her vava. Maybe even her papa but he died when she was little. Sitting on his knee is all she remembered about him, but, yeah, probably him too. She is the fourth generation city dweller, long removed from the hovel, or so says vava. Holly likes the city and what’s not to like. There are shops galore, more sweets than you can possibly eat. Restaurants, entertainment, why just the other day there was a bard who told the most scandalous stories, and the people that you meet. She remembers the ogre that came to town. A civilized ogre, too. Okay, so maybe he wasn’t that civilized, but for an ogre, he was probably the most civilized ogre in the world. Where else can you see all this diversity like a “civilized” ogre and still have the comforts and safety of home? Yep, Holly is a city girl.

Growing up, Holly wasn’t all that religious. Oh, sure, the family would attend services, not always regular but most of the major holidays and events. They would also get involved with Sarenrae events and her favorite was the fall faire. Holly especially liked working the gaming booths and would sneak in a game whenever things were slow. Yeah, they knew the church and Sarenrae, sure, just like any other church goer, until some odd things started to happen to Holly. Ironically, it was during the faire when it happened. And it wasn’t gradual or in little stages but big changes, big steps. She remembers the night, a perfect night. Holly had grown from a cute girl to a beautiful woman over the summer, it seemed like. The boys still wanted to play with Holly but the games were changing. Her first kiss had happened a couple of years before and there was hand holding and the like, but the games with the boys was getting serious and Holly, in her innocence, realized all too well the consequences. So the night was perfect, the weather cool but not cold, and Holly still had fun being the ‘big kid’ who ran the booth. There was a game going on among the gaming booth, a kind of competition, and Holly was losing. Being a little competitive (Okay, maybe a lot competitive), Holly does not take losing well. In fact, she realized that the other ‘big kids’ running the gaming booths seemed to be cheating. Well, Holly certainly can beat them at their own game, and even if it meant that there were less loser, the church was winning more and so cheating the players out of wins was really OK. No one was getting hurt, right? Well, Holly was able to rig her ring toss game, hiding the rings that were a little bigger and taking out the bottles that had skinny necks. Everyone time someone played, you got a point but every time someone won your game, you lost TWO points. Did I mention that Holly was a little competitive? Well, soon Holly was catching up. The faire only had two more nights after this perfect night and Holly was certain that she could close the gap and win. No one would believe that such a sweet, innocent girl would cheat them and Holly was quickly learning how to use her charms to her advantage.

So Holly was even luring people to her booth, occasionally slipping in the bigger rings so it wasn’t too obvious, and she felt she was actually going to win this thing. Boy were the boys mad. They had started cheating before her and either they were too greedy or people were catching on because they had less and less players at their booths. Yep, Holly was definitely going to win. And, besides, it was really the church that was the winner and Holly was really doing good for the church, you might even say it was holy work, ha. Yeah, holy work was the thought that made her glance at Sarenrae’s statue in the church yard, as if Holly was looking for confirmation of her ‘holy’ work. That was when Holly took her first big step, literally, she became so sick, like the flick of a switch and she barely was able to jump to the rear of the booth before she threw up all those muffins and sweet cakes and colored drinks. Oh, in some sick sense, it was quite the display of color that came pouring out of her. Who would think that such a little girl could hold such an amount of stuff in her stomach? And it kept coming and coming and coming until she thought she would pass out. Her parents helped her home but still it came, an ungodly amount. Every street corner was dotted with bits of Holly. Even at home, her va had to empty the small bucket twice. Well, Holly was to learn it was really a godly amount, but we’re getting ahead of ourselves.

