Laurallei Tynve
Sylph Winter Witch 2
CG Medium humanoid (human)
Init +9; Senses Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 14(2d6+4)
Fort +1, Ref +3, Will +3
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Offense
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Speed 35 ft.
Melee quarterstaff -2 (1d6-2)
Special Attacks hexes (cackle, evil eye, misfortune)
Witch Spell-Like Abilities (CL 2nd; concentration +6)
Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 1st; concentration +6)
1st— Mage Armor, Snowball (2, DC 17)
0 (at will)— Detect Magic, Guidance, Light, Ray of Frost
Patron: Winter
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Statistics
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Str 9, Dex 16, Con 13, Int 19, Wis 10, Cha 7
Base Atk +1; CMB +0; CMD 13
Feats: Alertness, Extra Hex[APG],
Traits: Reactionary, Seeker
SQ cold flesh, witch's familiar (scorpion, greensting named Arcane Familiar)
Languages: Aquan, Auran, Common, Ignan, Terran, Varasian
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Skills
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Acrobatics +3
Appraise +4
Bluff -2
Climb -1
Diplomacy -2
Disguise -2
Escape Artist +3
Fly +8
Heal +4
Intimidate -2
Knowledge (arcana) +9
Knowledge (nature) +9
Knowledge (history) +9
Knowledge (planes) +9
Perception +7
Ride +3
Sense Motive +2
Spellcraft +9
Stealth +3
Survival +0
Swim -1
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Special Abilities
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Breeze-Kissed (Su) +2 racial bonus to AC vs. normal ranged attacks; 1/day bull rush or trip with gust of wind.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Darkvision 60 feet
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Evil Eye -2 (8 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Feather Fall (su) 1/day
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