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Shera reaches out and touches Azygg with a Touch of Law. She moves forward 10 feet while drawing her bow.
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11.

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Azygg moves forward stumbling along the sewer ledge making his way closer to the fight...
being an oracle Azygg has the staggered for the first round of combat curse...
Oh. I'll slap you on the shoulder next round if you'd like.

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Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9
Aaah! I'm blind D: Well getting close, haha.

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Dindal's positioning himself a bit closer and releases an Acid Splash on the fungus.
Ranged touch attack: 1d20 + 2 ⇒ (6) + 2 = 8
dmg: 1d3 ⇒ 1

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Yagi sighs with resignation and fires an arrow at the leshy.
Comp Longbow: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
His heart's not in the fight yet and his arrow goes wide.
Yiel-Dan moves closer and prepares to bite. Double move @30

Iff |

Round 1
His companions follow after Culvine's charge. Azygg and Yiel-Dan move into position, while Dindal, Yagi Mi and Laurallei aim a barrage of missiles at the fungus leshy. Surprisingly, they all miss.
The Fungus Leshy steps away from the bird harassing him, and then spits a wad at Dindal, which explodes into a puff of spores around him. 1 damage to Dindal, and a Fort save DC 14, or have sight restricted to 10 feet.
The vines with their pretty flowers likewise spray pollen into the air, catching Culvine and Yiel-Dan into the area. They feel their eyes lids growing heavy. The attacks from the ivy-like plants hit everything in a 10 ft radius. That means that both Culvine and Yiel-Dan are hit twice. Please make two Will saves at DC 14. Failure at either of them means you fall asleep.
Note: I have added Laurallei's Light radius to the map, because I could remember that she said she'd cast it. Does anyone else have a light source?
--
COMBAT TRACKER - Round 2 - Characters in bold may act.
1st - Laurallei, Yagi Mi, Dindal (-1), Shera, Culvine (sight restricted), Azygg (Touch of Law)
2nd - Leshy (-8), other plants (red, green, blue)
PENDING
Dindal - Fort save DC 14, or sight restricted.
Culvine, Yiel-Dan - Two Will saves at DC 14, or fall asleep.
Leshy attack -range: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Damage: 1 = 1

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Yiel-Dan Will DC14: 1d20 + 2 ⇒ (9) + 2 = 11
Yiel-Dan falls fast asleep.
Yagi fires another arrow.
Comp Longbow: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 + 2 ⇒ (4) + 2 = 6

GM Iff |

Round 2
Culvine Will save: 1d20 + 4 ⇒ (7) + 4 = 11
Culvine Will save: 1d20 + 4 ⇒ (20) + 4 = 24
Under the barrage of Yagi Mi's arrow and Laurallei's Snowball, the Fungus Leshy falls. That is not the end of the danger, though. From the darkness ahead, a small crossbow bolt streaks towards Culvine. Just at that moment, sleep overcomes Culvine and the bolts strikes where his head would have been, had he not fallen to the ground.
That doesn't put the inquisitor out of danger. The ivy-like plants nearby seems to grow and move, its vines threatening to engulf Culvine. (Fort save DC 14 or suffer 1 Con damage. This does not cause you to awake.) One of the ivy-like likewise moves to the sleeping Yiel-Dan, but hasn't reached him yet.
Edit: Azygg, blessing with the solid power of Erastil, makes an average attack and his the red-stained ivy plant, dealing a solid blow. Azygg was under Touch of Law, which means the attack would have hit.
You cannot currently see where the crossbow bolt came from. If you move up (with darkvision or a source of light), feel free to slide the grey square on the map up, to reflect your increased vision into the sewer tunnel.)
--
COMBAT TRACKER - Round 3 - Characters in bold may act.
1st - Laurallei, Yagi Mi, , Yiel-Dan (asleep, prone), Dindal (-1), Shera, Culvine (sight restricted, asleep, prone), Azygg
2nd - other plants (red -6, green, blue), ???
PENDING
Culvine: Fort save DC 14 or 1 Con damage.
Crossbow attack at Culvine: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 1d6 ⇒ (2) + (4) = 6
Con damage: 1d2 ⇒ 1

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Yagi moves up the corridor to retrieve Culvine, dragging him Standard action out of the reach of the tendrils.
Drag, unopposed: 1d20 + 2 ⇒ (12) + 2 = 14
Moved the square 10 ft north. If it's magical darkness I don't see anything. I have low light vision if that helps.

