Krun Thuul

Azygg Reekspittle's page

159 posts. Organized Play character for qwerty1971.


Full Name

Azygg Reekspittle

Race

Half Orc

Classes/Levels

Bloodrager |Untouchable/Spelleater | 4 [init+2 / Perc+6]

Gender

Male [HP: 40/40| AC: 18; T:12; FF:16 | F:+8; R:+5; W:+3]

Age

18

Alignment

CG

Deity

Gorum

Languages

Common, Orc, Goblin

Strength 18
Dexterity 15
Constitution 15
Intelligence 10
Wisdom 10
Charisma 9

About Azygg Reekspittle

Azygg Reekspittle
Male half-orc bloodrager (untouchable rager) 4 (Pathfinder RPG Advanced Class Guide 15, 85, 85)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 40 (4d10+12)
Fort +8, Ref +5, Will +3; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, sacred tattoo[APG], verdant growth
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee adamantine greataxe +6 (1d12+7/×3) or
dagger +5 (1d4+5/19-20) or
falchion +5 (2d4+7/18-20)
Special Attacks bloodrage (13 rounds/day)
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +3; CMB +5; CMD 18
Feats Power Attack, Toughness
Traits berserker of the society, fate's favored
Skills Acrobatics +3, Climb +6, Handle Animal +5, Intimidate +9, Knowledge (arcana) +4, Perception +6, Ride +2, Spellcraft +4, Survival +4, Swim +3; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ blood of life, fast movement, orc blood
Combat Gear wand of cure light wounds, acid, alchemist's fire (2); Other Gear agile breastplate[APG], adamantine greataxe, dagger, falchion, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], soap, trail rations (5), waterskin, 576 gp, 9 sp
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Special Abilities
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Blood of Life (1) (Su) Gain fast healing when bloodraging.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (13 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Verdant Growth 1 (Su) Gain fast healing 1 (plus 1/2 of bonus from any other fast healing) while raging
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Scenarios
veterans vault
confirmation
murders mark*
Portents Peril