A whole day was Holly sick. Little patches of sleep was granted her but breakfast, lunch and all the meals in between were not even attempted. Late the next night, Holly finally was able to keep things down and felt completely better, as if the switch was turned off. Damn, Holly thought, I must be losing so badly and there is only one more day left of the faire. The next morning Holly was her radiant self and, although hesitant, her parents agreed to let her go to the last day of the faire. Holly, realizing she would have a lot of ground to make up if she had any hopes of winning, went to work and started luring in the suckers, er, players to her booth. She was in full swing of her ‘holy’ work when she caught a glimmer out of the corner of her eye. It was Sarenrae, or that statue of Sarenrae, but Holly swears it was alive, and Sarenrae was not happy, not happy at all. Holly felt a blast hit her. Nothing physical, no harm came to her, well, not from the blast, or maybe from the blast. Holly didn’t get thrown back or anything but the blast hit her none the less and there came up the sweets again, this time Holly was too stunned by the blast to make it to the back of the booth and stuff she didn’t even know was inside her suddenly wanted out and in a violent manner did it come out. It was told to her later that she holds the record for distance that night. Luckily, no one was in her way. Again and again was she sick, even sicker than before, two nights ago. Trembling at the back of the booth, Holly knew she was wrong to cheat her players. She told one of her little workers to get take out the box that held the bigger rings and to mix them in with the others. And it helped Holly, she actually felt better. Holly then took out the box of bottles with skinner necks and placed them with the other bottle and, again, Holly felt better. But it wasn’t until someone won that Holly really felt better. In fact, the first few players weren’t winning and Holly knew someone had to soon or else. Someone please win. The next player was a little boy, barely able to hold the rings let alone toss them. The boy’s pa was teaching him how to hold and throw the rings and Holly wished and wished that the ring would make it around a bottle. Almost as if Sarenrae guided the little boy’s hand did the ring fly and land around the neck of a bottle. Two more rings went and two more bottles did they find and the little boy won the large prize but Holly was the true winner. The switch was off and she felt wonderful again. Holly lost the contest but won an even greater gift, Sarenrae.

The next morning, the realization of it all hit Holly and she became freaked out. Not hysterical or any of that nonsense, but it weirded her out that something or someone could hold such power over her. She found herself going to the church to try and figure things out. She tried the prayer meetings but they were so boring and didn’t hold any answers for Holly. She talked to some of the clergy but they too were boring and offered this advice and that advice and nothing seemed to make sense. Soon, the church was out and not holding the answers she was looking for. A few years went by and Holly continued to mature. She found herself to be more honest than before and it just felt right. Lying wasn’t just wrong in the moral sense, it was just wrong in the Holly sense. Her word became more than her bond, it became Holly. If she was feeling lazy and didn’t want to clean her room or do the chores she said she would do, all it would take was a queasy feeling from her stomach and the laziness would vanish. She soon learned not to commit to things she wasn’t prepared to complete. I must have been about two years later when the next step came, and boy was it a step.

Holly was out with friends and had taken her little brother with her. Didn’t have much choice since she promised va. So here is Holly hanging with her friends and her little brother, not so little anymore, was having fun too, until the bigger boys showed up and talked Pyter into joining them in jumping out of the second story window onto some trash. Boys are always doing such stupid stuff and Pyter wanted to be accepted. So there goes Pyter and like the old saying, it’s all fun and games until someone loses an eye. Well Pyter didn’t lose an eye but he did nearly die. He wasn’t sure about jumping and I guess someone pushed him out the window. No one admitted to it, but the end result is Pyter going out the window and missing the soft landing below. Holly didn’t see it happen but heard about it as she was just around the corner. Everyone rushed to see the excitement and when Holly pushed through the crowd, she realized it was her brother lying in a broken heap. Everyone was too stunned to do anything and were in a circle like a bunch of cows staring, everyone except for Holly. Not even giving it a moment’s thought, Holly rushed to her brother’s side and accessed his damages. It was like she see him dying, his breath was ragged and she feared it would stop at any moment. She knew he was dying and then, wham, a force hit her, just like before. She looked at his face and she say Sarenrae superimposed on his face and she just knew what to do. She put her hand over his broken chest and spoke the words of Sarenrae. She didn’t know what the words were or how she knew them, they were just Holly. She felt Sarenrae gather inside herself and pour into Pyter. Bones mended, bruises healed and his bleeding scalp closed. His breath became normal and his eyes opened. “Did I make it?” he asked and everyone laughed. She soon became known as Holly the Healer. Another big step and change in her life.

Again did Holly return to the church, only this time boredom did not overcome her. Alyssa did. Sister Alyssa, to be exact. Sister Alyssa was new to the church and she was unlike any Sister Holly had ever met. She swore, she drank, she even flirted. Sister Alyssa took Holly to some of the worst parts of town, sometimes to spread the word of Sarenrae and other times to embarrass Holly in a seedy tavern. Holly learned about Sarenrae, learned in a way that no church could teach her. Sister Alyssa even taught Holly how to defend herself and to brush off unwanted attention. Holly also realized that although she liked Sister Alyssa a lot, she didn’t want to be like her and that becoming a Sister was not Holly. Holly could serve Sarenrae without becoming part of the clergy. Holly was Sarenrae’s servant but in her own way. Unschooled in the rigors of Sarenrae, Holly seeks to bring peace wherever she goes.