GM Iff |

It's not magical darkness. With low-light vision you have 40 feet of bright light and out to 80 feet of dim light counted from the origin of each of the Light spells. Beyond that, it's total darkness.
Edit: with Shera's current position, that will allow Yagi Mi to see quite a bit further down the sewer tunnel (although with concealment for anything that's there).
-Posted with Wayfinder

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That's past the edge with low-light vision. Moved the grey box accordingly.
Why, look, ook. It's our little friend the jinkin, in.

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I assume I still have reduced vision
Dindal moves closer across the sewer water to the closest ivy-plant and practices his Acid Splash on it. The red one. Do I need to do Acrobatics or something like that to cross the sewer without getting dirty?
ranged touch attack: 1d20 + 2 ⇒ (2) + 2 = 4
dmg: 1d3 ⇒ 1
Well, practice makes perfect. But the road to perfection is long

GM Iff |

Short post, no access to laptop.
Laurallei and Shera deal with two of the plants, but the last one engulfs Yiel-Dan. Fort save DC 14 or damage: 1d2 ⇒ 2.
Yagi drags off Culvine, who wakes up from the jostling. His eyes still water from the pollen, though, same as Dindal. Probably, some treatment or washing with water would help them regain their full eye sight.
Azygg catches up with the Jinkin, who seems quite surprised and miffed to have been discovered. The little creature runs off, going surprisingly fast for its short legs.
Let me know if you want to go after the Jinkin. It has speed 40, as you've been able to see. If you want to go after it, I'll set up a chase. If not, I'll waive killing the last plant, and you're out of combat. Note that Culvine still needs to save against the Con damage.
-Posted with Wayfinder

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Shera will not follow the jenkin. She can't see that far, and it moves really fast. She goes first to Culvine then to Dindal and attempts to wash the pollen out of their eyes with clean water from her waterskin.

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Yiel-Dan Fort DC14: 1d20 + 3 ⇒ (15) + 3 = 18
Yiel-Dan shakes off the spores, and Yagi takes the opportunity to drag him away to safety.
We will see that annoying little jinkin again, gen.

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Thanks Shera Dindal says while rubbing his eyes. It wasn't sewer water right? Just checking.
Seems good to not hurry after the creature

GM Iff |

That will work.
The patch of fungus is quite humid, but with some alchemical help it starts to catch fire, leaving the Pathfinders beyond the garden in a smokey sewer.
My laptop has some issues, meaning that I only have my phone to work with. That's going to be a problem, since you're about to move on to the next map. I'll see what I can do, but that might have to wait till Thursday, when I get home.
-Posted with Wayfinder

GM Iff |

Apologies for the lull in the past days. I'm back home now and ready to pick up the pace.
After burning the fungus garden and taking a small rest, the group of Pathfinders continue down the sewer tunnel. This tunnel descends gently for several hundred feet before ending at an intersection. While Sascha's direction say to head east here, a natural cleft in the rocky soil breaches the sewer wall and rises gently to the north. Heaps of stranded organic material and garbage litter the opening, from which emanates a pungent stink even stronger than the complex’s already unpleasant odor. The cavern has a single turn before ending in a solid stone wall.
For those examining this piece of wall:
New map up! See the link above.
--
Dindal has 1 point of damage left from the previous encounter, Culvine still has to make a Fort save DC 14 to avoid 1 point of Con damage. With the help of some clean water, everyone's eyesight is better again.

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Perception: 1d20 + 5 ⇒ (12) + 5 = 17
This used to be a secret door, oor. But broken now, ow.

GM Iff |

Sorry for the delay. I was hoping for Culvine to check in hopefully he wanted a crack at the Perception check as well. I'll update when I get home tonight.
-Posted with Wayfinder

GM Iff |

Following Sasha's directions, the group of Pathfinders leave the cavern with its broken secret door and follow the sewer tunnel to the east. At the intersection, they head north. Algae and moss slick the first four stairs in a short flight of steps that rises to a stone and steel door worked with designs of riders on horseback. Etched into the center of the door is a horse head emblem with a fleck of ruby-red glass for an eye. The edges of the door bear depictions of Shoanti on horseback fighting horned, winged monsters.
Map updated.

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Yagi moves gingerly up the stairs to listen for anything behind them.
As usual, he cares not if he steps in slime.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

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Dindal lines up with Laurallei.
I wonder what this horse head emblem would be...

GM Iff |

Yagi Mi makes it to the door without incident. Once there, he finds that the door is indeed trapped, as per Sascha's written instructions. There seems to be some kind of projectile involved. The door does not seem locked.